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  3. [Release] Lua Scripting

[Release] Lua Scripting

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  • Xediundefined Offline
    Xediundefined Offline
    Xedi
    wrote on last edited by Xedi
    #5

    Just a question: I don't know how to program, but with this Lua script is it possible to make smart bots (since it's impossible to make with the current chaiscript) ?

    fedundefined 1 Reply Last reply
    0
    • Xediundefined Xedi

      Just a question: I don't know how to program, but with this Lua script is it possible to make smart bots (since it's impossible to make with the current chaiscript) ?

      fedundefined Offline
      fedundefined Offline
      fed
      wrote on last edited by
      #6

      Xedi yes

      1 Reply Last reply
      0
      • Rosamahaundefined Offline
        Rosamahaundefined Offline
        Rosamaha
        wrote on last edited by
        #7

        good job! finally see something good for mw3..

        Xerxesundefined 1 Reply Last reply
        0
        • Rosamahaundefined Rosamaha

          good job! finally see something good for mw3..

          Xerxesundefined Offline
          Xerxesundefined Offline
          Xerxes
          Plutonium Staff
          wrote on last edited by
          #8

          Rosamaha Still won't allow you to set blocked commands on clients 😆

          Rosamahaundefined 1 Reply Last reply
          0
          • Xerxesundefined Xerxes

            Rosamaha Still won't allow you to set blocked commands on clients 😆

            Rosamahaundefined Offline
            Rosamahaundefined Offline
            Rosamaha
            wrote on last edited by
            #9

            Xerxes good that gsc support comes soon ^^ sadly I stopped playing mw3 atm

            1 Reply Last reply
            0
            • mikzyundefined Offline
              mikzyundefined Offline
              mikzy
              Banned
              wrote on last edited by
              #10

              good release 🙂

              1 Reply Last reply
              0
              • fedundefined fed

                Xx_Phoenix_xX i think this is what you mean

                game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                    if (game:isplayer(attacker) ~= 1 or _self.sessionteam == attacker.sessionteam or _self == attacker) then
                        return
                    end
                
                    local huddamage = game:newclienthudelem(attacker)
                    huddamage.alignx = "center"
                    huddamage.horzalign = "center"
                    huddamage.x = 10
                    huddamage.y = 235
                    huddamage.fontscale = 1.6
                    huddamage.font = "objective"
                    huddamage:setvalue(damage)
                
                    if (hitloc == "head") then
                        huddamage.color = vector:new(1, 1, 0.25)
                    end
                
                    huddamage:moveovertime(1)
                    huddamage:fadeovertime(1)
                    huddamage.alpha = 0
                    huddamage.x = math.random(25, 70)
                    huddamage.y = 235 + math.random(25, 70) * (math.random(0, 1) == 1 and -1 or 1)
                
                    game:ontimeout(function()
                        huddamage:destroy()
                    end, 1000)
                end)
                
                Xx_Phoenix_xXundefined Offline
                Xx_Phoenix_xXundefined Offline
                Xx_Phoenix_xX
                wrote on last edited by
                #11

                fed so how do i implement this on my game?

                1 Reply Last reply
                0
                • fedundefined Offline
                  fedundefined Offline
                  fed
                  wrote on last edited by
                  #12

                  Put that in a file like Plutonium/storage/iw5/scripts/yourscript/__init__.lua

                  Xx_Phoenix_xXundefined 1 Reply Last reply
                  0
                  • fedundefined fed

                    Put that in a file like Plutonium/storage/iw5/scripts/yourscript/__init__.lua

                    Xx_Phoenix_xXundefined Offline
                    Xx_Phoenix_xXundefined Offline
                    Xx_Phoenix_xX
                    wrote on last edited by
                    #13

                    fed does it work on all servers or only my own? btw nice gungame server its lots of fun

                    1 Reply Last reply
                    0
                    • fedundefined fed

                      As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                      Everything is basically the same as in IW6x (documentation can be found here).

