I have a method that I am currently using on my server to allow the 17 accessories of the weapon without error of the game, there could be better options but it is effective and gives the player the possibility to better modify his classes since at least for me 10 accessories for classes fell short

alejandrodarz
Posts
-
How to restrict weapons, accessories, etc, etc, without script, by the traditional method I would say. -
How to restrict weapons, accessories, etc, etc, without script, by the traditional method I would say.Cahz Also you can modify many things from those files. Here I leave the complete list of all the things that can be changed. And remember that for each mode they have to do it and each mode has its configuration, for example the team balance you cannot put it in the mode against all but if in TDM.
////////////////////////////////////////////////
// General Settings //
////////////////////////////////////////////////// Scorestreaks
// The ability to earn scorestreaks.
// "0" - Not Allowed
// "1" - Allowed
//gts loadoutKillStreaksEnabled "1"// Pre-Match Timer
// The amount of time before the match will start.
// "15" - 15 Seconds
// "30" - 30 Seconds
// "45" - 45 Seconds
// "60" - 60 Seconds
//gts prematchperiod "15"// Pre-Round Timer
// The amount of time before the round will start.
// "0" - Off
// "1" - 1 Second
// "2" - 2 Seconds
// "3" - 3 Seconds
// "4" - 4 Seconds
// "5" - 5 Seconds
// "6" - 6 Seconds
// "7" - 7 Seconds
// "8" - 8 Seconds
// "9" - 9 Seconds
// "10" - 10 Seconds
// "12" - 12 Seconds
// "15" - 15 Seconds
// "18" - 18 Seconds
// "20" - 20 Seconds
// "25" - 25 Seconds
// "30" - 30 Seconds
//gts preroundperiod "5"// Auto Team Balance
// Automatically assign players to teams. If off, players decide with teams they are on before the game starts in the pre-game lobby.
// "0" - Off
// "1" - On
//gts autoTeamBalance "0"// Team Change In-Game
// Players can change teams during the game.
// "0" - Not Allowed
// "1" - Allowed
//gts allowInGameTeamChange "1"// Dynamic Map Elements
// When on, the map will change with dynamic or random elements. Not all maps have dynamic map elements.
// "0" - No
// "1" - Yes
//gts allowMapScripting "1"// Killcam
// Shows the player an instant replay of how they were killed.
// "0" - No (Default - Hardcore On)
// "1" - Yes (Default - Hardcore Off)
//gts allowKillcam "1"// 3rd Person Spectating
// Disables the ability of a player to switch to the 3rd person view when they are spectating another player while waiting to respawn.
// "0" - Allowed
// "1" - Not Allowed
//gts disableThirdPersonSpectating "0"// CODcasting
// Let players CODcast this game.
// "0" - Not Allowed
// "1" - Allowed
//gts allowSpectating "1"// Mini-map
// Control if the Mini-map (sometimes called Radar) is always on, sweeping in waves or uses the normal game rules.
// "0" - Normal
// "1" - Sweeping
// "2" - Constant
//gts forceradar "0"// Revenge Voice
// Players can briefly hear their victim in their headshet after a kill.
// "0" - No
// "1" - Yes
//gts voipKillersHearVictim "1"// Battlechatter
// Ambient player dialogue.
// "0" - Off
// "1" - On
//gts allowbattlechatter "1"// Announcer
// Announce enemy team actions.
// "0" - Off
// "1" - On
//gts allowAnnouncer "1"// Explosive Delay
// Delay explosive weapon use at the start of the round.
// "0" - Off
// "1" - 1 Second
// "2" - 2 Seconds
// "3" - 3 Seconds
// "4" - 4 Seconds
// "5" - 5 Seconds
// "6" - 6 Seconds
// "7" - 7 Seconds
// "8" - 8 Seconds
// "9" - 9 Seconds
// "10" - 10 Seconds
// "12" - 12 Seconds
// "15" - 15 Seconds
// "20" - 20 Seconds
// "25" - 25 Seconds
// "30" - 30 Seconds
// "45" - 45 Seconds
// "60" - 60 Seconds
//gts roundStartExplosiveDelay "8"// Scorestreak Delay
// Delay attacking Scorestreaks at the start of the round.
