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[MP/ZM] Black Ops II Mapvote

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  • Resxtundefined Offline
    Resxtundefined Offline
    Resxt
    Plutonium Staff
    wrote on last edited by Resxt
    #13

    Mapvote 2.0.0 is out

    Zombies mode is now supported
    You can set a display name, a map name and a cfg name for each map

    You can now define maps and/or modes limits to have a precise amount of maps and/or modes.
    The max limit is now 12 but can be lowered using a dvar.
    If you don't set a limit it will automatically adjust the maps and modes amount

    When you only have one map or one mode it's now hidden to provide a better/more logical user experience (it will then always rotate to your one map or mode without asking players to unnecessarily vote for it)

    Fixed the menu centering calculation, it's now really centered (it was slightly off before)

    Ghost420_undefined 1 Reply Last reply
    1
    • Resxtundefined Resxt

      Mapvote 2.0.0 is out

      Zombies mode is now supported
      You can set a display name, a map name and a cfg name for each map

      You can now define maps and/or modes limits to have a precise amount of maps and/or modes.
      The max limit is now 12 but can be lowered using a dvar.
      If you don't set a limit it will automatically adjust the maps and modes amount

      When you only have one map or one mode it's now hidden to provide a better/more logical user experience (it will then always rotate to your one map or mode without asking players to unnecessarily vote for it)

      Fixed the menu centering calculation, it's now really centered (it was slightly off before)

      Ghost420_undefined Offline
      Ghost420_undefined Offline
      Ghost420_
      wrote on last edited by
      #14

      Resxt
      great I was waiting for it .. ! very cool .. ! ! I'm already using it on my ZM server.. thank you very much.. any error I inform you here..

      1 Reply Last reply
      1
      • Resxtundefined Resxt

        Hey,

        I've been working on a configurable and customizable mapvote script for the past weeks and decided that it's good enough for a release.
        It only works on dedicated servers but can be debugged in custom games.
        Both multiplayer and zombies modes are supported.

        In multiplayer:
        At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
        This can be used in various ways, even if you only rotate a few maps and one mode for example

        In zombies:
        At the end of the losing screen of each game it will display up to 12 randomized maps that each have a customizable name and custom CFG


        Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

        Thanks to LKurama for helping me test the script!


        de0d7f14-0873-43b3-abb6-7454c8b4bd08-image.png
        Multiplayer mode. Mouse and keyboard input. Changed settings: limits modes: 3, horizontal spacing: 100

        5c9ec80c-cba4-4eba-9511-439b26eee1cf-image.png
        Zombies mode. Controller input. Changed settings: red colors, accent mode: max


        All information and downloads on my Github repository
        For any information regarding how to download and install scripts go to the root of the repository


        This mapvote is also available on other games.
        If you're interested just click on the icons below

        a9e99b6e-c311-408f-b7cf-469855cf5a1b-image.png

        b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

        image.psd(14).png

        Ghost420_undefined Offline
        Ghost420_undefined Offline
        Ghost420_
        wrote on last edited by
        #15

        Resxt
        hello Resxt .. a question. there will be no way to adapt this mapvote for the "MW2" of "Xlabs" .. it would be great .. I also have a server that several people join every day .. and it would be very good if we all could vote on the maps and the mode of I play on the server.. I've been looking for a mapvote for the server for several days and I can't find anything.. only one that I can't make it work correctly and it's pretty bad.

        Resxtundefined 1 Reply Last reply
        0
        • Ghost420_undefined Ghost420_

          Resxt
          hello Resxt .. a question. there will be no way to adapt this mapvote for the "MW2" of "Xlabs" .. it would be great .. I also have a server that several people join every day .. and it would be very good if we all could vote on the maps and the mode of I play on the server.. I've been looking for a mapvote for the server for several days and I can't find anything.. only one that I can't make it work correctly and it's pretty bad.

          Resxtundefined Offline
          Resxtundefined Offline
          Resxt
          Plutonium Staff
          wrote on last edited by
          #16

          @Snoopy__ yes it's possible. I already tried to get it to work on MW3 and MW2. The most annoying/complex part is finding how to replace the post killcam event and on MW2 it looks quite annoying.

          I might do it in the future but it won't be soon

          Ghost420_undefined 2 Replies Last reply
          1
          • Resxtundefined Resxt

            @Snoopy__ yes it's possible. I already tried to get it to work on MW3 and MW2. The most annoying/complex part is finding how to replace the post killcam event and on MW2 it looks quite annoying.

            I might do it in the future but it won't be soon

            Ghost420_undefined Offline
            Ghost420_undefined Offline
            Ghost420_
            wrote on last edited by
            #17

            Resxt
            that would be very good .. 😃 .. thank you very much in advance !

