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  3. [Release] [Zombies] Scripts for Competitive Players

[Release] [Zombies] Scripts for Competitive Players

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  • teh_banditundefined teh_bandit

    Scripts for Competitive Players

    First Box

    Download

    • Green Run: Ray Gun Mark 2, Monkey Bomb
    • Die Rise: Monkey Bomb
    • Mob of the Dead: Ray Gun Mark 2, Blundergat
    • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
    • Origins: Ray Gun Mark 2, Monkey Bomb

    High Round Fix

    Download

    • Jet Gun and traps now work past round 155
    • Player movement now matches console speed
    • Bank set to full
    • Upgraded AN-94 in locker
    • All persistent upgrades granted
    kronalosundefined Offline
    kronalosundefined Offline
    kronalos
    wrote on last edited by kronalos
    #12

    teh_bandit Thanks for this! Just wanted to ask for a quick request or help: I need the Ray Gun wallbuy upgrade toggled off. The Die Rise strat calls for the Olympia and, with the script constantly giving the upgrade, I can't practice. Can you either make a GSC w/o the upgrade or can you show me what I need to change myself to turn that upgrade off?

    teh_banditundefined 1 Reply Last reply
    0
    • kronalosundefined kronalos

      teh_bandit Thanks for this! Just wanted to ask for a quick request or help: I need the Ray Gun wallbuy upgrade toggled off. The Die Rise strat calls for the Olympia and, with the script constantly giving the upgrade, I can't practice. Can you either make a GSC w/o the upgrade or can you show me what I need to change myself to turn that upgrade off?

      teh_banditundefined Offline
      teh_banditundefined Offline
      teh_bandit
      wrote on last edited by
      #13

      kronalos You can add me on discord for help: Bandit#6081

      kronalosundefined 1 Reply Last reply
      1
      • teh_banditundefined teh_bandit

        kronalos You can add me on discord for help: Bandit#6081

        kronalosundefined Offline
        kronalosundefined Offline
        kronalos
        wrote on last edited by
        #14

        teh_bandit Thanks for the offer. I was able to figure it out after looking into it some more. Again, really appreciate the help and the script.

        1 Reply Last reply
        1
        • b4suicideundefined Offline
          b4suicideundefined Offline
          b4suicide
          wrote on last edited by
          #15

          mine doesn't work when i load up a game my console says "Failed to load custom script 'scripts/zm/_zm_fix'

          teh_banditundefined 1 Reply Last reply
          0
          • b4suicideundefined b4suicide

            mine doesn't work when i load up a game my console says "Failed to load custom script 'scripts/zm/_zm_fix'

            teh_banditundefined Offline
            teh_banditundefined Offline
            teh_bandit
            wrote on last edited by
            #16
            This post is deleted!
            1 Reply Last reply
            0
            • teh_banditundefined teh_bandit

              Scripts for Competitive Players

              First Box

              Download

              • Green Run: Ray Gun Mark 2, Monkey Bomb
              • Die Rise: Monkey Bomb
              • Mob of the Dead: Ray Gun Mark 2, Blundergat
              • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
              • Origins: Ray Gun Mark 2, Monkey Bomb

              High Round Fix

              Download

              • Jet Gun and traps now work past round 155
              • Player movement now matches console speed
              • Bank set to full
              • Upgraded AN-94 in locker
              • All persistent upgrades granted
              Naomi_undefined Offline
              Naomi_undefined Offline
              Naomi_
              wrote on last edited by
              #17

              teh_bandit great work ! (like every time :p) i have maybe an suggestion, maybe add timer and timer round? 🙂

              1 Reply Last reply
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              • SpaceCadet49undefined Offline
                SpaceCadet49undefined Offline
                SpaceCadet49
                wrote on last edited by
                #18

                doesnt work says "failed to load _zm_fix"

                teh_banditundefined 1 Reply Last reply
                0
                • SpaceCadet49undefined SpaceCadet49

                  doesnt work says "failed to load _zm_fix"

                  teh_banditundefined Offline
                  teh_banditundefined Offline
                  teh_bandit
                  wrote on last edited by
                  #19
                  This post is deleted!
                  SpaceCadet49undefined 1 Reply Last reply
                  1
                  • teh_banditundefined teh_bandit

                    This post is deleted!

