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Black Ops 2 Tranzit Pre-Alpha.

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  • hindercanrunundefined Offline
    hindercanrunundefined Offline
    hindercanrun
    wrote on last edited by hindercanrun
    #18
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    RedxSkullundefined 1 Reply Last reply
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    • RedxSkullundefined Offline
      RedxSkullundefined Offline
      RedxSkull
      replied to hindercanrun on last edited by
      #19

      hindercanrun Yep, but his work paid off in Ascension and Call of the Dead. He literally gave us his blood, sweat and tears on those maps and tried as well on Tranzit. Sadly, Tranzit was never close to finishing. It's crazy how turned was originally supposed to come out with the game, but later released as a DLC. They should have done that with the rest of the other game modes like race, zmeat, etc.

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      • hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        wrote on last edited by
        #20
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        Rylinundefined 1 Reply Last reply
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        • Rylinundefined Offline
          Rylinundefined Offline
          Rylin
          wrote on last edited by
          #21

          wp_ss_20170614_0001.png.c1e131d7947a91e735c82a1df89cbbed.png 18bkcnscxfh51.png

          Cut "Meat" game mode screen.

          Power Station was supposed to be a playable area like Town in Survival and Grief but was cut from the game.

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          • hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            wrote on last edited by
            #22
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            • Rylinundefined Offline
              Rylinundefined Offline
              Rylin
              replied to hindercanrun on last edited by
              #23

              hindercanrun Please, I would love to see it. Would you be able to include Meat and Race?

              JezuzLizardundefined 1 Reply Last reply
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              • Lupercalundefined Offline
                Lupercalundefined Offline
                Lupercal
                wrote on last edited by
                #24

                hindercanrun
                If you send me the alpha/beta builds you've got I can PayPal you something for the trouble.
                Add me on discord: Lupercal#9956

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                • hindercanrunundefined Offline
                  hindercanrunundefined Offline
                  hindercanrun
                  wrote on last edited by
                  #25
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                  • JezuzLizardundefined Offline
                    JezuzLizardundefined Offline
                    JezuzLizard Plutonium Staff
                    replied to Rylin on last edited by
                    #26

                    Rylin This repo has them: https://github.com/Gamecheat13/RawGames/tree/Call-of-Duty

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                    • hindercanrunundefined Offline
                      hindercanrunundefined Offline
                      hindercanrun
                      wrote on last edited by
                      #27
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                      • Rylinundefined Offline
                        Rylinundefined Offline
                        Rylin
                        wrote on last edited by
                        #28

                        ZCON - Zombe containment Mode, wave based defensive gameplay
                        Objective: Stay alive for as long as you can and prevent X number of zombies from escaping
                        Map ends: When all players die or X number of zombies escape
                        Respawning: No wait / Near teammates

                        Turned ( Encounters )
                        Objective: Out match the enemy team
                        Map ends: When all players on a team die ( Zombified )
                        Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                        RACE
                        Objective: Get to the end before your teammates
                        Map ends: When all players are across the finishline
                        Respawning: 10 seconds auto-revive , no respawning

                        Pitted ( Encounters )
                        Objective: Survive in endless waves of multiple enemy types
                        Map ends: When a team ( Encounters ) is left alive
                        Respawning: Players remain dead for the game mode

                        No Man's Land ( Survival )
                        Objective: Survive in endless waves of multiple enemy types
                        Map ends: When all players die
                        Respawning: Players remain dead for the game mode

                        Dead Pool
                        Objective: Get to the end before your teammates
                        Map ends: When all players die or X number of zombies escape Respawning: No wait / Near teammates

                        Standard ( Survival )
                        Objective: Standard gameplay that harkons back to the original "Prototype" experience
                        Map ends: When all players die
                        Respawning: When the round changes ( just like Classic mode )

                        Cleansed ( Survival )
                        Objective: Out match the other players on your team
                        Map ends: When only one human player is left standing
                        Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                        hindercanrunundefined 1 Reply Last reply
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                        • ZombieSlayerundefined Offline
                          ZombieSlayerundefined Offline
                          ZombieSlayer
                          wrote on last edited by
                          #29

                          c09158f1-6445-4928-b913-ef8a6a64212c-image.png

                          Not Tranzit but found on Reddit, not only has the old title screen but also has the moon map "card" displaying obviously indicating Moon was to be in the game at sometime. Whether or not it was ever even past the concept phase is unknown. The thread has people saying they were placeholder but with the other maps also being present and not placeholders it makes you wonder.

                          Nacht and Der Riese also here.

                          f5a6d3a8-6aa0-4d3c-8cec-07b06d5c12f2-image.png

                          9b43fdbd-a042-447e-baa5-1a3c1025ae17-image.png

                          Finally, an unused image for bus depot.

                          4d427071-d964-4eae-9a37-b850c75309eb-image.png

                          hindercanrunundefined 1 Reply Last reply
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                          • hindercanrunundefined Offline
                            hindercanrunundefined Offline
                            hindercanrun
                            replied to ZombieSlayer on last edited by
                            #30
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                            • ZombieSlayerundefined Offline
                              ZombieSlayerundefined Offline
                              ZombieSlayer
                              replied to hindercanrun on last edited by
                              #31

                              hindercanrun
                              Strange, there's alot of buzz about how Der Riese was found in game and that it was incomplete. It would make sense, The Giant was on disk for BO3

                              hindercanrunundefined 1 Reply Last reply
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                              • hindercanrunundefined Offline
                                hindercanrunundefined Offline
                                hindercanrun
                                replied to ZombieSlayer on last edited by hindercanrun
                                #32
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                                • ZombieSlayerundefined Offline
                                  ZombieSlayerundefined Offline
                                  ZombieSlayer
                                  wrote on last edited by
                                  #33

                                  Fair enough, thanks for the info.

                                  hindercanrunundefined 1 Reply Last reply
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                                  • hindercanrunundefined Offline
                                    hindercanrunundefined Offline
                                    hindercanrun
                                    replied to ZombieSlayer on last edited by
                                    #34
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                                    • hindercanrunundefined Offline
                                      hindercanrunundefined Offline
                                      hindercanrun
                                      replied to Rylin on last edited by
                                      #35
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                                      • ZombieSlayerundefined Offline
                                        ZombieSlayerundefined Offline
                                        ZombieSlayer
                                        wrote on last edited by
                                        #36

                                        It's already a massive post just send what you got.

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                                        • hindercanrunundefined Offline
                                          hindercanrunundefined Offline
                                          hindercanrun
                                          wrote on last edited by
                                          #37
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