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Black Ops 2 Tranzit Pre-Alpha.

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  • RedxSkullundefined Offline
    RedxSkullundefined Offline
    RedxSkull
    wrote on last edited by RedxSkull
    #17

    Rylin hindercanrun If you guys want to hear about some interesting info about Pre-alpha by Jason Blundell. There is one interview covering a lot about what happen to the true version of Tranzit made by Jimmy Zielinski and all the cut out zombie content. Why we never got the true version of Tranzit that Jimmy Zielinski wanted to make, etc. I recommend watching the whole interview. It's very interesting and good insight from a developer point of view.

    https://www.youtube.com/watch?v=lkLm6qqQ5dE

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    • hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      wrote on last edited by hindercanrun
      #18
      This post is deleted!
      RedxSkullundefined 1 Reply Last reply
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      • hindercanrunundefined hindercanrun

        This post is deleted!

        RedxSkullundefined Offline
        RedxSkullundefined Offline
        RedxSkull
        wrote on last edited by
        #19

        hindercanrun Yep, but his work paid off in Ascension and Call of the Dead. He literally gave us his blood, sweat and tears on those maps and tried as well on Tranzit. Sadly, Tranzit was never close to finishing. It's crazy how turned was originally supposed to come out with the game, but later released as a DLC. They should have done that with the rest of the other game modes like race, zmeat, etc.

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        • hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          wrote on last edited by
          #20
          This post is deleted!
          Rylinundefined 1 Reply Last reply
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          • Rylinundefined Offline
            Rylinundefined Offline
            Rylin
            wrote on last edited by
            #21

            wp_ss_20170614_0001.png.c1e131d7947a91e735c82a1df89cbbed.png 18bkcnscxfh51.png

            Cut "Meat" game mode screen.

            Power Station was supposed to be a playable area like Town in Survival and Grief but was cut from the game.

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            • hindercanrunundefined Offline
              hindercanrunundefined Offline
              hindercanrun
              wrote on last edited by
              #22
              This post is deleted!
              spc.1undefined 1 Reply Last reply
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              • hindercanrunundefined hindercanrun

                This post is deleted!

                Rylinundefined Offline
                Rylinundefined Offline
                Rylin
                wrote on last edited by
                #23

                hindercanrun Please, I would love to see it. Would you be able to include Meat and Race?

                JezuzLizardundefined 1 Reply Last reply
                0
                • Lupercalundefined Offline
                  Lupercalundefined Offline
                  Lupercal
                  wrote on last edited by
                  #24

                  hindercanrun
                  If you send me the alpha/beta builds you've got I can PayPal you something for the trouble.
                  Add me on discord: Lupercal#9956

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                  • hindercanrunundefined Offline
                    hindercanrunundefined Offline
                    hindercanrun
                    wrote on last edited by
                    #25
                    This post is deleted!
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                    • Rylinundefined Rylin

                      hindercanrun Please, I would love to see it. Would you be able to include Meat and Race?

                      JezuzLizardundefined Online
                      JezuzLizardundefined Online
                      JezuzLizard
                      Plutonium Staff
                      wrote on last edited by
                      #26

                      Rylin This repo has them: https://github.com/Gamecheat13/RawGames/tree/Call-of-Duty

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                      • hindercanrunundefined Offline
                        hindercanrunundefined Offline
                        hindercanrun
                        wrote on last edited by
                        #27
                        This post is deleted!
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                        • Rylinundefined Offline
                          Rylinundefined Offline
                          Rylin
                          wrote on last edited by
                          #28

                          ZCON - Zombe containment Mode, wave based defensive gameplay
                          Objective: Stay alive for as long as you can and prevent X number of zombies from escaping
                          Map ends: When all players die or X number of zombies escape
                          Respawning: No wait / Near teammates

                          Turned ( Encounters )
                          Objective: Out match the enemy team
                          Map ends: When all players on a team die ( Zombified )
                          Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                          RACE
                          Objective: Get to the end before your teammates
                          Map ends: When all players are across the finishline
                          Respawning: 10 seconds auto-revive , no respawning

                          Pitted ( Encounters )
                          Objective: Survive in endless waves of multiple enemy types
                          Map ends: When a team ( Encounters ) is left alive
                          Respawning: Players remain dead for the game mode

                          No Man's Land ( Survival )
                          Objective: Survive in endless waves of multiple enemy types
                          Map ends: When all players die
                          Respawning: Players remain dead for the game mode

                          Dead Pool
                          Objective: Get to the end before your teammates
                          Map ends: When all players die or X number of zombies escape Respawning: No wait / Near teammates

                          Standard ( Survival )
                          Objective: Standard gameplay that harkons back to the original "Prototype" experience
                          Map ends: When all players die
                          Respawning: When the round changes ( just like Classic mode )

                          Cleansed ( Survival )
                          Objective: Out match the other players on your team
                          Map ends: When only one human player is left standing
                          Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                          hindercanrunundefined 1 Reply Last reply
                          0
                          • ZombieSlayerundefined Offline
                            ZombieSlayerundefined Offline
                            ZombieSlayer
                            wrote on last edited by
                            #29

                            c09158f1-6445-4928-b913-ef8a6a64212c-image.png

                            Not Tranzit but found on Reddit, not only has the old title screen but also has the moon map "card" displaying obviously indicating Moon was to be in the game at sometime. Whether or not it was ever even past the concept phase is unknown. The thread has people saying they were placeholder but with the other maps also being present and not placeholders it makes you wonder.

