[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.1.7
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HomerJay42
First error of the mod. When I got double tap 2.0 And shot a weapon I got this error.
Richiem32 I fixed that issue with doubletap 2, it was on der riese only.
as far as the phd effects not being there I'll look into that some other time since it's only cosmetic
I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that
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Goat!
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Instead of MagicBullet script, why not use SetClientDvar("perk_weapRateEnhanced", 1); which is basically real dt2.0 supported by linkermod. doubles shotCount for real.
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Nice work, man! But there are some things I'd like to know about the mod:
- Is there a script that removes perk limit?
- If I use the "Solo and Any Player Easter Egg Mod" from Hadi77KSA, will the Mark 2 work for the last step that requires upgraded weapons to damage the orb?
- Does this adds a script for making impossible to hold both Ray Gun Mk1 and Mk2 at the same time?
Like if you have the Mark 2, you can't get the Mark 1 from the box and vice-versa. Just like in BO2 and BO3.
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Instead of MagicBullet script, why not use SetClientDvar("perk_weapRateEnhanced", 1); which is basically real dt2.0 supported by linkermod. doubles shotCount for real.
DevTheGiantStyle If I had known about that dvar I would've used that instead just to save the hassle. Next time I update this mod I'll probably switch to that
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Nice work, man! But there are some things I'd like to know about the mod:
- Is there a script that removes perk limit?
- If I use the "Solo and Any Player Easter Egg Mod" from Hadi77KSA, will the Mark 2 work for the last step that requires upgraded weapons to damage the orb?
- Does this adds a script for making impossible to hold both Ray Gun Mk1 and Mk2 at the same time?
Like if you have the Mark 2, you can't get the Mark 1 from the box and vice-versa. Just like in BO2 and BO3.
hzp13 thx I appreciate it
- this mod has no perk limit
- the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
- there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
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hzp13 thx I appreciate it
- this mod has no perk limit
- the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
- there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.
- About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
- Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
- Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
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so i got this on kino, i just shoot one bullet with the kiparis after buying double tap
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peak mod design
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GhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)
as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is
HomerJay42 eyy thanks a ton dude appreciate it now the og bo1 guns suck less
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so i got this on kino, i just shoot one bullet with the kiparis after buying double tap
ThatOneFurryOwO that should be fixed now
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HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.
- About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
- Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
- Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
hzp13 I might look into making it to where you can't have both rayguns but I don't feel like figuring that out atm.
I made the mark2 a bullet weapon because when it's a projectile it can only kill one zombie with all 3 shots for whatever reason and I did try a lot to make it not do that but I couldn't figure it out
and doubletap is fixed -
I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.
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Richiem32 I fixed that issue with doubletap 2, it was on der riese only.
as far as the phd effects not being there I'll look into that some other time since it's only cosmetic
I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that
HomerJay42 Well, I'll be Very happy if it does happen. Because I like the World at War weapons and I also like the perks of Black Ops one, but all of them being on the maps I like playing would be nice. You're doing God's work in the Black Ops One modding community.
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I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.
VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something
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VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something
HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao
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VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something
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HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao
VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do -
Is venoms mk2 public? I was wondering if I could have it for another mod that's been in the works for a long while
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Is venoms mk2 public? I was wondering if I could have it for another mod that's been in the works for a long while