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Black Ops 2 Tranzit Pre-Alpha.

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  • Rylinundefined Offline
    Rylinundefined Offline
    Rylin
    wrote on last edited by
    #21

    wp_ss_20170614_0001.png.c1e131d7947a91e735c82a1df89cbbed.png 18bkcnscxfh51.png

    Cut "Meat" game mode screen.

    Power Station was supposed to be a playable area like Town in Survival and Grief but was cut from the game.

    1 Reply Last reply
    0
    • hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      wrote on last edited by
      #22
      This post is deleted!
      spc.1undefined 1 Reply Last reply
      0
      • hindercanrunundefined hindercanrun

        This post is deleted!

        Rylinundefined Offline
        Rylinundefined Offline
        Rylin
        wrote on last edited by
        #23

        hindercanrun Please, I would love to see it. Would you be able to include Meat and Race?

        JezuzLizardundefined 1 Reply Last reply
        0
        • Lupercalundefined Offline
          Lupercalundefined Offline
          Lupercal
          wrote on last edited by
          #24

          hindercanrun
          If you send me the alpha/beta builds you've got I can PayPal you something for the trouble.
          Add me on discord: Lupercal#9956

          1 Reply Last reply
          0
          • hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            wrote on last edited by
            #25
            This post is deleted!
            1 Reply Last reply
            0
            • Rylinundefined Rylin

              hindercanrun Please, I would love to see it. Would you be able to include Meat and Race?

              JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #26

              Rylin This repo has them: https://github.com/Gamecheat13/RawGames/tree/Call-of-Duty

              1 Reply Last reply
              0
              • hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                wrote on last edited by
                #27
                This post is deleted!
                1 Reply Last reply
                0
                • Rylinundefined Offline
                  Rylinundefined Offline
                  Rylin
                  wrote on last edited by
                  #28

                  ZCON - Zombe containment Mode, wave based defensive gameplay
                  Objective: Stay alive for as long as you can and prevent X number of zombies from escaping
                  Map ends: When all players die or X number of zombies escape
                  Respawning: No wait / Near teammates

                  Turned ( Encounters )
                  Objective: Out match the enemy team
                  Map ends: When all players on a team die ( Zombified )
                  Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                  RACE
                  Objective: Get to the end before your teammates
                  Map ends: When all players are across the finishline
                  Respawning: 10 seconds auto-revive , no respawning

                  Pitted ( Encounters )
                  Objective: Survive in endless waves of multiple enemy types
                  Map ends: When a team ( Encounters ) is left alive
                  Respawning: Players remain dead for the game mode

                  No Man's Land ( Survival )
                  Objective: Survive in endless waves of multiple enemy types
                  Map ends: When all players die
                  Respawning: Players remain dead for the game mode

                  Dead Pool
                  Objective: Get to the end before your teammates
                  Map ends: When all players die or X number of zombies escape Respawning: No wait / Near teammates

                  Standard ( Survival )
                  Objective: Standard gameplay that harkons back to the original "Prototype" experience
                  Map ends: When all players die
                  Respawning: When the round changes ( just like Classic mode )

                  Cleansed ( Survival )
                  Objective: Out match the other players on your team
                  Map ends: When only one human player is left standing
                  Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                  hindercanrunundefined 1 Reply Last reply
                  0
                  • ZombieSlayerundefined Offline
                    ZombieSlayerundefined Offline
                    ZombieSlayer
                    wrote on last edited by
                    #29

                    c09158f1-6445-4928-b913-ef8a6a64212c-image.png

                    Not Tranzit but found on Reddit, not only has the old title screen but also has the moon map "card" displaying obviously indicating Moon was to be in the game at sometime. Whether or not it was ever even past the concept phase is unknown. The thread has people saying they were placeholder but with the other maps also being present and not placeholders it makes you wonder.

                    Nacht and Der Riese also here.

                    f5a6d3a8-6aa0-4d3c-8cec-07b06d5c12f2-image.png

                    9b43fdbd-a042-447e-baa5-1a3c1025ae17-image.png

                    Finally, an unused image for bus depot.

                    4d427071-d964-4eae-9a37-b850c75309eb-image.png

                    hindercanrunundefined 1 Reply Last reply
                    0
                    • ZombieSlayerundefined ZombieSlayer

                      c09158f1-6445-4928-b913-ef8a6a64212c-image.png

                      Not Tranzit but found on Reddit, not only has the old title screen but also has the moon map "card" displaying obviously indicating Moon was to be in the game at sometime. Whether or not it was ever even past the concept phase is unknown. The thread has people saying they were placeholder but with the other maps also being present and not placeholders it makes you wonder.

                      Nacht and Der Riese also here.

                      f5a6d3a8-6aa0-4d3c-8cec-07b06d5c12f2-image.png

                      9b43fdbd-a042-447e-baa5-1a3c1025ae17-image.png

                      Finally, an unused image for bus depot.

                      4d427071-d964-4eae-9a37-b850c75309eb-image.png

                      hindercanrunundefined Offline
                      hindercanrunundefined Offline
                      hindercanrun
                      wrote on last edited by
                      #30
                      This post is deleted!
                      ZombieSlayerundefined 1 Reply Last reply
                      0
                      • hindercanrunundefined hindercanrun

                        This post is deleted!

