Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. T6 ZM Bots

T6 ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
30 Posts 6 Posters 3.8k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • RlKk01undefined Offline
    RlKk01undefined Offline
    RlKk01
    wrote last edited by
    #19

    New update:

    • Their wandering function has been reworked.

    • Buffed their health from 1200 to 3000.
      (The reason why i increased again their health is for certain situations where bots are overwhelmed with zombies if they have certain weapons. If there was a possibility for me to edit a better ai i would, but i can't figure how).

    • Added more optimizations.

    1 Reply Last reply
    0
    • Sgt. stevenundefined Sgt. steven

      can i play this with a friend

      RlKk01undefined Offline
      RlKk01undefined Offline
      RlKk01
      wrote last edited by
      #20

      Sgt. steven I don't know if you can, but i don't see why wouldn't you be able to add bots with friends, the script take them as actual clients so i guess it could work.

      1 Reply Last reply
      0
      • Sgt. stevenundefined Offline
        Sgt. stevenundefined Offline
        Sgt. steven
        wrote last edited by Sgt. steven
        #21

        can you make this compatible with grief like 4v4

        RlKk01undefined 1 Reply Last reply
        0
        • Sgt. stevenundefined Sgt. steven

          can you make this compatible with grief like 4v4

          RlKk01undefined Offline
          RlKk01undefined Offline
          RlKk01
          wrote last edited by RlKk01
          #22

          Sgt. steven Unfortunately no, i can't.

          1 Reply Last reply
          0
          • RlKk01undefined Offline
            RlKk01undefined Offline
            RlKk01
            wrote last edited by
            #23

            New update:

            • Bots teleport to players on the following maps:
              Tranzit, Die Rise, Buried, and Mob of the Dead (on Mob, they will teleport to the Golden Gate).

            • Bots can now revive players like real players do.

            • Reduced the Mystery Box detection range on the following maps:
              Tranzit, Die Rise, and Buried.

            • Fixed an issue where bots would continuously shoot into the air.

            • Bots will now avoid the Nuke power-up.

            1 Reply Last reply
            0
            • RlKk01undefined Offline
              RlKk01undefined Offline
              RlKk01
              wrote last edited by
              #24

              Hotfix:

              • Refined the bot wandering system.
              1 Reply Last reply
              0
              • RlKk01undefined Offline
                RlKk01undefined Offline
                RlKk01
                wrote last edited by
                #25

                New update:

                • Added function for bots to melee zombies if they are at one hit.

                • Reduced their health from 3000 to 1500 (I think this is the most accurate health pool for them being competent, but not being way too tanky).

                • Fix for bots to not wander when they are reviving at someone.

                1 Reply Last reply
                0
                • RlKk01undefined Offline
                  RlKk01undefined Offline
                  RlKk01
                  wrote last edited by RlKk01
                  #26
                  • Deleted the melee function (was way too buggy).
                  1 Reply Last reply
                  0
                  • RlKk01undefined Offline
                    RlKk01undefined Offline
                    RlKk01
                    wrote last edited by RlKk01
                    #27

                    New update:

                    • Now, only one bot will revive a downed player (so that every bot in-game doesn't rush to revive at the same time).

                    • Fixed bots ignoring to upgrade the Blundergat if they have the weapon; they will now Pack-a-Punch it.

                    • Reworked the teleport function: bots will now teleport to the player by pressing 5 on keyboard, or the left D-pad arrow on controller.

                    1 Reply Last reply
                    0
                    • RlKk01undefined Offline
                      RlKk01undefined Offline
                      RlKk01
                      wrote last edited by RlKk01
                      #28

                      Hotfix:

                      • Now, at least one bot will assist the bot that it's going to revive the downed player.

                      • Bots will ignore zombies until they revive the player.

                      • Reworked the teleport function: bots will now have a cooldown for teleporting to the player; teleporting themself each by each to avoid getting downed in the process.

                      1 Reply Last reply
                      0
                      • RlKk01undefined Offline
                        RlKk01undefined Offline
                        RlKk01
                        wrote last edited by RlKk01
                        #29

                        Hotfix:

                        • Fixed a bug where bots would not revive the player when the bot was near the box, causing it to try to revive the player and buy from the box at the same time.
                        1 Reply Last reply
                        0
                        • DonAllan39undefined Offline
                          DonAllan39undefined Offline
                          DonAllan39
                          wrote last edited by
                          #30

                          How do I use it? I tried to play a game but I don't know how to add the bots

                          1 Reply Last reply
                          0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          • 1
                          • 2
                          • Login

                          • Don't have an account? Register

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Unread 0
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups