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  3. Nuketown Zombies Revamped | City Of Mars V2 | Updated July 8th, 2025

Nuketown Zombies Revamped | City Of Mars V2 | Updated July 8th, 2025

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2city of marsnuketownreimaginedzombies
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  • FKY18undefined Offline
    FKY18undefined Offline
    FKY18
    wrote on last edited by
    #128

    Server on plutonium is really laggy but me and my friends dont have high ping, are there any issues with the server at the moment?

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    • Ultimatemanundefined Ultimateman

      ELPAPIDESTRUCTOR can you speak in english please 😄

      TheYisusundefined Offline
      TheYisusundefined Offline
      TheYisus
      wrote on last edited by
      #129

      Ultimateman damn lil guy dsnt spnsh

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      • Ultimatemanundefined Ultimateman

        [ City Of Mars - BO2 Nuketown Reimagined Plutonium ] Update July 8th, 2025

        Revamped Update ( July 8th, 2025 😞

        • Players now spawn in with 1 free quick revive perk in their "system".
        • Imroved easter egg step 1 hit detection and added few fx and mannequin delete method to indicate better that a player has hit the mannequin.
        • Multiple steps now have correct hintstrings that will tell the player which action button to interact with.
        • Quick Revive cost from 2000 -> 500 points.
        • All soulbox soul caps reduced heavily.
        • Improved perk heaven's jetpack functionality.
        • Improved fx flickering across the map.
        • Fixed several methods that froze in the back.
        • Fixed end game challenge when player is in solo game.
        • Few lighting changes.
        • City of Mars is now loaded as any other mod I.e "Tranzit Revamped" from mod menu list.
        • Added City Of Mars V1 soundpack into the mod.
        • Players can no longer escape lockdown barriers while being quick on their foot.
        • Bullet type upgrade model now displays ray gun mk2.

        Final Awakening Update:
        Hello hello everyone.. I'm back at it with a new update for City Of Mars, the update will feature following:

        • All features from City Of Mars V1
        • 2 new buyable traps
        • Brand new easter egg sidequest
        • Final Stand Endgame
        • Perma Perk Reward
        • PHD & Stamina Up Perk Rewards
        • The DoomStick Wonder Weapon
        • Perk heaven ( pay 100 points to tele from quick revive platform to jugg platform )
        • Automatic Respawn System Perk Heaven
        • Overhauled ee_step 1
        • Automatic Checkpoint System Perk Heaven
        • And other small changes & features

        Download the mod from: https://www.mediafire.com/file/nx6i6qbtzoeyjkn/zm_nuked_city_of_mars_updated_july_8th_2025.zip/file

        Support the work by donating:
        https://www.paypal.com/donate/?hosted_button_id=WM4SLXZWT99Y4

        City Of Mars V1 Features

        • Perk Heaven map mod
        • Custom Rocket Intro
        • Upgradeable weapon tracers
        • Mini Easter Egg that unlocks Teleportation to Perk Heaven
        • Custom HUD
        • Custom Textures
        • Custom Audio files
        • Try nading a dead zombie 😉
        • Quality of life improvements
        • Jetpacks in space?!
        • Custom Placed Models & FXs all around the map & in perk heaven

        Source Code: https://github.com/DevUltimateman/nuketown-zombies-reimagined

        Special thanks to:
        Thenwhen for fixing up my broken English during storyteller parts 😄

        ZECxR3ap3r for the custom hud template & plenty of other small misfuckery help! You are the gsc goat!

