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Black Ops 2 Zombies Reimagined

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  • RedxSkullundefined Offline
    RedxSkullundefined Offline
    RedxSkull
    replied to Froggyyy on last edited by RedxSkull
    #30

    Froggyyy All the servers and mods you see with extra perks. Are only able to use the assets that are available for that map. That's why you sometimes will see jug perk machine as flopper with a different icon, etc. You can mimic certain perk abilities with GSC. For example adding mule kick to town is actually adding the multiplayer specialty perk. Since zombies runs on the multiplayer engine. It's like adding the bootleg version of the perk. Where this mod aims for a authenticity feeling. With zone tools or mod tools we can port the actual assets needed. Not a easy task at all to make those tools, but I'm sure one day that will be a possibility.

    Froggyyyundefined 1 Reply Last reply
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    • Froggyyyundefined Offline
      Froggyyyundefined Offline
      Froggyyy
      replied to RedxSkull on last edited by
      #31

      RedxSkull I saw you decreased shellshock from explosives, is it possible for zombie slap as well so it doesnt stop player from sprinting?

      1 Reply Last reply
      0
      • Stangz1maundefined Offline
        Stangz1maundefined Offline
        Stangz1ma
        wrote on last edited by
        #32
        This post is deleted!
        Jbleezyundefined 1 Reply Last reply
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        • Jbleezyundefined Offline
          Jbleezyundefined Offline
          Jbleezy
          replied to Stangz1ma on last edited by
          #33

          Stangz1ma Nope, you get all or nothing.

          1 Reply Last reply
          0
          • _UNINSTALL_undefined Offline
            _UNINSTALL_undefined Offline
            _UNINSTALL_
            replied to Jbleezy on last edited by
            #34

            Jbleezy
            Error:As far as I know, the scripts must be compiled (I tried to compile them and they give errors), I downloaded the executable, but igula doesn't work

            c6190582-d9d7-4352-8052-cf102df6fa91-imagen.png

            86382694-c40a-4d5b-a0ab-e5c9757b294a-imagen.png

            Jbleezyundefined 1 Reply Last reply
            0
            • Jbleezyundefined Offline
              Jbleezyundefined Offline
              Jbleezy
              replied to _UNINSTALL_ on last edited by Jbleezy
              #35

              _UNINSTALL_ You must have Plutonium installed wrong, scripts no longer have to be compiled.

              xsfbfbundefined 1 Reply Last reply
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              • GhostRider0125undefined Offline
                GhostRider0125undefined Offline
                GhostRider0125
                wrote on last edited by GhostRider0125
                #36

                can somebody send all servers that uses this Reimagined mod cuz when ever i find one its always 300 plus ping help😂 😂

                1 Reply Last reply
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                • xsfbfbundefined Offline
                  xsfbfbundefined Offline
                  xsfbfb
                  replied to Jbleezy on last edited by
                  #37

                  Jbleezy all of my scripts do, I installed plutonium from the guide they made

                  1 Reply Last reply
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                  • zawazaundefined Offline
                    zawazaundefined Offline
                    zawaza
                    replied to Jbleezy on last edited by
                    #38

                    Jbleezy is there a way for me to disable the health bar? I feel like I should be able to toggle it

                    Jbleezyundefined 1 Reply Last reply
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                    • Jbleezyundefined Offline
                      Jbleezyundefined Offline
                      Jbleezy
                      replied to zawaza on last edited by
                      #39

                      @zawazao Type hud_health_bar 0 into the console.

                      1 Reply Last reply
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                      • Baofuundefined Offline
                        Baofuundefined Offline
                        Baofu
                        wrote on last edited by
                        #40

                        How well does this play along with other gsc script files? I couldn't get this to load so I figured there might have been some conflicts with the ones I was using.

                        RedxSkullundefined 1 Reply Last reply
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                        • RedxSkullundefined Offline
                          RedxSkullundefined Offline
                          RedxSkull
                          replied to Baofu on last edited by RedxSkull
                          #41

                          Baofu It's usually never good to mix match different gsc scripts if you don't know what your doing. Since some scripts could override another script, etc. It won't be stable and prone to crash. Reimainged replaces a lot of stock scripts. So most likely any other Mod would conflict with this.

                          1 Reply Last reply
                          1
                          • Baofuundefined Offline
                            Baofuundefined Offline
                            Baofu
                            wrote on last edited by
                            #42

                            Got this working and I have to say I'm very impressed! I liked what you did with BO1 zombies and I like what you did here. I couldn't pick up the Turbine or any of the other craftables after I built them though. Some kind of bug on tranzit?

                            Jbleezyundefined 1 Reply Last reply
                            1
                            • Jbleezyundefined Offline
                              Jbleezyundefined Offline
                              Jbleezy
                              replied to Baofu on last edited by
                              #43

                              Baofu Did you have enough points to purchase them?

                              1 Reply Last reply
                              0
                              • Baofuundefined Offline
                                Baofuundefined Offline
                                Baofu
                                wrote on last edited by Baofu
                                #44
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • Baofuundefined Offline
                                  Baofuundefined Offline
                                  Baofu
                                  wrote on last edited by Baofu
                                  #45

                                  Got everything working, so I have a better question. Is there a way to change the starting points from 500 or the number of powerups dropped per round from 4? I didn't see it on any of the .gsc files in the Replaced folder.

                                  1 Reply Last reply
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                                  • Z3NlTH-Dr4G0Nundefined Offline
                                    Z3NlTH-Dr4G0Nundefined Offline
                                    Z3NlTH-Dr4G0N
                                    wrote on last edited by Z3NlTH-Dr4G0N
                                    #46

                                    New update makes this unplayeable. Just my luck, I finally had the game exactly where I wanted after a few modifications and now Plutonium updates and completely destroys it. Excellent. Oh and btw even the stock Reimagined gives errors (smth about _local_variable hash not found)

                                    FutureRaveundefined 1 Reply Last reply
                                    0
                                    • FutureRaveundefined Offline
                                      FutureRaveundefined Offline
                                      FutureRave VIP
                                      replied to Z3NlTH-Dr4G0N on last edited by
                                      #47

                                      @P00DL3W0Lf_GR The mod author needs to fix the issue with an update

                                      1 Reply Last reply
                                      0
                                      • Z3NlTH-Dr4G0Nundefined Offline
                                        Z3NlTH-Dr4G0Nundefined Offline
                                        Z3NlTH-Dr4G0N
                                        wrote on last edited by
                                        #48

                                        Jbleezy Some more insight to help: On all maps except Mob, the error is for _hash_2eca0c0e in zm_blockers and for mob it is _hash_10873cca in zm_prison_reimagined. Hope for an update soon

                                        1 Reply Last reply
                                        0
                                        • Z3NlTH-Dr4G0Nundefined Offline
                                          Z3NlTH-Dr4G0Nundefined Offline
                                          Z3NlTH-Dr4G0N
                                          wrote on last edited by Z3NlTH-Dr4G0N
                                          #49

                                          Even more bugs: after fixing the hashes (thanks FutureRave ), I am now getting other errors depending on the map:
                                          1)Nuke town loads fine but the hud looks like this: Screenshot (90).png
                                          2)On Origins, Die RIse and Town Survival I get this: Screenshot (91).png
                                          3)On Buried and Tranzit I get this: Screenshot (92).png
                                          4) On Mob I get this: Screenshot (89).png

                                          Jbleezyundefined 1 Reply Last reply
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