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  3. [RELEASE] [ZM] Black Ops 2 Custom Perks

[RELEASE] [ZM] Black Ops 2 Custom Perks

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  • Viren_7undefined Viren_7

    coreosiv my bad, it was self.score, not self.points

    coreosivundefined Offline
    coreosivundefined Offline
    coreosiv
    wrote on last edited by
    #28

    Viren_7 Awesome, it works ! Thank you bro, I am going to try to create a simple script to start with more points, I am very new to coding gsc so it's going to be tough.

    1 Reply Last reply
    0
    • Viren_7undefined Viren_7

      coreosiv my bad, it was self.score, not self.points

      coreosivundefined Offline
      coreosivundefined Offline
      coreosiv
      wrote on last edited by
      #29

      Viren_7 I've tried adding a new perk using the code you gave at the bottom of the first post but something isn't working. I first wrote this :
      8ba52863-43fd-41ce-806c-ea7f217fe88d-image.png
      Then I wrote this right aboce the init_custom_map :
      93777b9c-ec06-47f4-aab8-23b01ee66c12-image.png
      And I added a perk next to one already existing, but the perk doesn't appear and the game spams me with Angles and positions message on the left :
      6539034a-3dee-435e-8f48-c6d881e2a5bc-e42bfa50-2593-4c1e-9f2e-aae2a6df102a.gif
      Any idea why this is happening ? Thanks for your help 😊

      Viren_7undefined 1 Reply Last reply
      0
      • coreosivundefined coreosiv

        Viren_7 I've tried adding a new perk using the code you gave at the bottom of the first post but something isn't working. I first wrote this :
        8ba52863-43fd-41ce-806c-ea7f217fe88d-image.png
        Then I wrote this right aboce the init_custom_map :
        93777b9c-ec06-47f4-aab8-23b01ee66c12-image.png
        And I added a perk next to one already existing, but the perk doesn't appear and the game spams me with Angles and positions message on the left :
        6539034a-3dee-435e-8f48-c6d881e2a5bc-e42bfa50-2593-4c1e-9f2e-aae2a6df102a.gif
        Any idea why this is happening ? Thanks for your help 😊

        Viren_7undefined Offline
        Viren_7undefined Offline
        Viren_7
        wrote on last edited by Viren_7
        #30

        coreosiv the code i gave allows you to see your current position and angle, which you can then use to add new perks. To add another perk, you need to add the code for that perk and create a perk machine using the perk_machine_system function. Then you need to add it the shader handling under another function which i forgot the name of.

        The game spamming angles and positions is to be used for the perk machine system function which requires angles and position as a parameter.

        You can then remove the self thread doGetposition to stop the game from spamming you.

        1 Reply Last reply
        0
        • Viren_7undefined Viren_7

          BO2 Zombies Custom Perk Machines

          This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

          You can view the source code and download it at the GitHub Repository

          This script adds custom perks that can be bought from perk machines placed throughout the maps.

          Features

          • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
          • If you wish to change the position of a perk machine I have detailed how you may do so below.
          • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
          • Also adds PaP to Farm survival.

          Instructions to download

          1. Download the GSC file in the src folder - Link
          2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
          3. Done!

          Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

          Custom Perks Available

          • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
          • Widow's Wine - deals damage to zombies that attack you and slows them down
          • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
          • Dying Wish - gives a second chance if you die
          • Electric Cherry - generates an electric shockwave upon reload
          • Ammo Regen - slowly regenerates ammunition of all weapons
          • Executioner's Edge- gives melee attacks a one hit kill at any round
          • Burn Heart - ignore lava damage
          • Downer's Delight - longer bleed out time and use last weapon held in last stand
          • Victorious Turtle - allows riot shield to block from all directions
          • Mule (on maps that don't have it) - additional primary weapon
          • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
          • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
          • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
          • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

          Pictures of the Perk-A-Colas

          The models may change, but the position should stay the same.

          TranZit

          tranzit-custom-perks

          Buried

          buried-custom-perks

          Town

          town-custom-perks

          Farm

          farm-custom-perks

          Nuketown

          No pictures available

          Origins

          No pictures available

          How to modify perk machine position

          If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

          self thread doGetposition();
          

          and add these two functions to the code:

          doGetposition() 
          {
          	self endon ("disconnect"); 
          	self endon ("death"); 
          	print_pos = 1;
          	if (print_pos==1)
          	{
          		for(;;)
          		{
          			self.corrected_angles = corrected_angles(self.angles);
          			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
          			wait 0.5;
          		}
          	}
          }
          corrected_angles(angles)
          {
          	angles = angles + (0, 90, 0);
          	if (angles[1] < 0)
          	{
          		angles = angles + (0, 360, 0);
          	}
          	return angles;
          }
          

          With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

          perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
          
          perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
          

          (847, -1037, 1200) / pos - the position

          ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

          The position and angles can be found using the code above.

