[Release-Beta] [ZM] Cold War Zombies Mod
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@Tentha Thank you. And as mentioned in the post, the source will be released once I know all/most bugs are patched (aka mod is out of beta)
This post is deleted! -
So on origins, when a generator is being attacked, it doesn't have a icon to show you which one it is or any icons for generators actually. Also, is there some where that tells me when the armory is?
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So on origins, when a generator is being attacked, it doesn't have a icon to show you which one it is or any icons for generators actually. Also, is there some where that tells me when the armory is?
@Mr-Something Not enough hud elements available, nothing I can do
Origins specifically has one between gen 2 and 3 upstairs, and one in the church. -
A new update has been released.
Hot fixes:
- Aether Shroud and Zombie Blood would conflict causing a possible death during Zombie Blood.
New Features:
- Starting Knife does more damage (bowie knife from cold war).
- Stamin Up has been buffed (slight speed boost applied).
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Black Ops II Cold War Mod
Not recommended for servers
https://www.youtube.com/watch?v=SWrggKpV_LQDescription
This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!Features
-
Cold War Armor System
- 3 Levels of Armor
- Can be purchased at Arsenal with Salvage
- Damage from enemies reduced.
-
Cold War Health System
- Players
- Players now always have a regen delay (4.5 seconds)
- Players have a slow regen speed (~75 Health/second)
- Zombies hit for less damage on lower rounds
- Zombies
- Health values can be found in spreadsheet at bottom of post
- Health cap at round 55 of 60k.
- Players
-
Cold War Perks
- Quick Revive
- Revive Teammates Faster
- Faster Health Regen Delay (2.5 seconds)
- Faster Health Regen (~240 Health/Second)
- After teammate revived, both players gain a temporary speed boost
- Double Tap (Replaces Death Perception)
- Increased Fire Rate
- Chance for a bullet to do Double Damage
- Gain 20% more looted Salvage and High-Grade Salvage
- Speed Cola
- Increased Reload Speed
- Swap Weapons Faster
- Field Upgrades Charge Faster
- Box Settles faster
- Juggernog
- Increases Player Health
- Reduces effects from special zombies/Lava
- Player's Armor Durability is Increased
- Player not downed on lethal hit. Armor is taken, health set to 1.
- Stamin-Up
- Sprint Faster
- No Fall Damage
- Mule Kick
- Player able to hold 3 weapons
- Stowed weapons will reload slowly
- Small chance zombies will drop ammo on death.
- Mule Kick weapon will return on repurchase
- Deadshot
- ADS will lock to enemy's head
- Initial Headshot Damage is Doubled
- Increased Headshot Damage
- PHD Flopper
- Immune to explosive damage
- Flopping will create an explosion
- Falling a great height will create an explosion
- Tombstone
- Will enter a shadowed form when downed where player can revive self
- Will drop a "Tombstone" on death to pickup items on respawn.
- Player will only lose Tombstone on down.
- Elemental Pop
- Chance to use an Ammo Mod
- Thunder Wall
- Train Go Boom
- Brain Rot
- And more...
- Reload will send an electric shock around player stunning zombies.
- Equipment and melee can activate Elemental Pop
- Chance to use an Ammo Mod
- General Perk Features
- Price of Perks increase based on amount of perks owned
- Wunderfizz will give a Random Perk, costs same as regular perk price.
