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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • ONIMXRUundefined ONIMXRU

    Jbleezy sir, how can i add blundergat in mystery box to every map

    Jbleezyundefined Offline
    Jbleezyundefined Offline
    Jbleezy
    wrote on last edited by
    #179

    ONIMXRU You will have to do that yourself.

    1 Reply Last reply
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    • throwawayghundefined Offline
      throwawayghundefined Offline
      throwawaygh
      wrote on last edited by
      #180

      Jbleezy whenever i run the mod and try to select a survival map, it spawns me at the bus depot with missing textures. any attempts to leave results in a game over. any fixes, or a known bug?

      1 Reply Last reply
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      • CircuitWPundefined Offline
        CircuitWPundefined Offline
        CircuitWP
        wrote on last edited by
        #181

        Hey there! I was wondering a few things

        • Could you make it so the galven knuckles power perk machines temporarily when they're meleed,
        • Could you add support (idk if it's possible) to packapunch the Bowie knife & the Galven knuckles?

        Thankyou! I love the mod

        Jbleezyundefined 1 Reply Last reply
        0
        • CircuitWPundefined CircuitWP

          Hey there! I was wondering a few things

          • Could you make it so the galven knuckles power perk machines temporarily when they're meleed,
          • Could you add support (idk if it's possible) to packapunch the Bowie knife & the Galven knuckles?

          Thankyou! I love the mod

          Jbleezyundefined Offline
          Jbleezyundefined Offline
          Jbleezy
          wrote on last edited by
          #182

          CircuitWP No and no.

          1 Reply Last reply
          0
          • CircuitWPundefined Offline
            CircuitWPundefined Offline
            CircuitWP
            wrote on last edited by
            #183

            Is it possible? or is it just not an idea you'd like to add?

            Jbleezyundefined 1 Reply Last reply
            0
            • SegmentWolfundefined Offline
              SegmentWolfundefined Offline
              SegmentWolf
              wrote on last edited by
              #184

              Hey Jbleezy,

              I'm relatively new to Plutonium BO2 modding so forgive my ignorance. I've found a few mods such as single player EE's and [mystery box] + [perk expansions] on each map. (I can't hyperlink until I have 1 reputation 😕 )

              I recently found your mod and it's full of excellent modifications but there are a few things I'd like to try and change for my own experience.

              I understand there's no config for your mod's changes (and that implementing it would be a lot of unnecessary work) but I was wondering if it's even possible to change / remove your mods solo Easter egg changes (starting with all the Guillotine parts on Buried for example) without breaking other aspects of the mod.

              If it is possible, would you mind sharing where I would have to look to learn how to work on BO2 mods myself?

              Thank you very much for your hard work creating this, I absolutely love the changes on TranZit (again aside from the EE stuff) and many of the other maps.

              Jbleezyundefined 1 Reply Last reply
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              • CircuitWPundefined CircuitWP

                Is it possible? or is it just not an idea you'd like to add?

                Jbleezyundefined Offline
                Jbleezyundefined Offline
                Jbleezy
                wrote on last edited by
                #185

                CircuitWP Anything is possible, just not adding those.

                1 Reply Last reply
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                • SegmentWolfundefined SegmentWolf

                  Hey Jbleezy,

                  I'm relatively new to Plutonium BO2 modding so forgive my ignorance. I've found a few mods such as single player EE's and [mystery box] + [perk expansions] on each map. (I can't hyperlink until I have 1 reputation 😕 )

                  I recently found your mod and it's full of excellent modifications but there are a few things I'd like to try and change for my own experience.

                  I understand there's no config for your mod's changes (and that implementing it would be a lot of unnecessary work) but I was wondering if it's even possible to change / remove your mods solo Easter egg changes (starting with all the Guillotine parts on Buried for example) without breaking other aspects of the mod.

                  If it is possible, would you mind sharing where I would have to look to learn how to work on BO2 mods myself?

                  Thank you very much for your hard work creating this, I absolutely love the changes on TranZit (again aside from the EE stuff) and many of the other maps.

                  Jbleezyundefined Offline
                  Jbleezyundefined Offline
                  Jbleezy
                  wrote on last edited by
                  #186

                  SegmentWolf You would have to find where I changed that within the source, I don't know off the top of my head.

                  I would say my mod is a great place to look to learn how to work on BO2 mods yourself.

                  1 Reply Last reply
                  1
                  • spc.1undefined Offline
                    spc.1undefined Offline
                    spc.1
                    wrote on last edited by
                    #187

                    almost at 200 post. Insane-

                    1 Reply Last reply
                    0
                    • UltraWafflesundefined Offline
                      UltraWafflesundefined Offline
                      UltraWaffles
                      wrote on last edited by UltraWaffles
                      #188

                      where do i go to find to restore some of the original weapons?

                      1 Reply Last reply
                      0
                      • UltraWafflesundefined Offline
                        UltraWafflesundefined Offline
                        UltraWaffles
                        wrote on last edited by
                        #189

                        ok so i cloned the git and made some changes. now i have no idea how to compile it. any pointers?

