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  3. [ZM] WAW Weapons mod for bo1 maps v2.9

[ZM] WAW Weapons mod for bo1 maps v2.9

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  • HomerJay42undefined HomerJay42

    Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

    Lemonundefined Offline
    Lemonundefined Offline
    Lemon
    Contributor
    wrote last edited by
    #67

    HomerJay42 hi, what is your discord name? i would like to dm you about something..

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    • Brigeezy123undefined Offline
      Brigeezy123undefined Offline
      Brigeezy123
      wrote last edited by Brigeezy123
      #68

      so i did some digging in the waw and bo1 mod tools files, and have some updated files to give you, and not the greatest advice since i dont know jack shit about scripting.

      so here are some higher quality images you could use;

      • ~-gorniment_silver_dark.iwi
        ~-gorniment_silver_dark.png

      • ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.iwi
        ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

      • orniment_soft_n.iwi
        orniment_soft_n.png

      • tiny_bumps_n.iwi
        tiny_bumps_n.png

      so, the tiny_bumps_n may look better on the waffe, raygun, etc. but is there a way of overlaying this file onto the already placed normal maps of those metal parts? if not then just try putting that as the normal map for those guns just to test.

      HomerJay42undefined 1 Reply Last reply
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      • Brigeezy123undefined Brigeezy123

        so i did some digging in the waw and bo1 mod tools files, and have some updated files to give you, and not the greatest advice since i dont know jack shit about scripting.

        so here are some higher quality images you could use;

        • ~-gorniment_silver_dark.iwi
          ~-gorniment_silver_dark.png

        • ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.iwi
          ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

        • orniment_soft_n.iwi
          orniment_soft_n.png

        • tiny_bumps_n.iwi
          tiny_bumps_n.png

        so, the tiny_bumps_n may look better on the waffe, raygun, etc. but is there a way of overlaying this file onto the already placed normal maps of those metal parts? if not then just try putting that as the normal map for those guns just to test.

        HomerJay42undefined Offline
        HomerJay42undefined Offline
        HomerJay42
        wrote last edited by
        #69

        Brigeezy123 I put those textures in and the waffe bumps were still big. idk I think it has something with the material or the game doing something to the material the waffe uses because with no mods installed the metal bumps look just fine. I still added those textures to the update I just put out though

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        • Richiem32undefined Offline
          Richiem32undefined Offline
          Richiem32
          wrote last edited by
          #70

          I tried the Modern Warfare MP5 I actually wouldn't mind a Modern Warfare weapons as a mod I think it would be pretty cool for Black Ops

          HomerJay42undefined 1 Reply Last reply
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          • Richiem32undefined Richiem32

            I tried the Modern Warfare MP5 I actually wouldn't mind a Modern Warfare weapons as a mod I think it would be pretty cool for Black Ops

            HomerJay42undefined Offline
            HomerJay42undefined Offline
            HomerJay42
            wrote last edited by
            #71

            Richiem32 I might try that but it would be a while, also it would take a lot longer than this mod did since most of the waw weapons were already in bo1, whereas with the cod4 weapons I would have to port all of them since no ports exist.

            Richiem32undefined 1 Reply Last reply
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            • HomerJay42undefined HomerJay42

              Richiem32 I might try that but it would be a while, also it would take a lot longer than this mod did since most of the waw weapons were already in bo1, whereas with the cod4 weapons I would have to port all of them since no ports exist.

              Richiem32undefined Offline
              Richiem32undefined Offline
              Richiem32
              wrote last edited by Richiem32
              #72

              HomerJay42 Yeah I assume that but I wouldn't mind waiting I would love to see something like that
              You're doing a great job with the mod I hope you keep improving it

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              • playerlsaysr69undefined Offline
                playerlsaysr69undefined Offline
                playerlsaysr69
                wrote last edited by
                #73

                I’m wondering if there will be an option implemented to modify what weapons can appear in the game. So you can have a toggle where you can disable the Multiplayer weapons that weren’t in the box in the original WaW game, since adding more weapons lowers your odds of getting the guns you want because there are more probabilities in the box. Another would be to be able mix BO1 and WAW guns so everyone can keep still do their mustangs and sallies and Monkey Crossbows
                Great work on the mod btw!