- Quick Revive
-
Cold War Field Upgrades
- Ring of Fire
- Player Damage Increased 5x
- Ammo taken from Stock instead of Magazine
- Burn effect has a small chance to insta-kill
- Ring Duration increases longer player is inside
- Aether Shroud
- Player is invisible to enemies for 8 seconds
- Player gains a movement speed boost while shrouded
- Weapon instantly reloaded
- Healing Aura
- Player and allies instantly healed to full health on activation
- Player and allies gain a regenerative healing effect lasting 10 seconds
- Revives all downed allies
- Frenzied Guard
- Activation repairs Armor to full
- Enemies killed repair 10% of armor
- Normal enemies explode after hitting player
- Duration of 15 seconds
- Energy Mine
- Creates a mine of energy that detonates on proximity of enemies
- Large size of blast
- Mine detonates 3 times in rapid succession
- Ring of Fire
-
Cold War Salvage System
- Zombies have a chance to drop salvage
- Salvage can be used at Arsenal to upgrade weapons or equip armor
- Salvage Drop Rates can be found in spreadsheet at bottom of post
-
Cold War Weapon Tier System
- 5 Tiers for Non-Wonder Weapons
- Common (Spawn Weapon Only)
- Uncommon
- Rare
- Epic
- Legendary
- Weapons can be upgraded with salvage at Arsenal
- Weapons can be Pack a Punched 3 times
- Weapon damage by tier can be found in the spreadsheet at bottom of post.
- 5 Tiers for Non-Wonder Weapons
-
Cold War Mystery Box
- Weapon chances can be found in the spreadsheet at bottom of post.
- Wonder Weapons have higher chance as game progresses.
-
Cold War Dynamic Wallbuys
- Every 5 rounds, wallbuys have a chance to increase in tier.
-
Cold War Drop System
- Zombies will drop salvage periodically
- When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
-
Cold War Ammo Boxes
- Ammo Boxes are spread around maps
- Cost depends on Pack a Punch level of weapon
- 250 Non-Paped
- 1000 First Pap
- 2500 Second Pap
- 5000 Third Pap
- 10000 Wonder Weapon
-
Cold War Exfil
- Cold War Exfil
- Available every 5 rounds after round 10
- Found near/in spawn on every map
-
Cold War HUD
- Fully remade BO2 HUD to replicate Cold War's HUD
-
Cold War Rampage Inducer
set cw_rampage_inducer 1
(1 for true, 0 for false)
-
Miscellaneous Features
- Carpenter Repairs Armor Fully
- Max Ammo restores ammo in Stock and Magazine
- Hitmarkers
- 2 self-revives in Solo
- Unlimited Sprint
- Shield Removed
-
Extra Feature
- Create Custom Field Upgrades! Follow outline in github.
Not included features from Cold War:
- Sliding: Wouldn't be very fun on a server with lag.
- Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.
Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them
Thanks
Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
Source code will be released after bug fixes.Install: Extract downloaded zip file into
%localappdata%/Plutonium/storage/t6/
Install Vid: https://www.youtube.com/watch?v=737tfodXwB8Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.
Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.
A Black Ops 1 version is in development that will be more like Cold War!
Custom Easter Eggs - Solved by
??? - N/ASolo Origins Speedruns
Base EE% - GerardS0406 - 4h35m (can't beat that)
Rampage Inducer Base EE% - N/A
??? EE% - N/A
Rampage Inducer ??? EE% - N/ASentient Odin% - Angelobeta - Infinite
Credits:
GerardS0406One of the better mods Ive played in a while, this shit slaps.
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Black Ops II Cold War Mod
Not recommended for servers
https://www.youtube.com/watch?v=SWrggKpV_LQDescription
This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!Features
-
Cold War Armor System
- 3 Levels of Armor
- Can be purchased at Arsenal with Salvage
- Damage from enemies reduced.
-
Cold War Health System
- Players
- Players now always have a regen delay (4.5 seconds)
- Players have a slow regen speed (~75 Health/second)
- Zombies hit for less damage on lower rounds
- Zombies
- Health values can be found in spreadsheet at bottom of post
- Health cap at round 55 of 60k.
