Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. MW3 Modding Releases & Resources
  3. [Release] Hight jump zone

[Release] Hight jump zone

Scheduled Pinned Locked Moved MW3 Modding Releases & Resources
21 Posts 8 Posters 2.2k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • FragsAreUsundefined FragsAreUs

    This post is deleted!

    FragsAreUsundefined Offline
    FragsAreUsundefined Offline
    FragsAreUs
    Plutonium Staff
    wrote on last edited by
    #4
    This post is deleted!
    FragsAreUsundefined 1 Reply Last reply
    0
    • FragsAreUsundefined FragsAreUs

      This post is deleted!

      FragsAreUsundefined Offline
      FragsAreUsundefined Offline
      FragsAreUs
      Plutonium Staff
      wrote on last edited by
      #5

      FragsAreUs nvm fixed it by removing the } on line 14

      S3VDITOundefined 1 Reply Last reply
      2
      • FragsAreUsundefined FragsAreUs

        FragsAreUs nvm fixed it by removing the } on line 14

        S3VDITOundefined Offline
        S3VDITOundefined Offline
        S3VDITO
        wrote on last edited by
        #6

        FragsAreUs said in [Release] Hight jump zone:

        FragsAreUs nvm fixed it by removing the } on line 14

        Thanks for the comment, I fixed the shared file
        P.S. there is no such error in the source code attached to the post

        1 Reply Last reply
        0
        • zyrox-techundefined Offline
          zyrox-techundefined Offline
          zyrox-tech
          wrote on last edited by
          #7

          use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

          how to activate this ?

          S3VDITOundefined 1 Reply Last reply
          0
          • zyrox-techundefined zyrox-tech

            use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

            how to activate this ?

            S3VDITOundefined Offline
            S3VDITOundefined Offline
            S3VDITO
            wrote on last edited by S3VDITO
            #8

            zyrox-tech

            global dev_mode = true; 
            

            on server/private match use F (or your bind +activate) and see console

            1 Reply Last reply
            0
            • zyrox-techundefined Offline
              zyrox-techundefined Offline
              zyrox-tech
              wrote on last edited by
              #9

              precisely in the script there and on true. but on the game I am not the position

              possible to have screenshot
              ?

              S3VDITOundefined 1 Reply Last reply
              0
              • zyrox-techundefined zyrox-tech

                precisely in the script there and on true. but on the game I am not the position

                possible to have screenshot
                ?

                S3VDITOundefined Offline
                S3VDITOundefined Offline
                S3VDITO
                wrote on last edited by S3VDITO
                #10

                zyrox-tech
                of course(sorry for "FULL HD 4K" Quality)
                alt text

                1 Reply Last reply
                0
                • S3VDITOundefined S3VDITO

                  I wrote a small script to diversify the infection server 😃
                  At first I wanted to make MapEdit, but so far it’s unrealistic ( i don’t know C++ and how to look for the necessary offsets)

                  Before declaring me a thief, I’ll say that this is a piece of my code converted to ChaiScript, I just used fragments of QBots, because I don’t know the full syntax of Chai...

                  Script can be work on dedicate server/private match

                  https://www.youtube.com/watch?v=7v5MURmKecM

                  global dev_mode = false;
                  
                  global jump_zones = [];
                  level.onNotify("prematch_done", fun(arguments) {
                  	switch(gsc.getDvar("mapname")) {
                  	    case("mp_paris") {
                  			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                  			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                          break;
                  		}
                  	}
                  });
                  
                  level.onNotify("connected", fun(arguments) {
                  	var player = arguments[0];
                  	var distance = 0;
                  	player.notifyOnPlayerCommand("jump_action", "+activate");
                  	
                  	player.onNotify("jump_action", fun[player](arguments) {
                  		if(dev_mode) { 
                  			print(player.getOrigin());
                  			print(player.getPlayerAngles());
                  		}
                  		
                  		for(var index = 0; index < size(jump_zones); ++index) {
                  			if(gsc.distance(player.getOrigin(), jump_zones[index].getOrigin()) < 175 && player.isOnGround() == 1) {
                  				
