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  3. [Release] Mob of the Dead Mod: "A cat has 9 lives"

[Release] Mob of the Dead Mod: "A cat has 9 lives"

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  • Ox_undefined Offline
    Ox_undefined Offline
    Ox_
    replied to JezuzLizard on last edited by
    #7

    JezuzLizard said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

    Ox_ I checked the corresponding .csc to _zm_afterlife.gsc and it has that line too. Wouldn't it cause exe_client_field_mismatch error if the .gsc had a different value than the .csc?

    You're probably correct, didn't even think of that.
    Didn't try it or anything, so dunno.

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    • Vulture Aidundefined Offline
      Vulture Aidundefined Offline
      Vulture Aid Contributor
      replied to Ox_ on last edited by
      #8

      Ox_ Fuck me, I knew there was something about that function that I couldn't wrap my head around.
      Also, silly me, it isn't line 61, it's actually line 74, the self setclientfieldtoplayer( "player_lives", self.lives );

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      • homuraundefined Offline
        homuraundefined Offline
        homura Banned
        wrote on last edited by
        #9

        Ox_ what are CSC files?

        Ox_undefined 1 Reply Last reply
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        • Ox_undefined Offline
          Ox_undefined Offline
          Ox_
          replied to homura on last edited by
          #10

          homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

          Ox_ what are CSC files?

          GSC is server side, CSC is client side.
          Same syntax in both.

          Vulture Aidundefined 1 Reply Last reply
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          • Vulture Aidundefined Offline
            Vulture Aidundefined Offline
            Vulture Aid Contributor
            replied to Ox_ on last edited by
            #11

            Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

            homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

            Ox_ what are CSC files?

            GSC is server side, CSC is client side.
            Same syntax in both.

            Where can you access them?

            Ox_undefined JezuzLizardundefined 2 Replies Last reply
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            • Ox_undefined Offline
              Ox_undefined Offline
              Ox_
              replied to Vulture Aid on last edited by Ox_
              #12

              Vulture Aid said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

              Ox_ said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

              homura said in [Release] Mob of the Dead Mod: "A cat has 9 lives":

              Ox_ what are CSC files?

              GSC is server side, CSC is client side.
              Same syntax in both.

              Where can you access them?

              You can find a dump for them somewhere I guess.
              I don't really have one, at least a good one (I know there's some ancient one on CraigChrist's Se7enSins BO2 Tesseract release thread), maybe JezuzLizard has one he could share.
              But anyway, I don't know how you'd go on about loading custom CSC on Plutonium and what would happen even if you managed to do it.
              Maybe asking the Plutonium devs could be worth a try?

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              • JezuzLizardundefined Offline
                JezuzLizardundefined Offline
                JezuzLizard Plutonium Staff
                replied to Vulture Aid on last edited by
                #13

                Vulture Aid Download the fastfile explorer from my google drive link:
                https://drive.google.com/drive/folders/1Nwv3uGFwpopIMMXDVcZdG0iq2vQAVHc-

                Then when you have it select a fast file to extract then use this decompiler to decompile the .cscs
                https://github.com/Scobalula/Cerberus-Repo

                Drag and drop a .csc or .gsc onto the Cerberus.CLI.exe and it will produce a decompiled output.

                Vulture Aidundefined 1 Reply Last reply
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                • Vulture Aidundefined Offline
                  Vulture Aidundefined Offline
                  Vulture Aid Contributor
                  replied to JezuzLizard on last edited by
                  #14

                  JezuzLizard I don't have a fast file I could decompile with, I don't even have the csc files to begin with

                  JezuzLizardundefined 1 Reply Last reply
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                  • JezuzLizardundefined Offline
                    JezuzLizardundefined Offline
                    JezuzLizard Plutonium Staff
                    replied to Vulture Aid on last edited by
                    #15

                    Vulture Aid Sorry if I wasn't clear enough the fastfiles are in your plutonium directory/zone/all. When you launch up the fast file explorer navigate there and select any of the ones with patch in their name. Then when it loads it up right click on any of the files inside and select export all. Select a directory thats empty and thats where the .gscs and .cscs will be as well as some other files.