- Players
-
Cold War Perks
- Quick Revive
- Revive Teammates Faster
- Faster Health Regen Delay (2.5 seconds)
- Faster Health Regen (~240 Health/Second)
- After teammate revived, both players gain a temporary speed boost
- Double Tap (Replaces Death Perception)
- Increased Fire Rate
- Chance for a bullet to do Double Damage
- Gain 20% more looted Salvage and High-Grade Salvage
- Speed Cola
- Increased Reload Speed
- Swap Weapons Faster
- Field Upgrades Charge Faster
- Box Settles faster
- Juggernog
- Increases Player Health
- Reduces effects from special zombies/Lava
- Player's Armor Durability is Increased
- Player not downed on lethal hit. Armor is taken, health set to 1.
- Stamin-Up
- Sprint Faster
- No Fall Damage
- Mule Kick
- Player able to hold 3 weapons
- Stowed weapons will reload slowly
- Small chance zombies will drop ammo on death.
- Mule Kick weapon will return on repurchase
- Deadshot
- ADS will lock to enemy's head
- Initial Headshot Damage is Doubled
- Increased Headshot Damage
- PHD Flopper
- Immune to explosive damage
- Flopping will create an explosion
- Falling a great height will create an explosion
- Tombstone
- Will enter a shadowed form when downed where player can revive self
- Will drop a "Tombstone" on death to pickup items on respawn.
- Player will only lose Tombstone on down.
- Elemental Pop
- Chance to use an Ammo Mod
- Thunder Wall
- Train Go Boom
- Brain Rot
- And more...
- Reload will send an electric shock around player stunning zombies.
- Equipment and melee can activate Elemental Pop
- Chance to use an Ammo Mod
- General Perk Features
- Price of Perks increase based on amount of perks owned
- Wunderfizz will give a Random Perk, costs same as regular perk price.
- Quick Revive
-
Cold War Field Upgrades
- Ring of Fire
- Player Damage Increased 5x
- Ammo taken from Stock instead of Magazine
- Burn effect has a small chance to insta-kill
- Ring Duration increases longer player is inside
- Aether Shroud
- Player is invisible to enemies for 8 seconds
- Player gains a movement speed boost while shrouded
- Weapon instantly reloaded
- Healing Aura
- Player and allies instantly healed to full health on activation
- Player and allies gain a regenerative healing effect lasting 10 seconds
- Revives all downed allies
- Frenzied Guard
- Activation repairs Armor to full
- Enemies killed repair 10% of armor
- Normal enemies explode after hitting player
- Duration of 15 seconds
- Energy Mine
- Creates a mine of energy that detonates on proximity of enemies
- Large size of blast
- Mine detonates 3 times in rapid succession
- Ring of Fire
-
Cold War Salvage System
- Zombies have a chance to drop salvage
- Salvage can be used at Arsenal to upgrade weapons or equip armor
- Salvage Drop Rates can be found in spreadsheet at bottom of post
-
Cold War Weapon Tier System
- 5 Tiers for Non-Wonder Weapons
- Common (Spawn Weapon Only)
- Uncommon
- Rare
- Epic
- Legendary
- Weapons can be upgraded with salvage at Arsenal
- Weapons can be Pack a Punched 3 times
- Weapon damage by tier can be found in the spreadsheet at bottom of post.
- 5 Tiers for Non-Wonder Weapons
-
Cold War Mystery Box
- Weapon chances can be found in the spreadsheet at bottom of post.
- Wonder Weapons have higher chance as game progresses.
-
Cold War Dynamic Wallbuys
- Every 5 rounds, wallbuys have a chance to increase in tier.
-
Cold War Drop System
- Zombies will drop salvage periodically
- When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
-
Cold War Ammo Boxes
- Ammo Boxes are spread around maps
- Cost depends on Pack a Punch level of weapon
- 250 Non-Paped
- 1000 First Pap
- 2500 Second Pap
- 5000 Third Pap
- 10000 Wonder Weapon
-
Cold War Exfil
- Cold War Exfil
- Available every 5 rounds after round 10
- Found near/in spawn on every map
-
Cold War HUD
- Fully remade BO2 HUD to replicate Cold War's HUD
-
Cold War Rampage Inducer
set cw_rampage_inducer 1
(1 for true, 0 for false)
-
Miscellaneous Features
- Carpenter Repairs Armor Fully
- Max Ammo restores ammo in Stock and Magazine
- Hitmarkers
- 2 self-revives in Solo
- Unlimited Sprint
- Shield Removed
-
Extra Feature
- Create Custom Field Upgrades! Follow outline in github.