            1 Reply Last reply
            0
            • AutoTopGRundefined Offline
              AutoTopGRundefined Offline
              AutoTopGR
              wrote on last edited by
              #18

              does it work on custom matches in multiplayer?

              Resxtundefined 1 Reply Last reply
              0
              • AutoTopGRundefined AutoTopGR

                does it work on custom matches in multiplayer?

                Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by
                #19

                AutoTopGR both this topic and the Github repository start with "this only works for dedicated servers" so no.

                Sadly the way it rotates map doesn't work in custom games.
                I could try to look into supporting both custom games and dedicated servers later but I can't promise anything, it looks like it's simply not possible due to how custom games work

                JezuzLizardundefined 1 Reply Last reply
                0
                • Resxtundefined Resxt

                  AutoTopGR both this topic and the Github repository start with "this only works for dedicated servers" so no.

                  Sadly the way it rotates map doesn't work in custom games.
                  I could try to look into supporting both custom games and dedicated servers later but I can't promise anything, it looks like it's simply not possible due to how custom games work

                  JezuzLizardundefined Offline
                  JezuzLizardundefined Offline
                  JezuzLizard
                  Plutonium Staff
                  wrote on last edited by
                  #20

                  Resxt You could try using the map() function to change the map in private matches but I think that only works in multiplayer.

                  1 Reply Last reply
                  1
                  • Resxtundefined Resxt

                    @Snoopy__ yes it's possible. I already tried to get it to work on MW3 and MW2. The most annoying/complex part is finding how to replace the post killcam event and on MW2 it looks quite annoying.

                    I might do it in the future but it won't be soon

                    Ghost420_undefined Offline
                    Ghost420_undefined Offline
                    Ghost420_
                    wrote on last edited by
                    #21
                    This post is deleted!
                    Resxtundefined 1 Reply Last reply
                    0
                    • Ghost420_undefined Ghost420_

                      This post is deleted!

                      Resxtundefined Offline
                      Resxtundefined Offline
                      Resxt
                      Plutonium Staff
                      wrote on last edited by Resxt
                      #22

                      @Snoopy__ the final killcam yes, that's how the game works.

                      Could you explain precisely what you want?
                      Arr you saying you somehow disabled final killcams on your server for whatever reason and that you tested the mapvote and that you're 100% you configured it properly in your CFG and that it didn't work only because of your no final killcam thing?

                      If yes then you need to provide me with the files/info to do a game with no final killcam because I have no clue what you're talking about or how you do that

                      Ghost420_undefined 1 Reply Last reply
                      0
                      • Resxtundefined Resxt

                        Hey,

                        I've been working on a configurable and customizable mapvote script for the past weeks and decided that it's good enough for a release.
                        It only works on dedicated servers but can be debugged in custom games.
                        Both multiplayer and zombies modes are supported.

                        In multiplayer:
                        At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
                        This can be used in various ways, even if you only rotate a few maps and one mode for example

                        In zombies:
                        At the end of the losing screen of each game it will display up to 12 randomized maps that each have a customizable name and custom CFG


                        Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

                        Thanks to LKurama for helping me test the script!


                        de0d7f14-0873-43b3-abb6-7454c8b4bd08-image.png
                        Multiplayer mode. Mouse and keyboard input. Changed settings: limits modes: 3, horizontal spacing: 100

                        5c9ec80c-cba4-4eba-9511-439b26eee1cf-image.png
                        Zombies mode. Controller input. Changed settings: red colors, accent mode: max


                        All information and downloads on my Github repository
                        For any information regarding how to download and install scripts go to the root of the repository


                        This mapvote is also available on other games.
                        If you're interested just click on the icons below

                        a9e99b6e-c311-408f-b7cf-469855cf5a1b-image.png

                        b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

                        image.psd(14).png

                        Ghost420_undefined Offline
                        Ghost420_undefined Offline
                        Ghost420_
                        wrote on last edited by
                        #23
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • Resxtundefined Resxt

                          @Snoopy__ the final killcam yes, that's how the game works.

                          Could you explain precisely what you want?
                          Arr you saying you somehow disabled final killcams on your server for whatever reason and that you tested the mapvote and that you're 100% you configured it properly in your CFG and that it didn't work only because of your no final killcam thing?

                          If yes then you need to provide me with the files/info to do a game with no final killcam because I have no clue what you're talking about or how you do that

                          Ghost420_undefined Offline
                          Ghost420_undefined Offline
                          Ghost420_
                          wrote on last edited by
                          #24
                          This post is deleted!
                          Ghost420_undefined 1 Reply Last reply
                          0
                          • Ghost420_undefined Ghost420_

                            This post is deleted!

                            Ghost420_undefined Offline
                            Ghost420_undefined Offline
                            Ghost420_
                            wrote on last edited by
                            #25
                            This post is deleted!
                            Ghost420_undefined Resxtundefined 2 Replies Last reply
                            0
                            • Ghost420_undefined Ghost420_

                              This post is deleted!

