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AdrX003
Posts
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TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025 -
TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025FaZe Flick i would only play a mod loaded+ custom scripts in that folder only for very specific development stuff. its better to play the mods in the way they were compiled instead of trying to load alot of other stuff that will very likely crash cause theres alot of other custom GSC already loaded in.
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Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025GhostRider0125 yeah, adding Hellhounds would be awesome
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsCawldwink Wonder if he was talking about the custom extra survival maps that can be added in.
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[Release] [ZM] Mob of the Dead Easter Egg Solo ModErickgames_HD so there actually is a working scr_zm_enable_bots function in zm...
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsIzi selva I had this problem from the first day and version where the mod stopped working with the BO4 Sounds, no idea why they dont work anymore but you will need to use the original sounds for this mod from now on, that is until we sort out all the BO4 sounds that can be changed and recompile them with the mod from source, wich will be the only way for them to work again.
add me on discord if you need help with that its the same as my name to add: AdrX003
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[T6] AdrX Test Weapons first OAT PortGhostRider0125 all these use their own animations wich is still not possible from what i know, everything you listed is not a black ops 2 weapon, theres is still no support for animations, so no weapons from outside the game yet.
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[T6] AdrX Test Weapons first OAT PorttacobellXD u need to download and place the mod in the correct way in the folder, and make sure you loaded it in.
you can also enable cheats to get thru console commands:
give SOMEWEAPON
with the added ones being thesebrowninghp_zm, dragunov_zm m60_zm, makarov_zm, peacekeeper_zm, spas_zm
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[T6] AdrX Test Weapons first OAT PortPS2ABBACHIO said in [T6] AdrX Test Weapons first OAT Port:
i
Yeah i slowly adding all the weapons. just having some problems with a lock-on launcher ATM. gonna force it to be free-fire for the game.
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[T6] AdrX Test Weapons first OAT PortZAPlord yeah im trying to all all the guns to all the maps. pretty sure ill only be unable to mess with the wonder weapons till we find out from another modder how to do them. too hard for me.
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[ZM]BO2_Victis Custom PaP Camo Pack_By FolbixGhostRider0125 I guess they will be way better when i finish something here that forces the camo to apply on all of the weapon, its just taking some time cause it needs OAT and im also doing another mod for a server but i plan to upload it separately
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[T6] AdrX Test Weapons first OAT Port--> Place the extracted folder on the Mods folder ->Right Here<- , where Plutonium BO2 will recognize it and show as an item you click to load on the game's menu:
Usually any mod folder needs to start with the prefix of the game type its meant to: mp_ for multiplayer, zm_ for zombies. These folder names are recommended to have no symbols, no spaces, nothing special should be on them, and inside all of the mod files need to be directly placed as i show below -->
--> How does a mod folder have to look on the inside for the game to load it correcly?
Taking as example the reimagined mod here, but the bare minimum a mod should have is the mod.ff (scripts) and mod.json (information for plutonium show it on the menu) and usually also the mod.all.sabs (main sound files if the mod uses it) and mod.iwd (textures, images), wile the zmStats or mpStats are saved every time the game saves player stats.
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[T6] AdrX Test Weapons first OAT PortFreshToad223 all of them.
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[ZM] Black Ops II Rezurrected - Map Select IconsNow I wonder how the mob icon would be with the afterlife replacing the skull
Awesome work btw never thought i would see someone redoing these. wonder how they get in a menu with all easter eggs and cards inserted
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[Resource][T6] Stock Scripts---
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsRealMadrid14 WHat do you mean, can you describe it better on whats missing?
Like since from the first version of his mod containing the death machine, it had PAP camo on all maps.
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Black Ops 6 Styled Ray Gun Mark IIReuploaded here with the names
https://drive.google.com/file/d/1vW_c17FCDnGusT9wmbdRlHooryejUpTb/view?usp=drive_link
Wonder if it would be a good idea to add support for direct upload of .ZIP here with at least 5~10mb for this kind of stuff.
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/// Lost Cammo Collection Repost ///Absolute win post.
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Tranzit-buswould need someone to understand the bus scripts like
zm_transit_automaton
andzm_transit_bus
but yeah -
BO2RZ: TranZit Stylized HUDwith some scripting/OAT this could be put on tranzit only and for KB/Mouse too