Not included features from Cold War:
- Sliding: Wouldn't be very fun on a server with lag.
- Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.
Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them
Thanks
Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
Source code will be released after bug fixes.Install: Extract downloaded zip file into
%localappdata%/Plutonium/storage/t6/
Install Vid: https://www.youtube.com/watch?v=737tfodXwB8Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.
Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.
A Black Ops 1 version is in development that will be more like Cold War!
Custom Easter Eggs - Solved by
??? - N/ASolo Origins Speedruns
Base EE% - GerardS0406 - 4h35m (can't beat that)
Rampage Inducer Base EE% - N/A
??? EE% - N/A
Rampage Inducer ??? EE% - N/ASentient Odin% - Angelobeta - Infinite
Credits:
GerardS0406This post is deleted! -
-
A new update has been released.
Hot fixes:
- Aether Shroud and Zombie Blood another conflict causing issues.
-
Deadshot used to give better hip fire accuracy, but it doesn't do that in the mod. Is that intended?
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Deadshot used to give better hip fire accuracy, but it doesn't do that in the mod. Is that intended?
@IK4Gamer25 Deadshot's base effects have not been changed by the mod.
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@IK4Gamer25 Deadshot's base effects have not been changed by the mod.
GerardS0406 must be me then, sorry for the inconvenience.
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a few issues
: if you get instakill and double points, the icons sit on top of eachother not side by side
: also they dont blink or have timers so theres no way to know when there gonna end -
a few issues
: if you get instakill and double points, the icons sit on top of eachother not side by side
: also they dont blink or have timers so theres no way to know when there gonna end@HeavilySusYT
Nothing can be done with the HUD limitas stated by the second disclaimer. They do not sit on top of each other. It is just one element that is used for powerups. Unfortunately that's just the way it has to be.
I can add a flash though. It will be for whichever one is showing (insta-kill takes highest priority on HUD)
Edit: Sike Fire-Sale will now take highest priority on HUD.
-
Black Ops II Cold War Mod
Not recommended for servers
https://www.youtube.com/watch?v=SWrggKpV_LQDescription
This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!Features
-
Cold War Armor System
- 3 Levels of Armor
- Can be purchased at Arsenal with Salvage
- Damage from enemies reduced.
-
Cold War Health System
- Players
- Players now always have a regen delay (4.5 seconds)
- Players have a slow regen speed (~75 Health/second)
- Zombies hit for less damage on lower rounds
- Zombies
- Health values can be found in spreadsheet at bottom of post
- Health cap at round 55 of 60k.
- Players
-
Cold War Perks
- Quick Revive
- Revive Teammates Faster
- Faster Health Regen Delay (2.5 seconds)
- Faster Health Regen (~240 Health/Second)
- After teammate revived, both players gain a temporary speed boost
- Double Tap (Replaces Death Perception)
- Increased Fire Rate
- Chance for a bullet to do Double Damage
- Gain 20% more looted Salvage and High-Grade Salvage
- Speed Cola
- Increased Reload Speed
- Swap Weapons Faster
- Field Upgrades Charge Faster
- Box Settles faster
- Juggernog
- Increases Player Health
- Reduces effects from special zombies/Lava
- Player's Armor Durability is Increased
- Player not downed on lethal hit. Armor is taken, health set to 1.
- Stamin-Up
- Sprint Faster
- No Fall Damage
- Mule Kick
- Player able to hold 3 weapons
- Stowed weapons will reload slowly
- Small chance zombies will drop ammo on death.
