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  3. [Release] Mob of the Dead Mod: "A cat has 9 lives"

[Release] Mob of the Dead Mod: "A cat has 9 lives"

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  • rtyhtsundefined Offline
    rtyhtsundefined Offline
    rtyhts
    wrote on last edited by
    #21

    i followed the instructions but i have always 3 afterlife in co-op server.
    Please help me, can you explain me how to set it to a differnt value?
    Tank you.

    Vulture Aidundefined 1 Reply Last reply
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    • Vulture Aidundefined Offline
      Vulture Aidundefined Offline
      Vulture Aid Contributor
      replied to rtyhts on last edited by
      #22

      rtyhts if by "co-op server" you mean custom games, then no I will not help you

      This mod was made for dedicated servers only

      rtyhtsundefined 1 Reply Last reply
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      • rtyhtsundefined Offline
        rtyhtsundefined Offline
        rtyhts
        replied to Vulture Aid on last edited by rtyhts
        #23
        This post is deleted!
        1 Reply Last reply
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        • MichaelCHundefined Offline
          MichaelCHundefined Offline
          MichaelCH
          replied to Vulture Aid on last edited by
          #24

          Vulture Aid DO ANYONE KNOW HOW to install more than one mod?

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          • Transgender_undefined Offline
            Transgender_undefined Offline
            Transgender_
            replied to Vulture Aid on last edited by
            #25

            Vulture Aid pog

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            • AlexyGalaxyundefined Offline
              AlexyGalaxyundefined Offline
              AlexyGalaxy
              replied to Ox_ on last edited by AlexyGalaxy
              #26

              Ox_ Vulture Aid I did everything above but still got an error.

              I edited self setclientfieldtoplayer( "player_lives", self.lives );

              I edited _zm_afterlife: registerclientfield("toplayer", "player_lives", 9000, 4, "int");

              Error:
              Attempt to register ClientField player_lives failed. Client Filed set "toplayer" either already contains a filed called player_lives, or a hash collision has occurred.

              Where should I be keeping the zm_afterlife.gsc file?
              Currently it is in AppData\Local\Plutonium\storage\t6\scripts\zm\zm_prison

              JezuzLizardundefined 1 Reply Last reply
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              • JezuzLizardundefined Offline
                JezuzLizardundefined Offline
                JezuzLizard Plutonium Staff
                replied to AlexyGalaxy on last edited by
                #27

                AlexyGalaxy If you want to override a GSC the correct path is storage\t6\maps and just match the sub directory.
                Like the post says the clientfield is only for the hud and it's limited to 4. You would use .lives on the player to properly set the lives.

                AlexyGalaxyundefined 1 Reply Last reply
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                • AlexyGalaxyundefined Offline
                  AlexyGalaxyundefined Offline
                  AlexyGalaxy
                  replied to JezuzLizard on last edited by
                  #28

                  JezuzLizard I put the compiled _zm_afterlife file into the correct path the error is gone. However I still cannot see more than 3 afterlifes.

                  What did you mean by "You would use .lives on the player to properly set the lives" and which file "9 lives 1" or "_zm_afterlife"?

                  JezuzLizardundefined 1 Reply Last reply
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                  • JezuzLizardundefined Offline
                    JezuzLizardundefined Offline
                    JezuzLizard Plutonium Staff
                    replied to AlexyGalaxy on last edited by
                    #29

                    AlexyGalaxy Why are you modifying _zm_afterlife.gsc? The post doesn't modify this script at all.

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                    • AlexyGalaxyundefined Offline
                      AlexyGalaxyundefined Offline
                      AlexyGalaxy
                      replied to Ox_ on last edited by AlexyGalaxy
                      #30

                      Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

                      The player_lives clientfield is only allocated two bits, since that's all you're supposed to need.
                      You can only fit numbers 0 though 3 into those two bits.

                      To get past this, you'll need to patch maps\mp\zombies\_zm_afterlife.gsc.
                      This line specifically in init():

                      registerclientfield("toplayer", "player_lives", 9000, 4, "int"); //patched to allocate 4 bits
                      

                      JezuzLizard This is what I am following. I am trying to get afterlife to display two digets or a number larger than 3.

                      JezuzLizardundefined 1 Reply Last reply
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                      • JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard Plutonium Staff
                        replied to AlexyGalaxy on last edited by
                        #31

                        AlexyGalaxy You can try but I don't think this is currently possible. Clientfields need to be synced exactly between client and server. If you want to register a clientfield you also need to register it clientside in CSC. But CSC is not currently supported for loading so it wouldn't be possible to sync the clientfields with new values.

                        1 Reply Last reply
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                        • techboy04gamingundefined Offline
                          techboy04gamingundefined Offline
                          techboy04gaming
                          wrote on last edited by
                          #32

                          This script may be a little outdated so I decided to update it myself 🙂
                          Actually nothing is changed besides a proper HUD to show the lives... thats overlapped on the Afterlife logo ingame. So it aint perfect but aye, it shows the HUD and it works with the modern way Pluto uses scripts 🙂
                          https://github.com/techboy04/9Lives-PlutoniumT6

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