You ever played Reminiscence Zombies (Formerly TranZit Remastered)? That's just another game I play.
G0LD3N 4RM
Posts
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Roblox's best version of Cod Zombies (Korrupt Zombies) -
Intentional Suspend In BO2 LoadingPut simply: How can I intentionally make either MP or ZM load forever?
I'm testing out a texture mod, which includes the change of the loading screen, however because of the new update, the game loads way too fast for me to even see the image itself.
Obviously this is great, but in order to look at it, I have to enter online servers since something to do with online makes it take slightly longer to load (and I don't want people thinking I'm joining a game when I'm leaving just afterwards)I tried the party_minplayers & zombie_minplayers so it could do that "We require 2 players in order for the game to start" so that you'd be able to view the image forever, but I don't think that works anymore (could be me doing something wrong)?
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BO1: Ultimate OverhaulVideos that show the progression of this mod before eventually being released.
This project considers as a "prequel" to this: [Release] [ZM+MP] BO2 Ultimate Overhaul Mod
CORRECTIONS:
- This mod menu I have is called EnCoReV8 and isn't mine.
- This change is auditory/acoustic; sorry for the inconvenience if I sounded like was talking about "textures." I will only decide to work on textures after making the sound changes.
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[W.I.P] [ZM+MP] BO2 Ultimate Overhaul Modnegociantejd
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[T6] [RELEASE] (ZM/MP) SoundedAs an alternative, you could try the newer mod to see if it works: https://forum.plutonium.pw/topic/38819/release-zm-mp-bo2-ultimate-overhaul-mod/5?_=1734323815242
But however this mod includes the change of textures so until I find another download link for JUST audio, the download for both "audio and textures" might take a bit.
This is just a suggestion again.
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[T6] [RELEASE] (ZM/MP) SoundedAfter looking at this comment for a second time, I can say that I am planning on making a prequel, but first I have to see if BO1 is supported for that.
Update: BO1 is supported. Right now I would've been in the process of making this mod, but simply due to the fact that most of my replacement files planned for BO1 are 44.1kHZ while the requirement for them is 48kHZ, I might have to take a bit longer on the project figuring out how to convert the files to the correct sample rate on this.
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how do i earn reputationClear782 Just have this discussion blow up to have some sort of initial recognition.
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Duplicated Song Glitch [ZM]Just to ask: Is anyone else getting the loading screen music for NukeTown and Tranzit (Turned) duplicated (Loading screen is started twice).
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how do i fix this?Run "Plutonium.exe"
Basically you just received a "your version of Plutonium is not updated to the latest"
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Plutonium crashing when trying to launch BO2My side works now.
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When i try to start call of duty black ops 2 on plotinum plotinum give me errorxensik Thanks, was noticing that too.
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[W.I.P] [ZM+MP] BO2 Ultimate Overhaul ModH3X1C
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[W.I.P] [ZM+MP] BO2 Ultimate Overhaul ModLKurama Yeh, just figured that out with the new update that came out, like, just when this mod released
Will change instructions soon enough
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[W.I.P] [ZM+MP] BO2 Ultimate Overhaul ModINTRO
Welcome to the BO2 Overhaul Reimagined mod! (not to be confused with JBleezy's Black Ops 2 Zombies Reimagined Mod)
This mod is estimated to be around 8.27GB, and it replaces a huge amount of in-game textures and sound, with the purpose of reconstructing a different storyline, a reimage if you will.
While Zombies is the more superior mode that is modded, Multiplayer is still supported and worked on, with its own share of visual/acoustic changes.
| NOTICE |
PLANNED FULL RELEASE DATE: FEBRUARY
105, 2025.
Due to a Plutonium update (r4516), the information in "OUTDATED INSTALLATION" means it will no longer work. The directory for 't6r' TRULY no longer allows textures to register/load. Before, even though folks said it wouldn't work, (for me at least) it still worked. This update literally disabled the use of the folder as I tried it myself and got nothin'. (No textures loaded)
Not even doing the alternative method for "OUTDATED INSTALLATION" will work since 't6r' basically isn't going to be used anymore; but at least I can see the ol' BO2 mouse cursor now
This also means the 'SOUNDED V1.5 (which this version is incorrect; I had tried to release this mod 5 months ago, but failed due to unforeseen download link issues) [RELEASE].txt
does not technically give you the right instructions anymore.Also, this mod's texture/sounds do not override server mods. For instance, if JBleezy's reimagined mod (server or client) features the upscaled bo2 perk textures, it will still show JBleezy's perk enhancement textures whether or not you have THIS mod downloaded. This also applies for sounds; If you installed this mod's sounds and then enable the Jbleezy Reimagined Mod (or any other mod), That chosen mod will override any sound playing on THIS mod.
