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[RELEASE] [ZM] Black Ops 2 Custom Perks

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  • TheGreatReaperundefined Offline
    TheGreatReaperundefined Offline
    TheGreatReaper
    Contributor
    wrote on last edited by
    #14

    Awesome

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    0
    • EnriqueZ.Vundefined EnriqueZ.V referenced this topic on
    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #15

      You seem to have declared the same function twice which throws an error
      https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L523C1-L523C1
      https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L1006

      See https://forum.plutonium.pw/topic/33655/help-error-mod

      Viren_7undefined 1 Reply Last reply
      2
      • XResident21undefined Offline
        XResident21undefined Offline
        XResident21
        wrote on last edited by
        #16

        Yes, it's giving me the same error:
        [ERROR]:compiler:scripts/zm/custom_perk_machines.gsc:1006:1:funciotn name 'custom_get_player_weapon_limit' already defined as local function

        Resxtundefined 1 Reply Last reply
        0
        • XResident21undefined XResident21

          Yes, it's giving me the same error:
          [ERROR]:compiler:scripts/zm/custom_perk_machines.gsc:1006:1:funciotn name 'custom_get_player_weapon_limit' already defined as local function

          Resxtundefined Offline
          Resxtundefined Offline
          Resxt
          Plutonium Staff
          wrote on last edited by
          #17

          XResident21 see the post I linked for a solution

          1 Reply Last reply
          1
          • XResident21undefined Offline
            XResident21undefined Offline
            XResident21
            wrote on last edited by
            #18

            It works now, thank you very much ❤ ❤ ❤

            1 Reply Last reply
            0
            • C0NFU510Nundefined Offline
              C0NFU510Nundefined Offline
              C0NFU510N
              wrote on last edited by
              #19

              Viren_7 is it possible for you to try add perks to die rise and motd?

              Viren_7undefined 1 Reply Last reply
              0
              • ZioMarkundefined Offline
                ZioMarkundefined Offline
                ZioMark
                wrote on last edited by
                #20

                b9eb879c-8a2f-4060-b5a6-f809ad634bd3-image.png

                1 Reply Last reply
                0
                • Xerxesundefined Offline
                  Xerxesundefined Offline
                  Xerxes
                  Plutonium Staff
                  wrote on last edited by
                  #21

                  just read what already got posted? you don't even need to scroll up

                  1 Reply Last reply
                  0
                  • Viren_7undefined Viren_7

                    BO2 Zombies Custom Perk Machines

                    This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                    You can view the source code and download it at the GitHub Repository

                    This script adds custom perks that can be bought from perk machines placed throughout the maps.

                    Features

                    • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                    • If you wish to change the position of a perk machine I have detailed how you may do so below.
                    • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                    • Also adds PaP to Farm survival.

                    Instructions to download

                    1. Download the GSC file in the src folder - Link
                    2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                    3. Done!

                    Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                    Custom Perks Available

                    • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                    • Widow's Wine - deals damage to zombies that attack you and slows them down
                    • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                    • Dying Wish - gives a second chance if you die
                    • Electric Cherry - generates an electric shockwave upon reload
                    • Ammo Regen - slowly regenerates ammunition of all weapons
                    • Executioner's Edge- gives melee attacks a one hit kill at any round
                    • Burn Heart - ignore lava damage
                    • Downer's Delight - longer bleed out time and use last weapon held in last stand
                    • Victorious Turtle - allows riot shield to block from all directions
                    • Mule (on maps that don't have it) - additional primary weapon
                    • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                    • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                    • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                    • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                    Pictures of the Perk-A-Colas

                    The models may change, but the position should stay the same.

                    TranZit

                    tranzit-custom-perks

                    Buried

                    buried-custom-perks

                    Town

                    town-custom-perks

                    Farm

                    farm-custom-perks

                    Nuketown

                    No pictures available

                    Origins

                    No pictures available

                    How to modify perk machine position

                    If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                    self thread doGetposition();
                    

                    and add these two functions to the code:

                    doGetposition() 
                    {
                    	self endon ("disconnect"); 
                    	self endon ("death"); 
                    	print_pos = 1;
                    	if (print_pos==1)
                    	{
                    		for(;;)
                    		{
                    			self.corrected_angles = corrected_angles(self.angles);
                    			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                    			wait 0.5;
                    		}
                    	}
                    }
                    corrected_angles(angles)
                    {
                    	angles = angles + (0, 90, 0);
                    	if (angles[1] < 0)
                    	{
                    		angles = angles + (0, 360, 0);
                    	}
                    	return angles;
                    }
                    

                    With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                    perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                    
                    perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                    

                    (847, -1037, 1200) / pos - the position

                    ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                    The position and angles can be found using the code above.

                    Other parameters:

                    "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                    "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                    "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                    "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                    Credits

                    whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                    coreosivundefined Offline
                    coreosivundefined Offline
                    coreosiv
                    wrote on last edited by
                    #22

                    Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

                    Viren_7undefined 1 Reply Last reply
                    0
                    • Resxtundefined Resxt

                      You seem to have declared the same function twice which throws an error
                      https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L523C1-L523C1
                      https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L1006

                      See https://forum.plutonium.pw/topic/33655/help-error-mod

                      Viren_7undefined Offline
                      Viren_7undefined Offline
                      Viren_7
                      wrote on last edited by
                      #23

                      Resxt thanks for pointing that out, ill fix it now.

                      1 Reply Last reply
                      0
                      • coreosivundefined coreosiv

                        Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

                        Viren_7undefined Offline
                        Viren_7undefined Offline
                        Viren_7
                        wrote on last edited by Viren_7
                        #24

                        coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
                        79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

                        coreosivundefined 1 Reply Last reply
                        1
                        • C0NFU510Nundefined C0NFU510N

                          Viren_7 is it possible for you to try add perks to die rise and motd?

                          Viren_7undefined Offline
                          Viren_7undefined Offline
                          Viren_7
                          wrote on last edited by Viren_7
                          #25

                          C0NFU510N nah. although i could add the perks to motd, i remember having some trouble with the afterlife system and the perks.

                          like i said before, i dont play plutonium that much anymore and don't have time to work on this.

                          1 Reply Last reply
                          0
                          • Viren_7undefined Viren_7

                            coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
                            79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

                            coreosivundefined Offline
                            coreosivundefined Offline
                            coreosiv
                            wrote on last edited by coreosiv
                            #26

                            Viren_7 Tried adding it to your code in the file but it didn't work. Maybe there is something else I need to add ?

                            Viren_7undefined 1 Reply Last reply
                            0
                            • coreosivundefined coreosiv

                              Viren_7 Tried adding it to your code in the file but it didn't work. Maybe there is something else I need to add ?

                              Viren_7undefined Offline
                              Viren_7undefined Offline
                              Viren_7
                              wrote on last edited by
                              #27

                              coreosiv my bad, it was self.score, not self.points

                              coreosivundefined 2 Replies Last reply
                              1
                              • Viren_7undefined Viren_7

                                coreosiv my bad, it was self.score, not self.points

                                coreosivundefined Offline
                                coreosivundefined Offline
                                coreosiv
                                wrote on last edited by
                                #28

                                Viren_7 Awesome, it works ! Thank you bro, I am going to try to create a simple script to start with more points, I am very new to coding gsc so it's going to be tough.

                                1 Reply Last reply
                                0
                                • Viren_7undefined Viren_7

                                  coreosiv my bad, it was self.score, not self.points

                                  coreosivundefined Offline
                                  coreosivundefined Offline
                                  coreosiv
                                  wrote on last edited by
                                  #29

                                  Viren_7 I've tried adding a new perk using the code you gave at the bottom of the first post but something isn't working. I first wrote this :
                                  8ba52863-43fd-41ce-806c-ea7f217fe88d-image.png
                                  Then I wrote this right aboce the init_custom_map :
                                  93777b9c-ec06-47f4-aab8-23b01ee66c12-image.png
                                  And I added a perk next to one already existing, but the perk doesn't appear and the game spams me with Angles and positions message on the left :
                                  6539034a-3dee-435e-8f48-c6d881e2a5bc-e42bfa50-2593-4c1e-9f2e-aae2a6df102a.gif
                                  Any idea why this is happening ? Thanks for your help 😊

                                  Viren_7undefined 1 Reply Last reply
                                  0
                                  • coreosivundefined coreosiv

                                    Viren_7 I've tried adding a new perk using the code you gave at the bottom of the first post but something isn't working. I first wrote this :
                                    8ba52863-43fd-41ce-806c-ea7f217fe88d-image.png
                                    Then I wrote this right aboce the init_custom_map :
                                    93777b9c-ec06-47f4-aab8-23b01ee66c12-image.png
                                    And I added a perk next to one already existing, but the perk doesn't appear and the game spams me with Angles and positions message on the left :
                                    6539034a-3dee-435e-8f48-c6d881e2a5bc-e42bfa50-2593-4c1e-9f2e-aae2a6df102a.gif
                                    Any idea why this is happening ? Thanks for your help 😊

                                    Viren_7undefined Offline
                                    Viren_7undefined Offline
                                    Viren_7
                                    wrote on last edited by Viren_7
                                    #30

                                    coreosiv the code i gave allows you to see your current position and angle, which you can then use to add new perks. To add another perk, you need to add the code for that perk and create a perk machine using the perk_machine_system function. Then you need to add it the shader handling under another function which i forgot the name of.