// "0" - Off
// "1" - 1 Second
// "2" - 2 Seconds
// "3" - 3 Seconds
// "4" - 4 Seconds
// "5" - 5 Seconds
// "6" - 6 Seconds
// "7" - 7 Seconds
// "8" - 8 Seconds
// "9" - 9 Seconds
// "10" - 10 Seconds
// "12" - 12 Seconds
// "15" - 15 Seconds
// "20" - 20 Seconds
// "25" - 25 Seconds
// "30" - 30 Seconds
// "45" - 45 Seconds
// "60" - 60 Seconds
//gts roundStartKillstreakDelay "15"//////////////////////////////////////////////
// Spawn Settings //
//////////////////////////////////////////////// Respawn Delay
// The amount of time a player has to wait before respawning.
// "0" - None (Default - Hardcore Off)
// "1" - 1 Second
// "2" - 2 Seconds
// "2.5" - 2.5 Seconds
// "3" - 3 Seconds
// "4" - 4 Seconds
// "5" - 5 Seconds
// "6" - 6 Seconds
// "7" - 7 Seconds (Default - Hardcore On)
// "7.5" - 7.5 Seconds
// "8" - 8 Seconds
// "9" - 9 Seconds
// "10" - 10 Seconds
// "15" - 15 Seconds
// "20" - 20 Seconds
// "30" - 30 Seconds
//gts playerRespawnDelay "0"// Force Respawn
// Players will automatically spawn. This is always on if a Wave Spawn Delay is set. Turn this off to let players choose when they spawn after dying.
// "0" - No
// "1" - Yes
//gts playerForceRespawn "1"// Wave Spawn Delay
// The first player to die will activate the wave spawn. All players who died will spawn together.
// If Respawn Delay is also set, the player must wait at least as long as the respawn delay before spawning on the next wave.
// "0" - None
// "2.5" - 2.5 Seconds
// "5" - 5 Seconds
// "7.5" - 7.5 Seconds
// "10" - 10 Seconds
// "15" - 15 Seconds
// "20" - 20 Seconds
// "30" - 30 Seconds
//gts waveRespawnDelay "0"// Suicide Penalty
// Spawn delay given when player suicides. This is in addition to all other spawn delays.
// "0" - None
// "1" - 1 Second
// "2" - 2 Seconds
// "3" - 3 Seconds
// "4" - 4 Seconds
// "5" - 5 Seconds
// "6" - 6 Seconds
// "7" - 7 Seconds
// "8" - 8 Seconds
// "9" - 9 Seconds
// "10" - 10 Seconds
// "12" - 12 Seconds
// "14" - 14 Seconds
// "15" - 15 Seconds
// "16" - 16 Seconds
// "18" - 18 Seconds
// "20" - 20 Seconds
//gts spawnsuicidepenalty "0"// Team Killed Penalty
// Spawn delay given when killed by a teammate. This is in addition to all other spawn delays.
// "0" - None
// "1" - 1 Second
// "2" - 2 Seconds
// "3" - 3 Seconds
// "4" - 4 Seconds
// "5" - 5 Seconds
// "6" - 6 Seconds
// "7" - 7 Seconds
// "8" - 8 Seconds
// "9" - 9 Seconds
// "10" - 10 Seconds
// "12" - 12 Seconds
// "14" - 14 Seconds
// "15" - 15 Seconds
// "16" - 16 Seconds
// "18" - 18 Seconds
// "20" - 20 Seconds
//gts spawnteamkilledpenalty "0"//////////////////////////////////////////////////////////
// Health and Damage Settings //
//////////////////////////////////////////////////////////// Hardcore
// No HUD. Limited health. Friendly fire enabled.
// "0" - Off
// "1" - On
// You must also edit: allowKillcam, playerRespawnDelay, playerMaxHealth, playerHealthRegenTime, friendlyfiretype, teamKillPunishCount
//gts hardcoremode "0"// Health
// The amount of health a player has.
