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  3. [Release] [Zombies] Scripts for Competitive Players

[Release] [Zombies] Scripts for Competitive Players

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  • Ultimatemanundefined Ultimateman

    teh_bandit first, show me some love now.

    teh_banditundefined Offline
    teh_banditundefined Offline
    teh_bandit
    wrote on last edited by
    #3

    Ultimateman Big ups

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    0
    • Pastore65undefined Offline
      Pastore65undefined Offline
      Pastore65
      wrote on last edited by Pastore65
      #4

      teh_bandit ok so the jetgun is good now? does it still break?

      teh_banditundefined 1 Reply Last reply
      0
      • Pastore65undefined Pastore65

        teh_bandit ok so the jetgun is good now? does it still break?

        teh_banditundefined Offline
        teh_banditundefined Offline
        teh_bandit
        wrote on last edited by teh_bandit
        #5

        Pastore65 This script just ensures that it works past round 155, it does not change any gameplay mechanics.

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        0
        • 5and5undefined Offline
          5and5undefined Offline
          5and5
          Contributor
          wrote on last edited by
          #6

          perma perks?

          1 Reply Last reply
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          • teh_banditundefined Offline
            teh_banditundefined Offline
            teh_bandit
            wrote on last edited by
            #7

            Quality of life features added

            1 Reply Last reply
            0
            • nurvouszundefined Offline
              nurvouszundefined Offline
              nurvousz
              wrote on last edited by
              #8

              Does this work in online servers?

              Sabino.ahkundefined 1 Reply Last reply
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              • nurvouszundefined nurvousz

                Does this work in online servers?

                Sabino.ahkundefined Offline
                Sabino.ahkundefined Offline
                Sabino.ahk
                wrote on last edited by
                #9

                nurvousz Sadly not only in custom games.

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                • teh_banditundefined Offline
                  teh_banditundefined Offline
                  teh_bandit
                  wrote on last edited by
                  #10
                  This post is deleted!
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                  • teh_banditundefined Offline
                    teh_banditundefined Offline
                    teh_bandit
                    wrote on last edited by
                    #11

                    First box patch added

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                    • teh_banditundefined teh_bandit

                      Scripts for Competitive Players

                      First Box

                      Download

                      • Green Run: Ray Gun Mark 2, Monkey Bomb
                      • Die Rise: Monkey Bomb
                      • Mob of the Dead: Ray Gun Mark 2, Blundergat
                      • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
                      • Origins: Ray Gun Mark 2, Monkey Bomb

                      High Round Fix

                      Download

                      • Jet Gun and traps now work past round 155
                      • Player movement now matches console speed
                      • Bank set to full
                      • Upgraded AN-94 in locker
                      • All persistent upgrades granted
                      kronalosundefined Offline
                      kronalosundefined Offline
                      kronalos
                      wrote on last edited by kronalos
                      #12

                      teh_bandit Thanks for this! Just wanted to ask for a quick request or help: I need the Ray Gun wallbuy upgrade toggled off. The Die Rise strat calls for the Olympia and, with the script constantly giving the upgrade, I can't practice. Can you either make a GSC w/o the upgrade or can you show me what I need to change myself to turn that upgrade off?

                      teh_banditundefined 1 Reply Last reply
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                      • kronalosundefined kronalos

                        teh_bandit Thanks for this! Just wanted to ask for a quick request or help: I need the Ray Gun wallbuy upgrade toggled off. The Die Rise strat calls for the Olympia and, with the script constantly giving the upgrade, I can't practice. Can you either make a GSC w/o the upgrade or can you show me what I need to change myself to turn that upgrade off?

                        teh_banditundefined Offline
                        teh_banditundefined Offline
                        teh_bandit
                        wrote on last edited by
                        #13

                        kronalos You can add me on discord for help: Bandit#6081

                        kronalosundefined 1 Reply Last reply
                        1
                        • teh_banditundefined teh_bandit

                          kronalos You can add me on discord for help: Bandit#6081

                          kronalosundefined Offline
                          kronalosundefined Offline
                          kronalos
                          wrote on last edited by
                          #14

                          teh_bandit Thanks for the offer. I was able to figure it out after looking into it some more. Again, really appreciate the help and the script.

