The ban has been lifted.
Eldor
Posts
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Plutonium claims I am banned, and then the ban time keeps going up -
Launched on steam deck without knowing the issuesThe ban has been lifted.
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Bo2 Tourney HostingReached out per Discord DM.
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Banned On DiscordNo...
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Could not verify ticket for user with id 3650082: expiredNabi2000 Make sure the clock is synced on your server.
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Plutonium GH3/GHWTBack in April of 2023, we released GH3 as an April Fools joke. Since then we've refined it somewhat, and added support for World Tour.
Follow these steps to play:
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Ensure you have a pre-existing install of the game you want to play, either vanilla or modded.
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Download Plutonium GH3 or Plutonium GHWT.
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Copy the file to your game folder.
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Rename the file to either
d3d9.dllordinput8.dll(.dllbeing the file extension, if the file was simply calledplutonium-gho-gh3, you'd rename it tod3d9). -
Launch the game like your normally would, and create a new account (the "License" field doesn't matter).
A few notes:
- Leaderboards for the retail setlists should track and work, as long as you are logged in when playing.
- Usernames can be shorter than what the game indicates, 3 is the minimum limit.
- The same account can be used for both games, you don't need to create one for each.
- Do not try to log in with your Plutonium Forum account, the accounts for these games are not tied to the Forum!
Download links:
- Plutonium GH3: https://cdn.plutonium.pw/gho/plutonium-gho-gh3.dll
- Plutonium GHWT: https://cdn.plutonium.pw/gho/plutonium-gho-ghwt.dll
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pluto discord ban@WeedLikeToSmoke said in pluto discord ban:
he couldve just let me say what i wanted to and went about his day
With that logic we shouldn't moderate anything. You have no right to say what you want.
when the staff member is escalating it aswell
You're the one who told me "snowflakes ass bitch" after a mute, yet staff is escalating??
I called out your argument and was typing up a longer response but didn't bother after seeing your reaction and your continued other rule breaks (like shitposting in other channels for which you had even been warned for earlier), so I ended up just muting you and was literally about to "go about my day" when you had to talk yourself into a ban in DMs, so congrats I guess!
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Plutonium claims I am banned, and then the ban time keeps going upSeems like a false-positive related to the Steam Deck, we're investgating and have lifted the ban.
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Windows 11 ARM VM SupportNo, we don't care.
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OG Fortnite client.It's a fairly large amount of work to get anywhere close to the original game, and would require either packet dumps or possibly replays to datamine information only available on the game servers (which obviously no longer are available). I feel like you'd also run into "why patch x and not y" debates, which wouldn't help anyone.
It's also very likely that Epic would take action against any project that built this at scale, regardless of if custom skins are allowed or not, note the explicit single player mention in the image below.

The potential is definitely there, I realized this many years ago, but it's just not worth the effort.
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Help AdminsOXIDE_Andybrtn What was the error from the game?
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Help AdminsSeems like something related to how our client makes its web requests, which end up getting blocked even though a browser works, very hard to say/fix without more debugging on an affected machine. I looked in our firewalls and nothing indicates that requests are getting blocked there, so must be between you and Cloudflare.
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Help AdminsOXIDE_Andybrtn Do you get a 404 in your browser if you try https://nix.plutonium.pw? The launcher should work then too

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Help AdminsOXIDE_Andybrtn Can you try pinging
nix.plutonium.pw -
Help AdminsWith the information you've provided it's impossible to determine what the "issue" is. As previously mentioned, we haven't explicitly blocked any country and the issue is most likely not on our side. Please answer the following:
- What is the actual issue - does something not load? is there an error message?
- What exactly is blocked (can you access the website, forum, launcher, game, any servers like before)?
- Can you ping
plutonium.pw? What IP does it resolve to? - Which IP do you believe to be blocked?
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This is REDICULUSThanks for the new copypasta.
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Server stopped to appear in servers listYou use common sense.
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Server stopped to appear in servers listYou tried to host a server from a sanctioned brand, and thus your server was blocked.
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Project Idea (NBA 2K16)_caLLaBoki_ said in Project Idea (NBA 2K16):
Hi, I was wondering if someone here could give me some pointers on how to to start with modding video games (if that's the correct term).
For a long time I've wanted to create a "client" for NBA 2K16 to play online again but I just don't know where to start, can't find anything on YouTube/forums/books that can help me just get started.
I study software development so the learning curve when it comes to coding is not so steep, I kinda just need to get something going. Any recommendations, videos, courses, books, will be highly appreciated :).
Unless you know reverse engineering, the learning curve will be very steep. We took a quick look at this franchise ~2 years ago and concluded that it'd likely take us a collective ~500h of work or so to get to a shippable product. If this doesn't discourage you, here are some things we figured out (on 2k17) while investigating:
- It uses an HTTP API for most "live service" tasks, with some (custom?) binary body serialization
- Their backend expects a special HTTPS client certificate, so if you want to sniff this traffic on newer games you have to extract the cert and key from the game
- It uses a combination of WebSockets and UDP for the game traffic
- WebSockets seemed to be used for the "neighborhood/park" feature, and UDP for the actual "match"
- Packet structure seemed very different between the two
- The game stores (caches) some files on disk that it gets from the HTTP API, this probably includes updated player lists, small patches and the like
- In order to get a playable mod, you'd have to figure out these 3 components, all without being able to sniff any data from it, and potentially find someone who has had the game installed since it was shut down and still have the cached files
- The different games did seem very similar however, so some research could probably be done on the newer (still active) games
Figuring out the HTTP API stuff seems like a good and very doable first step, after which I'd look at the UDP data (via the quick match feature or whatever it's called). If these are hosted by one of the participants and not always on a dedicated server you may be able to get at least that working fairly easily, but if you want the neighborhood/park functionality you're most likely looking at writing a game server from scratch - a very hard and time-consuming task.
After you've done all that, there's a very high probability T2 will send you a letter, yet another reason we felt like this just wasn't worth spending time on.
- It uses an HTTP API for most "live service" tasks, with some (custom?) binary body serialization