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Black Ops 2 Tranzit Pre-Alpha.

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  • hindercanrunundefined Offline
    hindercanrunundefined Offline
    hindercanrun
    replied to Rylin on last edited by hindercanrun
    #11
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    • Rylinundefined Offline
      Rylinundefined Offline
      Rylin
      replied to hindercanrun on last edited by
      #12

      hindercanrun "Prototype Preservation" on YouTube replied to one of my comments asking about Green Run way back in 2019 before he got cease and desisted and subsequently terminated. I asked if in any of his dev kits featured Green Run and he said yes and mentioned a day night cycle that was very crudely implemented. His channel watermark is on the first two screenshots of the thread to his lost video on "Hanford" (Tranzit)

      hindercanrunundefined 1 Reply Last reply
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      • hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        replied to Rylin on last edited by
        #13
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        • Rylinundefined Offline
          Rylinundefined Offline
          Rylin
          replied to hindercanrun on last edited by
          #14

          hindercanrun Wholey shit you have it, subtle difference in the early title screen for multiplayer title screen as well. Don't think this has ever seen the light of day tried to reverse search it on google.

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          • Rylinundefined Offline
            Rylinundefined Offline
            Rylin
            wrote on last edited by
            #15

            Back in 2019 a YouTube channel by the name of "Prototype Preservation" disappeared just as quick as it appeared. This channel focused on early pre-alpha versions of Call of Duty Black Ops 2, mainly focusing on the multiplayer content showing the many ways that the game has progressed during its early development, also showing many features that were cut along the way. It is theorized that many of the dev kits they utilized were sourced from "Prototype Warehouse" on "Archive.org". However, it was directly by the hand of Treyarch that this channel was terminated as they have been known to send cease and desist letters to those who either obtain these dev kits or post media from them online. Multiple users have claimed that Treyarch has an automated tool to remove this type of media from the internet as it is posted.

            There is without a doubt an early dev kit of the zombies game mode somewhere in circulation on the wider internet, and in fact Protype Preservation before their termination claimed to have a copy with early Green Run, even playing it claiming is was very different from the map Tranzit that we got at launch. This was said 3 days leading up to the termination of the channel, ergo the only footage of pre-alpha Green Run is now lost, assuming Prototype Preservation was served a cease and desist because of this claim. Since then several new pieces of photos/audio media have come up but no video exists of the early build online at all. Leaving the greater internet to wonder what early Green Run was like except the people holding these dev kits.

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            • Rylinundefined Offline
              Rylinundefined Offline
              Rylin
              wrote on last edited by
              #16

              1657766678848-communityicon_z6twihtcyyf61.jpg Screenshot_1.jpg Screenshot_2.jpg

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              • RedxSkullundefined Offline
                RedxSkullundefined Offline
                RedxSkull
                wrote on last edited by RedxSkull
                #17

                Rylin hindercanrun If you guys want to hear about some interesting info about Pre-alpha by Jason Blundell. There is one interview covering a lot about what happen to the true version of Tranzit made by Jimmy Zielinski and all the cut out zombie content. Why we never got the true version of Tranzit that Jimmy Zielinski wanted to make, etc. I recommend watching the whole interview. It's very interesting and good insight from a developer point of view.

                https://www.youtube.com/watch?v=lkLm6qqQ5dE

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                • hindercanrunundefined Offline
                  hindercanrunundefined Offline
                  hindercanrun
                  wrote on last edited by hindercanrun
                  #18
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                  • RedxSkullundefined Offline
                    RedxSkullundefined Offline
                    RedxSkull
                    replied to hindercanrun on last edited by
                    #19

                    hindercanrun Yep, but his work paid off in Ascension and Call of the Dead. He literally gave us his blood, sweat and tears on those maps and tried as well on Tranzit. Sadly, Tranzit was never close to finishing. It's crazy how turned was originally supposed to come out with the game, but later released as a DLC. They should have done that with the rest of the other game modes like race, zmeat, etc.

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                    • hindercanrunundefined Offline
                      hindercanrunundefined Offline
                      hindercanrun
                      wrote on last edited by
                      #20
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                      • Rylinundefined Offline
                        Rylinundefined Offline
                        Rylin
                        wrote on last edited by
                        #21

                        wp_ss_20170614_0001.png.c1e131d7947a91e735c82a1df89cbbed.png 18bkcnscxfh51.png

                        Cut "Meat" game mode screen.

