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[MP] Modern Warfare 3 Mapvote

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  • Xerxesundefined Offline
    Xerxesundefined Offline
    Xerxes Plutonium Staff
    wrote on last edited by
    #15

    I took a look at CTF, and I have found 2 issues.
    Firstly the detection of if the game is over or not is unreliable there as endgame is used for the halftime and overtime and its not round based.
    Secondly CTF does draw quite many HUD elements on its own already, and with the map vote it will simply be too much.

    Both issues can be fixed in code quite easily, the later however requires a bit of game specific code.

    :::

    00e3252c-8358-4c18-8c6a-4afcd41ee6f4-grafik.png

    :::

    :::

    Well, three issues if you count custom maps that don't have the objectives in their entity file.

    :::

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    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex Contributor
      wrote on last edited by Sorex
      #16

      Xerxes said in [MP] Modern Warfare 3 Mapvote:

      Firstly the detection of if the game is over or not is unreliable there as endgame is used for the halftime and overtime and its not round based.

      I suppose it could be related to this weird checks. I suggest to try what i use on BO2 and IW5 for mapvotes.

      This check work fine and i never run into issues. Since my mapvote is not GSC but is .menu i did not test it to much.

      So, try to emulate my logic and see if work.

      2e34838b-7dfd-49c4-bf57-a442e81d962b-image.png

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      • Xerxesundefined Offline
        Xerxesundefined Offline
        Xerxes Plutonium Staff
        wrote on last edited by
        #17

        Nah, that would have the same issues as you can't use wasLastRound on non round based game modes.

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        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex Contributor
          wrote on last edited by
          #18

          Xerxes said in [MP] Modern Warfare 3 Mapvote:

          wasLastRound

          wasLastRound() return true when if its 1 round gamemode. From what i saw on BO2 wasLastRound() work fine also on not round based gamemoded because not round based gamemode have only one round and because of that wasLastRound() return true and should work fine.

          Idk if in iw5 work different. I need to test it again to verify that

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          • Ghost420_undefined Offline
            Ghost420_undefined Offline
            Ghost420_
            replied to Resxt on last edited by
            #19

            Resxt hello i'm "snoopy" .. now i'm using your map vote .. remove the capture flag mode .. this mapvote is very good .. now i see that you are trying to solve the ctf problem " .. thank you very much .. good job bro!

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            • Ghost420_undefined Offline
              Ghost420_undefined Offline
              Ghost420_
              replied to Resxt on last edited by
              #20

              Resxt remember if at any time you have time and desire.. make one for the xlabs mw2.. in the same way I just came to thank you for this and the one for bo2 also that we are using it on the bo2 servers!

              Resxtundefined 1 Reply Last reply
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              • Resxtundefined Offline
                Resxtundefined Offline
                Resxt Plutonium Staff
                replied to Ghost420_ on last edited by
                #21

                Ghost420_ I worked on MW2 some months ago but I didn't find how to handle killcams. It's still in my plans in the future but it won't be soon

                Ghost420_undefined 1 Reply Last reply
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                • Ghost420_undefined Offline
                  Ghost420_undefined Offline
                  Ghost420_
                  replied to Resxt on last edited by
                  #22

                  Resxt Cool ! ..

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                  • AutoTopGRundefined Offline
                    AutoTopGRundefined Offline
                    AutoTopGR
                    wrote on last edited by
                    #23

                    where can I find a killstreak counter script for iw5?

                    Resxtundefined 1 Reply Last reply
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                    • Resxtundefined Offline
                      Resxtundefined Offline
                      Resxt Plutonium Staff
                      replied to AutoTopGR on last edited by
                      #24

                      AutoTopGR what does it have to do with my mapvote script? Don't hijack random topics.

                      Anyways a simple search would give you results
                      https://forum.plutonium.pw/search?term=killstreak&in=titlesposts&matchWords=all&categories[]=27&sortBy=relevance&sortDirection=desc&showAs=posts

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                      • Farrokhundefined Offline
                        Farrokhundefined Offline
                        Farrokh
                        wrote on last edited by
                        #25

                        Hello Resxt, I've tried everything but can't get it to appear, the custom game always ends and I have to change the map manually.

                        I checked the path is correct, edited the values, tried setting it up using the console, even in debug mode I can't get the mapvote to show on the screen.
                        Could you help me out? Let me know if there's a log file I could attach to make it easier.

                        Thanks in advance!

                        Resxtundefined 1 Reply Last reply
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                        • Resxtundefined Offline
                          Resxtundefined Offline
                          Resxt Plutonium Staff
                          replied to Farrokh on last edited by
                          #26

                          Farrokh what gamemode did you test?
                          Send a screenshot of yoir scripts folder
                          Type mapvote_e in the console and the screenshot the console. Do the same with mapvote
                          Did you modify any dvar, like the maps?

                          Farrokhundefined 1 Reply Last reply
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                          • Farrokhundefined Offline
                            Farrokhundefined Offline
                            Farrokh
                            replied to Resxt on last edited by Farrokh
                            #27

                            Resxt Sorry for the late reply. I typed in mapvote_e and mapvote in the console, but nothing happens when I press enter. It clears the console.

                            My scripts folder only has your mapvote.gsc. The path is the following: C:\Users\diogo\AppData\Local\Plutonium\storage\iw5\scripts

                            I did not change any dvar except for mapvote_debug and mapvote_enable.

                            I'm trying to use this with Bot Warfare, if that's any help.

                            Edit: Also, I tried it on team deathmatch and some domination.

