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  3. [Release] [Zombies] Black Ops 2 Alternative Ammo Types

[Release] [Zombies] Black Ops 2 Alternative Ammo Types

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • chasef7undefined Offline
    chasef7undefined Offline
    chasef7
    Banned
    wrote on last edited by chasef7
    #35

    Running into issue on origins with fireworks killing teammates and myself if running infront of the spray 😕 Was specifically the C96 pistol

    Also some games can kill own teammates turned zombie.
    Probably cause im overloading with mods or some shit idk

    edit: seems to happen with every gun on origins with fireworks

    RedxSkullundefined dontknowletsplundefined 2 Replies Last reply
    0
    • chasef7undefined chasef7

      Running into issue on origins with fireworks killing teammates and myself if running infront of the spray 😕 Was specifically the C96 pistol

      Also some games can kill own teammates turned zombie.
      Probably cause im overloading with mods or some shit idk

      edit: seems to happen with every gun on origins with fireworks

      RedxSkullundefined Offline
      RedxSkullundefined Offline
      RedxSkull
      wrote on last edited by
      #36

      chasef7 If you don't know GSC then don't mix different mods with this one and you have won't have any issues. Mixing different mods causes issues unless you know what your doing.

      1 Reply Last reply
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      • chasef7undefined chasef7

        Running into issue on origins with fireworks killing teammates and myself if running infront of the spray 😕 Was specifically the C96 pistol

        Also some games can kill own teammates turned zombie.
        Probably cause im overloading with mods or some shit idk

        edit: seems to happen with every gun on origins with fireworks

        dontknowletsplundefined Offline
        dontknowletsplundefined Offline
        dontknowletspl
        wrote on last edited by dontknowletspl
        #37

        chasef7 Fireworks and turned zombies should be fixed. Report back if there is still problem.

        1 Reply Last reply
        0
        • Myckel1undefined Offline
          Myckel1undefined Offline
          Myckel1
          wrote on last edited by
          #38
          This post is deleted!
          1 Reply Last reply
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          • dontknowletsplundefined dontknowletspl

            This post is deleted!

            Disappointundefined Offline
            Disappointundefined Offline
            Disappoint
            wrote on last edited by
            #39

            @dontknowletsplay No clue if you still update this or patch bugs, however I have found that this mod prevents afterlife from triggering upon being downed in MOTD and makes you a lot more likely to just die and lose your run.

            dontknowletsplundefined 1 Reply Last reply
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            • dontknowletsplundefined Offline
              dontknowletsplundefined Offline
              dontknowletspl
              wrote on last edited by
              #40

              UPDATE: Fixed AATs saving issue and afterlife not triggering.

              1 Reply Last reply
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              • Disappointundefined Disappoint

                @dontknowletsplay No clue if you still update this or patch bugs, however I have found that this mod prevents afterlife from triggering upon being downed in MOTD and makes you a lot more likely to just die and lose your run.

                dontknowletsplundefined Offline
                dontknowletsplundefined Offline
                dontknowletspl
                wrote on last edited by
                #41

                Disappoint Sorry for late answer but this should be now fixed.

                1 Reply Last reply
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                • noob123004undefined Offline
                  noob123004undefined Offline
                  noob123004
                  wrote on last edited by
                  #42

                  is it supposedScreenshot (5).png to look like this?

                  dontknowletsplundefined 1 Reply Last reply
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                  • noob123004undefined noob123004

                    is it supposedScreenshot (5).png to look like this?

                    dontknowletsplundefined Offline
                    dontknowletsplundefined Offline
                    dontknowletspl
                    wrote on last edited by
                    #43

                    noob123004 Yes

                    1 Reply Last reply
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                    • Obtaizenundefined Offline
                      Obtaizenundefined Offline
                      Obtaizen
                      wrote on last edited by
                      #44

                      Seem to crash every time I load into Transit and its deffo this mod that is doing it. As I wasn't crashing before I removed the script and Transit loads fine now.

                      OiseauDeNuitundefined 1 Reply Last reply
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                      • dontknowletsplundefined dontknowletspl

                        This post is deleted!