                        Power Station was supposed to be a playable area like Town in Survival and Grief but was cut from the game.

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                        • hindercanrunundefined Offline
                          hindercanrunundefined Offline
                          hindercanrun
                          wrote on last edited by
                          #22
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                          • Rylinundefined Offline
                            Rylinundefined Offline
                            Rylin
                            replied to hindercanrun on last edited by
                            #23

                            hindercanrun Please, I would love to see it. Would you be able to include Meat and Race?

                            JezuzLizardundefined 1 Reply Last reply
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                            • Lupercalundefined Offline
                              Lupercalundefined Offline
                              Lupercal
                              wrote on last edited by
                              #24

                              hindercanrun
                              If you send me the alpha/beta builds you've got I can PayPal you something for the trouble.
                              Add me on discord: Lupercal#9956

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                              • hindercanrunundefined Offline
                                hindercanrunundefined Offline
                                hindercanrun
                                wrote on last edited by
                                #25
                                This post is deleted!
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                                • JezuzLizardundefined Offline
                                  JezuzLizardundefined Offline
                                  JezuzLizard Plutonium Staff
                                  replied to Rylin on last edited by
                                  #26

                                  Rylin This repo has them: https://github.com/Gamecheat13/RawGames/tree/Call-of-Duty

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                                  • hindercanrunundefined Offline
                                    hindercanrunundefined Offline
                                    hindercanrun
                                    wrote on last edited by
                                    #27
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                                    • Rylinundefined Offline
                                      Rylinundefined Offline
                                      Rylin
                                      wrote on last edited by
                                      #28

                                      ZCON - Zombe containment Mode, wave based defensive gameplay
                                      Objective: Stay alive for as long as you can and prevent X number of zombies from escaping
                                      Map ends: When all players die or X number of zombies escape
                                      Respawning: No wait / Near teammates

                                      Turned ( Encounters )
                                      Objective: Out match the enemy team
                                      Map ends: When all players on a team die ( Zombified )
                                      Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                                      RACE
                                      Objective: Get to the end before your teammates
                                      Map ends: When all players are across the finishline
                                      Respawning: 10 seconds auto-revive , no respawning

                                      Pitted ( Encounters )
                                      Objective: Survive in endless waves of multiple enemy types
                                      Map ends: When a team ( Encounters ) is left alive
                                      Respawning: Players remain dead for the game mode

                                      No Man's Land ( Survival )
                                      Objective: Survive in endless waves of multiple enemy types
                                      Map ends: When all players die
                                      Respawning: Players remain dead for the game mode

                                      Dead Pool
                                      Objective: Get to the end before your teammates
                                      Map ends: When all players die or X number of zombies escape Respawning: No wait / Near teammates

                                      Standard ( Survival )
                                      Objective: Standard gameplay that harkons back to the original "Prototype" experience
                                      Map ends: When all players die
                                      Respawning: When the round changes ( just like Classic mode )

                                      Cleansed ( Survival )
                                      Objective: Out match the other players on your team
                                      Map ends: When only one human player is left standing
                                      Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                                      hindercanrunundefined 1 Reply Last reply
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                                      • ZombieSlayerundefined Offline
                                        ZombieSlayerundefined Offline
                                        ZombieSlayer
                                        wrote on last edited by
                                        #29

                                        c09158f1-6445-4928-b913-ef8a6a64212c-image.png

                                        Not Tranzit but found on Reddit, not only has the old title screen but also has the moon map "card" displaying obviously indicating Moon was to be in the game at sometime. Whether or not it was ever even past the concept phase is unknown. The thread has people saying they were placeholder but with the other maps also being present and not placeholders it makes you wonder.

                                        Nacht and Der Riese also here.

                                        f5a6d3a8-6aa0-4d3c-8cec-07b06d5c12f2-image.png

                                        9b43fdbd-a042-447e-baa5-1a3c1025ae17-image.png

                                        Finally, an unused image for bus depot.

                                        4d427071-d964-4eae-9a37-b850c75309eb-image.png

                                        hindercanrunundefined 1 Reply Last reply
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                                        • hindercanrunundefined Offline
                                          hindercanrunundefined Offline
                                          hindercanrun
                                          replied to ZombieSlayer on last edited by
                                          #30
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