// "30" - 30% (Default - Hardcore On)
// "35" - 35%
// "40" - 40%
// "45" - 45%
// "50" - 50%
// "55" - 55%
// "60" - 60%
// "65" - 65%
// "70" - 70%
// "75" - 75%
// "80" - 80%
// "85" - 85%
// "90" - 90%
// "95" - 95%
// "100" - 100% (Default - Hardcore Off)
// "110" - 110%
// "120" - 120%
// "125" - 125%
// "130" - 130%
// "140" - 140%
// "150" - 150%
// "160" - 160%
// "170" - 170%
// "175" - 175%
// "180" - 180%
// "190" - 190%
// "200" - 200%
//gts playerMaxHealth "100"// Health Regeneration
// The rate at which players regenerate health.
// "0" - None (Default - Hardcore On)
// "2" - Fast
// "5" - Normal (Default - Hardcore Off)
// "10" - Slow
//gts playerHealthRegenTime "5"// Friendly Fire
// Teammates can damage each other. If lives are limited, teamkills won't subtract lives.
// If set to Reflect, damage done to a teammate is applied back to you. If set yo Shared, damage done to a teammate is split between you and that teammate.
// "0" - Off (Default - Hardcore Off)
// "1" - On (Default - Hardcore On)
// "2" - Reflect
// "3" - Shared
//gts friendlyfiretype "0"// Teamkill Kick Limit
// The number of times a player can kill a teammate before being kicked from the game.
// "0" - Off (Default - Hardcore Off)
// "1" - 1 Kill
// "2" - 2 Kills
// "3" - 3 Kills (Default - Hardcore On)
// "4" - 4 Kills
//gts teamKillPunishCount "0"// Headshots Only
// Headshots will be required to do damage with bullet weapons. Damage from explosives, melee weapons, or Scorestreaks work normally.
// "0" - No
// "1" - Yes
//gts onlyHeadshots "0"// Hit Indicator
// Display indicators on the crosshair when an opponent is damaged.
// "0" - Off
// "1" - Off for Tacticals
// "2" - On
//gts allowhitmarkers "2"//////////////////////////////////////////////
// Custom Classes //
//////////////////////////////////////////////// Custom Classes
// This determines whether or not players can choose from their own custom classes. If now allowed, players may only choose from the preset classes.
// "0" - Allowed
// "1" - Not Allowed
//gts disableCAC "0"// Selections Allowed
// This is the maximum number of items players will be able to equip in Create a Class.
// Values: "3" - "17"
//gts maxAllocation "10"//////////////////////////////////////////////
// Preset Classes //
//////////////////////////////////////////////// Preset Classes
// This determines whether the preset classes that players have to choose from are customized per-team.
// "0" - Global
// "1" - Per-Team
//gts presetClassesPerTeam "0"// Preset Class 1 (Operative)
// <Without Information>
// Requires presetClassesPerTeam "0"// Preset Class 2 (Specialist)
// <Without Information>
// Requires presetClassesPerTeam "0"// Preset Class 3 (Mercenary)
// <Without Information>
// Requires presetClassesPerTeam "0"// Preset Class 4 (Heavy Gunner)
// <Without Information>
// Requires presetClassesPerTeam "0"// Preset Class 5 (Scout Recon)
// <Without Information>
// Requires presetClassesPerTeam "0"// Team 1: Preset Class 1 (Operative)
// <Without Information>
// Requires presetClassesPerTeam "1"// Team 1: Preset Class 2 (Specialist)
// <Without Information>
// Requires presetClassesPerTeam "1"// Team 1: Preset Class 3 (Mercenary)
// <Without Information>
// Requires presetClassesPerTeam "1"// Team 1: Preset Class 4 (Heavy Gunner)
// <Without Information>
// Requires presetClassesPerTeam "1"// Team 1: Preset Class 5 (Scout Recon)
// <Without Information>
// Requires presetClassesPerTeam "1"// Team 2: Preset Class 1 (Operative)
// <Without Information>
// Requires presetClassesPerTeam "1"// Team 2: Preset Class 2 (Specialist)
// <Without Information>
// Requires presetClassesPerTeam "1"// Team 2: Preset Class 3 (Mercenary)
// <Without Information>
// Requires presetClassesPerTeam "1"// Team 2: Preset Class 4 (Heavy Gunner)
// <Without Information>
// Requires presetClassesPerTeam "1"// Team 2: Preset Class 5 (Scout Recon)
// <Without Information>
// Requires presetClassesPerTeam "1"///////////////////////////////////////////////////////
// Restrict Custom Classes //
///////////////////////////////////////////////////////// It is recommended to use sv_enableItemRestriction and configure everything in sv_restrictionList
// The blocked item will be replaced with none.
