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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • So Highundefined Offline
    So Highundefined Offline
    So High
    wrote on last edited by
    #73

    that zombie blood fix would be comin in clutch tho

    Cahzundefined 1 Reply Last reply
    0
    • So Highundefined So High

      that zombie blood fix would be comin in clutch tho

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #74

      @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

      LastKingundefined 1 Reply Last reply
      0
      • Cahzundefined Cahz

        UnknownAU Not sure how it doesn't work... Works fine for me

        LastKingundefined Offline
        LastKingundefined Offline
        LastKing
        wrote on last edited by
        #75

        Cahz ZombieBlood Does Not Work. UnforTunately Not Working .
        cahz is owner but there is this probloem for a month ago , i dont know why he does not fix That !!!!!!!!!!

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

          LastKingundefined Offline
          LastKingundefined Offline
          LastKing
          wrote on last edited by
          #76

          Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
          **** 1 script error(S):
          ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
          i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

          Cahzundefined MrWaveundefined 2 Replies Last reply
          0
          • LastKingundefined LastKing

            Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
            **** 1 script error(S):
            ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
            i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #77

            LastKing Try now buddy should be fixed 🙂

            MrWaveundefined LastKingundefined 2 Replies Last reply
            0
            • LastKingundefined LastKing

              Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
              **** 1 script error(S):
              ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
              i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

              MrWaveundefined Offline
              MrWaveundefined Offline
              MrWave
              wrote on last edited by
              #78

              LastKing Cahz I have this porblem too . i can compiling your file but after running server . i have the error like lastking , ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                LastKing Try now buddy should be fixed 🙂

                MrWaveundefined Offline
                MrWaveundefined Offline
                MrWave
                wrote on last edited by
                #79

                Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                take ice staff part = server = crash

                Cahzundefined 1 Reply Last reply
                0
                • MrWaveundefined MrWave

                  Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                  take ice staff part = server = crash

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #80

                  @MrSlark Ok so it seems I can't fix the zombie blood

                  Sorry
                  (Not that this mod was ever intented for Origins anyway)

                  1 Reply Last reply
                  1
                  • Cahzundefined Cahz

                    LastKing Try now buddy should be fixed 🙂

                    LastKingundefined Offline
                    LastKingundefined Offline
                    LastKing
                    wrote on last edited by
                    #81

                    Cahz thanks, mod fixed and working good , there is a problem , before we pick up the zombieblood , that's not working but now after take zombieblood game stoped and server crashing, can you test it ?

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      Junk_bowundefined Offline
                      Junk_bowundefined Offline
                      Junk_bow
                      wrote on last edited by
                      #82

                      Cahz Where can I find a tutorial on how to install this?

                      Cahzundefined 1 Reply Last reply
                      1
                      • Junk_bowundefined Junk_bow

                        Cahz Where can I find a tutorial on how to install this?

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #83

                        Junk_bow Follow the tutorial here

                        1 Reply Last reply
                        0
                        • LilDragonundefined Offline
                          LilDragonundefined Offline
                          LilDragon
                          wrote on last edited by LilDragon
                          #84

                          Hello! I have received multiple errors when trying to start the server on any map but transit. I combined all files into the main and compiled it with GCS Studio. I do have this crash dump that I received every time the server crashes. https://www.mediafire.com/file/268azo796sigepq/10_06_2020_05_31_27.dmp/file

                          1 Reply Last reply
                          0
                          • Amuseddundefined Offline
                            Amuseddundefined Offline
                            Amusedd
                            wrote on last edited by
                            #85

                            Hello, sorry for the bother, but I was wondering if you could give me insight on how to link this script to my _clientids.gsc? I compiled all the scripts together using GSC Studio already, but can't get the server to read the file.

                            I've put an include at the top of the script (zmpp.gsc being the compiled name)

                            #include maps/mp/zombies/zmpp;
                            

                            and I've tried putting threads to the init using

                            self maps\mp\zombies\zmpp::init();
                            

                            and

                            level thread maps\mp\zombies\zmpp::init();
                            

                            but both of these result in the following error

                            Unresolved external :  "init" with 0 parameters in "_clientids" at line 1
                            

                            Sorry if this is a basic fix, I'm more familiar with t7 GSC then t6.

                            JezuzLizardundefined 1 Reply Last reply
                            0
                            • Amuseddundefined Amusedd

                              Hello, sorry for the bother, but I was wondering if you could give me insight on how to link this script to my _clientids.gsc? I compiled all the scripts together using GSC Studio already, but can't get the server to read the file.

