[Release-Beta] [ZM] Cold War Zombies Mod
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GerardS0406 Is it the normal for the left side of the hud to look weird? like its functions but doesn't have the icons like in the screenshots
- Did you install all of the images?
- Images only work perfectly with 16:9 screen ratio (1920x1080 or equivalent ratio)
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When I unlocked the G-Strike in Origins, I noticed that the icon is missing for it. Also thank you for the daily updates.
@IK4Gamer25
A New Update has been released:
Hotfixes:
- G-Strike and Tomahawk images not working/appearing (new images included)
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There's a bug in town so galvaknuckles costs 100 points when the game says 6000.
UPD: Cold War Bowie Knife not working on MOTD.
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- Did you install all of the images?
- Images only work perfectly with 16:9 screen ratio (1920x1080 or equivalent ratio)
GerardS0406 yeah i extracted everything into storage and stuff, n i also changed the res and it still looks the same
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There's a bug in town so galvaknuckles costs 100 points when the game says 6000.
UPD: Cold War Bowie Knife not working on MOTD.
PRXPHET
Update v0.1.8 has been released!
New Features:
- Weapon Balancing
- All Shotguns received a buff
- RPG and War Machine received a buff
- SCAR nerfed and RPD buffed to be more realistic with the rest of the LMGs
- Tactical Rifles all buffed (SMR, M16, M8A1)
- All weapon stats can be found here: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
Hotfixes:
- "Bowie Knife" on MOTD was not working
- Melee weapons could be purchased for a lower price than shown.
- Weapon Balancing
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Where is arsenal in all the map cannot find it at all? since I have all the salvages from the zombies. Unless it's implemented yet.
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Where is arsenal in all the map cannot find it at all? since I have all the salvages from the zombies. Unless it's implemented yet.
Tranzit has one in every main area (Bus Depot, Diner, Farm, Power, Town)
Nuketown's is in one of the houses
Die Rise has one on the way to the first box location from spawn and one on the rooftop
Mob of the Dead has one in the Warden's office, on the Roof, and down by the Docks
Buried has one in the Church and one by the Gazebo past the maze
Origins has one between gen 2 and 3 and one upstairs in the tank station by gen 6.
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Tranzit has one in every main area (Bus Depot, Diner, Farm, Power, Town)
Nuketown's is in one of the houses
Die Rise has one on the way to the first box location from spawn and one on the rooftop
Mob of the Dead has one in the Warden's office, on the Roof, and down by the Docks
Buried has one in the Church and one by the Gazebo past the maze
Origins has one between gen 2 and 3 and one upstairs in the tank station by gen 6.
GerardS0406 what about town survival? Could not find one in there
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GerardS0406 what about town survival? Could not find one in there
Shiro_Kisuke Cause all I been found is just ammo and wunderfizz. Unless I'm blinded cause I do not see arsenal to get armor at all and been playing without armor which is bad.
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Shiro_Kisuke Cause all I been found is just ammo and wunderfizz. Unless I'm blinded cause I do not see arsenal to get armor at all and been playing without armor which is bad.
Shiro_Kisuke Bank next to Speed Cola
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Hey Gerard can you send me the perk icons dds id like to replace them, if you dont mind that is.
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PRXPHET
Update v0.1.8 has been released!
New Features:
- Weapon Balancing
- All Shotguns received a buff
- RPG and War Machine received a buff
- SCAR nerfed and RPD buffed to be more realistic with the rest of the LMGs
- Tactical Rifles all buffed (SMR, M16, M8A1)
- All weapon stats can be found here: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
Hotfixes:
- "Bowie Knife" on MOTD was not working
- Melee weapons could be purchased for a lower price than shown.
GerardS0406 Could you buff the Mauser. It's straight trash compared to the 1911.
- Weapon Balancing
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GerardS0406 Could you buff the Mauser. It's straight trash compared to the 1911.
@Mr-Something It should have been buffed in the weapon balancing update today to do the same damage as the M1911. If you already updated, lmk and I'll look into it. Thanks!
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Black Ops II Cold War Mod
Not recommended for servers
https://www.youtube.com/watch?v=SWrggKpV_LQDescription
This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!Features
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Cold War Armor System
- 3 Levels of Armor
- Can be purchased at Arsenal with Salvage
- Damage from enemies reduced.
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Cold War Health System
- Players
- Players now always have a regen delay (4.5 seconds)
- Players have a slow regen speed (~75 Health/second)
- Zombies hit for less damage on lower rounds
- Zombies
- Health values can be found in spreadsheet at bottom of post
- Health cap at round 55 of 60k.