                        ZombieSlayerundefined Offline
                        ZombieSlayerundefined Offline
                        ZombieSlayer
                        wrote on last edited by
                        #31

                        hindercanrun
                        Strange, there's alot of buzz about how Der Riese was found in game and that it was incomplete. It would make sense, The Giant was on disk for BO3

                        hindercanrunundefined 1 Reply Last reply
                        0
                        • ZombieSlayerundefined ZombieSlayer

                          hindercanrun
                          Strange, there's alot of buzz about how Der Riese was found in game and that it was incomplete. It would make sense, The Giant was on disk for BO3

                          hindercanrunundefined Offline
                          hindercanrunundefined Offline
                          hindercanrun
                          wrote on last edited by hindercanrun
                          #32
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • ZombieSlayerundefined Offline
                            ZombieSlayerundefined Offline
                            ZombieSlayer
                            wrote on last edited by
                            #33

                            Fair enough, thanks for the info.

                            hindercanrunundefined 1 Reply Last reply
                            0
                            • ZombieSlayerundefined ZombieSlayer

                              Fair enough, thanks for the info.

                              hindercanrunundefined Offline
                              hindercanrunundefined Offline
                              hindercanrun
                              wrote on last edited by
                              #34
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • Rylinundefined Rylin

                                ZCON - Zombe containment Mode, wave based defensive gameplay
                                Objective: Stay alive for as long as you can and prevent X number of zombies from escaping
                                Map ends: When all players die or X number of zombies escape
                                Respawning: No wait / Near teammates

                                Turned ( Encounters )
                                Objective: Out match the enemy team
                                Map ends: When all players on a team die ( Zombified )
                                Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                                RACE
                                Objective: Get to the end before your teammates
                                Map ends: When all players are across the finishline
                                Respawning: 10 seconds auto-revive , no respawning

                                Pitted ( Encounters )
                                Objective: Survive in endless waves of multiple enemy types
                                Map ends: When a team ( Encounters ) is left alive
                                Respawning: Players remain dead for the game mode

                                No Man's Land ( Survival )
                                Objective: Survive in endless waves of multiple enemy types
                                Map ends: When all players die
                                Respawning: Players remain dead for the game mode

                                Dead Pool
                                Objective: Get to the end before your teammates
                                Map ends: When all players die or X number of zombies escape Respawning: No wait / Near teammates

                                Standard ( Survival )
                                Objective: Standard gameplay that harkons back to the original "Prototype" experience
                                Map ends: When all players die
                                Respawning: When the round changes ( just like Classic mode )

                                Cleansed ( Survival )
                                Objective: Out match the other players on your team
                                Map ends: When only one human player is left standing
                                Respawning: Respawn as a Zombie if you die, Respawn as a human if you kill a Zombified player

                                hindercanrunundefined Offline
                                hindercanrunundefined Offline
                                hindercanrun
                                wrote on last edited by
                                #35
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • ZombieSlayerundefined Offline
                                  ZombieSlayerundefined Offline
                                  ZombieSlayer
                                  wrote on last edited by
                                  #36

                                  It's already a massive post just send what you got.

                                  1 Reply Last reply
                                  0
                                  • hindercanrunundefined Offline
                                    hindercanrunundefined Offline
                                    hindercanrun
                                    wrote on last edited by
                                    #37
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • MARlOJUDAHundefined Offline
                                      MARlOJUDAHundefined Offline
                                      MARlOJUDAH
                                      wrote on last edited by
                                      #38

                                      Screenshot 2023-01-01 003955.jpg
                                      Screenshot 2022-10-21 014939.jpg

                                      Screenshot 2023-01-01 005639.jpg

                                      i have a copy of the black ops 2 dev archive leaked some time ago i just have it sitting on my pc
                                      lods of cool stuff idk if it has been shared around

                                      JezuzLizardundefined 1 Reply Last reply
                                      1
                                      • MARlOJUDAHundefined MARlOJUDAH

                                        Screenshot 2023-01-01 003955.jpg
                                        Screenshot 2022-10-21 014939.jpg

                                        Screenshot 2023-01-01 005639.jpg

                                        i have a copy of the black ops 2 dev archive leaked some time ago i just have it sitting on my pc
                                        lods of cool stuff idk if it has been shared around

                                        JezuzLizardundefined Offline
                                        JezuzLizardundefined Offline
                                        JezuzLizard
                                        Plutonium Staff
                                        wrote on last edited by
                                        #39

                                        MARlOJUDAH In the first screenshot are those modes actually playable in the build?

                                        MARlOJUDAHundefined 1 Reply Last reply
                                        0
                                        • JezuzLizardundefined JezuzLizard

                                          MARlOJUDAH In the first screenshot are those modes actually playable in the build?

                                          MARlOJUDAHundefined Offline
                                          MARlOJUDAHundefined Offline
                                          MARlOJUDAH
                                          wrote on last edited by
                                          #40

                                          JezuzLizard
                                          its not even real its just a mockup but i think a build has something close to it
                                          Screenshot 2022-09-24 120900.jpg
                                          Screenshot 2023-01-01 013448.jpg

                                          hindercanrunundefined 1 Reply Last reply
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