Iw5 Survival Mod Announcement
-
Memeking254 I completely forget to mention suscide bombers actually, thanks for bringing that up. I will be trying to implement the different types of enemies, although they might not make it to first beta release, they will be added. Also, the weapons the bots carry will reflect how normal survival does it (the animations may not be same in beta either but I'll be posting those as well as well as their models), as of right now they only use the model shotgun, as I need to add a class csv file to my mod, then edit the bots to be able to use them. The Armory stations will hopefully have the locked level system, me and another developer that has been helping me a little had a talk about this we think it is definitely possible, and so it will be added. This mod will keep 1 to 1 as best as possible to normal survival, and as you asked about the support squad, they will be added, but ONLY for when the servers are set to 4 players, or if the 8 player servers are below 6 players, as I have to work with the 8 player limit here per team. The riot squad will be the same. As for the riot juggernauts I believe I can add them, just with a little more work, but they as well should be added.
-
Here is a video of the Alpha of what was done so far, idk how well the video shows everything as I have not been able to make my own yet, but that will come soon.
https://youtu.be/7JNRYIrVvLg -
Soliderror Thanks! for that Alpha being Gameplay of the mod you're in a pretty damn good spot. Great Work
im sure alot has changed since this was uploaded and no this doesn't really show off anything besides the weapons menu and the Kill Streaks working
Clearly there are some things missing that can at the moment atleast fill the void for the big things that not in at the moment
again more things that could be added ( things that could already be in since Im going off this gameplay) and no the I have no idea how much or how little this stuff could take to add so sorry if its seeming like im pushing for these things
-
The survival announcer (kinda to fill the void for the big things missing atm)
-
hopefully the streaks thing has been fixed since MOAB's even being obtainable is kinda insane (a welcome addition of that red fog isn't part of it) and looking at this thread it didn't work properly at the time ~ a month ago not exactly sure how fixing that would work but disabling kill streaks and only making them purchasable
-
the AI (mentioned above) needs some improvement would make it a hell of a lot harder (this kinda goes hand and hand with the difficulty of the maps)
-
the HUD (also mentioned above) Not sure if removing the Killfeed is possible or the player tag that appears at the bottom middle of the screen and adding the points pop up (all future stuff since as mentioned above its been worked on very little) along with the challenges for the Wave Other then that stuff im sure you're well aware of for the future of this mod again thank you for the time and the reply. Id love to play this give more feedback all that jazz
-
-
Soliderror The survival mod for iw4x actually supports up to 4 players. I've tried it out already with others in the past. The only downside of that mod is that it used pezbots, because bot warfare wasn't available at the time for iw4x, so the AI isn't that great. All the scripts and assets for that mod like all the original survival announcer audio files are stored in IWD which can be opened and extracted with winrar or any compressing tool. Besides that, the Alpha for your mod is looking real good. Keep up the good work
-
I have a script to prevent players from obtaining the M.O.A.B and other scripts to remove certain/all M.O.A.B effects if you need it
https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/small_scripts#disable_nuke_killstreakgsc
https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/disable_nuke_effects#disable-nuke-effects
-
Memeking254 All those things I have looked into already. All is is possible and I was going to either remove the MOAD or Fix it to to end the wave (but make it a buyable not a kill streak, not too sure on that tho) all other things are possible other then I believe the bots join the game and being kicked from the game showing, I tried to find the strings for this to reply them but didn't find them. The kill cards that come up will be removed as that's possible. The challenges will also be added, the ai gets harder as waves progress as well, and soon will be match to maps as well.
-
RedxSkull Okay I'll look into that a bit more then thanks
-
Resxt I knew you had these, and I was going to add them later on, but I was figuring out what I wanted to with the MOAD still, I think I'ma just remove it tho sense it wasn't in normal survival, Im probably going to remove the cod4 weapons as well (I didn't add them sloth did, not my idea) but I want this mod to be as close as possible to survival, I am even remaking my zonetool so it can have full menu support so I can use base menus from game, and I have that working, so the menus I have now might be replaced with a slightly modded version of the original.
-
Sorry for my English I use a translator.
I want to say a big thank you for your work and I'm really looking forward to the release of the full version.
I've been waiting for plutonium to work on survival mode in mw3, but they have no plans for that. I needed a reverse compiler from gsc to ff, but it's not there. I wanted to diversify the survival mode by adding to it
1 all weapons from multiplayer (can be custom weapons from other parts)
2 add support from multiplayer: airstrike, AC-130, MOAB and so on
3 improve the intelligence of the squads they are very stupid
4 add all the perks from the multiplayer and make slots so that you can buy several perks.
I hope this will be possible in your work in mw2, because in this game all the files are open as I know and you can do modding, maybe I don't understand everything very well, but I would really like to do it. Please don't stop working on it, I think a lot of people are waiting for it.
By the way, where can I download the latest version of the mod and how to install it? -
This post is deleted!
-
AkimkA sadly it will be a closed source mod, as I put alot of work into it as well as my other developers. Also keep in mind I am writing survival by scratch, as the core games gsc is all single player gsc and Is mostly not compatible with MP gsc.
If you would like to play the mod you can join my
Solids iw5 survival (US)
server. Although it seems like you are not near the US so you would have very bad ping. If you would like to chat about this more feel free to Soliderror in the Pluto discord and I can talk there as I don't keep up on the form as much as I should. -
no problem, it's totally your job and you can do whatever you want with it bro) I installed this mod and played it and I really liked it, because you fulfilled the points that I wanted to be in mw3
- Transfer of all weapons from multiplayer
- transferring perks and modules to weapons (I noticed that only one module can be bought for weapons, what are you thinking about fixing this. I'm just interested in your opinion and don't force you to change something)
Thank you very much for these points. One more question, what do you think so that killstreaks can be bought?
Is this project still in development?
-
yes he is still working on it
-
AkimkA yes its still 100% being developed
-
This post is deleted!
-
yo bro how are you doing
-
What about this, is it still in development?
-
Kalitos yes this is still in dev. It takes time when I have so much on my plate from irl things from other mods and clients I am working on. Please note that swifty has taken over a lot in this mod and has done more for it then I have in a long time.
-
Soliderror https://forum.plutonium.pw/topic/32159/pre-release-iw5-survival-reimagined/3
hi, is this the same mod? Or do you develop it yourself?
it would be great if you team up with the developer
from that thread. there is a very high quality port of survival. -
Black-maks no this is another mod from another person