// * while in the other system, you can make it be replaced with another item.// Restrict Primary Weapons: Submachine Guns
//restrict_item "mp7" // MP7
//restrict_item "pdw57" // PDW-57
//restrict_item "vector" // Vector K10
//restrict_item "insas" // MSMC
//restrict_item "qcw05" // Chicom CBQ
//restrict_item "evoskorpion" // Skorpion EVO
//restrict_item "peacekeeper" // Peacekeeper// Restrict Primary Weapons: Assault Rifles
//restrict_item "tar21" // MTAR
//restrict_item "type95" // Type 25
//restrict_item "sig556" // SWAT-556
//restrict_item "sa58" // FAL OSW
//restrict_item "hk416" // M27
//restrict_item "scar" // SCAR-H
//restrict_item "saritch" // SMR
//restrict_item "xm8" // M8A1
//restrict_item "an94" // AN-94// Restrict Primary Weapons: Shotguns
//restrict_item "870mcs" // R870 MCS
//restrict_item "saiga12" // S12
//restrict_item "ksg" // KSG
//restrict_item "srm1216" // M1216// Restrict Primary Weapons: Light Machine Guns
//restrict_item "mk48" // Mk 48
//restrict_item "qbb95" // QBB LSW
//restrict_item "lsat" // LSAT
//restrict_item "hamr" // HAMR// Restrict Primary Weapons: Sniper Rifles
//restrict_item "svu" // SVU-AS
//restrict_item "dsr50" // DSR 50
//restrict_item "ballista" // Ballista
//restrict_item "as50" // XPR-50// Restrict Primary Weapons: Specials
//restrict_item "riotshield" // Assault Shield// Restrict Secondary Weapons: Pistols
//restrict_item "fiveseven" // Five-seven
//restrict_item "fnp45" // Tac-45
//restrict_item "beretta93r" // B23R
//restrict_item "judge" // Executioner
//restrict_item "kard" // KAP-40// Restrict Secondary Weapons: Launchers
//restrict_item "smaw" // SMAW
//restrict_item "fhj18" // FHJ-18 AA
//restrict_item "usrpg" // RPG// Restrict Secondary Weapons: Specials
//restrict_item "crossbow" // Crossbow
//restrict_item "knife_ballistic" // Ballistic Knife//////////////////////////////////////////////////
// BANNED ATTACHMENTS //
//////////////////////////////////////////////////
//restrict_attachment "reflex" // Reflex
//restrict_attachment "steadyaim" // Laser sight
//restrict_attachment "silencer" // Suppressor/Silencer
//restrict_attachment "dualclip // Fast Mag
//restrict_attachment "holo" // EOTech Sight
//restrict_attachment "grip" // Grip
//restrict_attachment "fastads" // Quickdraw
//restrict_attachment "fmj" // Full Metal Jacket
//restrict_attachment "extbarrel" // Long Barrel
//restrict_attachment "rangefinder" // Target Finder
//restrict_attachment "stalker" // Stock
//restrict_attachment "extclip" // Extended Clip
//restrict_attachment "dualoptic" // Hybrid Optic
//restrict_attachment "sf" // Select Fire
//restrict_attachment "rf" // Rapid Fire
//restrict_attachment "gl" // Grenade Launcher
//restrict_attachment "mms" // Millimeter Scanner
//restrict_attachment "acog" // ACOG Sight
//restrict_attachment "swayreduc" // Ballistics CPU
//restrict_attachment "vzoom" // Variable Zoom
//restrict_attachment "ir" // Dual Band Scope
//restrict_attachment "dw" // Dual Wield
//restrict_attachment "tacknife" // Tactical Knife
//restrict_attachment "stackfire" // Tri-Bolt (Crossbow)//////////////////////////////////////////////////
// RESTRICT PERK 1 //
////////////////////////////////////////////////////////////////////////////////////////////////////
// Lightweight //
// Move Faster. Take no damage when falling. //
//////////////////////////////////////////////////
//restrict_item "specialty_movefaster|specialty_fallheight"
//////////////////////////////////////////////////
// Hardline //
// Earn Scorestreaks faster. //
//////////////////////////////////////////////////
//restrict_item specialty_earnmoremomentum
//////////////////////////////////////////////////
// Blind Eye //
// Undetectable by AI controlled air support. //
//////////////////////////////////////////////////