- Players
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Cold War Perks
- Quick Revive
- Revive Teammates Faster
- Faster Health Regen Delay (2.5 seconds)
- Faster Health Regen (~240 Health/Second)
- After teammate revived, both players gain a temporary speed boost
- Double Tap (Replaces Death Perception)
- Increased Fire Rate
- Chance for a bullet to do Double Damage
- Gain 20% more looted Salvage and High-Grade Salvage
- Speed Cola
- Increased Reload Speed
- Swap Weapons Faster
- Field Upgrades Charge Faster
- Box Settles faster
- Juggernog
- Increases Player Health
- Reduces effects from special zombies/Lava
- Player's Armor Durability is Increased
- Player not downed on lethal hit. Armor is taken, health set to 1.
- Stamin-Up
- Sprint Faster
- No Fall Damage
- Mule Kick
- Player able to hold 3 weapons
- Stowed weapons will reload slowly
- Small chance zombies will drop ammo on death.
- Mule Kick weapon will return on repurchase
- Deadshot
- ADS will lock to enemy's head
- Initial Headshot Damage is Doubled
- Increased Headshot Damage
- PHD Flopper
- Immune to explosive damage
- Flopping will create an explosion
- Falling a great height will create an explosion
- Tombstone
- Will enter a shadowed form when downed where player can revive self
- Will drop a "Tombstone" on death to pickup items on respawn.
- Player will only lose Tombstone on down.
- Elemental Pop
- Chance to use an Ammo Mod
- Thunder Wall
- Train Go Boom
- Brain Rot
- And more...
- Reload will send an electric shock around player stunning zombies.
- Equipment and melee can activate Elemental Pop
- Chance to use an Ammo Mod
- General Perk Features
- Price of Perks increase based on amount of perks owned
- Wunderfizz will give a Random Perk, costs same as regular perk price.
- Quick Revive
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Cold War Field Upgrades
- Ring of Fire
- Player Damage Increased 5x
- Ammo taken from Stock instead of Magazine
- Burn effect has a small chance to insta-kill
- Ring Duration increases longer player is inside
- Aether Shroud
- Player is invisible to enemies for 8 seconds
- Player gains a movement speed boost while shrouded
- Weapon instantly reloaded
- Healing Aura
- Player and allies instantly healed to full health on activation
- Player and allies gain a regenerative healing effect lasting 10 seconds
- Revives all downed allies
- Frenzied Guard
- Activation repairs Armor to full
- Enemies killed repair 10% of armor
- Normal enemies explode after hitting player
- Duration of 15 seconds
- Energy Mine
- Creates a mine of energy that detonates on proximity of enemies
- Large size of blast
- Mine detonates 3 times in rapid succession
- Ring of Fire
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Cold War Salvage System
- Zombies have a chance to drop salvage
- Salvage can be used at Arsenal to upgrade weapons or equip armor
- Salvage Drop Rates can be found in spreadsheet at bottom of post
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Cold War Weapon Tier System
- 5 Tiers for Non-Wonder Weapons
- Common (Spawn Weapon Only)
- Uncommon
- Rare
- Epic
- Legendary
- Weapons can be upgraded with salvage at Arsenal
- Weapons can be Pack a Punched 3 times
- Weapon damage by tier can be found in the spreadsheet at bottom of post.
- 5 Tiers for Non-Wonder Weapons
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Cold War Mystery Box
- Weapon chances can be found in the spreadsheet at bottom of post.
- Wonder Weapons have higher chance as game progresses.
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Cold War Dynamic Wallbuys
- Every 5 rounds, wallbuys have a chance to increase in tier.
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Cold War Drop System
- Zombies will drop salvage periodically
- When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
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Cold War Ammo Boxes
- Ammo Boxes are spread around maps
- Cost depends on Pack a Punch level of weapon
- 250 Non-Paped
- 1000 First Pap
- 2500 Second Pap
- 5000 Third Pap
- 10000 Wonder Weapon
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Cold War Exfil
- Cold War Exfil
- Available every 5 rounds after round 10
- Found near/in spawn on every map
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Cold War HUD
- Fully remade BO2 HUD to replicate Cold War's HUD
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Cold War Rampage Inducer
set cw_rampage_inducer 1
(1 for true, 0 for false)
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Miscellaneous Features
- Carpenter Repairs Armor Fully
- Max Ammo restores ammo in Stock and Magazine
- Hitmarkers
- 2 self-revives in Solo
- Unlimited Sprint
- Shield Removed
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Extra Feature
- Create Custom Field Upgrades! Follow outline in github.
Not included features from Cold War:
- Sliding: Wouldn't be very fun on a server with lag.
- Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.
Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them
Thanks
Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
Source code will be released after bug fixes.Install: Extract downloaded zip file into
%localappdata%/Plutonium/storage/t6/
Install Vid: https://www.youtube.com/watch?v=737tfodXwB8Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.
Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.
A Black Ops 1 version is in development that will be more like Cold War!
