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Remove Zombie Dying by Himself

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Guilherme_INFRundefined Offline
    Guilherme_INFRundefined Offline
    Guilherme_INFR
    wrote on last edited by
    #24

    I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?

    Ivobardolfundefined 1 Reply Last reply
    0
    • Guilherme_INFRundefined Guilherme_INFR

      I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?

      Ivobardolfundefined Offline
      Ivobardolfundefined Offline
      Ivobardolf
      wrote on last edited by
      #25

      Guilherme_INFR the function that kills them doesn't have anything for spawn speed 🙂

      to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:

      init()
      {
          level thread Fast_Spawns();
      }
      
      Fast_Spawns()
      {
          for(;;)
          {
              level waittill("start_of_round");
              wait 0.1;
      		iPrintLn("Zombies spawn Faster");
              level.zombie_vars["zombie_spawn_delay"] = 0.08;
          }
      }
      

      you can add it in the same file 🙂

      Guilherme_INFRundefined 1 Reply Last reply
      0
      • Ivobardolfundefined Ivobardolf

        Guilherme_INFR the function that kills them doesn't have anything for spawn speed 🙂

        to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:

        init()
        {
            level thread Fast_Spawns();
        }
        
        Fast_Spawns()
        {
            for(;;)
            {
                level waittill("start_of_round");
                wait 0.1;
        		iPrintLn("Zombies spawn Faster");
                level.zombie_vars["zombie_spawn_delay"] = 0.08;
            }
        }
        

        you can add it in the same file 🙂

        Guilherme_INFRundefined Offline
        Guilherme_INFRundefined Offline
        Guilherme_INFR
        wrote on last edited by
        #26

        Ivobardolf Thanks but I actually wasn't talking about spawn speeds but the distances it takes for the game to kill the zombies and respawn them near you. Like BO6 that has a fast af agressive respawns locations 😅

        1 Reply Last reply
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        • Izi selvaundefined Offline
          Izi selvaundefined Offline
          Izi selva
          wrote on last edited by
          #27

          hello bro, there is any way of the zombies not die when have a injury how bo3, sorry for mi english

          Ivobardolfundefined 1 Reply Last reply
          0
          • Izi selvaundefined Izi selva

            hello bro, there is any way of the zombies not die when have a injury how bo3, sorry for mi english

            Ivobardolfundefined Offline
            Ivobardolfundefined Offline
            Ivobardolf
            wrote on last edited by
            #28

            Izi selva this script already does that, if you are far or the zombie is damaged he won't die.

            Try it and see 🙂

            Izi selvaundefined 1 Reply Last reply
            0
            • Ivobardolfundefined Ivobardolf

              Izi selva this script already does that, if you are far or the zombie is damaged he won't die.

              Try it and see 🙂

              Izi selvaundefined Offline
              Izi selvaundefined Offline
              Izi selva
              wrote on last edited by
              #29

              Ivobardolf said in Remove Zombie Dying by Himself:

              this script already does that, if you are far or the zombie is damaged he won't die.

              Try it and see

              what is the file to dowload bro, i cant see, sorry i am new in this

              Ivobardolfundefined 1 Reply Last reply
              0
              • Izi selvaundefined Izi selva

                Ivobardolf said in Remove Zombie Dying by Himself:

                this script already does that, if you are far or the zombie is damaged he won't die.

                Try it and see

                what is the file to dowload bro, i cant see, sorry i am new in this

                Ivobardolfundefined Offline
                Ivobardolfundefined Offline
                Ivobardolf
                wrote on last edited by
                #30

                Izi selva

                • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

                • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

                zm_transit --> Tranzit
                zm_highrise --> Die Rise
                zm_prison --> Mob of the Dead
                zm_buried --> Buried
                zm_tomb --> Origins

                you make the folder inside the Plutonium T6 folder,
                \AppData\Local\Plutonium\storage\t6\scripts\zm

                • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
                Izi selvaundefined 2 Replies Last reply
                0
                • Ivobardolfundefined Ivobardolf

                  Izi selva

                  • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

                  • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

                  zm_transit --> Tranzit
                  zm_highrise --> Die Rise
                  zm_prison --> Mob of the Dead
                  zm_buried --> Buried
                  zm_tomb --> Origins

                  you make the folder inside the Plutonium T6 folder,
                  \AppData\Local\Plutonium\storage\t6\scripts\zm

                  • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
                  Izi selvaundefined Offline
                  Izi selvaundefined Offline
                  Izi selva
                  wrote on last edited by
                  #31
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • Ivobardolfundefined Ivobardolf

                    Izi selva

                    • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

                    • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

                    zm_transit --> Tranzit
                    zm_highrise --> Die Rise
                    zm_prison --> Mob of the Dead
                    zm_buried --> Buried
                    zm_tomb --> Origins

                    you make the folder inside the Plutonium T6 folder,
                    \AppData\Local\Plutonium\storage\t6\scripts\zm

                    • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
                    Izi selvaundefined Offline
                    Izi selvaundefined Offline
                    Izi selva
                    wrote on last edited by
                    #32

                    Ivobardolf ok so, i can make one gsc for each map whitout error? Or only i can use one for time?