//restrict_item "specialty_nottargetedbyairsupport"
//////////////////////////////////////////////////
// Flak Jacket //
// Take less explosive damage //
//////////////////////////////////////////////////
//restrict_item "specialty_flakjacket"
//////////////////////////////////////////////////
// Ghost //
// Cannnot be detected by enemy UAVs. //
//////////////////////////////////////////////////
//restrict_item "specialty_gpsjammer"
//////////////////////////////////////////////////
// RESTRICT PERK 2 //
//////////////////////////////////////////////////
// Toughness //
// Flinch less when shot. //
//////////////////////////////////////////////////
//restrict_item "specialty_bulletflinch"
//////////////////////////////////////////////////
// Cold Blooded //
// Resistant to targeting systems. //
// No name or red crosshair //
//////////////////////////////////////////////////
//restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor"
//////////////////////////////////////////////////
// Fast Hands //
// Swap weapons and use equipment fast. //
// Reset pin grenades. //
//////////////////////////////////////////////////
//restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse"
//////////////////////////////////////////////////
// Hardwire //
// Immune to counter-UAV and EMP //
//////////////////////////////////////////////////
//restrict_item "specialty_immunecounteruav|specialty_immuneemp"
//////////////////////////////////////////////////
// Scavenger //
// Refill ammo on people you killed. //
//////////////////////////////////////////////////
//restrict_item "specialty_scavenger"
//////////////////////////////////////////////////
// RESTRICT PERK 3 //
//////////////////////////////////////////////////
// Dexterity //
// Aim faster after sprinting. //
// Mantle and climb faster. //
//////////////////////////////////////////////////
//restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery"
//////////////////////////////////////////////////
// Extreme Conditioning //
// Aim faster after sprinting. //
// Mantle and climb faster. //
//////////////////////////////////////////////////
//restrict_item specialty_longersprint
//////////////////////////////////////////////////
// Engineer //
// Reroll & booby trap Care Packages. //
// Show enemy equipment in the world. //
// Delay explosives. //
//////////////////////////////////////////////////
//restrict_item "specialty_showenemyequipment|specialty_delayexplosive"
//////////////////////////////////////////////////
// Tactical Mask //
// Reduces effects of flashbangs,Concussion, //
// Shock Charges. //
//////////////////////////////////////////////////
//restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection"
//////////////////////////////////////////////////
// Dead Silence //
// Move silently and be very sneaky sneaky. //
//////////////////////////////////////////////////
//restrict_item "specialty_quieter"
//////////////////////////////////////////////////
// Awareness //
// Enemy movements are easier to hear. //
//////////////////////////////////////////////////
//restrict_item "specialty_loudenemies"
////////////////////////////////////////////////////////////////////////////////////////////////////
//Wild Card Perks //
//////////////////////////////////////////////////
//restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk.
//restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above.
//restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above.
//restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon.
//restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon.
//restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon.
//restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade.
//restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal.