                          1 Reply Last reply
                          1
                          • b4suicideundefined Offline
                            b4suicideundefined Offline
                            b4suicide
                            wrote on last edited by
                            #15

                            mine doesn't work when i load up a game my console says "Failed to load custom script 'scripts/zm/_zm_fix'

                            teh_banditundefined 1 Reply Last reply
                            0
                            • b4suicideundefined b4suicide

                              mine doesn't work when i load up a game my console says "Failed to load custom script 'scripts/zm/_zm_fix'

                              teh_banditundefined Offline
                              teh_banditundefined Offline
                              teh_bandit
                              wrote on last edited by
                              #16
                              This post is deleted!
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                              0
                              • teh_banditundefined teh_bandit

                                Scripts for Competitive Players

                                First Box

                                Download

                                • Green Run: Ray Gun Mark 2, Monkey Bomb
                                • Die Rise: Monkey Bomb
                                • Mob of the Dead: Ray Gun Mark 2, Blundergat
                                • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
                                • Origins: Ray Gun Mark 2, Monkey Bomb

                                High Round Fix

                                Download

                                • Jet Gun and traps now work past round 155
                                • Player movement now matches console speed
                                • Bank set to full
                                • Upgraded AN-94 in locker
                                • All persistent upgrades granted
                                Naomi_undefined Offline
                                Naomi_undefined Offline
                                Naomi_
                                wrote on last edited by
                                #17

                                teh_bandit great work ! (like every time :p) i have maybe an suggestion, maybe add timer and timer round? 🙂

                                1 Reply Last reply
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                                • SpaceCadet49undefined Offline
                                  SpaceCadet49undefined Offline
                                  SpaceCadet49
                                  wrote on last edited by
                                  #18

                                  doesnt work says "failed to load _zm_fix"

                                  teh_banditundefined 1 Reply Last reply
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                                  • SpaceCadet49undefined SpaceCadet49

                                    doesnt work says "failed to load _zm_fix"

                                    teh_banditundefined Offline
                                    teh_banditundefined Offline
                                    teh_bandit
                                    wrote on last edited by
                                    #19
                                    This post is deleted!
                                    SpaceCadet49undefined 1 Reply Last reply
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                                    • teh_banditundefined teh_bandit

                                      This post is deleted!

                                      SpaceCadet49undefined Offline
                                      SpaceCadet49undefined Offline
                                      SpaceCadet49
                                      wrote on last edited by
                                      #20

                                      teh_bandit thank you it worked! 🙂 Great work

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                                      • Huthundefined Offline
                                        Huthundefined Offline
                                        Huth
                                        wrote on last edited by
                                        #21

                                        Few comments:

                                        self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

                                        Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

                                        No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
                                        Can do something like this to restore default box

                                        	keys = getarraykeys(level.zombie_include_weapons);
                                        	foreach(weapon in keys)
                                        	{
                                        		if(level.zombie_include_weapons[weapon] == 1)
                                        			level.zombie_weapons[weapon].is_in_box = 1;
                                        	}
                                        

                                        might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

                                        teh_banditundefined 1 Reply Last reply
                                        0
                                        • Huthundefined Huth

                                          Few comments:

                                          self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

                                          Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

                                          No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
                                          Can do something like this to restore default box

                                          	keys = getarraykeys(level.zombie_include_weapons);
                                          	foreach(weapon in keys)
                                          	{
                                          		if(level.zombie_include_weapons[weapon] == 1)
                                          			level.zombie_weapons[weapon].is_in_box = 1;
                                          	}
                                          

                                          might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

                                          teh_banditundefined Offline
                                          teh_banditundefined Offline
                                          teh_bandit
                                          wrote on last edited by teh_bandit
                                          #22

                                          Huth I really appreciate the info! I have made corrections.

                                          1 Reply Last reply
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