Custom Easter Eggs - Solved by
??? - N/ASolo Origins Speedruns
Base EE% - GerardS0406 - 4h35m (can't beat that)
Rampage Inducer Base EE% - N/A
??? EE% - N/A
Rampage Inducer ??? EE% - N/ASentient Odin% - Angelobeta - Infinite
Credits:
GerardS0406GerardS0406 would it also be possible to make the box weapons rarity increase as the rounds go on, and make wonder weapons more likely the later in the game you are
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GerardS0406 would it also be possible to make the box weapons rarity increase as the rounds go on, and make wonder weapons more likely the later in the game you are
@HeavilySusYT That's already a thing. The spreadsheet outlines that.
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Reporting a few bugs:
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- PaPing explosion weapons is broken (Mustang & Sally, upgraded War Machine, RPG-7, etc). PaPing doesn't increase the damage. Damage of explosion weapons is broken too. Mustang & Sally have 400 damage (PaP-1 Legendary). On round 40 zombies have 30250 damage and I am killing them easily.
- When I am getting not PaPed weapon, I am automatically dropping the same but PaPed weapon. You can easily lose your PaPed weapon because of that. If I remember correctly, in original BO2 you can have PaP and not-PaP versions of the same weapon (2 Ray guns for example).
- Mustang & Sally on the ground appears like RPG.
- I have a feeling that Tombstone didn't work in Town when you got him second time after when you down. I was knocked one time and on the second time I wasn't entered the shadowed form and lost all of my perks. On other maps I don't have that problem.
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Reporting a few bugs:
:::
- PaPing explosion weapons is broken (Mustang & Sally, upgraded War Machine, RPG-7, etc). PaPing doesn't increase the damage. Damage of explosion weapons is broken too. Mustang & Sally have 400 damage (PaP-1 Legendary). On round 40 zombies have 30250 damage and I am killing them easily.
- When I am getting not PaPed weapon, I am automatically dropping the same but PaPed weapon. You can easily lose your PaPed weapon because of that. If I remember correctly, in original BO2 you can have PaP and not-PaP versions of the same weapon (2 Ray guns for example).
- Mustang & Sally on the ground appears like RPG.
- I have a feeling that Tombstone didn't work in Town when you got him second time after when you down. I was knocked one time and on the second time I wasn't entered the shadowed form and lost all of my perks. On other maps I don't have that problem.
:::
PRXPHET
An update is coming shortly with fixes for the things here.
However just want to point out, you can not hold 2 of the same weapon because if you were to pap the unpapped version it would just turn into the papped version anyways. That's why it drops. You won't lose it if you just pick it up off the ground.
I have never had an experience where the Mustang and Sally appears like the RPG? Even tried today many times.
Tombstone fix today may work, it may not. I tested it with 50+ downs on town in a row and it worked everytime but who knows. -
Reporting a few bugs:
:::
- PaPing explosion weapons is broken (Mustang & Sally, upgraded War Machine, RPG-7, etc). PaPing doesn't increase the damage. Damage of explosion weapons is broken too. Mustang & Sally have 400 damage (PaP-1 Legendary). On round 40 zombies have 30250 damage and I am killing them easily.
- When I am getting not PaPed weapon, I am automatically dropping the same but PaPed weapon. You can easily lose your PaPed weapon because of that. If I remember correctly, in original BO2 you can have PaP and not-PaP versions of the same weapon (2 Ray guns for example).
- Mustang & Sally on the ground appears like RPG.
- I have a feeling that Tombstone didn't work in Town when you got him second time after when you down. I was knocked one time and on the second time I wasn't entered the shadowed form and lost all of my perks. On other maps I don't have that problem.
:::
PRXPHET
v0.2.0 Update has been released!
New Features:
- Mule Kick Upgrade!
- All enemies have a small chance to drop ammo.
Hotfixes:
- Explosive weapons were using base BO2 values and ignoring any of the Cold War tier upgrades
- Tombstone not working on Tranzit (possible fix)
- Other minor bugs.
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- Yeah, I know that. But the problem is when you taking weapons from the box very fast for the ray gun as an example, there's a very high chance that you will even not notice that you get the same weapon but unpapped. The game doesn't notify me about that. Even if you noticed that, then good luck to get the weapon from the little garbage on the ground after box cycling. In most cases the weapon will just simply dissappear from the ground and/or you will accidentally open the mystery box again.
- I saw that "RPG" on Nuketown. There's bugged carpenter icon also.
- Thanks for the fast update and the mod btw. I was waiting for that mod for a long time. If my english is bad, sorry about that.
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PRXPHET
An update is coming shortly with fixes for the things here.
However just want to point out, you can not hold 2 of the same weapon because if you were to pap the unpapped version it would just turn into the papped version anyways. That's why it drops. You won't lose it if you just pick it up off the ground.
I have never had an experience where the Mustang and Sally appears like the RPG? Even tried today many times.
Tombstone fix today may work, it may not. I tested it with 50+ downs on town in a row and it worked everytime but who knows.GerardS0406 Is it possible for the next update to support 4:3 res