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EasilyUnstpp_
Posts
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MP5K - CAMO - GOLD CAMO REFLECTION ! -
ZM - Script usefullNaomi_ do you have by any chance the uncompiled file of the inspect weapon gsc? or a way to use it in multiplayer?
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does anyone got the normal map for this textures by any chance?this damn texture is giving me a nightmare lmao
the normal map of this textures is fucking annoying for what i want to accomplish and i just can't find it. if for some reason you do, please let me know. -
GOLD MW 2019 replace paladin camogot the .dds file??
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[Release] [Client Side] BO2 Misty Viewhands Mod!BHmaster she got lubricated
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[MP] HUD IMPROVE (CLEAN LOOKING)where clean
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weird glow/reflection effect on weapon textureso basically, i was trying to make a custom texture for the DSR (don't mind the text and the girl on the scope lol) but whenever i edit a certain texture it gets a weird reflection effect as if the entire gun was like a metal texture.
without the edited texture:
with the edited texture:
and this is the texture in question that whenever i put it into the game, it gives that weird effect:
this is the other texture that is also used for DSR at the same time that the other one but this one gives me no issue when i put only this one into the game:
it is also worth mentioning that whenever i put in the game the first texture (the one with the problem), even if it's not editted, extracted right from the game files and converted into a iwi file and then putted into the game, it has that same issue. so i don't know what's exactly the problem. maybe the configuration in which i save the image as dds?
(the configuration in question):
if someone could please help me with this issue I would be deeply grateful!
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any velocity/speed meters?JuiceTrailer62 any updates? lol
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any velocity/speed meters?is there any velocity/speed meter for bo2? or could someone do the code for me? i'd greatly appreciate it.
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is it possible to replace still image textures with gifs?is it possible to replace still image textures with gifs?
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does anyone have the file or the name of this mist/dust texture??first i commented those 3 "fx_zmb_fog_transition" and nothing happened. then commented those 3 from above too but now i get disconnected. is there anything am i doing wrong?
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does anyone have the file or the name of this mist/dust texture??i always wanted to get rid of those dust clouds or whatever they are. bc since when you disable the fog, they are just there for no reason and are kinda non-sense. anyway, if you have them please let me know!
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[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)GerardS0406 how do i stop these trucks to spawn when i'm playing tranzit?? (not dinner, tranzit) it's kinda annoying since i can't shoot through them. the bus and i can clip through them tho so it's not that big of an issue but it's confusing. is there any way to remove them when i'm playing Tranzit?
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how to change normal maps from a texturei've been trying to change the textures from this sign in diner but it appears to only be changing the texture but not the normals. what do i to change the normal map too? do i convert the .tga files to .iwi the same way as i do it with .dds files?
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looking the .iwi and .dds files of the galvaknucklesdoes anyone have the galvaknucles .iwi and .dds files so i can edit them to make my own custom texture?? if someone has it please send it to me
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𓆩✧ Marathon - Classic Evelynn ✧𓆪@eraphine this is perfect! ty!
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𓆩✧ Marathon - Classic Evelynn ✧𓆪why not kda evelynn??
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help with zombie counter placementhi, so basically i need some help with placing correctly this Zombie Counter because i'm kind of a noob with all these scripting and gsc files stuff and i've been trying for hours to manage the placement that i want but i just can't and is driving me insane. so what i'm looking for is someone to tell me what do i do to put the zombie counter where i'm pointing (top left).
this is the part of the script that controls the placement of the zombie counter
what do i change to put it where i want? -
draw distance in tranzitis there any available command that let's me get a better draw distance in maps like tranzit? since when you deactivate the fog in tranzit and you go to a zone that is supposed to have fog, objects spawn in front of you and makes it look kinda bad. is there any way to fix that?