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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • LordCurtisundefined LordCurtis

    Cahz im getting
    "**** 2 script error(s):
    **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
    **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

    i checked them and no idea what it would be for debugbuttonmonitor.

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #64

    LordCurtis im not holding your hand and fixing your problems for you kiddo.
    It's quite clear what the error is

    **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

    If you cant figure out how to fix this, you don't need to be editing gsc files.

    LordCurtisundefined 1 Reply Last reply
    0
    • Cahzundefined Cahz

      LordCurtis im not holding your hand and fixing your problems for you kiddo.
      It's quite clear what the error is

      **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

      If you cant figure out how to fix this, you don't need to be editing gsc files.

      LordCurtisundefined Offline
      LordCurtisundefined Offline
      LordCurtis
      wrote on last edited by
      #65

      Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

      Cahzundefined 1 Reply Last reply
      0
      • LordCurtisundefined LordCurtis

        Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #66

        LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

        S I K E

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          @MrSlark You can find the proper codes needed HERE

          MrWaveundefined Offline
          MrWaveundefined Offline
          MrWave
          wrote on last edited by
          #67

          Cahz Bro . I Can't Find That codes . Can You help Me ?
          Really I Need Your Mod And i Need ZombieBlood For Do ee :))
          Both are needed

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            ZOMBIES ++ MOD
            Developer: @ItsCahz
            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

            README
            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

            TOGGLE-ABLE FEATURES

            • Zombie Counter on screen
            • Custom Powerup drops
            • Extra Perk Machines

            CUSTOM POWERUPS

            • Money Drop (Random amount of money)
            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
            • Unlimited Ammo (Probably the best one. Credit @_Ox)
            • Fast Feet (Super sonic speed)

            EXTRA PERK MACHINES

            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
            • Stamin-Up (Nuketown)
            • Mule Kick (Nuketown, Tranzit)
            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

            OTHER FEATURES

            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

            • Game Length gets displayed at the end of the game (hours and minutes)

            Some Pictures
            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
            DIERISE_PHD.jpg
            My favorite perk and perk machine!
            all perks die rise.jpg
            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
            custom perks.jpg
            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
            MOTD_PHD.jpg
            MOTD PHD Flopper Machine!
            NUKETOWN_MULEKICK.jpg
            Nuketown Mule Kick
            BURIED_PHD.jpg
            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
            I don't think there's much else to say here other than have fun

            Version 1.2
            should be more stable. Won't know until server owners test it.

            _KimboSlice_undefined Offline
            _KimboSlice_undefined Offline
            _KimboSlice_
            wrote on last edited by
            #68

            Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

            1 Reply Last reply
            4
            • Cahzundefined Cahz

              Jacobean
              blackbeard29
              Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

              Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
              Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

              _KimboSlice_undefined Offline
              _KimboSlice_undefined Offline
              _KimboSlice_
              wrote on last edited by
              #69

              Cahz error 404 not found when i open the link of the tutorial

              1 Reply Last reply
              0
              • Jacobeanundefined Jacobean

                Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                And put the config in t6r/data.
                Do I need to do more than this?
                https://prnt.sc/s3m9iz

                _KimboSlice_undefined Offline
                _KimboSlice_undefined Offline
                _KimboSlice_
                wrote on last edited by
                #70

                Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                luigistyleundefined 1 Reply Last reply
                1
                • Cahzundefined Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  twistedfunundefined Offline
                  twistedfunundefined Offline
                  twistedfun
                  wrote on last edited by
                  #71

                  Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

                  1 Reply Last reply
                  0
                  • _KimboSlice_undefined _KimboSlice_

                    Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                    luigistyleundefined Offline
                    luigistyleundefined Offline
                    luigistyle
                    Plutonium Staff
                    wrote on last edited by
                    #72

                    @SlaaayZ Correct.

                    1 Reply Last reply
                    1
                    • So Highundefined Offline
                      So Highundefined Offline
                      So High
                      wrote on last edited by
                      #73

                      that zombie blood fix would be comin in clutch tho

                      Cahzundefined 1 Reply Last reply
                      0
                      • So Highundefined So High

                        that zombie blood fix would be comin in clutch tho

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #74

                        @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                        LastKingundefined 1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          UnknownAU Not sure how it doesn't work... Works fine for me

                          LastKingundefined Offline
                          LastKingundefined Offline
                          LastKing
                          wrote on last edited by
                          #75

                          Cahz ZombieBlood Does Not Work. UnforTunately Not Working .
                          cahz is owner but there is this probloem for a month ago , i dont know why he does not fix That !!!!!!!!!!

                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                            LastKingundefined Offline
                            LastKingundefined Offline
                            LastKing
                            wrote on last edited by
                            #76

                            Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                            **** 1 script error(S):
                            ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                            i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                            Cahzundefined MrWaveundefined 2 Replies Last reply
                            0
                            • LastKingundefined LastKing

                              Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                              **** 1 script error(S):
                              ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                              i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #77

                              LastKing Try now buddy should be fixed 🙂

                              MrWaveundefined LastKingundefined 2 Replies Last reply
                              0
                              • LastKingundefined LastKing

                                Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                **** 1 script error(S):
                                ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                MrWaveundefined Offline
                                MrWaveundefined Offline
                                MrWave
                                wrote on last edited by
                                #78

                                LastKing Cahz I have this porblem too . i can compiling your file but after running server . i have the error like lastking , ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  LastKing Try now buddy should be fixed 🙂

                                  MrWaveundefined Offline
                                  MrWaveundefined Offline
                                  MrWave
                                  wrote on last edited by
                                  #79

                                  Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                                  take ice staff part = server = crash

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • MrWaveundefined MrWave

                                    Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                                    take ice staff part = server = crash

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #80

                                    @MrSlark Ok so it seems I can't fix the zombie blood

                                    Sorry
                                    (Not that this mod was ever intented for Origins anyway)

                                    1 Reply Last reply
                                    1
                                    • Cahzundefined Cahz

                                      LastKing Try now buddy should be fixed 🙂

                                      LastKingundefined Offline
                                      LastKingundefined Offline
                                      LastKing
                                      wrote on last edited by
                                      #81

                                      Cahz thanks, mod fixed and working good , there is a problem , before we pick up the zombieblood , that's not working but now after take zombieblood game stoped and server crashing, can you test it ?

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        Junk_bowundefined Offline
                                        Junk_bowundefined Offline
                                        Junk_bow
                                        wrote on last edited by
                                        #82

                                        Cahz Where can I find a tutorial on how to install this?

                                        Cahzundefined 1 Reply Last reply
                                        1
                                        • Junk_bowundefined Junk_bow

                                          Cahz Where can I find a tutorial on how to install this?

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #83

                                          Junk_bow Follow the tutorial here

                                          1 Reply Last reply
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