Pluto iw5 "Graphics" improvement
-
FragsAreUs I did an x6 inclusive, the textures of the weapons worked differently, due to the alpha channels and other shit that I don't remember. You have to work directly with the dds.
-
ah I see that would be why map textures work because of them not really needing a alpha channel I think
-
FragsAreUs sometimes need alpha channel, the dome is supposed to have holes, the texture that I made modify the alpha if you notice it does not have.
-
ah i see
-
FragsAreUs It must have given you an error because of the way you worked with the texture, I recommend you watch the videos from TheEliteDon, it explains very well. https://www.youtube.com/user/TheOfficialOV/videos Search for tutorials for weapons and map textures, they will help you.
-
LastDemon99 aw thank you I will take a look at some time
-
LastDemon99 said in Pluto iw5 "Graphics" improvement:
FragsAreUs It must have given you an error because of the way you worked with the texture, I recommend you watch the videos from TheEliteDon, it explains very well. https://www.youtube.com/user/TheOfficialOV/videos Search for tutorials for weapons and map textures, they will help you.
The skin you use in UMP47. Is it skin or camouflage? It looks very nice.
-
-
-
Wtf I've been playing Pluto for a long time and didn't know this was an option! It looks so fucking good
-
LastDemon99 hello, I like the upscaled textures in your screenshot, but I'm not technically enough to create my own mod. Can you upload the upscaled textures somewhere? I would appreciate it very much :^)