Black Ops 2 Tranzit Pre-Alpha.
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Back in 2019 a YouTube channel by the name of "Prototype Preservation" disappeared just as quick as it appeared. This channel focused on early pre-alpha versions of Call of Duty Black Ops 2, mainly focusing on the multiplayer content showing the many ways that the game has progressed during its early development, also showing many features that were cut along the way. It is theorized that many of the dev kits they utilized were sourced from "Prototype Warehouse" on "Archive.org". However, it was directly by the hand of Treyarch that this channel was terminated as they have been known to send cease and desist letters to those who either obtain these dev kits or post media from them online. Multiple users have claimed that Treyarch has an automated tool to remove this type of media from the internet as it is posted.
There is without a doubt an early dev kit of the zombies game mode somewhere in circulation on the wider internet, and in fact Protype Preservation before their termination claimed to have a copy with early Green Run, even playing it claiming is was very different from the map Tranzit that we got at launch. This was said 3 days leading up to the termination of the channel, ergo the only footage of pre-alpha Green Run is now lost, assuming Prototype Preservation was served a cease and desist because of this claim. Since then several new pieces of photos/audio media have come up but no video exists of the early build online at all. Leaving the greater internet to wonder what early Green Run was like except the people holding these dev kits.
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Rylin hindercanrun If you guys want to hear about some interesting info about Pre-alpha by Jason Blundell. There is one interview covering a lot about what happen to the true version of Tranzit made by Jimmy Zielinski and all the cut out zombie content. Why we never got the true version of Tranzit that Jimmy Zielinski wanted to make, etc. I recommend watching the whole interview. It's very interesting and good insight from a developer point of view.
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yeah
jimmy went too big
and canceled most of it too late.
which is why town doesn’t have any guns, etc
it’s was unfinished. -
hindercanrun Yep, but his work paid off in Ascension and Call of the Dead. He literally gave us his blood, sweat and tears on those maps and tried as well on Tranzit. Sadly, Tranzit was never close to finishing. It's crazy how turned was originally supposed to come out with the game, but later released as a DLC. They should have done that with the rest of the other game modes like race, zmeat, etc.
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I can try my best to recreate what was planned.
but I won’t be able to 100% recreate everything. -
Cut "Meat" game mode screen.
Power Station was supposed to be a playable area like Town in Survival and Grief but was cut from the game.
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scripts exist for meat and station
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hindercanrun Please, I would love to see it. Would you be able to include Meat and Race?
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hindercanrun
If you send me the alpha/beta builds you've got I can PayPal you something for the trouble.
Add me on discord: Lupercal#9956 -
hmmmm
I don’t know about that. -
Rylin This repo has them: https://github.com/Gamecheat13/RawGames/tree/Call-of-Duty
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ive also got some waw alpha builds
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ZCON - Zombe containment Mode, wave based defensive gameplay
Objective: Stay alive for as long as you can and prevent X number of zombies from escaping
Map ends: When all players die or X number of zombies escape
Respawning: No wait / Near teammatesTurned ( Encounters )
Objective: Out match the enemy team
Map ends: When all players on a team die ( Zombified )
Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified playerRACE
Objective: Get to the end before your teammates
Map ends: When all players are across the finishline
Respawning: 10 seconds auto-revive , no respawningPitted ( Encounters )
Objective: Survive in endless waves of multiple enemy types
Map ends: When a team ( Encounters ) is left alive
Respawning: Players remain dead for the game modeNo Man's Land ( Survival )
Objective: Survive in endless waves of multiple enemy types
Map ends: When all players die
Respawning: Players remain dead for the game modeDead Pool
Objective: Get to the end before your teammates
Map ends: When all players die or X number of zombies escape Respawning: No wait / Near teammatesStandard ( Survival )
Objective: Standard gameplay that harkons back to the original "Prototype" experience
Map ends: When all players die
Respawning: When the round changes ( just like Classic mode )Cleansed ( Survival )
Objective: Out match the other players on your team
Map ends: When only one human player is left standing
Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player -
Not Tranzit but found on Reddit, not only has the old title screen but also has the moon map "card" displaying obviously indicating Moon was to be in the game at sometime. Whether or not it was ever even past the concept phase is unknown. The thread has people saying they were placeholder but with the other maps also being present and not placeholders it makes you wonder.
Nacht and Der Riese also here.
Finally, an unused image for bus depot.
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ZombieSlayer this is pre alpha, moon, nacht, der riese were not going to be added to bo2.
treyarch, infinity ward and sledgehammer use their previous game and build their new game off it.
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hindercanrun
Strange, there's alot of buzz about how Der Riese was found in game and that it was incomplete. It would make sense, The Giant was on disk for BO3 -
ZombieSlayer there’s no actual proof of it existing.
videos not screenshots.
and if there is proof then it’s being taken down by activision or it has being buried. -
Fair enough, thanks for the info.
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ZombieSlayer
theres no zombies alpha/beta builds, they are all mp or sp builds with some zombies content in them.so that means there could be stuff we havent found that are in them.
Treyarch couldve been remaking Nacht Der Untoten, Verruckt, Shi No Numa and Der riese.
But until proof comes, its a myth.