- Mule Kick weapon will return on repurchase
- Deadshot
- ADS will lock to enemy's head
- Initial Headshot Damage is Doubled
- Increased Headshot Damage
- PHD Flopper
- Immune to explosive damage
- Flopping will create an explosion
- Falling a great height will create an explosion
- Tombstone
- Will enter a shadowed form when downed where player can revive self
- Will drop a "Tombstone" on death to pickup items on respawn.
- Player will only lose Tombstone on down.
- Elemental Pop
- Chance to use an Ammo Mod
- Thunder Wall
- Train Go Boom
- Brain Rot
- And more...
- Reload will send an electric shock around player stunning zombies.
- Equipment and melee can activate Elemental Pop
- Chance to use an Ammo Mod
- General Perk Features
- Price of Perks increase based on amount of perks owned
- Wunderfizz will give a Random Perk, costs same as regular perk price.
- Quick Revive
-
Cold War Field Upgrades
- Ring of Fire
- Player Damage Increased 5x
- Ammo taken from Stock instead of Magazine
- Burn effect has a small chance to insta-kill
- Ring Duration increases longer player is inside
- Aether Shroud
- Player is invisible to enemies for 8 seconds
- Player gains a movement speed boost while shrouded
- Weapon instantly reloaded
- Healing Aura
- Player and allies instantly healed to full health on activation
- Player and allies gain a regenerative healing effect lasting 10 seconds
- Revives all downed allies
- Frenzied Guard
- Activation repairs Armor to full
- Enemies killed repair 10% of armor
- Normal enemies explode after hitting player
- Duration of 15 seconds
- Energy Mine
- Creates a mine of energy that detonates on proximity of enemies
- Large size of blast
- Mine detonates 3 times in rapid succession
- Ring of Fire
-
Cold War Salvage System
- Zombies have a chance to drop salvage
- Salvage can be used at Arsenal to upgrade weapons or equip armor
- Salvage Drop Rates can be found in spreadsheet at bottom of post
-
Cold War Weapon Tier System
- 5 Tiers for Non-Wonder Weapons
- Common (Spawn Weapon Only)
- Uncommon
- Rare
- Epic
- Legendary
- Weapons can be upgraded with salvage at Arsenal
- Weapons can be Pack a Punched 3 times
- Weapon damage by tier can be found in the spreadsheet at bottom of post.
- 5 Tiers for Non-Wonder Weapons
-
Cold War Mystery Box
- Weapon chances can be found in the spreadsheet at bottom of post.
- Wonder Weapons have higher chance as game progresses.
-
Cold War Dynamic Wallbuys
- Every 5 rounds, wallbuys have a chance to increase in tier.
-
Cold War Drop System
- Zombies will drop salvage periodically
- When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
-
Cold War Ammo Boxes
- Ammo Boxes are spread around maps
- Cost depends on Pack a Punch level of weapon
- 250 Non-Paped
- 1000 First Pap
- 2500 Second Pap
- 5000 Third Pap
- 10000 Wonder Weapon
-
Cold War Exfil
- Cold War Exfil
- Available every 5 rounds after round 10
- Found near/in spawn on every map
-
Cold War HUD
- Fully remade BO2 HUD to replicate Cold War's HUD
-
Cold War Rampage Inducer
set cw_rampage_inducer 1
(1 for true, 0 for false)
-
Miscellaneous Features
- Carpenter Repairs Armor Fully
- Max Ammo restores ammo in Stock and Magazine
- Hitmarkers
- 2 self-revives in Solo
- Unlimited Sprint
- Shield Removed
-
Extra Feature
- Create Custom Field Upgrades! Follow outline in github.
Not included features from Cold War:
- Sliding: Wouldn't be very fun on a server with lag.
- Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.
Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them
Thanks
Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
Source code will be released after bug fixes.Install: Extract downloaded zip file into
%localappdata%/Plutonium/storage/t6/
Install Vid: https://www.youtube.com/watch?v=737tfodXwB8Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.
Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.
A Black Ops 1 version is in development that will be more like Cold War!
Custom Easter Eggs - Solved by
??? - N/ASolo Origins Speedruns
Base EE% - GerardS0406 - 4h35m (can't beat that)
Rampage Inducer Base EE% - N/A
??? EE% - N/A
Rampage Inducer ??? EE% - N/ASentient Odin% - Angelobeta - Infinite
Credits:
GerardS0406GerardS0406 How do i get rid of it after playing
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GerardS0406 How do i get rid of it after playing
alwaysdrop
Remove it from your %localappdata%/Plutonium/storage/t6 folder (you can choose to rename images to like images1 and scripts to scripts1 or you can delete them altogether)How nice if there was some kind of mod loader
cough cough -
A new update has been released.
New Features:
- A fun little EE. Feel free to post a screenshot here when you solve it
- Fire Sale added to HUD. Has highest priority over other powerups. (New Image)
- Powerups now Flash when Low on Time.
- A fun little EE. Feel free to post a screenshot here when you solve it
-
When I unlocked the G-Strike in Origins, I noticed that the icon is missing for it. Also thank you for the daily updates.
-
Black Ops II Cold War Mod
Not recommended for servers
https://www.youtube.com/watch?v=SWrggKpV_LQDescription
This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!Features
-
Cold War Armor System
- 3 Levels of Armor
- Can be purchased at Arsenal with Salvage
- Damage from enemies reduced.
-
Cold War Health System
- Players
- Players now always have a regen delay (4.5 seconds)
- Players have a slow regen speed (~75 Health/second)
- Zombies hit for less damage on lower rounds
- Zombies
- Health values can be found in spreadsheet at bottom of post
- Health cap at round 55 of 60k.
- Players
-
Cold War Perks
- Quick Revive
- Revive Teammates Faster
- Faster Health Regen Delay (2.5 seconds)
- Faster Health Regen (~240 Health/Second)
- After teammate revived, both players gain a temporary speed boost
- Double Tap (Replaces Death Perception)
- Increased Fire Rate
- Chance for a bullet to do Double Damage
- Gain 20% more looted Salvage and High-Grade Salvage
- Speed Cola
- Increased Reload Speed
- Swap Weapons Faster
- Field Upgrades Charge Faster
- Box Settles faster
- Juggernog
- Increases Player Health
- Reduces effects from special zombies/Lava
- Player's Armor Durability is Increased
- Player not downed on lethal hit. Armor is taken, health set to 1.
- Stamin-Up
- Sprint Faster
- No Fall Damage
- Mule Kick
- Player able to hold 3 weapons
- Stowed weapons will reload slowly
- Small chance zombies will drop ammo on death.
- Mule Kick weapon will return on repurchase
- Deadshot
- ADS will lock to enemy's head
- Initial Headshot Damage is Doubled
- Increased Headshot Damage
- PHD Flopper
- Immune to explosive damage
- Flopping will create an explosion
- Falling a great height will create an explosion
- Tombstone
- Will enter a shadowed form when downed where player can revive self
- Will drop a "Tombstone" on death to pickup items on respawn.
- Player will only lose Tombstone on down.
- Elemental Pop
- Chance to use an Ammo Mod
- Thunder Wall
- Train Go Boom
- Brain Rot
- And more...
- Reload will send an electric shock around player stunning zombies.
- Equipment and melee can activate Elemental Pop
- Chance to use an Ammo Mod
- General Perk Features
- Price of Perks increase based on amount of perks owned
- Wunderfizz will give a Random Perk, costs same as regular perk price.