                                    The game spamming angles and positions is to be used for the perk machine system function which requires angles and position as a parameter.

                                    You can then remove the self thread doGetposition to stop the game from spamming you.

                                    1 Reply Last reply
                                    0
                                    • Viren_7undefined Viren_7

                                      BO2 Zombies Custom Perk Machines

                                      This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                                      You can view the source code and download it at the GitHub Repository

                                      This script adds custom perks that can be bought from perk machines placed throughout the maps.

                                      Features

                                      • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                                      • If you wish to change the position of a perk machine I have detailed how you may do so below.
                                      • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                                      • Also adds PaP to Farm survival.

                                      Instructions to download

                                      1. Download the GSC file in the src folder - Link
                                      2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                                      3. Done!

                                      Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                                      Custom Perks Available

                                      • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                                      • Widow's Wine - deals damage to zombies that attack you and slows them down
                                      • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                                      • Dying Wish - gives a second chance if you die
                                      • Electric Cherry - generates an electric shockwave upon reload
                                      • Ammo Regen - slowly regenerates ammunition of all weapons
                                      • Executioner's Edge- gives melee attacks a one hit kill at any round
                                      • Burn Heart - ignore lava damage
                                      • Downer's Delight - longer bleed out time and use last weapon held in last stand
                                      • Victorious Turtle - allows riot shield to block from all directions
                                      • Mule (on maps that don't have it) - additional primary weapon
                                      • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                                      • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                                      • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                                      • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                                      Pictures of the Perk-A-Colas

                                      The models may change, but the position should stay the same.

                                      TranZit

                                      tranzit-custom-perks

                                      Buried

                                      buried-custom-perks

                                      Town

                                      town-custom-perks

                                      Farm

                                      farm-custom-perks

                                      Nuketown

                                      No pictures available

                                      Origins

                                      No pictures available

                                      How to modify perk machine position

                                      If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                                      self thread doGetposition();
                                      

                                      and add these two functions to the code:

                                      doGetposition() 
                                      {
                                      	self endon ("disconnect"); 
                                      	self endon ("death"); 
                                      	print_pos = 1;
                                      	if (print_pos==1)
                                      	{
                                      		for(;;)
                                      		{
                                      			self.corrected_angles = corrected_angles(self.angles);
                                      			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                                      			wait 0.5;
                                      		}
                                      	}
                                      }
                                      corrected_angles(angles)
                                      {
                                      	angles = angles + (0, 90, 0);
                                      	if (angles[1] < 0)
                                      	{
                                      		angles = angles + (0, 360, 0);
                                      	}
                                      	return angles;
                                      }
                                      

                                      With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                                      perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                                      
                                      perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                                      

                                      (847, -1037, 1200) / pos - the position

                                      ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                                      The position and angles can be found using the code above.

                                      Other parameters:

                                      "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                                      "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                                      "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                                      "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                                      Credits

                                      whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                                      Teknokrattundefined Offline
                                      Teknokrattundefined Offline
                                      Teknokratt
                                      wrote on last edited by
                                      #31

                                      Viren_7 is it only for me or mule kick is not working on buried ?

                                      Toxic_Codingundefined 1 Reply Last reply
                                      0
                                      • Teknokrattundefined Teknokratt

                                        Viren_7 is it only for me or mule kick is not working on buried ?

                                        Toxic_Codingundefined Offline
                                        Toxic_Codingundefined Offline
                                        Toxic_Coding
                                        wrote on last edited by
                                        #32

                                        Teknokratt Same here, it's not been working on our buried/origin server for few days least so could possibly be bug?

                                        Did have look to see if can find an issue, im gonna see if upping weapon limit from 3 to 4 changes anything.

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                                        • Viren_7undefined Offline
                                          Viren_7undefined Offline
                                          Viren_7
                                          wrote on last edited by
                                          #33

                                          Teknokratt Toxic_Coding I think I have fixed it. I have updated the script at the GitHub repository. Please test it out and let me know if it works.

                                          1 Reply Last reply
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