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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • LordCurtisundefined LordCurtis

    Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #66

    LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

    S I K E

    1 Reply Last reply
    0
    • Cahzundefined Cahz

      @MrSlark You can find the proper codes needed HERE

      MrWaveundefined Offline
      MrWaveundefined Offline
      MrWave
      wrote on last edited by
      #67

      Cahz Bro . I Can't Find That codes . Can You help Me ?
      Really I Need Your Mod And i Need ZombieBlood For Do ee :))
      Both are needed

      1 Reply Last reply
      0
      • Cahzundefined Cahz

        ZOMBIES ++ MOD
        Developer: @ItsCahz
        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

        README
        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

        TOGGLE-ABLE FEATURES

        • Zombie Counter on screen
        • Custom Powerup drops
        • Extra Perk Machines

        CUSTOM POWERUPS

        • Money Drop (Random amount of money)
        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
        • Unlimited Ammo (Probably the best one. Credit @_Ox)
        • Fast Feet (Super sonic speed)

        EXTRA PERK MACHINES

        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
        • Stamin-Up (Nuketown)
        • Mule Kick (Nuketown, Tranzit)
        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

        OTHER FEATURES

        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

        • Game Length gets displayed at the end of the game (hours and minutes)

        Some Pictures
        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
        DIERISE_PHD.jpg
        My favorite perk and perk machine!
        all perks die rise.jpg
        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
        custom perks.jpg
        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
        MOTD_PHD.jpg
        MOTD PHD Flopper Machine!
        NUKETOWN_MULEKICK.jpg
        Nuketown Mule Kick
        BURIED_PHD.jpg
        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
        I don't think there's much else to say here other than have fun

        Version 1.2
        should be more stable. Won't know until server owners test it.

        _KimboSlice_undefined Offline
        _KimboSlice_undefined Offline
        _KimboSlice_
        wrote on last edited by
        #68

        Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

        1 Reply Last reply
        4
        • Cahzundefined Cahz

          Jacobean
          blackbeard29
          Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

          Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
          Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

          _KimboSlice_undefined Offline
          _KimboSlice_undefined Offline
          _KimboSlice_
          wrote on last edited by
          #69

          Cahz error 404 not found when i open the link of the tutorial

          1 Reply Last reply
          0
          • Jacobeanundefined Jacobean

            Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
            And put the config in t6r/data.
            Do I need to do more than this?
            https://prnt.sc/s3m9iz

            _KimboSlice_undefined Offline
            _KimboSlice_undefined Offline
            _KimboSlice_
            wrote on last edited by
            #70

            Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

            luigistyleundefined 1 Reply Last reply
            1
            • Cahzundefined Cahz

              ZOMBIES ++ MOD
              Developer: @ItsCahz
              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

              README
              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

              TOGGLE-ABLE FEATURES

              • Zombie Counter on screen
              • Custom Powerup drops
              • Extra Perk Machines

              CUSTOM POWERUPS

              • Money Drop (Random amount of money)
              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
              • Unlimited Ammo (Probably the best one. Credit @_Ox)
              • Fast Feet (Super sonic speed)

              EXTRA PERK MACHINES

              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
              • Stamin-Up (Nuketown)
              • Mule Kick (Nuketown, Tranzit)
              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

              OTHER FEATURES

              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

              • Game Length gets displayed at the end of the game (hours and minutes)

              Some Pictures
              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
              DIERISE_PHD.jpg
              My favorite perk and perk machine!
              all perks die rise.jpg
              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
              custom perks.jpg
              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
              MOTD_PHD.jpg
              MOTD PHD Flopper Machine!
              NUKETOWN_MULEKICK.jpg
              Nuketown Mule Kick
              BURIED_PHD.jpg
              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
              I don't think there's much else to say here other than have fun

              Version 1.2
              should be more stable. Won't know until server owners test it.

              twistedfunundefined Offline
              twistedfunundefined Offline
              twistedfun
              wrote on last edited by
              #71

              Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

              1 Reply Last reply
              0
              • _KimboSlice_undefined _KimboSlice_

                Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                luigistyleundefined Offline
                luigistyleundefined Offline
                luigistyle
                Plutonium Staff
                wrote on last edited by
                #72

                @SlaaayZ Correct.

