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Plutonium

AdrX003undefined

AdrX003

@AdrX003
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Recent Best Controversial

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    AdrX003undefined AdrX003

    Ultimateman zamn

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    AdrX003undefined AdrX003

    FaZe Flick i would only play a mod loaded+ custom scripts in that folder only for very specific development stuff. its better to play the mods in the way they were compiled instead of trying to load alot of other stuff that will very likely crash cause theres alot of other custom GSC already loaded in.

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    AdrX003undefined AdrX003

    GhostRider0125 yeah, adding Hellhounds would be awesome

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    Cawldwink Wonder if he was talking about the custom extra survival maps that can be added in.

    BO2 Modding Releases & Resources

  • [Release] [ZM] Mob of the Dead Easter Egg Solo Mod
    AdrX003undefined AdrX003

    Erickgames_HD so there actually is a working scr_zm_enable_bots function in zm...

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    Izi selva I had this problem from the first day and version where the mod stopped working with the BO4 Sounds, no idea why they dont work anymore but you will need to use the original sounds for this mod from now on, that is until we sort out all the BO4 sounds that can be changed and recompile them with the mod from source, wich will be the only way for them to work again.

    add me on discord if you need help with that its the same as my name to add: AdrX003

    BO2 Modding Releases & Resources

  • [T6] AdrX Test Weapons first OAT Port
    AdrX003undefined AdrX003

    GhostRider0125 all these use their own animations wich is still not possible from what i know, everything you listed is not a black ops 2 weapon, theres is still no support for animations, so no weapons from outside the game yet.

    BO2 Modding Releases & Resources

  • [T6] AdrX Test Weapons first OAT Port
    AdrX003undefined AdrX003

    tacobellXD u need to download and place the mod in the correct way in the folder, and make sure you loaded it in.

    you can also enable cheats to get thru console commands: give SOMEWEAPON with the added ones being these

    browninghp_zm, dragunov_zm m60_zm, makarov_zm, peacekeeper_zm, spas_zm

    BO2 Modding Releases & Resources

  • [T6] AdrX Test Weapons first OAT Port
    AdrX003undefined AdrX003

    PS2ABBACHIO said in [T6] AdrX Test Weapons first OAT Port:

    i

    Yeah i slowly adding all the weapons. just having some problems with a lock-on launcher ATM. gonna force it to be free-fire for the game.

    BO2 Modding Releases & Resources

  • [T6] AdrX Test Weapons first OAT Port
    AdrX003undefined AdrX003

    ZAPlord yeah im trying to all all the guns to all the maps. pretty sure ill only be unable to mess with the wonder weapons till we find out from another modder how to do them. too hard for me.

    BO2 Modding Releases & Resources

  • [ZM]BO2_Victis Custom PaP Camo Pack_By Folbix
    AdrX003undefined AdrX003

    GhostRider0125 I guess they will be way better when i finish something here that forces the camo to apply on all of the weapon, its just taking some time cause it needs OAT and im also doing another mod for a server but i plan to upload it separately

    BO2 Modding Releases & Resources

  • [T6] AdrX Test Weapons first OAT Port
    AdrX003undefined AdrX003

    Maximizer Blake

    --> Place the extracted folder on the Mods folder ->Right Here<- , where Plutonium BO2 will recognize it and show as an item you click to load on the game's menu:
    57dd70ad-4a80-4979-8ed4-f4c694a1d2ed-image.png

    Usually any mod folder needs to start with the prefix of the game type its meant to: mp_ for multiplayer, zm_ for zombies. These folder names are recommended to have no symbols, no spaces, nothing special should be on them, and inside all of the mod files need to be directly placed as i show below -->

    --> How does a mod folder have to look on the inside for the game to load it correcly?
    8644ea73-3c33-4ced-925f-45e46fcc2bcc-image.png

    Taking as example the reimagined mod here, but the bare minimum a mod should have is the mod.ff (scripts) and mod.json (information for plutonium show it on the menu) and usually also the mod.all.sabs (main sound files if the mod uses it) and mod.iwd (textures, images), wile the zmStats or mpStats are saved every time the game saves player stats.

    BO2 Modding Releases & Resources

  • [T6] AdrX Test Weapons first OAT Port
    AdrX003undefined AdrX003

    FreshToad223 all of them.

    BO2 Modding Releases & Resources

  • [ZM] Black Ops II Rezurrected - Map Select Icons
    AdrX003undefined AdrX003

    Now I wonder how the mob icon would be with the afterlife replacing the skull

    Awesome work btw never thought i would see someone redoing these. wonder how they get in a menu with all easter eggs and cards inserted

    BO2 Modding Releases & Resources

  • [Resource][T6] Stock Scripts
    AdrX003undefined AdrX003

    --- ❤ ---

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    RealMadrid14 WHat do you mean, can you describe it better on whats missing?

    Like since from the first version of his mod containing the death machine, it had PAP camo on all maps.

    BO2 Modding Releases & Resources

  • Black Ops 6 Styled Ray Gun Mark II
    AdrX003undefined AdrX003

    Reuploaded here with the names

    https://drive.google.com/file/d/1vW_c17FCDnGusT9wmbdRlHooryejUpTb/view?usp=drive_link

    Wonder if it would be a good idea to add support for direct upload of .ZIP here with at least 5~10mb for this kind of stuff.

    BO2 Modding Releases & Resources

  • /// Lost Cammo Collection Repost ///
    AdrX003undefined AdrX003

    Absolute win post.

    BO2 Modding Releases & Resources cammo bo2 skins

  • Tranzit-bus
    AdrX003undefined AdrX003

    would need someone to understand the bus scripts like zm_transit_automaton and zm_transit_bus but yeah

    BO2 Modding Releases & Resources

  • BO2RZ: TranZit Stylized HUD
    AdrX003undefined AdrX003

    with some scripting/OAT this could be put on tranzit only and for KB/Mouse too

    BO2 Modding Releases & Resources
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