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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Froggyyyundefined Offline
    Froggyyyundefined Offline
    Froggyyy
    replied to Jbleezy on last edited by
    #29

    Jbleezy wouldnt that need porting actual assets? doesnt that need mod tools though?

    RedxSkullundefined 1 Reply Last reply
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    • RedxSkullundefined Offline
      RedxSkullundefined Offline
      RedxSkull
      replied to Froggyyy on last edited by RedxSkull
      #30

      Froggyyy All the servers and mods you see with extra perks. Are only able to use the assets that are available for that map. That's why you sometimes will see jug perk machine as flopper with a different icon, etc. You can mimic certain perk abilities with GSC. For example adding mule kick to town is actually adding the multiplayer specialty perk. Since zombies runs on the multiplayer engine. It's like adding the bootleg version of the perk. Where this mod aims for a authenticity feeling. With zone tools or mod tools we can port the actual assets needed. Not a easy task at all to make those tools, but I'm sure one day that will be a possibility.

      Froggyyyundefined 1 Reply Last reply
      1
      • Froggyyyundefined Offline
        Froggyyyundefined Offline
        Froggyyy
        replied to RedxSkull on last edited by
        #31

        RedxSkull I saw you decreased shellshock from explosives, is it possible for zombie slap as well so it doesnt stop player from sprinting?

        1 Reply Last reply
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        • Stangz1maundefined Offline
          Stangz1maundefined Offline
          Stangz1ma
          wrote on last edited by
          #32
          This post is deleted!
          Jbleezyundefined 1 Reply Last reply
          0
          • Jbleezyundefined Offline
            Jbleezyundefined Offline
            Jbleezy
            replied to Stangz1ma on last edited by
            #33

            Stangz1ma Nope, you get all or nothing.

            1 Reply Last reply
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            • _UNINSTALL_undefined Offline
              _UNINSTALL_undefined Offline
              _UNINSTALL_
              replied to Jbleezy on last edited by
              #34

              Jbleezy
              Error:As far as I know, the scripts must be compiled (I tried to compile them and they give errors), I downloaded the executable, but igula doesn't work

              c6190582-d9d7-4352-8052-cf102df6fa91-imagen.png

              86382694-c40a-4d5b-a0ab-e5c9757b294a-imagen.png

              Jbleezyundefined 1 Reply Last reply
              0
              • Jbleezyundefined Offline
                Jbleezyundefined Offline
                Jbleezy
                replied to _UNINSTALL_ on last edited by Jbleezy
                #35

                _UNINSTALL_ You must have Plutonium installed wrong, scripts no longer have to be compiled.

                xsfbfbundefined 1 Reply Last reply
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                • GhostRider0125undefined Offline
                  GhostRider0125undefined Offline
                  GhostRider0125
                  wrote on last edited by GhostRider0125
                  #36

                  can somebody send all servers that uses this Reimagined mod cuz when ever i find one its always 300 plus ping help😂 😂

                  1 Reply Last reply
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                  • xsfbfbundefined Offline
                    xsfbfbundefined Offline
                    xsfbfb
                    replied to Jbleezy on last edited by
                    #37

                    Jbleezy all of my scripts do, I installed plutonium from the guide they made

                    1 Reply Last reply
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                    • zawazaundefined Offline
                      zawazaundefined Offline
                      zawaza
                      replied to Jbleezy on last edited by
                      #38

                      Jbleezy is there a way for me to disable the health bar? I feel like I should be able to toggle it

                      Jbleezyundefined 1 Reply Last reply
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                      • Jbleezyundefined Offline
                        Jbleezyundefined Offline
                        Jbleezy
                        replied to zawaza on last edited by
                        #39

                        @zawazao Type hud_health_bar 0 into the console.

                        1 Reply Last reply
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                        • Baofuundefined Offline
                          Baofuundefined Offline
                          Baofu
                          wrote on last edited by
                          #40

                          How well does this play along with other gsc script files? I couldn't get this to load so I figured there might have been some conflicts with the ones I was using.

                          RedxSkullundefined 1 Reply Last reply
                          0
                          • RedxSkullundefined Offline
                            RedxSkullundefined Offline
                            RedxSkull
                            replied to Baofu on last edited by RedxSkull
                            #41

                            Baofu It's usually never good to mix match different gsc scripts if you don't know what your doing. Since some scripts could override another script, etc. It won't be stable and prone to crash. Reimainged replaces a lot of stock scripts. So most likely any other Mod would conflict with this.

                            1 Reply Last reply
                            1
                            • Baofuundefined Offline
                              Baofuundefined Offline
                              Baofu
                              wrote on last edited by
                              #42

                              Got this working and I have to say I'm very impressed! I liked what you did with BO1 zombies and I like what you did here. I couldn't pick up the Turbine or any of the other craftables after I built them though. Some kind of bug on tranzit?

                              Jbleezyundefined 1 Reply Last reply
                              1
                              • Jbleezyundefined Offline
                                Jbleezyundefined Offline
                                Jbleezy
                                replied to Baofu on last edited by
                                #43

                                Baofu Did you have enough points to purchase them?

                                1 Reply Last reply
                                0
                                • Baofuundefined Offline
                                  Baofuundefined Offline
                                  Baofu
                                  wrote on last edited by Baofu
                                  #44
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • Baofuundefined Offline
                                    Baofuundefined Offline
                                    Baofu
                                    wrote on last edited by Baofu
                                    #45

                                    Got everything working, so I have a better question. Is there a way to change the starting points from 500 or the number of powerups dropped per round from 4? I didn't see it on any of the .gsc files in the Replaced folder.

                                    1 Reply Last reply
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                                    • Z3NlTH-Dr4G0Nundefined Offline
                                      Z3NlTH-Dr4G0Nundefined Offline
                                      Z3NlTH-Dr4G0N
                                      wrote on last edited by Z3NlTH-Dr4G0N
                                      #46

                                      New update makes this unplayeable. Just my luck, I finally had the game exactly where I wanted after a few modifications and now Plutonium updates and completely destroys it. Excellent. Oh and btw even the stock Reimagined gives errors (smth about _local_variable hash not found)

                                      FutureRaveundefined 1 Reply Last reply
                                      0
                                      • FutureRaveundefined Offline
                                        FutureRaveundefined Offline
                                        FutureRave VIP
                                        replied to Z3NlTH-Dr4G0N on last edited by
                                        #47

                                        @P00DL3W0Lf_GR The mod author needs to fix the issue with an update

                                        1 Reply Last reply
                                        0
                                        • Z3NlTH-Dr4G0Nundefined Offline
                                          Z3NlTH-Dr4G0Nundefined Offline
                                          Z3NlTH-Dr4G0N
                                          wrote on last edited by
                                          #48

                                          Jbleezy Some more insight to help: On all maps except Mob, the error is for _hash_2eca0c0e in zm_blockers and for mob it is _hash_10873cca in zm_prison_reimagined. Hope for an update soon

                                          1 Reply Last reply
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