                              Ghost420_undefined Offline
                              Ghost420_undefined Offline
                              Ghost420_
                              wrote on last edited by
                              #26

                              @Snoopy__ What I was saying about the killcam was for a mapvote that you said that maybe you would create it later... and you mentioned that the final killcam brought you problems... I was aware that my mw2 xlabs server doesn't have a final killcam

                              1 Reply Last reply
                              0
                              • Ghost420_undefined Ghost420_

                                This post is deleted!

                                Resxtundefined Offline
                                Resxtundefined Offline
                                Resxt
                                Plutonium Staff
                                wrote on last edited by
                                #27

                                @Snoopy__ your CFG is a MW3 CFG.
                                So either send the correct one or move to the MW3 topic

                                Ghost420_undefined 1 Reply Last reply
                                0
                                • Resxtundefined Resxt

                                  @Snoopy__ your CFG is a MW3 CFG.
                                  So either send the correct one or move to the MW3 topic

                                  Ghost420_undefined Offline
                                  Ghost420_undefined Offline
                                  Ghost420_
                                  wrote on last edited by
                                  #28
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • Taeleusundefined Offline
                                    Taeleusundefined Offline
                                    Taeleus
                                    wrote on last edited by
                                    #29

                                    TL;DR - Is there any way to adapt this to work for BO1 Zombies?

                                    Longer question -
                                    Is there any way to get this working for T5 zombies? I setup a T6 zombies server to play with some friends and just enjoy hosting a-lot of services. I really liked the ascension map from BO1 zombies so I setup a server for that as well. Was mainly curious if this code is at all adaptable for that. I'm google-fu competent enough with modifying code but figure it best to ask here before diving in on the code and trying to figure it out myself when there are much more talented individuals I could ask first 😄 Thanks again btw! I use this on my T6 BO2 Zombies server and it works FLAWLESSLY. Honestly couldn't imagine the server without it.

                                    Resxtundefined 1 Reply Last reply
                                    1
                                    • Taeleusundefined Taeleus

                                      TL;DR - Is there any way to adapt this to work for BO1 Zombies?

                                      Longer question -
                                      Is there any way to get this working for T5 zombies? I setup a T6 zombies server to play with some friends and just enjoy hosting a-lot of services. I really liked the ascension map from BO1 zombies so I setup a server for that as well. Was mainly curious if this code is at all adaptable for that. I'm google-fu competent enough with modifying code but figure it best to ask here before diving in on the code and trying to figure it out myself when there are much more talented individuals I could ask first 😄 Thanks again btw! I use this on my T6 BO2 Zombies server and it works FLAWLESSLY. Honestly couldn't imagine the server without it.

                                      Resxtundefined Offline
                                      Resxtundefined Offline
                                      Resxt
                                      Plutonium Staff
                                      wrote on last edited by
                                      #30

                                      Taeleus yes, just like I adapted it for MW3. I copy pasted the code, run the script and fixed all the errors I had and replaced non existing functions etc

                                      I tried but to my knowledge T5 doesn't tell you the error, it just throws a generic error, so I gave up. But yes this is possible by copy pasting the code and adapting it

                                      Taeleusundefined 1 Reply Last reply
                                      2
                                      • Resxtundefined Resxt

                                        Taeleus yes, just like I adapted it for MW3. I copy pasted the code, run the script and fixed all the errors I had and replaced non existing functions etc

                                        I tried but to my knowledge T5 doesn't tell you the error, it just throws a generic error, so I gave up. But yes this is possible by copy pasting the code and adapting it

                                        Taeleusundefined Offline
                                        Taeleusundefined Offline
                                        Taeleus
                                        wrote on last edited by
                                        #31

                                        Resxt Thanks for your prompt reply! I will definitely put it on my never ending to-do-list to try and tackle 😄 If I get it working for T5 would you be alright with me posting the script up in BO1 mods/scripts as long as I reference this original script here? It may/may not happen depending on my free time away from work/kid haha

                                        Resxtundefined 1 Reply Last reply
                                        0
                                        • Taeleusundefined Taeleus

                                          Resxt Thanks for your prompt reply! I will definitely put it on my never ending to-do-list to try and tackle 😄 If I get it working for T5 would you be alright with me posting the script up in BO1 mods/scripts as long as I reference this original script here? It may/may not happen depending on my free time away from work/kid haha

                                          Resxtundefined Offline
                                          Resxtundefined Offline
                                          Resxt
                                          Plutonium Staff
                                          wrote on last edited by
                                          #32

                                          Taeleus as long as you simply copy paste it without introducing new features or modifying behaviors etc, as long as it's basically my mapvote copy pasted then yes you can post it on the forum as long as you make it clear it's simply a port of my mapvote to BO1

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