                      How

                      • Download the latest version from the Releases tab
                      • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                      • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                      • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                      • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                      Below are some features that are not available or documented in IW6x

                      Chat notifies

                      level:onnotify("say", function(player, message)
                          print(player.name .. " said: " .. message)
                      end)
                      

                      or

                      level:onnotify("connected", function(player)
                          player:onnotify("say", function(message)
                              print(player.name .. " said: " .. message)
                          end)
                      end)
                      

                      Player damage/killed callbacks

                      Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                      Damage can be changed by returning it

                      Returning anything other than a number will not do anything (must be an integer)

                      game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                          damage = 0
                      
                          return damage
                      end)
                      
                      game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                          print(attacker.name .. " killed " .. _self.name)
                      end)
                      

                      Arrays

                      GSC arrays are supported and can be accessed similarly to gsc:

                      local ents = game:getentarray()
                      
                      for i = 1, #ents do
                          print(ents[i])
                      end
                      

                      To get the array's keys use the getkeys method:

                      local keys = player.pers.getkeys()
                      
                      for i = 1, #keys do
                          print(keys[i])
                      end
                      

                      Structs

                      GSC structs are also supported similarly as the arrays.

                      To get an entity's struct use the getstruct method:

                      local levelstruct = level:getstruct()
                      
                      levelstruct.inGracePeriod = 10000
                      

                      Structs in other variables like arrays are automatically converted:

                      level:onnotify("connected", function(player)
                          player:onnotify("spawned_player", function()
                              player.pers.killstreaks[1].streakName = "ac130"
                              player.pers.killstreaks[1].available = 1
                          end)
                      end)
                      

                      Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                      Functions

                      You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                      scriptcall(filename, function, ...) method:

                      level:onnotify("connected", function(player)
                          player:onnotify("spawned_player", function()
                              local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                              
                              hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                              hudelem.label = "&Hello world"
                          end)
                      end)
                      

                      Functions in variables such as structs or arrays will be automatically converted to a lua function.

                      The first argument must always be the entity to call the function on (level, player...)

                      local levelstruct = level:getstruct()
                      
                      level:onnotify("connected", function(player)
                          player:onnotify("spawned_player", function()
                              levelstruct.killstreakFuncs["ac130"](player)
                          end)
                      end)
                      
                      BO2undefined Offline
                      BO2undefined Offline
                      BO2
                      Contributor Banned
                      wrote on last edited by
                      #14

                      fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

                      fedundefined 1 Reply Last reply
                      0
                      • BO2undefined BO2

                        fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

                        fedundefined Offline
                        fedundefined Offline
                        fed
                        wrote on last edited by
                        #15

                        @ScottieC111
                        1 - Copy the plugin to Plutonium/storage/iw5/plugins/
                        2 - Create a file in Plutonium/storage/iw5/scripts/yourscript/__init__.lua and copy the code into it
                        3 - Run the server

                        1 Reply Last reply
                        1
                        • naccibundefined Offline
                          naccibundefined Offline
                          naccib
                          wrote on last edited by
                          #16

                          Looks like a great addition, I'll install Pluto IW5 to try this out.

                          I didn't notice any issues or development plan on GitHub. Looking forward to contributing to it.

                          1 Reply Last reply
                          0
                          • st0rmundefined Offline
                            st0rmundefined Offline
                            st0rm
                            VIP
                            wrote on last edited by
                            #17

                            fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

                            function onPlayerSpawned( player )
                            	if(player:haspek("specialty_grenadepulldeath")) then
                            		print(player.name .. " is using marty")
                            	end	
                            end
                            
                            function onPlayerConnected( player )
                                local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                            end
                            
                            level:onnotify("connected", onPlayerConnected)
                            
                            fedundefined 1 Reply Last reply
                            0
                            • st0rmundefined st0rm

                              fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

                              function onPlayerSpawned( player )
                              	if(player:haspek("specialty_grenadepulldeath")) then
                              		print(player.name .. " is using marty")
                              	end	
                              end
                              
                              function onPlayerConnected( player )
                                  local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                              end
                              
                              level:onnotify("connected", onPlayerConnected)
                              