          Other parameters:

          "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

          "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

          "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

          "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

          Credits

          whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

          Teknokrattundefined Offline
          Teknokrattundefined Offline
          Teknokratt
          wrote on last edited by
          #31

          Viren_7 is it only for me or mule kick is not working on buried ?

          Toxic_Codingundefined 1 Reply Last reply
          0
          • Teknokrattundefined Teknokratt

            Viren_7 is it only for me or mule kick is not working on buried ?

            Toxic_Codingundefined Offline
            Toxic_Codingundefined Offline
            Toxic_Coding
            wrote on last edited by
            #32

            Teknokratt Same here, it's not been working on our buried/origin server for few days least so could possibly be bug?

            Did have look to see if can find an issue, im gonna see if upping weapon limit from 3 to 4 changes anything.

            1 Reply Last reply
            0
            • Viren_7undefined Offline
              Viren_7undefined Offline
              Viren_7
              wrote on last edited by
              #33

              Teknokratt Toxic_Coding I think I have fixed it. I have updated the script at the GitHub repository. Please test it out and let me know if it works.

              1 Reply Last reply
              0
              • Thatoneguyduderundefined Thatoneguyduder referenced this topic on
              • jorgelara11undefined Offline
                jorgelara11undefined Offline
                jorgelara11
                wrote on last edited by
                #34

                how do i put the images of the perk at my game?

                anyone can pls help me

                jorgelara11undefined 1 Reply Last reply
                0
                • jorgelara11undefined jorgelara11

                  how do i put the images of the perk at my game?

                  anyone can pls help me

                  jorgelara11undefined Offline
                  jorgelara11undefined Offline
                  jorgelara11
                  wrote on last edited by
                  #35

                  jorgelara11 i need the icons so bad

                  1 Reply Last reply
                  0
                  • kddawsonundefined Offline
                    kddawsonundefined Offline
                    kddawson
                    wrote on last edited by
                    #36

                    for some reason when buying bo2 perks (double tap, quick revive, jug, etc) it removes the abillity to buy the new perks added

                    1 Reply Last reply
                    1
                    • Viren_7undefined Viren_7

                      BO2 Zombies Custom Perk Machines

                      This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                      You can view the source code and download it at the GitHub Repository

                      This script adds custom perks that can be bought from perk machines placed throughout the maps.

                      Features

                      • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                      • If you wish to change the position of a perk machine I have detailed how you may do so below.
                      • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                      • Also adds PaP to Farm survival.

                      Instructions to download

                      1. Download the GSC file in the src folder - Link
                      2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                      3. Done!

                      Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                      Custom Perks Available

                      • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                      • Widow's Wine - deals damage to zombies that attack you and slows them down
                      • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                      • Dying Wish - gives a second chance if you die
                      • Electric Cherry - generates an electric shockwave upon reload
                      • Ammo Regen - slowly regenerates ammunition of all weapons
                      • Executioner's Edge- gives melee attacks a one hit kill at any round
                      • Burn Heart - ignore lava damage
                      • Downer's Delight - longer bleed out time and use last weapon held in last stand
                      • Victorious Turtle - allows riot shield to block from all directions
                      • Mule (on maps that don't have it) - additional primary weapon
                      • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                      • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                      • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                      • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                      Pictures of the Perk-A-Colas

                      The models may change, but the position should stay the same.

                      TranZit

                      tranzit-custom-perks

                      Buried

                      buried-custom-perks

                      Town

                      town-custom-perks

                      Farm

                      farm-custom-perks

                      Nuketown

                      No pictures available

                      Origins

                      No pictures available

                      How to modify perk machine position

                      If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                      self thread doGetposition();
                      

                      and add these two functions to the code:

                      doGetposition() 
                      {
                      	self endon ("disconnect"); 
                      	self endon ("death"); 
                      	print_pos = 1;
                      	if (print_pos==1)
                      	{
                      		for(;;)
                      		{
                      			self.corrected_angles = corrected_angles(self.angles);
                      			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                      			wait 0.5;
                      		}
                      	}
                      }
                      corrected_angles(angles)
                      {
                      	angles = angles + (0, 90, 0);
                      	if (angles[1] < 0)
                      	{
                      		angles = angles + (0, 360, 0);
                      	}
                      	return angles;
                      }
                      

                      With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                      perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                      
                      perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                      

                      (847, -1037, 1200) / pos - the position

                      ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                      The position and angles can be found using the code above.