                    SpaceCadet49undefined Offline
                    SpaceCadet49undefined Offline
                    SpaceCadet49
                    wrote on last edited by
                    #20

                    teh_bandit thank you it worked! 🙂 Great work

                    1 Reply Last reply
                    1
                    • Huthundefined Offline
                      Huthundefined Offline
                      Huth
                      wrote on last edited by
                      #21

                      Few comments:

                      self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

                      Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

                      No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
                      Can do something like this to restore default box

                      	keys = getarraykeys(level.zombie_include_weapons);
                      	foreach(weapon in keys)
                      	{
                      		if(level.zombie_include_weapons[weapon] == 1)
                      			level.zombie_weapons[weapon].is_in_box = 1;
                      	}
                      

                      might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

                      teh_banditundefined 1 Reply Last reply
                      0
                      • Huthundefined Huth

                        Few comments:

                        self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

                        Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

                        No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
                        Can do something like this to restore default box

                        	keys = getarraykeys(level.zombie_include_weapons);
                        	foreach(weapon in keys)
                        	{
                        		if(level.zombie_include_weapons[weapon] == 1)
                        			level.zombie_weapons[weapon].is_in_box = 1;
                        	}
                        

                        might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

                        teh_banditundefined Offline
                        teh_banditundefined Offline
                        teh_bandit
                        wrote on last edited by teh_bandit
                        #22

                        Huth I really appreciate the info! I have made corrections.

                        1 Reply Last reply
                        1
                        • plasma266undefined Offline
                          plasma266undefined Offline
                          plasma266
                          wrote on last edited by
                          #23

                          I'm somewhat new to plutonium and would like to go for high rounds on tranzit. To do this, I was about to install this mod. Before I did this I wanted to see if the jet gun worked past round 155 (without this mod installed) out of curiosity via a mod menu. The jet gun, however, did work past round 155 which concerns me because I think that maybe the mod menu might be tampering with the jet gun and allowing it to work on this high of a round. I am worried that if I try and go for an actual high round without the use of a mod menu, the jet gun wouldn't work on round 156 and I would have wasted several hours.

                          teh_banditundefined 1 Reply Last reply
                          0
                          • plasma266undefined plasma266

                            I'm somewhat new to plutonium and would like to go for high rounds on tranzit. To do this, I was about to install this mod. Before I did this I wanted to see if the jet gun worked past round 155 (without this mod installed) out of curiosity via a mod menu. The jet gun, however, did work past round 155 which concerns me because I think that maybe the mod menu might be tampering with the jet gun and allowing it to work on this high of a round. I am worried that if I try and go for an actual high round without the use of a mod menu, the jet gun wouldn't work on round 156 and I would have wasted several hours.

                            teh_banditundefined Offline
                            teh_banditundefined Offline
                            teh_bandit
                            wrote on last edited by
                            #24

                            plasma266 Properly install my high round fix for it to work on any round

                            1 Reply Last reply
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                            • asherisisundefined Offline
                              asherisisundefined Offline
                              asherisis
                              wrote on last edited by
                              #25

                              hello man i would like some help so i added you on discord my name is asher

                              1 Reply Last reply
                              0
                              • teh_banditundefined teh_bandit

                                Scripts for Competitive Players

                                First Box

                                Download

                                • Green Run: Ray Gun Mark 2, Monkey Bomb
                                • Die Rise: Monkey Bomb
                                • Mob of the Dead: Ray Gun Mark 2, Blundergat
                                • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
                                • Origins: Ray Gun Mark 2, Monkey Bomb

                                High Round Fix

                                Download

                                • Jet Gun and traps now work past round 155
                                • Player movement now matches console speed
                                • Bank set to full
                                • Upgraded AN-94 in locker
                                • All persistent upgrades granted
                                Echostarsundefined Offline
                                Echostarsundefined Offline
                                Echostars
                                wrote on last edited by
                                #26

                                teh_bandit Can we get a link to the source?

                                1 Reply Last reply
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                                • xRus2tikundefined xRus2tik referenced this topic on
                                • D3S_undefined Offline
                                  D3S_undefined Offline
                                  D3S_
                                  wrote on last edited by D3S_
                                  #27

                                  Can you modify the weapons if I want a Paralyzer and a time bomb?

                                  1 Reply Last reply
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