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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    UnknownAU Not sure how it doesn't work... Works fine for me

    UnknownAUundefined Offline
    UnknownAUundefined Offline
    UnknownAU
    wrote on last edited by
    #60

    Cahz allg i figured it all out

    1 Reply Last reply
    0
    • Cahzundefined Cahz

      ZOMBIES ++ MOD
      Developer: @ItsCahz
      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

      README
      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

      TOGGLE-ABLE FEATURES

      • Zombie Counter on screen
      • Custom Powerup drops
      • Extra Perk Machines

      CUSTOM POWERUPS

      • Money Drop (Random amount of money)
      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
      • Unlimited Ammo (Probably the best one. Credit @_Ox)
      • Fast Feet (Super sonic speed)

      EXTRA PERK MACHINES

      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
      • Stamin-Up (Nuketown)
      • Mule Kick (Nuketown, Tranzit)
      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

      OTHER FEATURES

      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

      • Game Length gets displayed at the end of the game (hours and minutes)

      Some Pictures
      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
      DIERISE_PHD.jpg
      My favorite perk and perk machine!
      all perks die rise.jpg
      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
      custom perks.jpg
      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
      MOTD_PHD.jpg
      MOTD PHD Flopper Machine!
      NUKETOWN_MULEKICK.jpg
      Nuketown Mule Kick
      BURIED_PHD.jpg
      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
      I don't think there's much else to say here other than have fun

      Version 1.2
      should be more stable. Won't know until server owners test it.

      MrWaveundefined Offline
      MrWaveundefined Offline
      MrWave
      wrote on last edited by
      #61

      Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
      Where Is That Codes For Edit ??
      Thank You

      Cahzundefined 1 Reply Last reply
      0
      • MrWaveundefined MrWave

        Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
        Where Is That Codes For Edit ??
        Thank You

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #62

        @MrSlark You can find the proper codes needed HERE

        MrWaveundefined 1 Reply Last reply
        0
        • Cahzundefined Cahz

          ZOMBIES ++ MOD
          Developer: @ItsCahz
          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

          README
          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

          TOGGLE-ABLE FEATURES

          • Zombie Counter on screen
          • Custom Powerup drops
          • Extra Perk Machines

          CUSTOM POWERUPS

          • Money Drop (Random amount of money)
          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
          • Unlimited Ammo (Probably the best one. Credit @_Ox)
          • Fast Feet (Super sonic speed)

          EXTRA PERK MACHINES

          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
          • Stamin-Up (Nuketown)
          • Mule Kick (Nuketown, Tranzit)
          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

          OTHER FEATURES

          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

          • Game Length gets displayed at the end of the game (hours and minutes)

          Some Pictures
          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
          DIERISE_PHD.jpg
          My favorite perk and perk machine!
          all perks die rise.jpg
          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
          custom perks.jpg
          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
          MOTD_PHD.jpg
          MOTD PHD Flopper Machine!
          NUKETOWN_MULEKICK.jpg
          Nuketown Mule Kick
          BURIED_PHD.jpg
          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
          I don't think there's much else to say here other than have fun

          Version 1.2
          should be more stable. Won't know until server owners test it.

          LordCurtisundefined Offline
          LordCurtisundefined Offline
          LordCurtis
          wrote on last edited by
          #63

          Cahz im getting
          "**** 2 script error(s):
          **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
          **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

          i checked them and no idea what it would be for debugbuttonmonitor.

          Cahzundefined 1 Reply Last reply
          0
          • LordCurtisundefined LordCurtis

            Cahz im getting
            "**** 2 script error(s):
            **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
            **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

            i checked them and no idea what it would be for debugbuttonmonitor.

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #64

            LordCurtis im not holding your hand and fixing your problems for you kiddo.
            It's quite clear what the error is

            **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

            If you cant figure out how to fix this, you don't need to be editing gsc files.

            LordCurtisundefined 1 Reply Last reply
            0
            • Cahzundefined Cahz

              LordCurtis im not holding your hand and fixing your problems for you kiddo.
              It's quite clear what the error is

              **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

              If you cant figure out how to fix this, you don't need to be editing gsc files.