                      Other parameters:

                      "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                      "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                      "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                      "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                      Credits

                      whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                      EndUpCrazyundefined Offline
                      EndUpCrazyundefined Offline
                      EndUpCrazy
                      wrote on last edited by
                      #37

                      Viren_7 I Just wanted to thank you for creating this mod. Great work bro.

                      1 Reply Last reply
                      2
                      • oilpanbusterundefined oilpanbuster referenced this topic on
                      • Amadikingundefined Offline
                        Amadikingundefined Offline
                        Amadiking
                        wrote on last edited by
                        #38

                        it works but why Tombstone is not spawning anymore?

                        can someone help me to get it back XD

                        1 Reply Last reply
                        0
                        • _shiro_foxy_undefined Offline
                          _shiro_foxy_undefined Offline
                          _shiro_foxy_
                          wrote on last edited by
                          #39

                          I found a bug and it is that by lying down near a drink machine, players who are spectating do not stop earning 50 points (money) every second

                          1 Reply Last reply
                          0
                          • I-Am_Spidermanundefined Offline
                            I-Am_Spidermanundefined Offline
                            I-Am_Spiderman
                            wrote on last edited by
                            #40

                            yo i keep dying after killing a zombie and im new, what should i do?

                            1 Reply Last reply
                            0
                            • Cinnamonundefined Offline
                              Cinnamonundefined Offline
                              Cinnamon
                              wrote on last edited by
                              #41

                              It's interfering with Sniper Points Persistent Upgrade, will cause all shots to count as a miss

                              1 Reply Last reply
                              0
                              • cookie no scopeundefined Offline
                                cookie no scopeundefined Offline
                                cookie no scope
                                wrote on last edited by
                                #42

                                use the perk icons instead of random assets

                                sehteriaundefined 1 Reply Last reply
                                0
                                • cookie no scopeundefined cookie no scope

                                  use the perk icons instead of random assets

                                  sehteriaundefined Offline
                                  sehteriaundefined Offline
                                  sehteria
                                  wrote on last edited by sehteria
                                  #43

                                  cookie no scope I'm planning to do that for the perks that already exist within the game to have their own perk shaders and perk machines, as in a mod built on this script. when it's done I'll probably publish it here on the forum

                                  1 Reply Last reply
                                  0
                                  • Daiklaundefined Offline
                                    Daiklaundefined Offline
                                    Daikla
                                    wrote on last edited by
                                    #44

                                    Hey, do you know why the game goes back to menu with an error on tranzit and origins?

                                    1 Reply Last reply
                                    0
                                    • Viren_7undefined Viren_7

                                      BO2 Zombies Custom Perk Machines

                                      This is my first GSC script I made a while back. I don't plan on updating this but I thought I'd just upload it here

                                      You can view the source code and download it at the GitHub Repository

                                      This script adds custom perks that can be bought from perk machines placed throughout the maps.

                                      Features

                                      • Adds Perk-A-Colas with custom perks to all the zombies maps except Die Rise and MOTD. You can still get the perks through the test function which will give you all the perks.
                                      • If you wish to change the position of a perk machine I have detailed how you may do so below.
                                      • This script also allows you to gain points by going prone next to any perk machine, both custom perk and default perk machines. You gain 50 points.
                                      • Also adds PaP to Farm survival.

                                      Instructions to download

                                      1. Download the GSC file in the src folder - Link
                                      2. Place the GSC file in %localappdata%\Plutonium\storage\t6\scripts\zm
                                      3. Done!

                                      Note: If you want the option to test all the perks, then go to line 178 and uncomment the line //self thread test_perks() ---> self thread test_perks()

                                      Custom Perks Available

                                      • PhD Flopper - immunity to fall damage and explosions and create an explosion that kills zombies upon diving to prone
                                      • Widow's Wine - deals damage to zombies that attack you and slows them down
                                      • Thunder Wall - launches nearby enemies into the air upon being attacked by 5 or more zombies
                                      • Dying Wish - gives a second chance if you die
                                      • Electric Cherry - generates an electric shockwave upon reload
                                      • Ammo Regen - slowly regenerates ammunition of all weapons
                                      • Executioner's Edge- gives melee attacks a one hit kill at any round
                                      • Burn Heart - ignore lava damage
                                      • Downer's Delight - longer bleed out time and use last weapon held in last stand
                                      • Victorious Turtle - allows riot shield to block from all directions
                                      • Mule (on maps that don't have it) - additional primary weapon
                                      • Bloodthirst - Gain health when killing zombies and can reach a max of 320 health
                                      • Rampage - This Perk gives insta-kills for 30 seconds upon killing a zombie (cooldown of 5 mins)
                                      • Guarding Strike - This perk grants invulnerability upon killing a zombie (cooldown of 5 minutes)
                                      • Headshot Mayhem - Extra damage and points for headshots. 5% chance for a headshot kill to explode and kill surrounding zombies

                                      Pictures of the Perk-A-Colas

                                      The models may change, but the position should stay the same.

