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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • AdrX003undefined AdrX003

    @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
    I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

    sehteriaundefined Offline
    sehteriaundefined Offline
    sehteria
    wrote on last edited by sehteria
    #119

    AdrX003 I think It is solvable on my side too if I gave the weapon sounds a different aliases. But that takes too much time which I don’t really have. Hopefully in the future 🙂

    1 Reply Last reply
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    • AdrX003undefined AdrX003

      _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

      sehteriaundefined Offline
      sehteriaundefined Offline
      sehteria
      wrote on last edited by sehteria
      #120

      AdrX003 You’re right. I am currently testing wonder weapon ports with my mod source though. I have ported the sliquifier, paralyzer and blundergat/blundersplat ported over to Tranzit, no issues as of now but I have heard that the animations could be a problem, we’ll see 🙂

      1 Reply Last reply
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      • FighterHydrantundefined Offline
        FighterHydrantundefined Offline
        FighterHydrant
        wrote on last edited by
        #121

        This is RAD dude!

        1 Reply Last reply
        1
        • Rip_Luciferundefined Offline
          Rip_Luciferundefined Offline
          Rip_Lucifer
          wrote on last edited by
          #122

          how will the blundergat and acid gat work? will you somehow add work benches to maps like town, farm, and bus depot along with the acid gat kid parts? or will just both the blundergat and acid gat be in the box? sehteria

          sehteriaundefined 1 Reply Last reply
          1
          • Rip_Luciferundefined Rip_Lucifer

            how will the blundergat and acid gat work? will you somehow add work benches to maps like town, farm, and bus depot along with the acid gat kid parts? or will just both the blundergat and acid gat be in the box? sehteria

            sehteriaundefined Offline
            sehteriaundefined Offline
            sehteria
            wrote on last edited by
            #123

            Rip_Lucifer Both are possible, but I’ll probably add them to the mystery box

            1 Reply Last reply
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            • SucesfulyFaledundefined Offline
              SucesfulyFaledundefined Offline
              SucesfulyFaled
              wrote on last edited by
              #124

              Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

              AdrX003undefined Bickylotheboistundefined 2 Replies Last reply
              0
              • SucesfulyFaledundefined SucesfulyFaled

                Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

                AdrX003undefined Offline
                AdrX003undefined Offline
                AdrX003
                wrote on last edited by
                #125

                SucesfulyFaled Have you installed the compiled mod? I would not know for sure since im just reading thru the tutoriais and not doing any progress rn so but something could be very wrong in wich files you placed in the mods folder to load.

                SucesfulyFaledundefined 1 Reply Last reply
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                • AdrX003undefined AdrX003

                  SucesfulyFaled Have you installed the compiled mod? I would not know for sure since im just reading thru the tutoriais and not doing any progress rn so but something could be very wrong in wich files you placed in the mods folder to load.

                  SucesfulyFaledundefined Offline
                  SucesfulyFaledundefined Offline
                  SucesfulyFaled
                  wrote on last edited by SucesfulyFaled
                  #126

                  AdrX003 I tried both compiled and uncompiled. I placed it in "%localappdata%/storage/t6/mods". In that i have the folder named "zm_weapons", in which the mod config is. I have the full folder, but that should describe my files tree roughly. The mod does successfully load, so i assume i did that correctly.

                  AdrX003undefined 1 Reply Last reply
                  0
                  • SucesfulyFaledundefined SucesfulyFaled

                    Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

                    Bickylotheboistundefined Offline
                    Bickylotheboistundefined Offline
                    Bickylotheboist
                    wrote on last edited by
                    #127

                    SucesfulyFaled never had this problem, but do you have all the DLC's for BO2?

                    SucesfulyFaledundefined 1 Reply Last reply
                    0
                    • Bickylotheboistundefined Bickylotheboist

                      SucesfulyFaled never had this problem, but do you have all the DLC's for BO2?

                      SucesfulyFaledundefined Offline
                      SucesfulyFaledundefined Offline
                      SucesfulyFaled
                      wrote on last edited by
                      #128

                      Bickylotheboist Yes, i do

                      1 Reply Last reply
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                      • SucesfulyFaledundefined SucesfulyFaled

                        AdrX003 I tried both compiled and uncompiled. I placed it in "%localappdata%/storage/t6/mods". In that i have the folder named "zm_weapons", in which the mod config is. I have the full folder, but that should describe my files tree roughly. The mod does successfully load, so i assume i did that correctly.

