Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. Mystery Box Scripts

Mystery Box Scripts

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
28 Posts 15 Posters 9.2k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Juliebasundefined Juliebas

    With this mod can I find out the probability weight of weapons? I've been looking online for this for a while and I don't see anyone talking about it.

    JezuzLizardundefined Offline
    JezuzLizardundefined Offline
    JezuzLizard
    Plutonium Staff
    wrote on last edited by
    #18

    Juliebas There is no weighting system in BO2. All weapons except the Ray Gun Mark II have equal chance of being picked. RGM2 just has a 66% chance on being rolled to reroll for a different gun instead.

    1 Reply Last reply
    0
    • gsw9opihllsf36.undefined Offline
      gsw9opihllsf36.undefined Offline
      gsw9opihllsf36.
      wrote on last edited by
      #19

      Why am i getting nothing out of the mystery box?

      1 Reply Last reply
      0
      • l3lackBeardundefined Offline
        l3lackBeardundefined Offline
        l3lackBeard
        wrote on last edited by l3lackBeard
        #20

        Link no longer valid/available 😕
        EDIT: Nvm my browser finally loaded the other links!

        1 Reply Last reply
        0
        • ZAPlordundefined Offline
          ZAPlordundefined Offline
          ZAPlord
          wrote on last edited by ZAPlord
          #21

          my game crashed when i opened the box when i played on mob of the dead

          1 Reply Last reply
          0
          • ZAPlordundefined Offline
            ZAPlordundefined Offline
            ZAPlord
            wrote on last edited by
            #22

            does the scripts have a part where it removes all weapons a the beginning of the code? cause i wasn't getting perks out of the box from another mod

            1 Reply Last reply
            0
            • KSX387undefined Offline
              KSX387undefined Offline
              KSX387
              wrote on last edited by
              #23

              hmm ok have to check it out cause was learning how it works. Basically you can add Perks or if you add the Weapons Mods even the New Weapons. But some weapons dont exists in some maps so it happens that u get nothing or so.

              1 Reply Last reply
              0
              • samsth957undefined Offline
                samsth957undefined Offline
                samsth957
                wrote on last edited by samsth957
                #24

                Great script. Still works fine today.
                Just wanna say you dont need that many #include in each of them.
                I deleted most of them and kept the 5 #include that it need

                #include maps\mp\zombies\_zm_utility;
                #include maps\mp\_utility;
                #include common_scripts\utility;
                #include maps\mp\zombies\_zm_perks;
                #include maps\mp\zombies\_zm_magicbox;
                

                thats all i kept for the first script. works on all map i tested it

                1 Reply Last reply
                0
                • KSX387undefined Offline
                  KSX387undefined Offline
                  KSX387
                  wrote last edited by
                  #25

                  Next Update:

                  • Fixed some Chests Stuff
                  • Fixed No Joker
                  • Improved All Chests on Map

                  Download (compiled and source):
                  Github Mystery Box Scripts

                  1 Reply Last reply
                  0
                  • Matty_1843undefined Offline
                    Matty_1843undefined Offline
                    Matty_1843
                    wrote last edited by
                    #26

                    So how customisable is the weapon list in the box exactly, how do I know which weapons can be added to which maps or not? Like for example, could I add the RPD to Buried, the M27 to Origins, etc?

                    KSX387undefined 1 Reply Last reply
                    0
                    • KSX387undefined KSX387

                      Hey,

                      So i created few Scripts for the Mystery Box which can do

                      • Add Weapons in Box (All Maps)
                      • Weapon List can be Customized.
                      • Mystery Box Spawn in All Positions (idk why Buried are missing 1 or 2)
                      • Mystery Box dont get Joker anymore

                      Download (Compiled and Source):
                      https://mega.nz/file/c8AmALiI#5Ky6K3H3HZAKFySPalRK_TpsxJhPKEkQhaUnYc0Zu_U

                      Install In:
                      Plutonium\storage\t6\scripts\zm

                      Box Enabled.png

                      Box.png

                      patrickpinkletonundefined Offline
                      patrickpinkletonundefined Offline
                      patrickpinkleton
                      wrote last edited by
                      #27

                      KSX387 this is sick! once i get a better laptop this mod is going on to my future storage technology (probably a NVMe)

                      1 Reply Last reply
                      0
                      • Matty_1843undefined Matty_1843

                        So how customisable is the weapon list in the box exactly, how do I know which weapons can be added to which maps or not? Like for example, could I add the RPD to Buried, the M27 to Origins, etc?

                        KSX387undefined Offline
                        KSX387undefined Offline
                        KSX387
                        wrote last edited by
                        #28

                        Matty_1843

                        Your Weapon List is this
                        weap[40] = "raygun_mark2_zm";
                        by modify this Arrays like weap[0] = "rayun_mark2_zm"; and no other weapon will make that only MK2 will appear in chest.

                        If the Weapons are on the Map already u can add it with the Weapon Names basically.

                        1 Reply Last reply
                        0
                        Reply
                        • Reply as topic
                        Log in to reply
                        • Oldest to Newest
                        • Newest to Oldest
                        • Most Votes


                        • 1
                        • 2
                        • Login

                        • Don't have an account? Register

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Recent
                        • Tags
                        • Popular
                        • Users
                        • Groups
                        • Donate