                        jaxvoltouundefined Offline
                        jaxvoltouundefined Offline
                        jaxvoltou
                        wrote on last edited by
                        #45

                        @Unknown-Love when i was playing my game didn't say what aat i was using and then something killed me

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                        • Obtaizenundefined Obtaizen

                          Seem to crash every time I load into Transit and its deffo this mod that is doing it. As I wasn't crashing before I removed the script and Transit loads fine now.

                          OiseauDeNuitundefined Offline
                          OiseauDeNuitundefined Offline
                          OiseauDeNuit
                          wrote on last edited by
                          #46

                          Obtaizen I have the same problem, do you figured the patch ? 😞

                          1 Reply Last reply
                          0
                          • Obtaizenundefined Offline
                            Obtaizenundefined Offline
                            Obtaizen
                            wrote on last edited by
                            #47

                            No I just removed the mod

                            OiseauDeNuitundefined 2 Replies Last reply
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                            • Obtaizenundefined Obtaizen

                              No I just removed the mod

                              OiseauDeNuitundefined Offline
                              OiseauDeNuitundefined Offline
                              OiseauDeNuit
                              wrote on last edited by
                              #48

                              Obtaizen Ok, I'm rewriting it, i'll give you the patched versiojn

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                              • Obtaizenundefined Obtaizen

                                No I just removed the mod

                                OiseauDeNuitundefined Offline
                                OiseauDeNuitundefined Offline
                                OiseauDeNuit
                                wrote on last edited by
                                #49

                                Obtaizen and for people like us that can't load Tranzit, you just have to comment/delete this line in the souce code :

                                if( getdvar( "mapname" ) == "zm_transit" ) 
                                     level._effect[ "jetgun_smoke_cloud" ] = loadfx( "weapon\thunder_gun\fx_thundergun_smoke_cloud" );
                                

                                I think the Thundergun is from Black OPS 1 so is this piece of code.

                                Now Transit work peacefully! 🙂

                                1 Reply Last reply
                                1
                                • dontknowletsplundefined dontknowletspl

                                  This post is deleted!

                                  Conkleyundefined Offline
                                  Conkleyundefined Offline
                                  Conkley
                                  Contributor
                                  wrote on last edited by
                                  #50

                                  @Unknown-Love This script is awesome, thank you for making it, however I've found 2 bugs on Town survival (maybe other maps too?):

                                  • Sometimes the first pack only costs 2,500 instead of 5,000
                                  • Galil & FAL ADS sights are broken when double paping

                                  Thank you!

                                  1 Reply Last reply
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                                  • dontknowletsplundefined Offline
                                    dontknowletsplundefined Offline
                                    dontknowletspl
                                    wrote on last edited by
                                    #51

                                    Latest issues in comments should now be fix.

                                    1 Reply Last reply
                                    1
                                    • Conkleyundefined Offline
                                      Conkleyundefined Offline
                                      Conkley
                                      Contributor
                                      wrote on last edited by
                                      #52

                                      dontknowletspl Thanks for the awesome update.

                                      It seems that the ADS for Galil, FAL, etc, has been fixed!

                                      However, sometimes you can still double pap for 2500, I'll give you an example. I loaded into a custom game round 30 to test this. I bought MP5 and double packed it with no errors. Then I packed my M1911 and it only cost 2500.

                                      1 Reply Last reply
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                                      • Polar8e2undefined Offline
                                        Polar8e2undefined Offline
                                        Polar8e2
                                        wrote on last edited by
                                        #53

                                        Loving this mod, makes it much more enjoyable but a little OP at times XD

                                        Only issue I've come across is on Buried. Going into the portal in the middle of the maze, whether walking or jumping in, you take hella fall damage and its killed me twice. I've also tested with only this modpack installed so im assuming it is this.

                                        I don't know if theres meant to be, but hitmarks would be nice to indicate when your AAT has gone off, as I still don't know what Headcutter those.

                                        Amazing mod though, very well done

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                                        • Rexburgundefined Offline
                                          Rexburgundefined Offline
                                          Rexburg
                                          wrote on last edited by
                                          #54

                                          well, what happened to this mod?

                                          can anyone re-upload this mod?

                                          PinapXpress420undefined LKuramaundefined 2 Replies Last reply
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