                            Thanks

                            Resxtundefined 1 Reply Last reply
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                            • Resxtundefined Offline
                              Resxtundefined Offline
                              Resxt Plutonium Staff
                              replied to Farrokh on last edited by Resxt
                              #28

                              Farrokh what I meant by this is literally what I said "type blabla and screenshot" don't press enter.

                              TDM and Domination are tested and work fine
                              Why did you change debug? Do you know what it does?

                              Debug will instantly start the mapvote at the beginning of the game and then rotate after mapvote_vote_time seconds
                              So if you want to debug then that's what it does. If you want to debug longer because of slow PC loading or whatever then simply make mapvote_vote_time higher.
                              If you want the mapvote to work normally then simply don't enable debug as it's meant for debug and not running normally

                              I always have Bot Warfare installed and I don't see why it would conflict on TDM for example

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                              • Farrokhundefined Offline
                                Farrokhundefined Offline
                                Farrokh
                                wrote on last edited by
                                #29

                                Ah, I see.
                                I tried again with debug disabled but still doesn't show up after the game ends.
                                I had changed the debug because I wanted to see if it worked at the start of the game.

                                This time I didn't press enter and some options appeared but I don't know what they mean. I attach the screenshots.

                                Yeah, I have no idea why it just won't work on my end.
                                I am using Steam to launch plutonium and am using the PS5 controller, if any of that matters.

                                Besides that, can't think of anything. It just seems like my IW5 or plutonium isn't locating/loading the script. Is there any way to check if it's loading/locating at least?

                                mapvote.png
                                mapvote_e.png

                                Resxtundefined 1 Reply Last reply
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                                • Resxtundefined Offline
                                  Resxtundefined Offline
                                  Resxt Plutonium Staff
                                  replied to Farrokh on last edited by Resxt
                                  #30

                                  Farrokh take a screenshot of where you installed the script
                                  It should be in %localappdata%\Plutonium\storage\iw5\scripts

                                  There's no way to see if scripts are loaded to my knowledge but you don't need it. It's most likely a user error, the Plutonium platform is the same for everyone.

                                  It was hard understanding where you were coming from but I think I get it now.
                                  You either didn't install the script or you didn't enable the mapvote
                                  set mapvote_enable 1 in the console before running a game, if you're in a custom game. If you're on a server then same thing inside your CFG

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                                  • Resxtundefined Offline
                                    Resxtundefined Offline
                                    Resxt Plutonium Staff
                                    wrote on last edited by
                                    #31

                                    Just pushed a small update (1.1.3):

                                    • Makes the mapvote enabled by default to make it easier to use for beginners. Instead of enabling the script per server you now disable it per server, if you want if off on certain servers
                                    • The default rotation system now has a new dvar dedicated to turning it on off which makes it clearer if it's on or off and also now allows you to have the default rotation only rotate for 0 human players
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                                    • Resxtundefined Offline
                                      Resxtundefined Offline
                                      Resxt Plutonium Staff
                                      wrote on last edited by
                                      #32

                                      Just pushed mapvote 1.1.4 which fixes an issue where having one map would still display it instead of displaying modes only

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                                      • Resxtundefined Resxt referenced this topic on
                                      • Farrokhundefined Offline
                                        Farrokhundefined Offline
                                        Farrokh
                                        wrote on last edited by
                                        #33

                                        Hi Resxt, completely forgot about the thread.

                                        In the meantime, I got it working by enabling via console.
                                        I appreciate that you updated the script to enable it by default.

                                        I have two questions if you don't mind:

                                        • Whenever I choose domination, the score is set to 500 instead of 200. Is there any way to make the default score limit 200 for dom?

                                        • Also, I'm having trouble setting the modes. Is it something I have to change via console too, or is there a way I can permanently change to (all or some, if there's a limit) my favorite modes (TDM, Kill Confirmed, Domination, Infected, S&D, Hardpoint)

                                        I tried editing the .gsc and it did not change the modes. I'm setting it up for private match with bots, not on a server. Here's the part I changed in the script to test:

                                        SetDvarIfNotInitialized("mapvote_modes", "Team Deathmatch,TDM_default:Domination,DOM_default:Kill Confirmed,KC_default:Search & Destroy,SD_default");
                                        

                                        I know I'm doing something wrong here, sorry xD

                                        Thanks for your time.

                                        Resxtundefined 1 Reply Last reply
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                                        • Resxtundefined Offline
                                          Resxtundefined Offline
                                          Resxt Plutonium Staff
                                          replied to Farrokh on last edited by
                                          #34

                                          Farrokh

                                          Domination's score is 200. If you get 500 this probably means you have a script/mod editing it or you edited the value in the mode's DSR file


                                          The modes, like most other things on my mapvotes, are configured through dvars which are variables.
                                          I would recommend not editing the script to make getting updates not conflict etc

                                          The easiest way for you to change the modes permanently imo would be to edit your player's CFG to have the modes dvar set on game startup automatically, as if you entered the command yourself in the console. The script will then not override it because as you can see it says "SetDvarIfNotInitialized"

                                          To do that go to %localappdata%\Plutonium\storage\iw5\players
                                          Open the config_mp file with the notepad
                                          Find seta monkeytoy "0"
                                          You will insert the dvar(s) you want above this by typing seta dvar_name "dvar_value"
                                          Example:
                                          55789946-dab4-45f7-bcbb-4628d6c481b9-image.png

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                                          • Resxtundefined Resxt referenced this topic on

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