                                      TranZit

                                      tranzit-custom-perks

                                      Buried

                                      buried-custom-perks

                                      Town

                                      town-custom-perks

                                      Farm

                                      farm-custom-perks

                                      Nuketown

                                      No pictures available

                                      Origins

                                      No pictures available

                                      How to modify perk machine position

                                      If you wish to change the position of the perk machines or add new ones, add this line to your OnPlayerSpawned function:

                                      self thread doGetposition();
                                      

                                      and add these two functions to the code:

                                      doGetposition() 
                                      {
                                      	self endon ("disconnect"); 
                                      	self endon ("death"); 
                                      	print_pos = 1;
                                      	if (print_pos==1)
                                      	{
                                      		for(;;)
                                      		{
                                      			self.corrected_angles = corrected_angles(self.angles);
                                      			self iPrintln("Angles: "+self.corrected_angles+"\nPosition: "+self.origin);
                                      			wait 0.5;
                                      		}
                                      	}
                                      }
                                      corrected_angles(angles)
                                      {
                                      	angles = angles + (0, 90, 0);
                                      	if (angles[1] < 0)
                                      	{
                                      		angles = angles + (0, 360, 0);
                                      	}
                                      	return angles;
                                      }
                                      

                                      With this you can get the position and angles required to spawn a perk machine in the correct place. The next step is to edit the lines of code that look like this that can be found under the init_custom_map() function:

                                      perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
                                      
                                      perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
                                      

                                      (847, -1037, 1200) / pos - the position

                                      ( 0, 326, 0) / angle - the angle, you will likely only need to change the middle value.

                                      The position and angles can be found using the code above.

                                      Other parameters:

                                      "zombie_vending_revive_on / model" - the model to be used (only models that exist in the map can be used, use this model list to help)

                                      "Downer's Delight" / name - the name that appears in the hint when you approach the perk machine

                                      "Downers_Delight" / perk- the actual perk, the names of which can be found under the drawshader_and_shadermove() function

                                      "zombie_perk_bottle_revive / bottle" - the perk bottle, the bottles names can be found here

                                      Credits

                                      whydoesanyonecare. I took the base code for the perk systems from dog town plutonium

                                      GodofZombieundefined Offline
                                      GodofZombieundefined Offline
                                      GodofZombie
                                      wrote on last edited by
                                      #45

                                      Viren_7 you bro your script is awsome but why it removed original tombstone from tranzit?

                                      1 Reply Last reply
                                      0
                                      • l_lau_uundefined Offline
                                        l_lau_uundefined Offline
                                        l_lau_u
                                        wrote on last edited by
                                        #46

                                        Hello, I don't know if it only happened to me, but when using this script, in Mob Of The Dead, leaving the afterlife mode the loadout loads but the perks doesn't load (so you lost all the perks), I modified the script, deleting the functions that modify the afterlife system, so that it does not overload the plutonium stock afterlife system.

                                        // Deleted the unnecessary include
                                        #include maps\mp\zombies\_zm_afterlife;
                                        
                                        // Deleted this functions
                                        custom_afterlife_save_loadout() // Line 1501
                                        custom_afterlife_save_perks() // Line 1573
                                        custom_afterlife_give_loadout() // Line 1595
                                        
                                        // Deleted this two lines from init
                                        // Line 140
                                        level.afterlife_save_loadout = ::custom_afterlife_save_loadout;
                                        // Line 141
                                        level.afterlife_give_loadout = ::custom_afterlife_give_loadout;
                                        

                                        I sent a pull request to the project repository so you can review the changes I made to solve this problem.

                                        ps: I appreciate you taking the time to create this script, it's great.

                                        1 Reply Last reply
                                        0
                                        • Vitrolic Witherundefined Offline
                                          Vitrolic Witherundefined Offline
                                          Vitrolic Wither
                                          wrote on last edited by Vitrolic Wither
                                          #47

                                          I'm trying to add the perks to bus depot survival and while the machine spawns and I can buy it the drinking animation doesn't play so I don't receive the perk. any idea what line of code I could be missing to make it work?

                                          Edit: FI anybody cares I found that using this mod https://forum.plutonium.pw/topic/38256/release-zm-mod-zm_perks-adding-all-perks-to-maps at the same time makes the perks work on bus depot. If anybody knows how to edit the perks lmk I am trying to make ammo regen only regen ammo. I deleted everything in the script related to grenade regen but they are still regenerating.

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