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Plutonium

Hadi77KSAundefined

Hadi77KSA

@Hadi77KSA
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Recent Best Controversial

  • Can't join bo1 servers
    Hadi77KSAundefined Hadi77KSA

    It's referring to the installer which is at the same time the updater. If you don't have it, get it from the install guide: https://plutonium.pw/docs/install/
    Don't bypass the updater such as by pinning the launcher while it's running. If you want to pin it, do so while it's not running.

    BO1 Client Support

  • My .iwi files dont work
    Hadi77KSAundefined Hadi77KSA

    If you’re using t6r, then know that it’s no longer supported. Refer to the instructions in the official guide: https://plutonium.pw/docs/modding/loading-textures/

    BO2 Client Support

  • i get an error when i launch up any bo1 zombies map
    Hadi77KSAundefined Hadi77KSA

    Show details from console.
    You’re probably trying to use in Singleplayer either a script for Multiplayer or a script for a different game.

    BO1 Client Support

  • email change
    Hadi77KSAundefined Hadi77KSA

    Enter the new email in the change email page (while logged into the account of interest) and it should send the confirmation request to it: https://forum.plutonium.pw/me/edit/email

    General Discussion

  • Server Multi-Teams BO2
    Hadi77KSAundefined Hadi77KSA

    Z0CKZ the fastest way to get what you want is to do it yourself. You’re free to ask for support with problems you’re facing. You posted in the server hosting support category after all.

    BO2 Server Hosting Support

  • Server Multi-Teams BO2
    Hadi77KSAundefined Hadi77KSA

    Guide for hosting a server: https://plutonium.pw/docs/#setting-up-a-server
    Additionally, you might want to use the recipe system in conjunction with the game mode cfg files from the previous guide to set the team amounts: https://plutonium.pw/docs/server/t6/loading-recipes/

    BO2 Server Hosting Support

  • error during initialization: Invalid patch fastfiles
    Hadi77KSAundefined Hadi77KSA

    Check my comment from here: https://forum.plutonium.pw/topic/39666/error-during-initialization-invalid-patch-fastfiles-please-verify-your-game-files-with-steam/2

    Launcher Support

  • [ZM][RELEASE] Black Ops: Zombies Main Quest EE Patches (Game_Mod/Plutonium Version)
    Hadi77KSAundefined Hadi77KSA

    MistaMop it’s a bug in the mod caused by this block of code. Open an issue on the GitHub page of the mod.

    BO1 Modding Releases & Resources

  • Origins 8 player fix reward fists
    Hadi77KSAundefined Hadi77KSA

    My mod now has a script for Origins to make it possible for 5+ players to complete the Easter Egg: https://forum.plutonium.pw/topic/32568/release-zm-any-player-easter-egg-mods

    BO2 Modding Support & Discussion

  • A GSC script which enables certain perma perks on game start.
    Hadi77KSAundefined Hadi77KSA

    The script looks like it’ll only change the dvars if you set them to nothing (e.g. set pers_boarding ""), otherwise they should persist across matches until you restart the game. If you want them to persist across game restarts, you could write them into %localappdata%\Plutonium\storage\t6\players\plutonium_zm.cfg and use seta just like the other dvars in that file, e.g. seta pers_boarding "0"

    BO2 Modding Support & Discussion

  • motd 5-8 players ee bug
    Hadi77KSAundefined Hadi77KSA

    Could you describe the problem in more detail or using a video? The game allows for you to attempt the boss fight step with more than 4 players as long as the Weasel is one of the characters present in the match when you try boarding the plane in Afterlife after entering the numbers and collecting the audio logs. However, without some script that handles it, not all players will be guaranteed to be present in the fight. There will always at least be 1 Weasel and 3 of the other mobsters on the bridge. You could get more of the mobsters that aren’t Weasel to be on the bridge depending on if they got to ride the final plane and if their player indexes are higher than the 3 players that the game will decide to teleport to the bridge when everyone is revived, but for anyone else you’d need a script to handle them.

    BO2 Client Support

  • [Release][ZM] Any Player Easter Egg Mods
    Hadi77KSAundefined Hadi77KSA

    FinalHope all players need to load the mod and ensure before loading it that the mod info is shown properly as per the screenshot below. If the mod info shows as "unknown", then the mod wasn't installed correctly.
    ecf1d9f1-92b7-4f17-b0d5-aed434ffac80-image.png

    BO2 Modding Releases & Resources easter eggs solo coop tranzit die rise buried origins motd mob of the dead

  • cant install on any device i get this issue, any help is appreciated, thanks in advance!
    Hadi77KSAundefined Hadi77KSA

    Move plutonium.exe to C:\pluto and then try running it.

    Launcher Support

  • Plutonium updater error help plesse
    Hadi77KSAundefined Hadi77KSA

    Try these:

    1. Cloudflare DNS: https://developers.cloudflare.com/1.1.1.1/setup/windows/
    2. Cloudflare WARP: https://one.one.one.one
    Launcher Support

  • problemas para iniciar sesion en el plutonium
    Hadi77KSAundefined Hadi77KSA

    Try these:

    1. Cloudflare DNS: https://developers.cloudflare.com/1.1.1.1/setup/windows/
    2. Cloudflare WARP: https://one.one.one.one
    Temas De Español

  • Banned
    Hadi77KSAundefined Hadi77KSA

    LoShepard https://forum.plutonium.pw/topic/33178/play-plutonium-offline-bo1-bo2-mw3-waw

    Launcher Support

  • Bo1 crashing while loading for zombies and multi
    Hadi77KSAundefined Hadi77KSA

    Check my comment from here: https://forum.plutonium.pw/topic/28379/please-help-error-bo1-crash-when-lanching/

    BO1 Client Support zombies multiplayer

  • Trying to make double pap. Mod wont run, claims unrelated script edited.
    Hadi77KSAundefined Hadi77KSA

    grethazor it doesn’t make sense for it to require you to do that unless you’re using versions that don’t reference the function I asked about. If your version of the _zombiemode_weapons.gsc doesn’t have the function referenced in the error, you should fix that instead of bypassing it. It looks like the versions you have aren’t up to date to what the game loads in its fastfiles. Refer to plutoniummod’s t5-scripts GitHub repository for updated versions of the gsc and csc scripts.

    BO1 Modding Support & Discussion

  • Trying to claim name
    Hadi77KSAundefined Hadi77KSA

    Claiming an inactive username of an existing account requires being a contributor. https://forum.plutonium.pw/donate

    General Discussion help

  • Trying to make double pap. Mod wont run, claims unrelated script edited.
    Hadi77KSAundefined Hadi77KSA

    Does your maps\_zombiemode_weapons.gsc have a function named get_left_hand_weapon_model_name?

    BO1 Modding Support & Discussion
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