                  				// i trying create jump script, but notify damage can't return MOD_DAMAGE...,
                  				// pluto-framework can fix it(pluto-framework can handling damage)
                  				
                  				player.setVelocity(jump_zones[index].get("impulse"));
                  				player.iPrintLnBold("I belive, i can fly");
                  				break;
                  			}
                  		}
                  	})
                  });
                  
                  def createJumpZone(position, impulse) {
                  	var zone = gsc.spawn("script_model", position);
                  	zone.setModel("weapon_c4_bombsquad");
                  	zone.setCursorHint("HINT_NOICON");
                  	zone.setHintString("Press and hold ^1[{+activate}] ^7for jump");
                  	zone.makeUsable();
                  	zone.set("impulse", impulse);
                  	
                  	jump_zones.push_back_ref(zone);
                  	
                  	return zone;
                  }
                  

                  How to install:
                  jump.chai
                  send jump.chai in "...\AppData\Local\Plutonium\storage\iw5\scripts"

                  How to get pos:

                  global dev_mode = false; // change false to true
                  

                  use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

                  How to add new maps:
                  find it:

                  	switch(gsc.getDvar("mapname")) {
                  	    case("mp_paris") {
                  			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                  			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                          break;
                  		}
                  

                  and add new case (this is example):

                  case("mp_dome") { createJumpZone([0, 0, -350], [0, 0, 99999]); break; }
                  
                  // origin is vector3 [X, Y, Z] (you can check needs origin with enabled dev mode)
                  // jump_impulse is vector3 [X, Y, Z]
                  createJumpZone(origin, jump_impulse);
                  
                  TTV_WIZEQCundefined Offline
                  TTV_WIZEQCundefined Offline
                  TTV_WIZEQC
                  Contributor
                  wrote on last edited by
                  #11
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • S3VDITOundefined S3VDITO

                    I wrote a small script to diversify the infection server 😃
                    At first I wanted to make MapEdit, but so far it’s unrealistic ( i don’t know C++ and how to look for the necessary offsets)

                    Before declaring me a thief, I’ll say that this is a piece of my code converted to ChaiScript, I just used fragments of QBots, because I don’t know the full syntax of Chai...

                    Script can be work on dedicate server/private match

                    https://www.youtube.com/watch?v=7v5MURmKecM

                    global dev_mode = false;
                    
                    global jump_zones = [];
                    level.onNotify("prematch_done", fun(arguments) {
                    	switch(gsc.getDvar("mapname")) {
                    	    case("mp_paris") {
                    			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                    			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                            break;
                    		}
                    	}
                    });
                    
                    level.onNotify("connected", fun(arguments) {
                    	var player = arguments[0];
                    	var distance = 0;
                    	player.notifyOnPlayerCommand("jump_action", "+activate");
                    	
                    	player.onNotify("jump_action", fun[player](arguments) {
                    		if(dev_mode) { 
                    			print(player.getOrigin());
                    			print(player.getPlayerAngles());
                    		}
                    		
                    		for(var index = 0; index < size(jump_zones); ++index) {
                    			if(gsc.distance(player.getOrigin(), jump_zones[index].getOrigin()) < 175 && player.isOnGround() == 1) {
                    				
                    				// i trying create jump script, but notify damage can't return MOD_DAMAGE...,
                    				// pluto-framework can fix it(pluto-framework can handling damage)
                    				
                    				player.setVelocity(jump_zones[index].get("impulse"));
                    				player.iPrintLnBold("I belive, i can fly");
                    				break;
                    			}
                    		}
                    	})
                    });
                    
                    def createJumpZone(position, impulse) {
                    	var zone = gsc.spawn("script_model", position);
                    	zone.setModel("weapon_c4_bombsquad");
                    	zone.setCursorHint("HINT_NOICON");
                    	zone.setHintString("Press and hold ^1[{+activate}] ^7for jump");
                    	zone.makeUsable();
                    	zone.set("impulse", impulse);
                    	
                    	jump_zones.push_back_ref(zone);
                    	
                    	return zone;
                    }
                    

                    How to install:
                    jump.chai
                    send jump.chai in "...\AppData\Local\Plutonium\storage\iw5\scripts"