STATUS:
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CURRENTLY WORKING ON WEAPON SOUNDS SHOWCASE (RELEASED WITH TEXTURE/SOUNDS UPDATE)
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CURRENTLY WORKING ON TEXTURE/SOUNDS UPDATE
DOWNLOADS:
INSTALLATION:
- Move the entire 'sound' folder in your 'BO2' directory
- Press WIN + R to open the "Run Dialog"
- Copy + Paste this command into the prompt: "%localappdata%/Plutonium" (Quotation marks optional)
- Go to "storage > t6"
- Import/Move the 'images' folder from the mod into your 't6' directory
OUTDATED INSTALLATION
Steam
- Right-Click "Call of Duty: Black Ops II - Zombies" > Manage > Browse Local Files.
- Place "sound" folder into the "Call of Duty Black Ops II" directory.
- Create a new folder in the game directory, and name it "t6r" then open it.
- Create another folder, naming it "data."
- Place the "images" folder inside and you should be finished.
Alternative
- Find your "BO2" directory
- Place "sound" folder into the "Your BO2 Game Folder Name" directory.
- Create a new folder in the game directory, and name it "t6r" then open it.
- Create another folder (inside the 't6r' folder), naming it "data."
- Place the "images" folder inside and you should be finished.
SEASONAL DOWNLOADS + Map Context/Setting/Mood
Coming soon; I guess just look at this picture for now..
| Below describes how the map is meant to make the player, or their character feel generally |
The following maps are neutral and therefore not included: TranZit + NukeTown.
Origins as a whole is characterized as being mellow and calm, describing the lack of color and saturation.
MOTD as a whole is characterized as being chaotic and dreadful; the red colors resembling blood explain this.
Die Rise, explained by green colors, express a sense of animation, and being very energetic.
Buried, being the final map (for this mod's storyline, not Treyarch's original) of this mod brings a sense of suspense/buildup, and the thought of an endgame; the pink and blue colors represent this entire mod, which makes this area a "primary plate." Idk why I made that joke I guess I just saw the opportunity.CINEMATICS
Round Start.
Blood Play.
2025.
CREDITS
You might find textures that you recognize already. For reference, I needed to download a couple of textures already made by users, simply as a "base/placeholder" when creating other personal textures in maps. For this very reason, I'll also credit the people of the textures found in this mod. To save time, I will keep these textures in the mod until I find a time to redo them all. Even when these textures are soon replaced by me, I will still credit all for the usage.
GOLD3N 4RM - BO2 Overhaul ReimaginedMisterSipster - I'd wanted to shout him out generally for this mod: [Release] [ZM] Select your character options for solo custom game
ā PLACEHOLDER TEXTURES BELOW āNaomi_ - ZM - Buried Reskin
Naomi_ - ZM - 70s Disco Zombies Buried [Outfit]
Cahz - All-In-One Retexture Pack
mikzy - [Resource] BO2 T6 Custom Texture Pack/Resources
0taku - MP - Perks
Apoctu - [MP] Apoctu's Perks V2
Lube - Lubes Second Perk Icon Pack
coder x64 - [ZM] Dark Void Camo Pack
Hilling_Walsh - BO2 zombies - EZ 2 SEE Parts (Origins Retexture)
Memeking254 - CIA Outfit and sleeves
Memeking254 - Pink Louis Viutton CDC Outfit and sleeves -
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BO2 ZM Gamemode reference ideas (NOT A MOD)This post does nothing but serve as a reference for the different grief/survival gamemodes I could think of, potentially being a mod.
The gamemodes listed below are ideas of gamemodes for those who wish to create PVP games in Zombies.
If these suggestions become a mod, crediting me is optional.
Tranzit
- Survival/Grief - Outside areas (out of bounds) of TranZit
- Survival/Grief - Buried First Room ONLY
Die Rise
- Survival - Die Rise First Room ONLY
- Survival - Die Rise Rooftop ONLY
Buried
- Survival - Buried First Room ONLY (death barrier = transition to lower section of map)
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[MP & ZM] Return to Alphacookie no scope Interesting art
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What is the most popular bo2 server?Like BO2 Grief? I'm never able to find Grief matches on Zombies.