                              I've put an include at the top of the script (zmpp.gsc being the compiled name)

                              #include maps/mp/zombies/zmpp;
                              

                              and I've tried putting threads to the init using

                              self maps\mp\zombies\zmpp::init();
                              

                              and

                              level thread maps\mp\zombies\zmpp::init();
                              

                              but both of these result in the following error

                              Unresolved external :  "init" with 0 parameters in "_clientids" at line 1
                              

                              Sorry if this is a basic fix, I'm more familiar with t7 GSC then t6.

                              JezuzLizardundefined Offline
                              JezuzLizardundefined Offline
                              JezuzLizard
                              Plutonium Staff
                              wrote on last edited by
                              #86

                              Amusedd Plutonium doesn't support loading custom scripts, you must name your script after a script that already exists and override it.

                              Amuseddundefined goodspaghetti21undefined 2 Replies Last reply
                              1
                              • JezuzLizardundefined JezuzLizard

                                Amusedd Plutonium doesn't support loading custom scripts, you must name your script after a script that already exists and override it.

                                Amuseddundefined Offline
                                Amuseddundefined Offline
                                Amusedd
                                wrote on last edited by
                                #87

                                JezuzLizard said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                .

                                Oh, that makes sense, thank you so much for the help.

                                1 Reply Last reply
                                0
                                • goodspaghetti21undefined Offline
                                  goodspaghetti21undefined Offline
                                  goodspaghetti21
                                  wrote on last edited by
                                  #88

                                  How tf am I meant to compile all 4 GSCs into 1 when Studio is nonexistent from the internet? I can't download it anywhere and it doesn't help the pinned tutorial on the forums is vague as fuck.

                                  1 Reply Last reply
                                  1
                                  • JezuzLizardundefined JezuzLizard

                                    Amusedd Plutonium doesn't support loading custom scripts, you must name your script after a script that already exists and override it.

                                    goodspaghetti21undefined Offline
                                    goodspaghetti21undefined Offline
                                    goodspaghetti21
                                    wrote on last edited by
                                    #89

                                    JezuzLizard Am I meant to do this with every GSC found in this mod? Are there even five confirmed scripts I can rename them to for the game to accept them?

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • goodspaghetti21undefined goodspaghetti21

                                      JezuzLizard Am I meant to do this with every GSC found in this mod? Are there even five confirmed scripts I can rename them to for the game to accept them?

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #90

                                      goodspaghetti21 All of the scripts can be compiled into one _clientids.gsc file using BO2 GSC Studio. I've seen staff say they don't support BO2 GSC Studio, but until they provide reason, I will continue to use it.

                                      goodspaghetti21undefined 1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        goodspaghetti21 All of the scripts can be compiled into one _clientids.gsc file using BO2 GSC Studio. I've seen staff say they don't support BO2 GSC Studio, but until they provide reason, I will continue to use it.

                                        goodspaghetti21undefined Offline
                                        goodspaghetti21undefined Offline
                                        goodspaghetti21
                                        wrote on last edited by
                                        #91

                                        Cahz Can you provide a Mega or Dropbox link for Studio cause I can't find a working DL link anywhere, all are either broken or the page is down

                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          ZOMBIES ++ MOD
                                          Developer: @ItsCahz
                                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                          README
                                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                          TOGGLE-ABLE FEATURES

                                          • Zombie Counter on screen
                                          • Custom Powerup drops
                                          • Extra Perk Machines

                                          CUSTOM POWERUPS

                                          • Money Drop (Random amount of money)
                                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                          • Fast Feet (Super sonic speed)

                                          EXTRA PERK MACHINES

                                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                          • Stamin-Up (Nuketown)
                                          • Mule Kick (Nuketown, Tranzit)
                                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                          OTHER FEATURES

                                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                          • Game Length gets displayed at the end of the game (hours and minutes)

                                          Some Pictures
                                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                          DIERISE_PHD.jpg
                                          My favorite perk and perk machine!
                                          all perks die rise.jpg
                                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                          custom perks.jpg
                                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                          MOTD_PHD.jpg
                                          MOTD PHD Flopper Machine!
                                          NUKETOWN_MULEKICK.jpg
                                          Nuketown Mule Kick
                                          BURIED_PHD.jpg
                                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                          I don't think there's much else to say here other than have fun

                                          Version 1.2
                                          should be more stable. Won't know until server owners test it.

                                          Kqudundefined Offline
                                          Kqudundefined Offline
                                          Kqud
                                          wrote on last edited by
                                          #92

                                          Cahz tutorial?

                                          1 Reply Last reply
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