                              fedundefined Offline
                              fedundefined Offline
                              fed
                              wrote on last edited by
                              #18

                              st0rm not sure why it crashes but doing this works fine:

                              function onPlayerSpawned( player )
                                  game:ontimeout(function()
                                      if(player:hasperk("specialty_grenadepulldeath") == 1) then
                                          print(player.name .. " is using marty")
                                      end	
                                  end, 0)
                              end
                              
                              function onPlayerConnected( player )
                                  local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                              end
                              
                              level:onnotify("connected", onPlayerConnected)
                              
                              1 Reply Last reply
                              0
                              • st0rmundefined Offline
                                st0rmundefined Offline
                                st0rm
                                VIP
                                wrote on last edited by
                                #19

                                Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                                Kalitosundefined 1 Reply Last reply
                                0
                                • fedundefined fed

                                  As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                                  Everything is basically the same as in IW6x (documentation can be found here).

                                  How

                                  • Download the latest version from the Releases tab
                                  • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                                  • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                                  • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                                  • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                                  Below are some features that are not available or documented in IW6x

                                  Chat notifies

                                  level:onnotify("say", function(player, message)
                                      print(player.name .. " said: " .. message)
                                  end)
                                  

                                  or

                                  level:onnotify("connected", function(player)
                                      player:onnotify("say", function(message)
                                          print(player.name .. " said: " .. message)
                                      end)
                                  end)
                                  

                                  Player damage/killed callbacks

                                  Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                                  Damage can be changed by returning it

                                  Returning anything other than a number will not do anything (must be an integer)

                                  game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                                      damage = 0
                                  
                                      return damage
                                  end)
                                  
                                  game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                                      print(attacker.name .. " killed " .. _self.name)
                                  end)
                                  

                                  Arrays

                                  GSC arrays are supported and can be accessed similarly to gsc:

                                  local ents = game:getentarray()
                                  
                                  for i = 1, #ents do
                                      print(ents[i])
                                  end
                                  

                                  To get the array's keys use the getkeys method:

                                  local keys = player.pers.getkeys()
                                  
                                  for i = 1, #keys do
                                      print(keys[i])
                                  end
                                  

                                  Structs

                                  GSC structs are also supported similarly as the arrays.

                                  To get an entity's struct use the getstruct method:

                                  local levelstruct = level:getstruct()
                                  
                                  levelstruct.inGracePeriod = 10000
                                  

                                  Structs in other variables like arrays are automatically converted:

                                  level:onnotify("connected", function(player)
                                      player:onnotify("spawned_player", function()
                                          player.pers.killstreaks[1].streakName = "ac130"
                                          player.pers.killstreaks[1].available = 1
                                      end)
                                  end)
                                  

                                  Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                                  Functions

                                  You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                                  scriptcall(filename, function, ...) method:

                                  level:onnotify("connected", function(player)
                                      player:onnotify("spawned_player", function()
                                          local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                                          
                                          hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                                          hudelem.label = "&Hello world"
                                      end)
                                  end)
                                  

                                  Functions in variables such as structs or arrays will be automatically converted to a lua function.

                                  The first argument must always be the entity to call the function on (level, player...)

                                  local levelstruct = level:getstruct()
                                  
                                  level:onnotify("connected", function(player)
                                      player:onnotify("spawned_player", function()
                                          levelstruct.killstreakFuncs["ac130"](player)
                                      end)
                                  end)
                                  
                                  Kalitosundefined Offline
                                  Kalitosundefined Offline
                                  Kalitos
                                  wrote on last edited by
                                  #20

                                  fed I am trying to upload the plugin to the server, but I am getting the following error:

                                  a08b266d-a8e6-4b21-9bae-fb25e0c3732c-image.png

                                  1 Reply Last reply
                                  0
                                  • st0rmundefined st0rm

                                    Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                                    Kalitosundefined Offline
                                    Kalitosundefined Offline
                                    Kalitos
                                    wrote on last edited by
                                    #21

                                    st0rm And regarding this, I don't know what you want to achieve, but if it works for you, in GSC I use this to deactivate the death streaks

                                    onPlayerKilled()
                                    {
                                        self endon("disconnect");
                                        level endon("game_ended");
                                        for(;;)
                                        {
                                            self waittill("killed_player");
                                            self.pers["cur_death_streak"] = 0; //Stop deathstreak
                                        }
                                    } 
                                    
                                    1 Reply Last reply
                                    0
                                    • Kalitosundefined Offline
                                      Kalitosundefined Offline
                                      Kalitos
                                      wrote on last edited by
                                      #22

                                      I needed Net Framework 3.5. I already solved it.