//////////////////////////////////////////////////// Restrict Lethals
//restrict_item "frag_grenade" // Grenade
//restrict_item "sticky_grenade" // Semtex
//restrict_item "hatchet" // Combat Axe
//restrict_item "bouncingbetty" // Bouncing Betty
//restrict_item "satchel_charge" // C4
//restrict_item "claymore" // Claymore// Restrict Tacticals
//restrict_item "concussion_grenade" // Concussion
//restrict_item "willy_pete" // Smoke Grenade
//restrict_item "sensor_grenade" // Sensor Grenade
//restrict_item "emp_grenade" // EMP Grenade
//restrict_item "proximity_grenade" // Shock Charge
//restrict_item "pda_hack" // Black Hat
//restrict_item "flash_grenade" // Flashbang
//restrict_item "trophy_system" // Trophy System
//restrict_item "tactical_insertion" // Tactical Insertion// Scorestreaks
//restrict_item "killstreak_spyplane" // UAV
//restrict_item "killstreak_rcbomb" // RC-XD
//restrict_item "killstreak_missile_drone" // Hunter Killer
//restrict_item "killstreak_supply_drop" // Care Package
//restrict_item "killstreak_counteruav" // Counter-UAV
//restrict_item "killstreak_microwave_turret" // Guardian
//restrict_item "killstreak_remote_missile" // Hellstorm Missile
//restrict_item "killstreak_planemortar" // Lightning Strike
//restrict_item "killstreak_auto_turret" // Sentry Gun
//restrict_item "killstreak_minigun" // Death Machine
//restrict_item "killstreak_m32" // War Machine
//restrict_item "killstreak_qrdrone" // Dragonfire
//restrict_item "killstreak_ai_tank_drop" // A.G.R.
//restrict_item "killstreak_helicopter_comlink" // Stealth Chopper
//restrict_item "killstreak_spyplane_direction" // Orbital VSAT
//restrict_item "killstreak_helicopter_guard" // Escort Drone
//restrict_item "killstreak_emp" // EMP Systems
//restrict_item "killstreak_straferun" // Warthog
//restrict_item "killstreak_remote_mortar" // Lodestar
//restrict_item "killstreak_helicopter_player_gunner" // VTOL Warship
//restrict_item "killstreak_dogs" // K9 Unit
//restrict_item "killstreak_missile_swarm" // Swarm -
How to restrict weapons, accessories, etc, etc, without script, by the traditional method I would say.Kalitos
I tried it and it worked, it's not theory. -
How to restrict weapons, accessories, etc, etc, without script, by the traditional method I would say.It's easy, here I leave the link to dedicated.cfg where all the restrictions are: https://raw.githubusercontent.com/xerxes-at/T6ServerConfigs/master/dedicated.cfg.
We already realized that removing the two slash (//) in front of the restriction in our dedicated.cfg was useless, since nothing happened, because what we are going to do is copy the restriction, that is restrict_attachment "mms" in this case to restrict the accessory mms of the weapons, because we copy it and go to the folder t6r \ data \ gamesettings \ within our game, from there we open in the game mode that we want to add the restriction if we want to add it in all game modes we would have to open all the files in our case we are only going to add it in tdm mode for this we open the tdm.cfg file and then there, paste restrict_attachment "mms" at the end of the document.
-
[Release] Overwrite Default Class (GSC)Cahz okok now I try it again and I tell you, that is, the script should still work when you leave the game and enter? what I should dd copy something wrong
-
[Release] Overwrite Default Class (GSC)Cahz I found another error and that is that when I disconnect and go back in, the script stops serving, that is, it does not give me the ramdon weapons but those of the normal class. Any solution that you can suggest for it?
-
[Release] Overwrite Default Class (GSC)Cahz I found a problem and that is that when I choose a personalized class I appear with the random weapons plus the personalized weapons of mine, that is to say a total of 4 weapons and I have to commit suicide so that only my personalized weapons come out and if I commit suicide again my personalized weapons will come out more the ramdon weapons and so on
-
[Release] Overwrite Default Class (GSC)Cahz Where do I put the code that Karlitos mentioned so that if he shoots in the 10 seconds he can't change class?
-
[Release] Overwrite Default Class (GSC)Cahz where I put the level.inGracePeriod, that is to say where in the script?
-
[Release] Overwrite Default Class (GSC)Kalitos where I put the level.inGracePeriod, that is to say where in the script?
-
[OUTDATED] BO2 Custom Classes + Custom Classes Tool GeneratorI already added everything but I can't get classes, What exactly should I put in onPlayerSpawned ()