        ZECxR3ap3r: https://forum.plutonium.pw/user/zecxr3ap3r

        I also modified GeradS0406's exo suit function to allow player who are playing on a server to enter perk heaven. I would of had used just ( "bg_gravity" ) & ( "jump_height" ) but those dvars don't function correctly on dedi servers.
        GeradS0406: https://forum.plutonium.pw/user/gerards0406

        Unknown Love's perk and soul box functions were used with modified values, fxs & targetmodels.
        Unknown Love: https://forum.plutonium.pw/user/dontknowletsplay

        City Of Mars V2 Trailer: https://www.youtube.com/watch?v=d-hnJtk3698

        Nuketown Reimagined City Of Mars Trailer: https://www.youtube.com/watch?v=y0prnqnL6K0

        This mod has been over 3 years in the making. I hope you enjoy the mod as much as I did making it!
        ~ Ultimateman

        Images

        image 1: https://ibb.co/2697FbH

        image 2: https://prnt.sc/24fpcgd

        image 3: https://prnt.sc/24fpg5l

        image 4: https://prnt.sc/24fpkmj

        desc215undefined Offline
        desc215undefined Offline
        desc215
        wrote on last edited by
        #130
        This post is deleted!
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        • GhostRider0125undefined GhostRider0125 referenced this topic on
        • Confusedtheoundefined Offline
          Confusedtheoundefined Offline
          Confusedtheo
          wrote on last edited by
          #131
          This post is deleted!
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          • Confusedtheoundefined Offline
            Confusedtheoundefined Offline
            Confusedtheo
            wrote on last edited by
            #132

            when hosting a custom game the non host always start loosing connection to the game any idea why?

            Ultimatemanundefined 1 Reply Last reply
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            • Confusedtheoundefined Confusedtheo

              when hosting a custom game the non host always start loosing connection to the game any idea why?

              Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              wrote on last edited by
              #133

              Confusedtheo This has started to happen for people ever since the last plutonium update.
              Same happened to me and my buddy when we were testing tranzit revamped 2024 but thought that it was due to us having some sorta script breaking something.

              Does this also happen when you are not running any mods / scripts in coop customs?

              wi3rrrundefined Confusedtheoundefined 2 Replies Last reply
              0
              • Ultimatemanundefined Ultimateman

                Confusedtheo This has started to happen for people ever since the last plutonium update.
                Same happened to me and my buddy when we were testing tranzit revamped 2024 but thought that it was due to us having some sorta script breaking something.

                Does this also happen when you are not running any mods / scripts in coop customs?

                wi3rrrundefined Offline
                wi3rrrundefined Offline
                wi3rrr
                wrote on last edited by
                #134

                Ultimateman It seems to me that this happens when there are too many "threads" to execute or when the script loads too many things at once

                Ultimatemanundefined 1 Reply Last reply
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                • wi3rrrundefined wi3rrr

                  Ultimateman It seems to me that this happens when there are too many "threads" to execute or when the script loads too many things at once

                  Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  wrote on last edited by
                  #135

                  wi3rrr yeah city of mars definitely pushes engine limits. weird how it didn't happen before on public servers but happens on custom games coop.
                  Tranzit Revamped will also push bo2's engine to it's limit.
                  Release tonight.. 🔥 😎

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                  • Ultimatemanundefined Ultimateman

                    Confusedtheo This has started to happen for people ever since the last plutonium update.
                    Same happened to me and my buddy when we were testing tranzit revamped 2024 but thought that it was due to us having some sorta script breaking something.

                    Does this also happen when you are not running any mods / scripts in coop customs?

                    Confusedtheoundefined Offline
                    Confusedtheoundefined Offline
                    Confusedtheo
                    wrote on last edited by
                    #136

                    Ultimateman The only mod we run is a weapons mod which adds almost all guns in the mystery box, dont feel like it should impact to much.

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                    • mrmarvin1983undefined Offline
                      mrmarvin1983undefined Offline
                      mrmarvin1983
                      wrote last edited by
                      #137

                      hey when you get tedd head how do you pick it up cause im trying to but for some reason i cant

                      Ultimatemanundefined 1 Reply Last reply
                      0
                      • mrmarvin1983undefined mrmarvin1983

                        hey when you get tedd head how do you pick it up cause im trying to but for some reason i cant

                        Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        wrote last edited by
                        #138

                        mrmarvin1983 hi boss, just interact with the "tedd head" once it spawns in. Press / hold your reload button while on it 👍
                        Btw you should use the latest files if youre using the more older ones. Just released it a few days ago 👍

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