                    Vulture Aidundefined 2 Replies Last reply
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                    • Vulture Aidundefined Offline
                      Vulture Aidundefined Offline
                      Vulture Aid Contributor
                      replied to JezuzLizard on last edited by
                      #16

                      JezuzLizard Thank you

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                      • Vulture Aidundefined Offline
                        Vulture Aidundefined Offline
                        Vulture Aid Contributor
                        replied to JezuzLizard on last edited by
                        #17

                        JezuzLizard One more thing, is there a way to decompile without using BO3 gsc? The syntax is different from BO2's gsc

                        JezuzLizardundefined 1 Reply Last reply
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                        • JezuzLizardundefined Offline
                          JezuzLizardundefined Offline
                          JezuzLizard Plutonium Staff
                          replied to Vulture Aid on last edited by
                          #18

                          Vulture Aid The cerberus decompiler was made for bo3 purposes so you'll have to change the output to bo2 syntax. The cerberus decompiler is pretty good though since it can detect for loops and foreachs unlike the the dumps most people use.

                          Vulture Aidundefined 1 Reply Last reply
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                          • Vulture Aidundefined Offline
                            Vulture Aidundefined Offline
                            Vulture Aid Contributor
                            replied to JezuzLizard on last edited by
                            #19

                            JezuzLizard How can I change the output? Do I have to change the csc file manually to bo2's scripting?

                            JezuzLizardundefined 1 Reply Last reply
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                            • JezuzLizardundefined Offline
                              JezuzLizardundefined Offline
                              JezuzLizard Plutonium Staff
                              replied to Vulture Aid on last edited by
                              #20

                              Vulture Aid I'm not sure the Cerberus Decompiler will decompile in any other way. What I meant was you would have to go thru each function by hand and fix the errors in it. Though remember even though we have access to .cscs I don't believe plutonium supports modding them since modding is only serverside right now. .cscs can give a good idea as to what the limit of .gsc only modding can do before you run into exe_client_field_mismatch error.

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                              • rtyhtsundefined Offline
                                rtyhtsundefined Offline
                                rtyhts
                                wrote on last edited by
                                #21

                                i followed the instructions but i have always 3 afterlife in co-op server.
                                Please help me, can you explain me how to set it to a differnt value?
                                Tank you.

                                Vulture Aidundefined 1 Reply Last reply
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                                • Vulture Aidundefined Offline
                                  Vulture Aidundefined Offline
                                  Vulture Aid Contributor
                                  replied to rtyhts on last edited by
                                  #22

                                  rtyhts if by "co-op server" you mean custom games, then no I will not help you

                                  This mod was made for dedicated servers only

                                  rtyhtsundefined 1 Reply Last reply
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                                  • rtyhtsundefined Offline
                                    rtyhtsundefined Offline
                                    rtyhts
                                    replied to Vulture Aid on last edited by rtyhts
                                    #23
                                    This post is deleted!
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                                    • MichaelCHundefined Offline
                                      MichaelCHundefined Offline
                                      MichaelCH
                                      replied to Vulture Aid on last edited by
                                      #24

                                      Vulture Aid DO ANYONE KNOW HOW to install more than one mod?

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                                      • Transgender_undefined Offline
                                        Transgender_undefined Offline
                                        Transgender_
                                        replied to Vulture Aid on last edited by
                                        #25

                                        Vulture Aid pog

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                                        • AlexyGalaxyundefined Offline
                                          AlexyGalaxyundefined Offline
                                          AlexyGalaxy
                                          replied to Ox_ on last edited by AlexyGalaxy
                                          #26

                                          Ox_ Vulture Aid I did everything above but still got an error.

                                          I edited self setclientfieldtoplayer( "player_lives", self.lives );

                                          I edited _zm_afterlife: registerclientfield("toplayer", "player_lives", 9000, 4, "int");

                                          Error:
                                          Attempt to register ClientField player_lives failed. Client Filed set "toplayer" either already contains a filed called player_lives, or a hash collision has occurred.

                                          Where should I be keeping the zm_afterlife.gsc file?
                                          Currently it is in AppData\Local\Plutonium\storage\t6\scripts\zm\zm_prison

                                          JezuzLizardundefined 1 Reply Last reply
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