                    How to get pos:

                    global dev_mode = false; // change false to true
                    

                    use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

                    How to add new maps:
                    find it:

                    	switch(gsc.getDvar("mapname")) {
                    	    case("mp_paris") {
                    			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                    			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                            break;
                    		}
                    

                    and add new case (this is example):

                    case("mp_dome") { createJumpZone([0, 0, -350], [0, 0, 99999]); break; }
                    
                    // origin is vector3 [X, Y, Z] (you can check needs origin with enabled dev mode)
                    // jump_impulse is vector3 [X, Y, Z]
                    createJumpZone(origin, jump_impulse);
                    
                    TTV_WIZEQCundefined Offline
                    TTV_WIZEQCundefined Offline
                    TTV_WIZEQC
                    Contributor
                    wrote on last edited by
                    #12

                    S3VDITO all working good for me i have custom a map with like 7 tp and 1 jump now i need to know how can i create like a wall or a floor

                    S3VDITOundefined 1 Reply Last reply
                    0
                    • TTV_WIZEQCundefined TTV_WIZEQC

                      S3VDITO all working good for me i have custom a map with like 7 tp and 1 jump now i need to know how can i create like a wall or a floor

                      S3VDITOundefined Offline
                      S3VDITOundefined Offline
                      S3VDITO
                      wrote on last edited by
                      #13

                      TTV_WIZEQC
                      I try make it, but

                      FragsAreUsundefined 1 Reply Last reply
                      0
                      • S3VDITOundefined S3VDITO

                        TTV_WIZEQC
                        I try make it, but

                        FragsAreUsundefined Offline
                        FragsAreUsundefined Offline
                        FragsAreUs
                        Plutonium Staff
                        wrote on last edited by
                        #14

                        S3VDITO well dont worry here soon there will be actual gsc support for mw3 but you have to give it some time af3b27fe-2ec3-4f3e-9b61-a5b1cb718d6e-image.png

                        1 Reply Last reply
                        1
                        • Xerxesundefined Offline
                          Xerxesundefined Offline
                          Xerxes
                          Plutonium Staff
                          wrote on last edited by
                          #15

                          384735fd-d7e4-4be5-bd47-ddbfa32d819e-grafik.png

                          soonâ„¢

                          You can already start working on your GSC skills.

                          toastyundefined 1 Reply Last reply
                          2
                          • Xerxesundefined Xerxes

                            384735fd-d7e4-4be5-bd47-ddbfa32d819e-grafik.png

                            soonâ„¢

                            You can already start working on your GSC skills.

                            toastyundefined Offline
                            toastyundefined Offline
                            toasty
                            wrote on last edited by
                            #16

                            Xerxes early access? 🥺

                            1 Reply Last reply
                            0
                            • Xerxesundefined Offline
                              Xerxesundefined Offline
                              Xerxes
                              Plutonium Staff
                              wrote on last edited by
                              #17

                              Everything that is needed to recreate that screenshot is public.
                              Just don't expect anyone to spoonfeed or even attempt to help you.

                              1 Reply Last reply
                              0
                              • S3VDITOundefined S3VDITO

                                I wrote a small script to diversify the infection server 😃
                                At first I wanted to make MapEdit, but so far it’s unrealistic ( i don’t know C++ and how to look for the necessary offsets)

                                Before declaring me a thief, I’ll say that this is a piece of my code converted to ChaiScript, I just used fragments of QBots, because I don’t know the full syntax of Chai...