- Quick Revive
-
Cold War Field Upgrades
- Ring of Fire
- Player Damage Increased 5x
- Ammo taken from Stock instead of Magazine
- Burn effect has a small chance to insta-kill
- Ring Duration increases longer player is inside
- Aether Shroud
- Player is invisible to enemies for 8 seconds
- Player gains a movement speed boost while shrouded
- Weapon instantly reloaded
- Healing Aura
- Player and allies instantly healed to full health on activation
- Player and allies gain a regenerative healing effect lasting 10 seconds
- Revives all downed allies
- Frenzied Guard
- Activation repairs Armor to full
- Enemies killed repair 10% of armor
- Normal enemies explode after hitting player
- Duration of 15 seconds
- Energy Mine
- Creates a mine of energy that detonates on proximity of enemies
- Large size of blast
- Mine detonates 3 times in rapid succession
- Ring of Fire
-
Cold War Salvage System
- Zombies have a chance to drop salvage
- Salvage can be used at Arsenal to upgrade weapons or equip armor
- Salvage Drop Rates can be found in spreadsheet at bottom of post
-
Cold War Weapon Tier System
- 5 Tiers for Non-Wonder Weapons
- Common (Spawn Weapon Only)
- Uncommon
- Rare
- Epic
- Legendary
- Weapons can be upgraded with salvage at Arsenal
- Weapons can be Pack a Punched 3 times
- Weapon damage by tier can be found in the spreadsheet at bottom of post.
- 5 Tiers for Non-Wonder Weapons
-
Cold War Mystery Box
- Weapon chances can be found in the spreadsheet at bottom of post.
- Wonder Weapons have higher chance as game progresses.
-
Cold War Dynamic Wallbuys
- Every 5 rounds, wallbuys have a chance to increase in tier.
-
Cold War Drop System
- Zombies will drop salvage periodically
- When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
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Cold War Ammo Boxes
- Ammo Boxes are spread around maps
- Cost depends on Pack a Punch level of weapon
- 250 Non-Paped
- 1000 First Pap
- 2500 Second Pap
- 5000 Third Pap
- 10000 Wonder Weapon
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Cold War Exfil
- Cold War Exfil
- Available every 5 rounds after round 10
- Found near/in spawn on every map
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Cold War HUD
- Fully remade BO2 HUD to replicate Cold War's HUD
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Cold War Rampage Inducer
set cw_rampage_inducer 1
(1 for true, 0 for false)
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Miscellaneous Features
- Carpenter Repairs Armor Fully
- Max Ammo restores ammo in Stock and Magazine
- Hitmarkers
- 2 self-revives in Solo
- Unlimited Sprint
- Shield Removed
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Extra Feature
- Create Custom Field Upgrades! Follow outline in github.
Not included features from Cold War:
- Sliding: Wouldn't be very fun on a server with lag.
- Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.
Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them
Thanks
Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
Source code will be released after bug fixes.Install: Extract downloaded zip file into
%localappdata%/Plutonium/storage/t6/
Install Vid: https://www.youtube.com/watch?v=737tfodXwB8Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.
Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.
A Black Ops 1 version is in development that will be more like Cold War!
Custom Easter Eggs - Solved by
??? - N/ASolo Origins Speedruns
Base EE% - GerardS0406 - 4h35m (can't beat that)
Rampage Inducer Base EE% - N/A
??? EE% - N/A
Rampage Inducer ??? EE% - N/ASentient Odin% - Angelobeta - Infinite
Credits:
GerardS0406GerardS0406 Is it the normal for the left side of the hud to look weird? like its functions but doesn't have the icons like in the screenshots
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GerardS0406 Is it the normal for the left side of the hud to look weird? like its functions but doesn't have the icons like in the screenshots
- Did you install all of the images?
- Images only work perfectly with 16:9 screen ratio (1920x1080 or equivalent ratio)
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When I unlocked the G-Strike in Origins, I noticed that the icon is missing for it. Also thank you for the daily updates.
@IK4Gamer25
A New Update has been released:
Hotfixes:
- G-Strike and Tomahawk images not working/appearing (new images included)
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There's a bug in town so galvaknuckles costs 100 points when the game says 6000.
UPD: Cold War Bowie Knife not working on MOTD.