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Eldor
Posts
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Snowroller uninitialized error -
I was banned during a Windows Update (friends POV clip in desc)m0e_fps The ban has been lifted.
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Could not send heartbeat to nix! Error was: handshake: certificate verify failedUpdate your server files.
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Plutonium MW3 DLC torrent downThis is an issue with the translations we just added, switching to English resolves the link correctly.
https://plutonium.pw/iw5m_dlcs.torrent -
Website bug trouble uploading imagesShould be fixed now.
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Plutonium breachWe know there've been multiple attempts to scrape the publicly accessible user data (username, id, email if the user has opted-in to show it, etc.) and the dump in question is most likely from one of those attempts. Since noticing this (last year) we've added several mitigations, and haven't seen such attempts for quite a long time now. As far as we can tell no sensitive information have been leaked, which is why we haven't formally disclosed these attempts.
EDIT: See https://forum.plutonium.pw/topic/25366/notification-of-plutonium-forum-databreach-september-2021
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plutonium.exe not runningCan you check in Event Viewer -> Windows Logs -> Application and see in the list if you find any entries with ".NET Runtime" in the Source column. Also, where did you find this log?
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T6server in KubernetesCool!
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Quick question for the staffeRa Rob I revoked your Discord ban. Tag me in #general on our server.
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I apologize, I understand that I was doing bad. Please, give me a second chance, it'll be fine, ill promise.If you still have that server you clearly don't regret it, nor do you deserve a second chance. Rejected.
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I got banned for 12 days, don't even know whyWait out your ban.
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Project Idea (NBA 2K16)_caLLaBoki_ said in Project Idea (NBA 2K16):
Hi, I was wondering if someone here could give me some pointers on how to to start with modding video games (if that's the correct term).
For a long time I've wanted to create a "client" for NBA 2K16 to play online again but I just don't know where to start, can't find anything on YouTube/forums/books that can help me just get started.
I study software development so the learning curve when it comes to coding is not so steep, I kinda just need to get something going. Any recommendations, videos, courses, books, will be highly appreciated :).
Unless you know reverse engineering, the learning curve will be very steep. We took a quick look at this franchise ~2 years ago and concluded that it'd likely take us a collective ~500h of work or so to get to a shippable product. If this doesn't discourage you, here are some things we figured out (on 2k17) while investigating:
- It uses an HTTP API for most "live service" tasks, with some (custom?) binary body serialization
- Their backend expects a special HTTPS client certificate, so if you want to sniff this traffic on newer games you have to extract the cert and key from the game
- It uses a combination of WebSockets and UDP for the game traffic
- WebSockets seemed to be used for the "neighborhood/park" feature, and UDP for the actual "match"
- Packet structure seemed very different between the two
- The game stores (caches) some files on disk that it gets from the HTTP API, this probably includes updated player lists, small patches and the like
- In order to get a playable mod, you'd have to figure out these 3 components, all without being able to sniff any data from it, and potentially find someone who has had the game installed since it was shut down and still have the cached files
- The different games did seem very similar however, so some research could probably be done on the newer (still active) games
Figuring out the HTTP API stuff seems like a good and very doable first step, after which I'd look at the UDP data (via the quick match feature or whatever it's called). If these are hosted by one of the participants and not always on a dedicated server you may be able to get at least that working fairly easily, but if you want the neighborhood/park functionality you're most likely looking at writing a game server from scratch - a very hard and time-consuming task.
After you've done all that, there's a very high probability T2 will send you a letter, yet another reason we felt like this just wasn't worth spending time on.
- It uses an HTTP API for most "live service" tasks, with some (custom?) binary body serialization
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Help AdminsWith the information you've provided it's impossible to determine what the "issue" is. As previously mentioned, we haven't explicitly blocked any country and the issue is most likely not on our side. Please answer the following:
- What is the actual issue - does something not load? is there an error message?
- What exactly is blocked (can you access the website, forum, launcher, game, any servers like before)?
- Can you ping
plutonium.pw
? What IP does it resolve to? - Which IP do you believe to be blocked?
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pluto discord ban@WeedLikeToSmoke said in pluto discord ban:
he couldve just let me say what i wanted to and went about his day
With that logic we shouldn't moderate anything. You have no right to say what you want.
when the staff member is escalating it aswell
You're the one who told me "snowflakes ass bitch" after a mute, yet staff is escalating??
I called out your argument and was typing up a longer response but didn't bother after seeing your reaction and your continued other rule breaks (like shitposting in other channels for which you had even been warned for earlier), so I ended up just muting you and was literally about to "go about my day" when you had to talk yourself into a ban in DMs, so congrats I guess!
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III -
Banned for 363,955 days, still have gotten 0 fucking support.This ban is on the staging environment, and seems to have been caused during unrelated backend testing on that environment. I've lifted the ban but please use the regular production builds to prevent things like this from happening in the future!
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A Plutonium Suggestion (Looking for Feedback)I definitely get the appeal, and think it could attract new, more casual players if done right, but there're a couple things that makes it problematic.
First off, it'd be very difficult to ensure no one spoofs their/someone else's stats, since we can't trust any single party in a given game. Secondly, I think there'd be little incentive for server owners to run servers like this, since we'd have to restrict most of the customizability that allows them to run unique servers.
With that in mind, we'd most likely have to run them ourselves, which we don't have the funds nor time for at this point, so I guess that's the bottom line on this matter unfortunately.