                                Script can be work on dedicate server/private match

                                https://www.youtube.com/watch?v=7v5MURmKecM

                                global dev_mode = false;
                                
                                global jump_zones = [];
                                level.onNotify("prematch_done", fun(arguments) {
                                	switch(gsc.getDvar("mapname")) {
                                	    case("mp_paris") {
                                			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                                			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                                        break;
                                		}
                                	}
                                });
                                
                                level.onNotify("connected", fun(arguments) {
                                	var player = arguments[0];
                                	var distance = 0;
                                	player.notifyOnPlayerCommand("jump_action", "+activate");
                                	
                                	player.onNotify("jump_action", fun[player](arguments) {
                                		if(dev_mode) { 
                                			print(player.getOrigin());
                                			print(player.getPlayerAngles());
                                		}
                                		
                                		for(var index = 0; index < size(jump_zones); ++index) {
                                			if(gsc.distance(player.getOrigin(), jump_zones[index].getOrigin()) < 175 && player.isOnGround() == 1) {
                                				
                                				// i trying create jump script, but notify damage can't return MOD_DAMAGE...,
                                				// pluto-framework can fix it(pluto-framework can handling damage)
                                				
                                				player.setVelocity(jump_zones[index].get("impulse"));
                                				player.iPrintLnBold("I belive, i can fly");
                                				break;
                                			}
                                		}
                                	})
                                });
                                
                                def createJumpZone(position, impulse) {
                                	var zone = gsc.spawn("script_model", position);
                                	zone.setModel("weapon_c4_bombsquad");
                                	zone.setCursorHint("HINT_NOICON");
                                	zone.setHintString("Press and hold ^1[{+activate}] ^7for jump");
                                	zone.makeUsable();
                                	zone.set("impulse", impulse);
                                	
                                	jump_zones.push_back_ref(zone);
                                	
                                	return zone;
                                }
                                

                                How to install:
                                jump.chai
                                send jump.chai in "...\AppData\Local\Plutonium\storage\iw5\scripts"

                                How to get pos:

                                global dev_mode = false; // change false to true
                                

                                use mode spectator and pressing F (or other button with bind +activate) for show origin and angles on console

                                How to add new maps:
                                find it:

                                	switch(gsc.getDvar("mapname")) {
                                	    case("mp_paris") {
                                			createJumpZone([-1036.623, -739.0071, 145.1301], [0, 0, 1250]);
                                			createJumpZone([-1888.126, 632.3943, 289.125], [-250, 0, 1150]);
                                        break;
                                		}
                                

                                and add new case (this is example):

                                case("mp_dome") { createJumpZone([0, 0, -350], [0, 0, 99999]); break; }
                                
                                // origin is vector3 [X, Y, Z] (you can check needs origin with enabled dev mode)
                                // jump_impulse is vector3 [X, Y, Z]
                                createJumpZone(origin, jump_impulse);
                                
                                ryhundefined Offline
                                ryhundefined Offline
                                ryh
                                wrote on last edited by
                                #18
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • FragsAreUsundefined Offline
                                  FragsAreUsundefined Offline
                                  FragsAreUs
                                  Plutonium Staff
                                  wrote on last edited by
                                  #19

                                  as of right now chi has been removed from mw3 that is why its not working we now have everything running under gsc

                                  ryhundefined 1 Reply Last reply
                                  0
                                  • FragsAreUsundefined FragsAreUs

                                    as of right now chi has been removed from mw3 that is why its not working we now have everything running under gsc

                                    ryhundefined Offline
                                    ryhundefined Offline
                                    ryh
                                    wrote on last edited by
                                    #20

                                    FragsAreUs so how would I put the chai script into a gsc language? I’m new to scripting....

                                    1 Reply Last reply
                                    0
                                    • MisterX2003undefined Offline
                                      MisterX2003undefined Offline
                                      MisterX2003
                                      wrote on last edited by
                                      #21
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      Reply
                                      • Reply as topic
                                      Log in to reply
                                      • Oldest to Newest
                                      • Newest to Oldest
                                      • Most Votes


                                      • 1
                                      • 2
                                      • Login

                                      • Don't have an account? Register

                                      • Login or register to search.
                                      • First post
                                        Last post
                                      0
                                      • Recent
                                      • Tags
                                      • Popular
                                      • Users
                                      • Groups
                                      • Donate