                HomerJay42undefined 1 Reply Last reply
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                • playerlsaysr69undefined playerlsaysr69

                  I’m wondering if there will be an option implemented to modify what weapons can appear in the game. So you can have a toggle where you can disable the Multiplayer weapons that weren’t in the box in the original WaW game, since adding more weapons lowers your odds of getting the guns you want because there are more probabilities in the box. Another would be to be able mix BO1 and WAW guns so everyone can keep still do their mustangs and sallies and Monkey Crossbows
                  Great work on the mod btw!

                  HomerJay42undefined Offline
                  HomerJay42undefined Offline
                  HomerJay42
                  wrote last edited by
                  #74

                  playerlsaysr69 yea I think that would be a great feature considering there are people who would enjoy this mod more with certain weapon variations as I've been asked about that before. the thing is, I'm not that great at scripting so it would take me a lot of time and effort for me to figure out how to put something like that together. not that I'm against putting effort into my mods, but I'm not really up for that right now.

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                  • Brigeezy123undefined Offline
                    Brigeezy123undefined Offline
                    Brigeezy123
                    wrote last edited by
                    #75

                    heres a better spec map for you to use. should make the engravings pop out more in the light

                    ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

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                    • Richiem32undefined Offline
                      Richiem32undefined Offline
                      Richiem32
                      wrote last edited by
                      #76

                      I have a balance suggestion I feel like the ptrs should get a buff in Mobility specifically when it's upgraded I like the flamethrower I feel like that would make the weapon more useful but I assume the mod is trying to be accurate as possible I still love this mod hope this mod gets another update soon

                      HomerJay42undefined 1 Reply Last reply
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                      • Richiem32undefined Richiem32

                        I have a balance suggestion I feel like the ptrs should get a buff in Mobility specifically when it's upgraded I like the flamethrower I feel like that would make the weapon more useful but I assume the mod is trying to be accurate as possible I still love this mod hope this mod gets another update soon

                        HomerJay42undefined Offline
                        HomerJay42undefined Offline
                        HomerJay42
                        wrote last edited by
                        #77

                        Richiem32 honestly I didn't even consider the running speed for the upgraded ptrs, and I wouldn't mind changing it as when it comes to accuracy I'm already off since I've buffed most of the weapons. I mostly wanna be accurate when it comes to the cosmetics. I may update it later today changing the ptrs running speed along with the fact that I wanna add the thundergun to five and the waffe to verruckt. I also ported the knife animations from waw last night and may include that too.

                        Richiem32undefined Brigeezy123undefined 2 Replies Last reply
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                        • HomerJay42undefined HomerJay42

                          Richiem32 honestly I didn't even consider the running speed for the upgraded ptrs, and I wouldn't mind changing it as when it comes to accuracy I'm already off since I've buffed most of the weapons. I mostly wanna be accurate when it comes to the cosmetics. I may update it later today changing the ptrs running speed along with the fact that I wanna add the thundergun to five and the waffe to verruckt. I also ported the knife animations from waw last night and may include that too.

                          Richiem32undefined Offline
                          Richiem32undefined Offline
                          Richiem32
                          wrote last edited by
                          #78

                          HomerJay42 The new update has a problem the textures on the weapons are broken the ptrs and most of the Pack-A-Punch guns have their textures missing may want to do a hot fix

                          HomerJay42undefined 1 Reply Last reply
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                          • Richiem32undefined Richiem32

                            HomerJay42 The new update has a problem the textures on the weapons are broken the ptrs and most of the Pack-A-Punch guns have their textures missing may want to do a hot fix

                            HomerJay42undefined Offline
                            HomerJay42undefined Offline
                            HomerJay42
                            wrote last edited by HomerJay42
                            #79

                            Richiem32 yea I accidentally uploaded this mod earlier with missing textures. I fixed it and updated the link since then without saying anything and you might of just happened to download that version before I got to update the link
                            as of now I don't have any issues with the textures

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                            • HomerJay42undefined HomerJay42

                              Richiem32 honestly I didn't even consider the running speed for the upgraded ptrs, and I wouldn't mind changing it as when it comes to accuracy I'm already off since I've buffed most of the weapons. I mostly wanna be accurate when it comes to the cosmetics. I may update it later today changing the ptrs running speed along with the fact that I wanna add the thundergun to five and the waffe to verruckt. I also ported the knife animations from waw last night and may include that too.