                                      1 Reply Last reply
                                      0
                                      • fedundefined fed

                                        As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                                        Everything is basically the same as in IW6x (documentation can be found here).

                                        How

                                        • Download the latest version from the Releases tab
                                        • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                                        • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                                        • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                                        • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                                        Below are some features that are not available or documented in IW6x

                                        Chat notifies

                                        level:onnotify("say", function(player, message)
                                            print(player.name .. " said: " .. message)
                                        end)
                                        

                                        or

                                        level:onnotify("connected", function(player)
                                            player:onnotify("say", function(message)
                                                print(player.name .. " said: " .. message)
                                            end)
                                        end)
                                        

                                        Player damage/killed callbacks

                                        Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                                        Damage can be changed by returning it

                                        Returning anything other than a number will not do anything (must be an integer)

                                        game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                                            damage = 0
                                        
                                            return damage
                                        end)
                                        
                                        game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                                            print(attacker.name .. " killed " .. _self.name)
                                        end)
                                        

                                        Arrays

                                        GSC arrays are supported and can be accessed similarly to gsc:

                                        local ents = game:getentarray()
                                        
                                        for i = 1, #ents do
                                            print(ents[i])
                                        end
                                        

                                        To get the array's keys use the getkeys method:

                                        local keys = player.pers.getkeys()
                                        
                                        for i = 1, #keys do
                                            print(keys[i])
                                        end
                                        

                                        Structs

                                        GSC structs are also supported similarly as the arrays.

                                        To get an entity's struct use the getstruct method:

                                        local levelstruct = level:getstruct()
                                        
                                        levelstruct.inGracePeriod = 10000
                                        

                                        Structs in other variables like arrays are automatically converted:

                                        level:onnotify("connected", function(player)
                                            player:onnotify("spawned_player", function()
                                                player.pers.killstreaks[1].streakName = "ac130"
                                                player.pers.killstreaks[1].available = 1
                                            end)
                                        end)
                                        

                                        Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                                        Functions

                                        You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                                        scriptcall(filename, function, ...) method:

                                        level:onnotify("connected", function(player)
                                            player:onnotify("spawned_player", function()
                                                local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                                                
                                                hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                                                hudelem.label = "&Hello world"
                                            end)
                                        end)
                                        

                                        Functions in variables such as structs or arrays will be automatically converted to a lua function.

                                        The first argument must always be the entity to call the function on (level, player...)

                                        local levelstruct = level:getstruct()
                                        
                                        level:onnotify("connected", function(player)
                                            player:onnotify("spawned_player", function()
                                                levelstruct.killstreakFuncs["ac130"](player)
                                            end)
                                        end)
                                        
                                        Desempregradoundefined Offline
                                        Desempregradoundefined Offline
                                        Desempregrado
                                        wrote on last edited by
                                        #23

                                        fed I came here today to ask a question about the lua language in Bo2 Plutonium, I wanted to know another method to change or add custom menus in bo2 Plutonium without having to use the plutonium files that is privategamelobby_project.lua ?

                                        I want to load my own lua script into the game, is that possible ? How to do that..?

                                        1 Reply Last reply
                                        0
                                        • Major_Tomundefined Offline
                                          Major_Tomundefined Offline
                                          Major_Tom
                                          wrote on last edited by
                                          #24

                                          Hi
                                          I try to use the 1.8 version when i start the server it crashs without error
                                          i use windows server 2019

                                          1 Reply Last reply
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