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G0LD3N 4RM

G0LD3N 4RM

@G0LD3N 4RM
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Recent Best Controversial

  • Theater Mode Clip File Location
    G0LD3N 4RM G0LD3N 4RM
    BO2 Client Support

    %localappdata%\Plutonium\storage\t6\demos


  • Better ilumination and vibrant colors
    G0LD3N 4RM G0LD3N 4RM
    BO2 Modding Support & Discussion

    ImNogac

    Not as it seems, it seems it still only supports Reshade version 6.7.3

    I should let you know that if you use Reshade, you'd have to import reshade files after the launcher loads as the updater itself overwrites the files.


  • [Release][ZM] Any Player Easter Egg Mods
    G0LD3N 4RM G0LD3N 4RM
    BO2 Modding Releases & Resources easter eggs solo coop tranzit die rise buried origins motd mob of the dead

    Hadi77KSA

    It had just occurred to me now that the reason I was not able to continue onto this step was because after I completed the amount of kills necessary for the Buddha Room, that I would indeed not also shoot the Krauss afterwards.

    This means that until now, I honestly believed the Ballistic Knife was entirely useless for the main quest, as I believed Maxis only wanted to see the weapon, but I didn't know he wanted to see the weapon be shot.

    The realization of this really crushed me and made me feel like an utter moron, but thanks for the help last year.


  • BO2 DLC5 - Musical Round Themes Mod
    G0LD3N 4RM G0LD3N 4RM
    BO2 Modding Releases & Resources sound mod bo2 zombies dlc

    @GlitchGuy95

    Alright sure


  • Better ilumination and vibrant colors
    G0LD3N 4RM G0LD3N 4RM
    BO2 Modding Support & Discussion

    I know that now Reshade is supported for Plutonium, problem is there's the latest version of it, but only the version prior to that loads on Plutonium


  • BO2 Remastered - Audio/Texture/UI* Enhancement Mod - Project
    G0LD3N 4RM G0LD3N 4RM
    BO2 Modding Releases & Resources remaster audio mods texture pack hybrid

    Mo1od
    I made an adjustment it should work now


  • Proactive sexual listening
    G0LD3N 4RM G0LD3N 4RM
    General Discussion

    Yeah I've heard of that bug too, I hope Plutonium can fix it; just try restarting your system or verifying your game files


  • BO2 DLC5 - Musical Round Themes Mod
    G0LD3N 4RM G0LD3N 4RM
    BO2 Modding Releases & Resources sound mod bo2 zombies dlc

    Heaterrr
    Ok thanks for letting me know


  • BO2 Remastered - Audio/Texture/UI* Enhancement Mod - Project
    G0LD3N 4RM G0LD3N 4RM
    BO2 Modding Releases & Resources remaster audio mods texture pack hybrid

    Heaterrr
    Yeah I'm also working on that too


  • BO2 Remastered - Audio/Texture/UI* Enhancement Mod - Project
    G0LD3N 4RM G0LD3N 4RM
    BO2 Modding Releases & Resources remaster audio mods texture pack hybrid

    KKV2006

    Yeah I'm working on that actually, thanks for bringing it up.


  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    G0LD3N 4RM G0LD3N 4RM
    BO1 Modding Releases & Resources

    Datguyphiff

    I feel dumb I didn't know you were mentioning about putting this mod into BO2 DLC 5, my bad


  • BO2 DLC5 - Musical Round Themes Mod
    G0LD3N 4RM G0LD3N 4RM
    BO2 Modding Releases & Resources sound mod bo2 zombies dlc

    If you are looking for the original BO2 DLC 5 Declassified Mod, you can find it here: https://github.com/Logo-2K/zombies-declassified

    Otherwise, this mod requires the DLC 5 mod.

    This mod is purely just for acoustic experience, so I don't mean to make it out of anything other than that. Being said, I made a mod that changes all of the musical round themes of each of the DLC 5 maps into their own thematic version, similar to BO3. The difference with these round changes, are that while they intend to sound in align with the map's theme, the base sound is still always the OG round themes, which I thought was pretty unique.

    I was able to achieve this because the mod itself has .sabs/.sabl files that I was able to modify, therefore allowing easier accessibility.

    Download: I used Web Archive again


    Installation

    1. Place 'sound' in your BO2 game folder
    1. Use the "WIN+ R" command to open the 'run' dialog
    1. Input this: %localappdata%\Plutonium\storage\t6
    1. Place 'usermaps' in that location

    Importing both files, assuming you have DLC 5 installed, it will ask you to replace files. Accept "Replace the files in the destination"

    Mod Preview

    Round Transition Themes

    Issues

    • I'm pretty certain these sounds only work in Private Matches/Custom Games as I believe loading this in online servers will cause it to be overwritten.

    • Moon has an issue where the "round start" theme plays upon entrance to the Moon and "round end" plays upon completion on Round 1, but then no cues afterwards. I believe this is a DLC 5 mod issue.


  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    G0LD3N 4RM G0LD3N 4RM
    BO1 Modding Releases & Resources

    My bad I realize I can just send the link through here: https://github.com/Logo-2K/zombies-declassified/releases/tag/beta2


  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    G0LD3N 4RM G0LD3N 4RM
    BO1 Modding Releases & Resources

    Angel.Dust

    You got a Discord or anything? I can send the .exe updater to you there


  • [ZM] Return to Alpha: TranZit - Demo 1
    G0LD3N 4RM G0LD3N 4RM
    BO2 Modding Releases & Resources

    Is this mod intended to work with multiple people?


  • The "End" of Prototype.
    G0LD3N 4RM G0LD3N 4RM
    General Discussion

    9c9bdaac-5c7e-4571-a95c-79e859f0a3e2-image.jpeg

    If it truly is possible to run Nacht Der Untoten on BO2, that will make this location (Prototype) on TranZit basically entirely useless, other than the parts for the Jet Gun and the Nav Table buildable. This will also mean in the future, may be less "Prototype Survival" based game servers in replacement with genuine Nacht Der Untoten servers.

    I write this message to say I enjoyed playing servers that modified Prototype on Tranzit to have perks, weapons and such inside the general area. Will I miss it? Probably not, but it's just a part of a map you may see less as of now, so I'm just giving it a last light. This section of Tranzit was a great "placeholder" for the real map that we now have as part of the new DLC5 port.


  • WAW is full of unemployed sweats
    G0LD3N 4RM G0LD3N 4RM
    General Discussion

    August 14th, 2026 at 11:18:02 PM MDT.


  • BO2 Remastered - Audio/Texture/UI* Enhancement Mod - Project
    G0LD3N 4RM G0LD3N 4RM
    BO2 Modding Releases & Resources remaster audio mods texture pack hybrid

    NickB_05
    yeah it's golden_arm_


  • BO2 Remastered - Audio/Texture/UI* Enhancement Mod - Project
    G0LD3N 4RM G0LD3N 4RM
    BO2 Modding Releases & Resources remaster audio mods texture pack hybrid

    I now have a Feedback section for questions about the Remastered mod if you have some requests.

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