                            Nacht and Der Riese also here.

                            f5a6d3a8-6aa0-4d3c-8cec-07b06d5c12f2-image.png

                            9b43fdbd-a042-447e-baa5-1a3c1025ae17-image.png

                            Finally, an unused image for bus depot.

                            4d427071-d964-4eae-9a37-b850c75309eb-image.png

                            hindercanrunundefined 1 Reply Last reply
                            0
                            • ZombieSlayerundefined ZombieSlayer

                              c09158f1-6445-4928-b913-ef8a6a64212c-image.png

                              Not Tranzit but found on Reddit, not only has the old title screen but also has the moon map "card" displaying obviously indicating Moon was to be in the game at sometime. Whether or not it was ever even past the concept phase is unknown. The thread has people saying they were placeholder but with the other maps also being present and not placeholders it makes you wonder.

                              Nacht and Der Riese also here.

                              f5a6d3a8-6aa0-4d3c-8cec-07b06d5c12f2-image.png

                              9b43fdbd-a042-447e-baa5-1a3c1025ae17-image.png

                              Finally, an unused image for bus depot.

                              4d427071-d964-4eae-9a37-b850c75309eb-image.png

                              hindercanrunundefined Offline
                              hindercanrunundefined Offline
                              hindercanrun
                              wrote on last edited by
                              #30
                              This post is deleted!
                              ZombieSlayerundefined 1 Reply Last reply
                              0
                              • hindercanrunundefined hindercanrun

                                This post is deleted!

                                ZombieSlayerundefined Offline
                                ZombieSlayerundefined Offline
                                ZombieSlayer
                                wrote on last edited by
                                #31

                                hindercanrun
                                Strange, there's alot of buzz about how Der Riese was found in game and that it was incomplete. It would make sense, The Giant was on disk for BO3

                                hindercanrunundefined 1 Reply Last reply
                                0
                                • ZombieSlayerundefined ZombieSlayer

                                  hindercanrun
                                  Strange, there's alot of buzz about how Der Riese was found in game and that it was incomplete. It would make sense, The Giant was on disk for BO3

                                  hindercanrunundefined Offline
                                  hindercanrunundefined Offline
                                  hindercanrun
                                  wrote on last edited by hindercanrun
                                  #32
                                  This post is deleted!
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                                  • ZombieSlayerundefined Offline
                                    ZombieSlayerundefined Offline
                                    ZombieSlayer
                                    wrote on last edited by
                                    #33

                                    Fair enough, thanks for the info.

                                    hindercanrunundefined 1 Reply Last reply
                                    0
                                    • ZombieSlayerundefined ZombieSlayer

                                      Fair enough, thanks for the info.

                                      hindercanrunundefined Offline
                                      hindercanrunundefined Offline
                                      hindercanrun
                                      wrote on last edited by
                                      #34
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • Rylinundefined Rylin

                                        ZCON - Zombe containment Mode, wave based defensive gameplay
                                        Objective: Stay alive for as long as you can and prevent X number of zombies from escaping
                                        Map ends: When all players die or X number of zombies escape
                                        Respawning: No wait / Near teammates

                                        Turned ( Encounters )
                                        Objective: Out match the enemy team
                                        Map ends: When all players on a team die ( Zombified )
                                        Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                                        RACE
                                        Objective: Get to the end before your teammates
                                        Map ends: When all players are across the finishline
                                        Respawning: 10 seconds auto-revive , no respawning

                                        Pitted ( Encounters )
                                        Objective: Survive in endless waves of multiple enemy types
                                        Map ends: When a team ( Encounters ) is left alive
                                        Respawning: Players remain dead for the game mode

                                        No Man's Land ( Survival )
                                        Objective: Survive in endless waves of multiple enemy types
                                        Map ends: When all players die
                                        Respawning: Players remain dead for the game mode

                                        Dead Pool
                                        Objective: Get to the end before your teammates
                                        Map ends: When all players die or X number of zombies escape Respawning: No wait / Near teammates

                                        Standard ( Survival )
                                        Objective: Standard gameplay that harkons back to the original "Prototype" experience
                                        Map ends: When all players die
                                        Respawning: When the round changes ( just like Classic mode )

                                        Cleansed ( Survival )
                                        Objective: Out match the other players on your team
                                        Map ends: When only one human player is left standing
                                        Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                                        hindercanrunundefined Offline
                                        hindercanrunundefined Offline
                                        hindercanrun
                                        wrote on last edited by
                                        #35
                                        This post is deleted!
                                        1 Reply Last reply
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                                        • ZombieSlayerundefined Offline
                                          ZombieSlayerundefined Offline
                                          ZombieSlayer
                                          wrote on last edited by
                                          #36

                                          It's already a massive post just send what you got.

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