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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • AdrX003undefined Offline
    AdrX003undefined Offline
    AdrX003
    replied to NeroSwallow on last edited by
    #113

    @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
    I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

    NeroSwallowundefined sehteriaundefined 2 Replies Last reply
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    • NeroSwallowundefined Offline
      NeroSwallowundefined Offline
      NeroSwallow
      replied to AdrX003 on last edited by
      #114

      AdrX003 I don't know, according to me these scripts only work in solo, and I don't like playing alone, so I better leave the BO4 Sounds because those do work well

      JezuzLizardundefined 1 Reply Last reply
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      • JezuzLizardundefined Offline
        JezuzLizardundefined Offline
        JezuzLizard Plutonium Staff
        replied to NeroSwallow on last edited by
        #115

        @Kusanagi_Z If all players have the mod installed, and loaded you can still play together.

        1 Reply Last reply
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        • _shiro_foxy_undefined Offline
          _shiro_foxy_undefined Offline
          _shiro_foxy_
          replied to sehteria on last edited by
          #116

          sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

          AdrX003undefined sehteriaundefined 2 Replies Last reply
          1
          • AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            replied to _shiro_foxy_ on last edited by
            #117

            _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

            sehteriaundefined 1 Reply Last reply
            1
            • sehteriaundefined Offline
              sehteriaundefined Offline
              sehteria
              replied to _shiro_foxy_ on last edited by
              #118

              _shiro_foxy_ This mod is about weapons being ‘global’ on every map. For instance Origins weapons being on all the other maps

              1 Reply Last reply
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              • sehteriaundefined Offline
                sehteriaundefined Offline
                sehteria
                replied to AdrX003 on last edited by sehteria
                #119

                AdrX003 I think It is solvable on my side too if I gave the weapon sounds a different aliases. But that takes too much time which I don’t really have. Hopefully in the future 🙂

                1 Reply Last reply
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                • sehteriaundefined Offline
                  sehteriaundefined Offline
                  sehteria
                  replied to AdrX003 on last edited by sehteria
                  #120

                  AdrX003 You’re right. I am currently testing wonder weapon ports with my mod source though. I have ported the sliquifier, paralyzer and blundergat/blundersplat ported over to Tranzit, no issues as of now but I have heard that the animations could be a problem, we’ll see 🙂

                  1 Reply Last reply
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                  • FighterHydrantundefined Offline
                    FighterHydrantundefined Offline
                    FighterHydrant
                    wrote on last edited by
                    #121

                    This is RAD dude!

                    1 Reply Last reply
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                    • Rip_Luciferundefined Offline
                      Rip_Luciferundefined Offline
                      Rip_Lucifer
                      wrote on last edited by
                      #122

                      how will the blundergat and acid gat work? will you somehow add work benches to maps like town, farm, and bus depot along with the acid gat kid parts? or will just both the blundergat and acid gat be in the box? sehteria

                      sehteriaundefined 1 Reply Last reply
                      1
                      • sehteriaundefined Offline
                        sehteriaundefined Offline
                        sehteria
                        replied to Rip_Lucifer on last edited by
                        #123

                        Rip_Lucifer Both are possible, but I’ll probably add them to the mystery box

                        1 Reply Last reply
                        2
                        • SucesfulyFaledundefined Offline
                          SucesfulyFaledundefined Offline
                          SucesfulyFaled
                          wrote on last edited by
                          #124

                          Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

                          AdrX003undefined Bickylotheboistundefined 2 Replies Last reply
                          0
                          • AdrX003undefined Offline
                            AdrX003undefined Offline
                            AdrX003
                            replied to SucesfulyFaled on last edited by
                            #125

                            SucesfulyFaled Have you installed the compiled mod? I would not know for sure since im just reading thru the tutoriais and not doing any progress rn so but something could be very wrong in wich files you placed in the mods folder to load.

                            SucesfulyFaledundefined 1 Reply Last reply
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                            • SucesfulyFaledundefined Offline
                              SucesfulyFaledundefined Offline
                              SucesfulyFaled
                              replied to AdrX003 on last edited by SucesfulyFaled
                              #126

                              AdrX003 I tried both compiled and uncompiled. I placed it in "%localappdata%/storage/t6/mods". In that i have the folder named "zm_weapons", in which the mod config is. I have the full folder, but that should describe my files tree roughly. The mod does successfully load, so i assume i did that correctly.

                              AdrX003undefined 1 Reply Last reply
                              0
                              • Bickylotheboistundefined Offline
                                Bickylotheboistundefined Offline
                                Bickylotheboist
                                replied to SucesfulyFaled on last edited by
                                #127

                                SucesfulyFaled never had this problem, but do you have all the DLC's for BO2?

                                SucesfulyFaledundefined 1 Reply Last reply
                                0
                                • SucesfulyFaledundefined Offline
                                  SucesfulyFaledundefined Offline
                                  SucesfulyFaled
                                  replied to Bickylotheboist on last edited by
                                  #128

                                  Bickylotheboist Yes, i do

                                  1 Reply Last reply
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                                  • AdrX003undefined Offline
                                    AdrX003undefined Offline
                                    AdrX003
                                    replied to SucesfulyFaled on last edited by AdrX003
                                    #129

                                    SucesfulyFaled yea, thats correct but ive never seen a compiled mod errors like this and i have tested like 99% of every existing mod for WaW/BO1/BO2.

                                    The only possible thing i can think of is that somewere in a physical area of the disk/ssd/storage of the files was missing after the copy of may have a flipping bit? ( wich is like, very uncommon to happen in such a way that the game still recognize it as loadable/not damaged and all that) and a simple (that is not replacing the whole drive to test this theory) would be to rename the folder of the one you already have to whatever, download the compiled mod again, place at the right place again with the normal name and everything and load and test it again.

                                    SucesfulyFaledundefined 1 Reply Last reply
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                                    • fardboiundefined Offline
                                      fardboiundefined Offline
                                      fardboi
                                      wrote on last edited by
                                      #130

                                      it keep crashing
                                      Exception Code: 0xC0000005
                                      Exception Address: 0x005DA2EC

                                      sehteriaundefined 1 Reply Last reply
                                      0
                                      • sehteriaundefined Offline
                                        sehteriaundefined Offline
                                        sehteria
                                        replied to fardboi on last edited by
                                        #131

                                        fardboi Validate your game and make sure you have the DLC’s of the maps you’re trying to play and let me know if you still keep crashing

                                        fardboiundefined 1 Reply Last reply
                                        1
                                        • fardboiundefined Offline
                                          fardboiundefined Offline
                                          fardboi
                                          replied to sehteria on last edited by
                                          #132

                                          sehteria im still crashing

                                          JezuzLizardundefined 1 Reply Last reply
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