                        AdrX003undefined Offline
                        AdrX003undefined Offline
                        AdrX003
                        wrote on last edited by AdrX003
                        #129

                        SucesfulyFaled yea, thats correct but ive never seen a compiled mod errors like this and i have tested like 99% of every existing mod for WaW/BO1/BO2.

                        The only possible thing i can think of is that somewere in a physical area of the disk/ssd/storage of the files was missing after the copy of may have a flipping bit? ( wich is like, very uncommon to happen in such a way that the game still recognize it as loadable/not damaged and all that) and a simple (that is not replacing the whole drive to test this theory) would be to rename the folder of the one you already have to whatever, download the compiled mod again, place at the right place again with the normal name and everything and load and test it again.

                        SucesfulyFaledundefined 1 Reply Last reply
                        0
                        • fardboiundefined Offline
                          fardboiundefined Offline
                          fardboi
                          wrote on last edited by
                          #130

                          it keep crashing
                          Exception Code: 0xC0000005
                          Exception Address: 0x005DA2EC

                          sehteriaundefined 1 Reply Last reply
                          0
                          • fardboiundefined fardboi

                            it keep crashing
                            Exception Code: 0xC0000005
                            Exception Address: 0x005DA2EC

                            sehteriaundefined Offline
                            sehteriaundefined Offline
                            sehteria
                            wrote on last edited by
                            #131

                            fardboi Validate your game and make sure you have the DLC’s of the maps you’re trying to play and let me know if you still keep crashing

                            fardboiundefined 1 Reply Last reply
                            1
                            • sehteriaundefined sehteria

                              fardboi Validate your game and make sure you have the DLC’s of the maps you’re trying to play and let me know if you still keep crashing

                              fardboiundefined Offline
                              fardboiundefined Offline
                              fardboi
                              wrote on last edited by
                              #132

                              sehteria im still crashing

                              JezuzLizardundefined 1 Reply Last reply
                              0
                              • Bickylotheboistundefined Offline
                                Bickylotheboistundefined Offline
                                Bickylotheboist
                                wrote on last edited by
                                #133

                                idk what yall are doing wrong, i just put the zm_weapons folder in the mod folder and it worked for me, cant say the same for yall tho

                                1 Reply Last reply
                                1
                                • AdrX003undefined AdrX003

                                  SucesfulyFaled yea, thats correct but ive never seen a compiled mod errors like this and i have tested like 99% of every existing mod for WaW/BO1/BO2.

                                  The only possible thing i can think of is that somewere in a physical area of the disk/ssd/storage of the files was missing after the copy of may have a flipping bit? ( wich is like, very uncommon to happen in such a way that the game still recognize it as loadable/not damaged and all that) and a simple (that is not replacing the whole drive to test this theory) would be to rename the folder of the one you already have to whatever, download the compiled mod again, place at the right place again with the normal name and everything and load and test it again.

                                  SucesfulyFaledundefined Offline
                                  SucesfulyFaledundefined Offline
                                  SucesfulyFaled
                                  wrote on last edited by
                                  #134

                                  AdrX003 I have tried roughly 6 times now, it keeps happening. Usually i am pretty handy with stuff like this, but the error doesn't tell me much.

                                  1 Reply Last reply
                                  0
                                  • fardboiundefined fardboi

                                    sehteria im still crashing

                                    JezuzLizardundefined Offline
                                    JezuzLizardundefined Offline
                                    JezuzLizard
                                    Plutonium Staff
                                    wrote on last edited by
                                    #135

                                    fardboi Upload the crashdump here.

                                    1 Reply Last reply
                                    0
                                    • Jeezuzundefined Offline
                                      Jeezuzundefined Offline
                                      Jeezuz
                                      wrote on last edited by
                                      #136

                                      yo sehteria can you like mix this mod with the perks one? if you do iy i would be very grateful

                                      sehteriaundefined AdrX003undefined 2 Replies Last reply
                                      3
                                      • Jeezuzundefined Jeezuz

                                        yo sehteria can you like mix this mod with the perks one? if you do iy i would be very grateful

                                        sehteriaundefined Offline
                                        sehteriaundefined Offline
                                        sehteria
                                        wrote on last edited by
                                        #137

                                        Jeezuz I will when both mods are at a stable and finished version 🙂

                                        1 Reply Last reply
                                        3
                                        • Jeezuzundefined Jeezuz

                                          yo sehteria can you like mix this mod with the perks one? if you do iy i would be very grateful

                                          AdrX003undefined Offline
                                          AdrX003undefined Offline
                                          AdrX003
                                          wrote on last edited by
                                          #138
                                          This post is deleted!
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