                    Ivobardolfundefined 1 Reply Last reply
                    0
                    • Ivobardolfundefined Ivobardolf

                      @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

                      yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

                      Izi selvaundefined Offline
                      Izi selvaundefined Offline
                      Izi selva
                      wrote on last edited by
                      #33

                      Ivobardolf
                      Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away?

                      Ivobardolfundefined 1 Reply Last reply
                      0
                      • Izi selvaundefined Izi selva

                        Ivobardolf ok so, i can make one gsc for each map whitout error? Or only i can use one for time?

                        Ivobardolfundefined Offline
                        Ivobardolfundefined Offline
                        Ivobardolf
                        wrote on last edited by
                        #34

                        Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

                        Izi selvaundefined 1 Reply Last reply
                        0
                        • Izi selvaundefined Izi selva

                          Ivobardolf
                          Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away?

                          Ivobardolfundefined Offline
                          Ivobardolfundefined Offline
                          Ivobardolf
                          wrote on last edited by
                          #35

                          Izi selva it does both, preventing zombie death from far away & taking damage and not dying on his own, try it and if you find an error let me know 🙂

                          1 Reply Last reply
                          0
                          • Ivobardolfundefined Ivobardolf

                            Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

                            Izi selvaundefined Offline
                            Izi selvaundefined Offline
                            Izi selva
                            wrote on last edited by Izi selva
                            #36

                            Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

                            Ivobardolfundefined 1 Reply Last reply
                            0
                            • Izi selvaundefined Izi selva

                              Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

                              Ivobardolfundefined Offline
                              Ivobardolfundefined Offline
                              Ivobardolf
                              wrote on last edited by
                              #37

                              Izi selva np 👍
                              yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                              zombies don't die if they are damaged right?

                              Izi selvaundefined 1 Reply Last reply
                              0
                              • Ivobardolfundefined Ivobardolf

                                Izi selva np 👍
                                yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                                zombies don't die if they are damaged right?

                                Izi selvaundefined Offline
                                Izi selvaundefined Offline
                                Izi selva
                                wrote on last edited by
                                #38

                                Ivobardolf said in Remove Zombie Dying by Himself:

                                np
                                yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                                zombies don't die if they are damaged right?

                                yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

                                Ivobardolfundefined 1 Reply Last reply
                                0
                                • Izi selvaundefined Izi selva

                                  Ivobardolf said in Remove Zombie Dying by Himself:

                                  np
                                  yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                                  zombies don't die if they are damaged right?

                                  yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

                                  Ivobardolfundefined Offline
                                  Ivobardolfundefined Offline
                                  Ivobardolf
                                  wrote on last edited by
                                  #39

                                  Izi selva good to know, the folders are like this:
                                  MapFolders.PNG

                                  zm_transit --> Tranzit
                                  zm_nuked --> Nuketown
                                  zm_highrise --> Die Rise
                                  zm_prison --> Mob of the Dead
                                  zm_buried --> Buried
                                  zm_tomb --> Origins

                                  Izi selvaundefined 2 Replies Last reply
                                  0
                                  • Ivobardolfundefined Ivobardolf

                                    Izi selva good to know, the folders are like this:
                                    MapFolders.PNG

                                    zm_transit --> Tranzit
                                    zm_nuked --> Nuketown
                                    zm_highrise --> Die Rise
                                    zm_prison --> Mob of the Dead
                                    zm_buried --> Buried
                                    zm_tomb --> Origins

                                    Izi selvaundefined Offline
                                    Izi selvaundefined Offline
                                    Izi selva
                                    wrote on last edited by
                                    #40

                                    Ivobardolf i just back to say thanks bro, work perfectly, if see some error i say you , thank you so much

                                    1 Reply Last reply
                                    1
                                    • SC Kielsundefined Offline
                                      SC Kielsundefined Offline
                                      SC Kiels
                                      wrote on last edited by
                                      #41

                                      ivo ftw 🙂

                                      1 Reply Last reply
                                      0
                                      • Ivobardolfundefined Ivobardolf

                                        Izi selva good to know, the folders are like this:
                                        MapFolders.PNG

                                        zm_transit --> Tranzit
                                        zm_nuked --> Nuketown
                                        zm_highrise --> Die Rise
                                        zm_prison --> Mob of the Dead
                                        zm_buried --> Buried
                                        zm_tomb --> Origins

                                        Izi selvaundefined Offline
                                        Izi selvaundefined Offline
                                        Izi selva
                                        wrote on last edited by
                                        #42

                                        Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

                                        Ivobardolfundefined 1 Reply Last reply
                                        0
                                        • Izi selvaundefined Izi selva

                                          Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

                                          Ivobardolfundefined Offline
                                          Ivobardolfundefined Offline
                                          Ivobardolf
                                          wrote on last edited by
                                          #43

                                          Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

                                          use OAT tools for that:
                                          https://github.com/Laupetin/OpenAssetTools

                                          Izi selvaundefined 1 Reply Last reply
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