              LordCurtisundefined Offline
              LordCurtisundefined Offline
              LordCurtis
              wrote on last edited by
              #65

              Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

              Cahzundefined 1 Reply Last reply
              0
              • LordCurtisundefined LordCurtis

                Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #66

                LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

                S I K E

                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  @MrSlark You can find the proper codes needed HERE

                  MrWaveundefined Offline
                  MrWaveundefined Offline
                  MrWave
                  wrote on last edited by
                  #67

                  Cahz Bro . I Can't Find That codes . Can You help Me ?
                  Really I Need Your Mod And i Need ZombieBlood For Do ee :))
                  Both are needed

                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    _KimboSlice_undefined Offline
                    _KimboSlice_undefined Offline
                    _KimboSlice_
                    wrote on last edited by
                    #68

                    Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

                    1 Reply Last reply
                    4
                    • Cahzundefined Cahz

                      Jacobean
                      blackbeard29
                      Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                      Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                      Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                      _KimboSlice_undefined Offline
                      _KimboSlice_undefined Offline
                      _KimboSlice_
                      wrote on last edited by
                      #69

                      Cahz error 404 not found when i open the link of the tutorial

                      1 Reply Last reply
                      0
                      • Jacobeanundefined Jacobean

                        Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                        And put the config in t6r/data.
                        Do I need to do more than this?
                        https://prnt.sc/s3m9iz

                        _KimboSlice_undefined Offline
                        _KimboSlice_undefined Offline
                        _KimboSlice_
                        wrote on last edited by
                        #70

                        Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                        luigistyleundefined 1 Reply Last reply
                        1
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          twistedfunundefined Offline
                          twistedfunundefined Offline
                          twistedfun
                          wrote on last edited by
                          #71

                          Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

                          1 Reply Last reply
                          0
                          • _KimboSlice_undefined _KimboSlice_

                            Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                            luigistyleundefined Offline
                            luigistyleundefined Offline
                            luigistyle
                            Plutonium Staff
                            wrote on last edited by
                            #72

                            @SlaaayZ Correct.

                            1 Reply Last reply
                            1
                            • So Highundefined Offline
                              So Highundefined Offline
                              So High
                              wrote on last edited by
                              #73

                              that zombie blood fix would be comin in clutch tho

                              Cahzundefined 1 Reply Last reply
                              0
                              • So Highundefined So High

                                that zombie blood fix would be comin in clutch tho

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #74

                                @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                                LastKingundefined 1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  UnknownAU Not sure how it doesn't work... Works fine for me

                                  LastKingundefined Offline
                                  LastKingundefined Offline
                                  LastKing
                                  wrote on last edited by
                                  #75

                                  Cahz ZombieBlood Does Not Work. UnforTunately Not Working .
                                  cahz is owner but there is this probloem for a month ago , i dont know why he does not fix That !!!!!!!!!!

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                                    LastKingundefined Offline
                                    LastKingundefined Offline
                                    LastKing
                                    wrote on last edited by
                                    #76

                                    Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                    **** 1 script error(S):
                                    ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                    i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                    Cahzundefined MrWaveundefined 2 Replies Last reply
                                    0
                                    • LastKingundefined LastKing

                                      Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                      **** 1 script error(S):
                                      ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                      i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #77

                                      LastKing Try now buddy should be fixed 🙂

                                      MrWaveundefined LastKingundefined 2 Replies Last reply
                                      0
                                      • LastKingundefined LastKing

                                        Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                        **** 1 script error(S):
                                        ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                        i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                        MrWaveundefined Offline
                                        MrWaveundefined Offline
                                        MrWave
                                        wrote on last edited by
                                        #78

                                        LastKing Cahz I have this porblem too . i can compiling your file but after running server . i have the error like lastking , ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****

                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          LastKing Try now buddy should be fixed 🙂

                                          MrWaveundefined Offline
                                          MrWaveundefined Offline
                                          MrWave
                                          wrote on last edited by
                                          #79

                                          Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                                          take ice staff part = server = crash

                                          Cahzundefined 1 Reply Last reply
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