                        1 Reply Last reply
                        0
                        • FriedChuddyundefined Offline
                          FriedChuddyundefined Offline
                          FriedChuddy
                          wrote last edited by
                          #190

                          Im kinda retarded. How do you download this?

                          GhostRider0125undefined 1 Reply Last reply
                          2
                          • FriedChuddyundefined FriedChuddy

                            Im kinda retarded. How do you download this?

                            GhostRider0125undefined Offline
                            GhostRider0125undefined Offline
                            GhostRider0125
                            wrote last edited by GhostRider0125
                            #191

                            FriedChuddy its Ez click the blue colored DOWNLOAD link it will take you to the github then press Assets then click zm_reimagined.zip which says its 391 MB😁

                            1 Reply Last reply
                            1
                            • HexifY2689undefined Offline
                              HexifY2689undefined Offline
                              HexifY2689
                              wrote last edited by HexifY2689
                              #192
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • CRgame_undefined Offline
                                CRgame_undefined Offline
                                CRgame_
                                wrote last edited by
                                #193

                                how do i install themodi dont find a tutorial

                                Cawldwinkundefined 1 Reply Last reply
                                0
                                • CRgame_undefined CRgame_

                                  how do i install themodi dont find a tutorial

                                  Cawldwinkundefined Offline
                                  Cawldwinkundefined Offline
                                  Cawldwink
                                  wrote last edited by
                                  #194

                                  CRgame_ Download the zm_reimagined.zip from here and then search for an app called "Run" in your windows search box. This will open a small box in the bottom left side of your window in which you are to type in %localappdata%\Plutonium\storage\t6 which will open a file explorer window. There you'll see a folder called mods or if it doesn't exist there already, create a folder named mods and then extract the zm_reimagined.zip over there

                                  CRgame_undefined 1 Reply Last reply
                                  0
                                  • Cawldwinkundefined Cawldwink

                                    CRgame_ Download the zm_reimagined.zip from here and then search for an app called "Run" in your windows search box. This will open a small box in the bottom left side of your window in which you are to type in %localappdata%\Plutonium\storage\t6 which will open a file explorer window. There you'll see a folder called mods or if it doesn't exist there already, create a folder named mods and then extract the zm_reimagined.zip over there

                                    CRgame_undefined Offline
                                    CRgame_undefined Offline
                                    CRgame_
                                    wrote last edited by
                                    #195

                                    Cawldwink it doesntwork 😕

                                    Cawldwinkundefined 1 Reply Last reply
                                    0
                                    • CRgame_undefined CRgame_

                                      Cawldwink it doesntwork 😕

                                      Cawldwinkundefined Offline
                                      Cawldwinkundefined Offline
                                      Cawldwink
                                      wrote last edited by
                                      #196

                                      CRgame_ When you launch BO2, click on ONLINE > MODS > Reimaginedd05ddbc4-193c-495f-a09e-a375f4665293-image.png and then press enter to launch the mod

                                      1 Reply Last reply
                                      0
                                      • Robinmistundefined Offline
                                        Robinmistundefined Offline
                                        Robinmist
                                        wrote last edited by
                                        #197

                                        this mod doesn't work for me. the only 3 maps that work fine are nuketown, trenches and bus depot. loading any of the tranzit based maps (except bus depot) spawns you at the bus depot, except that all the props are invisible and attempting to run through the fog kills you. loading any of the die rise maps just gives you an error. loading any of the motd spawns you on the bridge with an invisible box. loading any of the buried maps spawns you in a buggy version of the map where all the perks are gone and the big hole in processing doesn't kill you. loading into any of the origins maps (except trenches) spawns you in a death barrier. if anyone can help solve my problem that would be very cool and awesome sauce as these maps look pretty radical.

                                        AdrX003undefined 1 Reply Last reply
                                        0
                                        • Robinmistundefined Robinmist

                                          this mod doesn't work for me. the only 3 maps that work fine are nuketown, trenches and bus depot. loading any of the tranzit based maps (except bus depot) spawns you at the bus depot, except that all the props are invisible and attempting to run through the fog kills you. loading any of the die rise maps just gives you an error. loading any of the motd spawns you on the bridge with an invisible box. loading any of the buried maps spawns you in a buggy version of the map where all the perks are gone and the big hole in processing doesn't kill you. loading into any of the origins maps (except trenches) spawns you in a death barrier. if anyone can help solve my problem that would be very cool and awesome sauce as these maps look pretty radical.

                                          AdrX003undefined Offline
                                          AdrX003undefined Offline
                                          AdrX003
                                          wrote last edited by
                                          #198

                                          Robinmist if theres nothing wrong with your gamefiles, it could be that some of the FFs in the mod is not being loaded or maybe even corrupted in the place they are in the disk (kinda low chance but ive seen it in the past), and probably the one with most chance of happening is that you have some/alot of custom scripts already in the scripts folder that could be interfering with the mods own scripts. just rename that scripts folder so you dont need to delete them.

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