[Release] [ZM] ZOMBIES++
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RatchetX3Xgladi my config was working as of ~10 days ago, based off older version of cahz's official mod
thebx2 the last update of the mod was in 2020 so i dont think something have change
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thebx2 the last update of the mod was in 2020 so i dont think something have change
RatchetX3Xgladi I can confirm the version my config was based on does differ from the latest update. I'm not sure what changed, but they are different.
give it a shot, can't hurt. I included a basic readme and the compiler
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ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
-
Force Spawn players on Round 1 (No more having friends spectating until Round 2)
-
Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it.Cahz pls help! I really wanted to try this mod on motd but when i drag the maps folder (with win rar) to data folder and i start a game there's always error and plutonium closes automatically
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I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now
https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3
18Crime RatchetX3Xgladi @POTAT0 @lucas-amw
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I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now
https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3
18Crime RatchetX3Xgladi @POTAT0 @lucas-amw
Cahz thank youuuuu!!!!! Everything work i didnt delete the file properly but now it's working thanks
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I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now
https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3
18Crime RatchetX3Xgladi @POTAT0 @lucas-amw
This post is deleted! -
ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
-
Force Spawn players on Round 1 (No more having friends spectating until Round 2)
-
Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it.Cahz is there a vid on how to install?
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ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
-
Force Spawn players on Round 1 (No more having friends spectating until Round 2)
-
Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it.Cahz is it possible to have multiple maps files? if so how?
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ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
-
Force Spawn players on Round 1 (No more having friends spectating until Round 2)
-
Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it.Cahz So I have a problem that I dont know how to fix
. This happened when I was trying to install the Zombies++ thing and idk how to fix this cuz im dumb and don't understand scripting.
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Cahz So I have a problem that I dont know how to fix
. This happened when I was trying to install the Zombies++ thing and idk how to fix this cuz im dumb and don't understand scripting.
RevengeWRLD999 And this only happens when I play solo online. If I load into server then it doesnt have this error
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ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
-
Force Spawn players on Round 1 (No more having friends spectating until Round 2)
-
Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it.Cahz i know you probably responded to this elsewhere, but how do you toggle off the new powerups??
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RevengeWRLD999 And this only happens when I play solo online. If I load into server then it doesnt have this error
RevengeWRLD999
Z++ doesn't use tell so that is being caused by another mod you have loaded.Lish
You can disable certain powerups by setting whichever Dvar values to0
zmPowerupsFastFeetEnabled zmPowerupsUnlimitedAmmoEnabled zmPowerupsPackAPunchEnabled zmPowerupsMoneyDropEnabled zmPowerupsNukeEnabled zmPowerupsInstaKillEnabled zmPowerupsMaxAmmoEnabled zmPowerupsDoublePointsEnabled zmPowerupsFireSaleEnabled zmPowerupsPerkBottleEnabled zmPowerupsCarpenterEnabled zmPowerupsZombieBloodEnabled
For Custom Games:
Open console and typeset <dvar> <value>
Example:set zmPowerupsZombieBloodEnabled 0
For Dedicated Servers:
You can edit your dedicated_zm.cfg file to add the DVARs -
ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
-
Force Spawn players on Round 1 (No more having friends spectating until Round 2)
-
Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it.This post is deleted! -
ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
-
Force Spawn players on Round 1 (No more having friends spectating until Round 2)
-
Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it.Cahz how the file is supposed to be downloaded it does not give me any option to download it
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Cahz how the file is supposed to be downloaded it does not give me any option to download it
MichaelCH its a script not a mod, genius.
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I'm using the pre-compiled v1.3, without editing anything.
So far on all maps I have seen PhD flopper which works great and as expected and I'm loving the zombie counter!However, which maps have the custom powerups and how many of them are pre-enabled to spawn in? (as aforementioned not edited anything, just using as pre-compiled)
On Die Rise, the Perk Bottle spawned in (shown in screenshot) which works great as perk list shows, but the other powerups e.g. fast feet, random money, unlimited ammo did not spawn.
On Mob of the Dead and Town, nothing appearedAre the custom powerups on a toggle before hand basis? But if that were the case then the perk bottle should not have spawned
Your help would be greatly appreciated. Thanks for this awesome script!!
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@DragonMaverick Link still works
https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2Cahz thanks
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RevengeWRLD999
Z++ doesn't use tell so that is being caused by another mod you have loaded.Lish
You can disable certain powerups by setting whichever Dvar values to0
zmPowerupsFastFeetEnabled zmPowerupsUnlimitedAmmoEnabled zmPowerupsPackAPunchEnabled zmPowerupsMoneyDropEnabled zmPowerupsNukeEnabled zmPowerupsInstaKillEnabled zmPowerupsMaxAmmoEnabled zmPowerupsDoublePointsEnabled zmPowerupsFireSaleEnabled zmPowerupsPerkBottleEnabled zmPowerupsCarpenterEnabled zmPowerupsZombieBloodEnabled
For Custom Games:
Open console and typeset <dvar> <value>
Example:set zmPowerupsZombieBloodEnabled 0
For Dedicated Servers:
You can edit your dedicated_zm.cfg file to add the DVARsazzychy Version 1.3 was only made because Version 1.2 was broken by a Plutonium update. If things are not working as intended, I would highly recommend waiting to use the mod until the next Plutonium update which should HOPEFULLY fix the issue with loading scripts on Version 1.2 (which is inherently more stable and doesnt have bugs like you are explaining)
TLDR; Plutonium devs broke loading some mods, and it would be best to wait for their update to fix it and then use version 1.2.
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azzychy Version 1.3 was only made because Version 1.2 was broken by a Plutonium update. If things are not working as intended, I would highly recommend waiting to use the mod until the next Plutonium update which should HOPEFULLY fix the issue with loading scripts on Version 1.2 (which is inherently more stable and doesnt have bugs like you are explaining)
TLDR; Plutonium devs broke loading some mods, and it would be best to wait for their update to fix it and then use version 1.2.
Cahz said in [Release] [ZM] ZOMBIES++ (Updated 6/10/2021):
azzychy Version 1.3 was only made because Version 1.2 was broken by a Plutonium update. If things are not working as intended, I would highly recommend waiting to use the mod until the next Plutonium update which should HOPEFULLY fix the issue with loading scripts on Version 1.2 (which is inherently more stable and doesnt have bugs like you are explaining)
TLDR; Plutonium devs broke loading some mods, and it would be best to wait for their update to fix it and then use version 1.2.
Thank you for your clarification!! Cheers for making zombies interesting!
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ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
-
Force Spawn players on Round 1 (No more having friends spectating until Round 2)
-
Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it.Cahz Hi, I'm getting this message when trying to load the script. It is the precompiled version, so I haven't changed the code or anything. Thanks in advance.