                              Brigeezy123undefined Offline
                              Brigeezy123undefined Offline
                              Brigeezy123
                              wrote last edited by Brigeezy123
                              #80

                              HomerJay42 honestly, i think five doesnt need a wonderweapon, just because thats kind of what made it unique and more challenging. though the flamethrower is fine. and waffe on verruckt was needed lmao

                              HomerJay42undefined 1 Reply Last reply
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                              • Brigeezy123undefined Brigeezy123

                                HomerJay42 honestly, i think five doesnt need a wonderweapon, just because thats kind of what made it unique and more challenging. though the flamethrower is fine. and waffe on verruckt was needed lmao

                                HomerJay42undefined Offline
                                HomerJay42undefined Offline
                                HomerJay42
                                wrote last edited by
                                #81

                                Brigeezy123 yea sorry, I've gotten like 1000 opinions about what weapons I should add or remove from this mod. I added the thundergun to five and the waffe to verruckt because of a suggestion I got when I first made this mod. I don't just blindly make changes to my mods based on suggestions I get but I thought it was a valid idea and I liked it. some people will like it, and some won't
                                however I still appreciate it when I do get feedback like this and I see what you mean by the thundergun making five too easy since it's notorious for it's difficulty and having no good wonder weapons

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                                • Brigeezy123undefined Offline
                                  Brigeezy123undefined Offline
                                  Brigeezy123
                                  wrote last edited by
                                  #82

                                  and heres a higher res reticle for the thundergun/flamethrower
                                  hud_flamethrower_reticle.png

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                                  • Brigeezy123undefined Offline
                                    Brigeezy123undefined Offline
                                    Brigeezy123
                                    wrote last edited by Brigeezy123
                                    #83

                                    u can add the teleporter and mainframe textures i made if u want also. and the black waffe vacuum tubes from my better waffe textures mod to resemble waw more.

                                    HomerJay42undefined 1 Reply Last reply
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                                    • Brigeezy123undefined Brigeezy123

                                      u can add the teleporter and mainframe textures i made if u want also. and the black waffe vacuum tubes from my better waffe textures mod to resemble waw more.

                                      HomerJay42undefined Offline
                                      HomerJay42undefined Offline
                                      HomerJay42
                                      wrote last edited by
                                      #84

                                      Brigeezy123 I would, but since people use custom textures in bo1 and textures loaded through a mod override textures in the plutonium t5 images folder, I decided it would be better to only include textures essential to this mod for those who may wanna use their custom textures with this mod. I know you could get the iwd file for this mod and put custom textures in there but not everyone knows how to do that or has the software to open iwd files.
                                      Also, because I actually prefer the reticle used for the waffe and thundergun in bo1 over the waw one so some might feel the same about the other textures
                                      thx for the suggestion

                                      Brigeezy123undefined 1 Reply Last reply
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                                      • HomerJay42undefined HomerJay42

                                        Brigeezy123 I would, but since people use custom textures in bo1 and textures loaded through a mod override textures in the plutonium t5 images folder, I decided it would be better to only include textures essential to this mod for those who may wanna use their custom textures with this mod. I know you could get the iwd file for this mod and put custom textures in there but not everyone knows how to do that or has the software to open iwd files.
                                        Also, because I actually prefer the reticle used for the waffe and thundergun in bo1 over the waw one so some might feel the same about the other textures
                                        thx for the suggestion

                                        Brigeezy123undefined Offline
                                        Brigeezy123undefined Offline
                                        Brigeezy123
                                        wrote last edited by
                                        #85

                                        HomerJay42 yeah it just looks kind of buggy on the flamethrower is all

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