It's referring to the installer which is at the same time the updater. If you don't have it, get it from the install guide: https://plutonium.pw/docs/install/
Don't bypass the updater such as by pinning the launcher while it's running. If you want to pin it, do so while it's not running.

Hadi77KSA
Posts
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Can't join bo1 servers -
My .iwi files dont workIf you’re using
t6r
, then know that it’s no longer supported. Refer to the instructions in the official guide: https://plutonium.pw/docs/modding/loading-textures/ -
i get an error when i launch up any bo1 zombies mapShow details from console.
You’re probably trying to use in Singleplayer either a script for Multiplayer or a script for a different game. -
email changeEnter the new email in the change email page (while logged into the account of interest) and it should send the confirmation request to it: https://forum.plutonium.pw/me/edit/email
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Server Multi-Teams BO2Z0CKZ the fastest way to get what you want is to do it yourself. You’re free to ask for support with problems you’re facing. You posted in the server hosting support category after all.
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Server Multi-Teams BO2Guide for hosting a server: https://plutonium.pw/docs/#setting-up-a-server
Additionally, you might want to use the recipe system in conjunction with the game mode cfg files from the previous guide to set the team amounts: https://plutonium.pw/docs/server/t6/loading-recipes/ -
error during initialization: Invalid patch fastfiles -
[ZM][RELEASE] Black Ops: Zombies Main Quest EE Patches (Game_Mod/Plutonium Version)MistaMop it’s a bug in the mod caused by this block of code. Open an issue on the GitHub page of the mod.
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Origins 8 player fix reward fistsMy mod now has a script for Origins to make it possible for 5+ players to complete the Easter Egg: https://forum.plutonium.pw/topic/32568/release-zm-any-player-easter-egg-mods
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A GSC script which enables certain perma perks on game start.The script looks like it’ll only change the dvars if you set them to nothing (e.g.
set pers_boarding ""
), otherwise they should persist across matches until you restart the game. If you want them to persist across game restarts, you could write them into%localappdata%\Plutonium\storage\t6\players\plutonium_zm.cfg
and useseta
just like the other dvars in that file, e.g.seta pers_boarding "0"
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motd 5-8 players ee bugCould you describe the problem in more detail or using a video? The game allows for you to attempt the boss fight step with more than 4 players as long as the Weasel is one of the characters present in the match when you try boarding the plane in Afterlife after entering the numbers and collecting the audio logs. However, without some script that handles it, not all players will be guaranteed to be present in the fight. There will always at least be 1 Weasel and 3 of the other mobsters on the bridge. You could get more of the mobsters that aren’t Weasel to be on the bridge depending on if they got to ride the final plane and if their player indexes are higher than the 3 players that the game will decide to teleport to the bridge when everyone is revived, but for anyone else you’d need a script to handle them.
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[Release][ZM] Any Player Easter Egg ModsFinalHope all players need to load the mod and ensure before loading it that the mod info is shown properly as per the screenshot below. If the mod info shows as "unknown", then the mod wasn't installed correctly.
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cant install on any device i get this issue, any help is appreciated, thanks in advance!Move
plutonium.exe
toC:\pluto
and then try running it. -
Plutonium updater error help plesseTry these:
- Cloudflare DNS: https://developers.cloudflare.com/1.1.1.1/setup/windows/
- Cloudflare WARP: https://one.one.one.one
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problemas para iniciar sesion en el plutoniumTry these:
- Cloudflare DNS: https://developers.cloudflare.com/1.1.1.1/setup/windows/
- Cloudflare WARP: https://one.one.one.one
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Banned -
Bo1 crashing while loading for zombies and multiCheck my comment from here: https://forum.plutonium.pw/topic/28379/please-help-error-bo1-crash-when-lanching/
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Trying to make double pap. Mod wont run, claims unrelated script edited.grethazor it doesn’t make sense for it to require you to do that unless you’re using versions that don’t reference the function I asked about. If your version of the
_zombiemode_weapons.gsc
doesn’t have the function referenced in the error, you should fix that instead of bypassing it. It looks like the versions you have aren’t up to date to what the game loads in its fastfiles. Refer to plutoniummod’s t5-scripts GitHub repository for updated versions of the gsc and csc scripts. -
Trying to claim nameClaiming an inactive username of an existing account requires being a contributor. https://forum.plutonium.pw/donate
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Trying to make double pap. Mod wont run, claims unrelated script edited.Does your
maps\_zombiemode_weapons.gsc
have a function namedget_left_hand_weapon_model_name
?