                1 Reply Last reply
                1
                • So Highundefined Offline
                  So Highundefined Offline
                  So High
                  wrote on last edited by
                  #73

                  that zombie blood fix would be comin in clutch tho

                  Cahzundefined 1 Reply Last reply
                  0
                  • So Highundefined So High

                    that zombie blood fix would be comin in clutch tho

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #74

                    @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                    LastKingundefined 1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      UnknownAU Not sure how it doesn't work... Works fine for me

                      LastKingundefined Offline
                      LastKingundefined Offline
                      LastKing
                      wrote on last edited by
                      #75

                      Cahz ZombieBlood Does Not Work. UnforTunately Not Working .
                      cahz is owner but there is this probloem for a month ago , i dont know why he does not fix That !!!!!!!!!!

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                        LastKingundefined Offline
                        LastKingundefined Offline
                        LastKing
                        wrote on last edited by
                        #76

                        Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                        **** 1 script error(S):
                        ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                        i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                        Cahzundefined MrWaveundefined 2 Replies Last reply
                        0
                        • LastKingundefined LastKing

                          Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                          **** 1 script error(S):
                          ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                          i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #77

                          LastKing Try now buddy should be fixed 🙂

                          MrWaveundefined LastKingundefined 2 Replies Last reply
                          0
                          • LastKingundefined LastKing

                            Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                            **** 1 script error(S):
                            ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                            i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                            MrWaveundefined Offline
                            MrWaveundefined Offline
                            MrWave
                            wrote on last edited by
                            #78

                            LastKing Cahz I have this porblem too . i can compiling your file but after running server . i have the error like lastking , ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              LastKing Try now buddy should be fixed 🙂

                              MrWaveundefined Offline
                              MrWaveundefined Offline
                              MrWave
                              wrote on last edited by
                              #79

                              Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                              take ice staff part = server = crash

                              Cahzundefined 1 Reply Last reply
                              0
                              • MrWaveundefined MrWave

                                Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                                take ice staff part = server = crash

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #80

                                @MrSlark Ok so it seems I can't fix the zombie blood

                                Sorry
                                (Not that this mod was ever intented for Origins anyway)

                                1 Reply Last reply
                                1
                                • Cahzundefined Cahz

                                  LastKing Try now buddy should be fixed 🙂

                                  LastKingundefined Offline
                                  LastKingundefined Offline
                                  LastKing
                                  wrote on last edited by
                                  #81

                                  Cahz thanks, mod fixed and working good , there is a problem , before we pick up the zombieblood , that's not working but now after take zombieblood game stoped and server crashing, can you test it ?

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    Junk_bowundefined Offline
                                    Junk_bowundefined Offline
                                    Junk_bow
                                    wrote on last edited by
                                    #82

                                    Cahz Where can I find a tutorial on how to install this?

                                    Cahzundefined 1 Reply Last reply
                                    1
                                    • Junk_bowundefined Junk_bow

                                      Cahz Where can I find a tutorial on how to install this?

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #83

                                      Junk_bow Follow the tutorial here

                                      1 Reply Last reply
                                      0
                                      • LilDragonundefined Offline
                                        LilDragonundefined Offline
                                        LilDragon
                                        wrote on last edited by LilDragon
                                        #84

                                        Hello! I have received multiple errors when trying to start the server on any map but transit. I combined all files into the main and compiled it with GCS Studio. I do have this crash dump that I received every time the server crashes. https://www.mediafire.com/file/268azo796sigepq/10_06_2020_05_31_27.dmp/file

                                        1 Reply Last reply
                                        0
                                        • Amuseddundefined Offline
                                          Amuseddundefined Offline
                                          Amusedd
                                          wrote on last edited by
                                          #85

                                          Hello, sorry for the bother, but I was wondering if you could give me insight on how to link this script to my _clientids.gsc? I compiled all the scripts together using GSC Studio already, but can't get the server to read the file.

                                          I've put an include at the top of the script (zmpp.gsc being the compiled name)

                                          #include maps/mp/zombies/zmpp;
                                          

                                          and I've tried putting threads to the init using

                                          self maps\mp\zombies\zmpp::init();
                                          

                                          and

                                          level thread maps\mp\zombies\zmpp::init();
                                          

                                          but both of these result in the following error

                                          Unresolved external :  "init" with 0 parameters in "_clientids" at line 1
                                          

                                          Sorry if this is a basic fix, I'm more familiar with t7 GSC then t6.

                                          JezuzLizardundefined 1 Reply Last reply
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