Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

Hadi77KSAundefined

Hadi77KSA

@Hadi77KSA
Contributor
About
Posts
675
Topics
11
Shares
0
Groups
1
Followers
71
Following
19

Posts

Recent Best Controversial

  • T6 Solo/Duo Easter Egg for Buried and Die Rise?
    Hadi77KSAundefined Hadi77KSA

    You could try mine: https://forum.plutonium.pw/post/126436

    BO2 Modding Support & Discussion

  • [ZM] Moon Easter Egg mod (Solo & Coop)
    Hadi77KSAundefined Hadi77KSA

    P4cK the mod file name must match, otherwise you’ll face issues. Although, I’ve had someone say that having just the host have the files installed is enough, but I haven’t tested that. If you try that out, let me know how it goes.

    BO1 Modding Support & Discussion bo1 moon easteregg solo coop

  • [ZM] Moon Easter Egg mod (Solo & Coop)
    Hadi77KSAundefined Hadi77KSA

    P4cK I’ve had someone report this error before. It seems that it’s caused by having the language of the Multiplayer version be different than the Singleplayer/Zombies version. Simply make sure the language between the SP/ZM version and the MP version is the same.

    Transcription of the error for others:

    Error
    Could not load default asset 'fonts/consolefont' for asset type 'font'.
    Tried to load asset 'fonts/consoleFont'.

    Update (2025/03/14)

    Alternatively, before selecting the mod, open the console and execute this command:

    loc_language ( dvarInt( loc_language ) )
    

    You should only need to do this if you see that the loc_language has a latched value.

    BO1 Modding Support & Discussion bo1 moon easteregg solo coop

  • [ZM] Moon Easter Egg mod (Solo & Coop)
    Hadi77KSAundefined Hadi77KSA

    P4cK First, make sure the path of the maps folder is exactly as shown in this picture:
    Path.png

    Then, after clicking "Mods" in-game, click on the mod to load it. It will say that the mod is loaded once you open the mods menu again.
    Mods.png

    After this, just start the map you want and play.

    BO1 Modding Support & Discussion bo1 moon easteregg solo coop

  • [ZM] Moon Easter Egg mod (Solo & Coop)
    Hadi77KSAundefined Hadi77KSA

    P4cK if you’re using zombie_moon_patch.ff, then follow the instructions in the original post. If you’re using the files provided in my comment, then follow the instructions in my comment.

    BO1 Modding Support & Discussion bo1 moon easteregg solo coop

  • [GSC][ZM]Solo Die Rise (Richtofen)
    Hadi77KSAundefined Hadi77KSA

    MrFreez611 make sure you’ve done the following:

    1. Have placed the gsc file in a path that the game reads, preferably for this mod in: %localappdata%\Plutonium\storage\t6\scripts\zm\zm_highrise
    2. Have built the Nav Table.

    Note that this mod doesn't show a message in-game indicating it's loaded once the map is started. To determine if it's been loaded successfully, either go through the Easter Egg and perform a step, or check the Plutonium bootstrapper window for if it says the following line when the map is started:

    Script "scripts/zm/zm_highrise/highrise-solo.gsc" loaded successfully
    
    BO2 Modding Releases & Resources

  • [Release][ZM] Any Player Easter Egg Mods
    Hadi77KSAundefined Hadi77KSA

    The following scripts allow the main Easter Egg quests to be done with any number of players—whether it is solo (1 player), duo (2 players), trio (3 players), or even more than 4 players—while aiming to be as similar to the original Easter Eggs as possible.

    Installation

    1. Download the latest release.
    2. Extract the zm_any_player_ee folder from the ZIP file that was downloaded.
    3. Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then pressing OK, and open the mods folder. If the mods folder does not exist, create it.

    run window

    1. Move the zm_any_player_ee folder to inside the mods folder.

    mods folder

    1. Start the game and load the mod through the in-game Mods menu.

    mods menu

    Patches

    Can be found in zm_any_player_ee\scripts\zm\Patches

    • die_rise_extra_no_reset_floor_puzzle.gsc can be used along with die_rise_any_player_ee.gsc
      The file goes in scripts\zm\zm_highrise
      This patch makes the floor symbols not reset once an incorrect symbol is stepped on.
    • buried_body_fix.gsc can be used along with buried_any_player_ee.gsc
      The file goes in scripts\zm\zm_buried
      This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched.
      Update: ZWR has prohibited the use of the body fix patch, thus it will no longer be provided/maintained.
    • nav_autocomplete.gsc to go in scripts\zm
      This patch builds the Nav Tables and applies the Navcards to all maps for all players.

    Alternative Installation Methods

    Following any of these methods makes the scripts be loaded automatically without needing to select the mod from the in-game Mods menu.

    Complete Scripts Folder

    • Follow steps 1 & 2 from the main installation instructions.
    • Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then press OK.
    • Open the zm_any_player_ee folder and copy the scripts folder from inside of it.
    • Paste the scripts folder into the t6 folder.

    Individual Files

    1. Navigate to the Releases page and download the script you desire.
    2. Navigate to %localappdata%\Plutonium\storage\t6\scripts\zm
    3. Place the files into their respective map's folder. If the map's folder does not exist, create it and place it into the path from step 2.
    • TranZit's scripts go to scripts\zm\zm_transit
    • Die Rise's scripts go to scripts\zm\zm_highrise
    • Buried's scripts go to scripts\zm\zm_buried
    • super_any_player_ee.gsc goes to scripts\zm\zm_buried
    • Origins' scripts go to scripts\zm\zm_tomb

    Features

    TranZit

    - Tower Step and Lamp Post Step for the Maxis Side

    For solo, only require 1 Turbine.

    Die Rise

    - Nav Table

    The script by default will automatically build the Nav Table if it is not already built. To prevent this, the person hosting will need to open the console and execute the following command:

    set any_player_ee_highrise_nav "0"
    

    - Elevators Step and Dragon Puzzle

    Require the same amount as the number of players.
    If the Dragon Puzzle step is failed, it will reset back to require the same amount as the number of players.

    - Trample Steam Step

    a) Maxis Side
    • On solo and on 3p while the 1st ball is already flinging between Trample Steams placed on a set of lion symbols, only one Trample Steam will be required in order to be able to place down a ball.
    • If the number of players is 3 or less, the players will have the ability to place both balls on the same set of Trample Steams.
    • On 3p, having the 1st ball flinging is required to be able to place the other ball on the lone Trample Steam.
    b) Richtofen Side

    Requires the players to place Trample Steams only on the same amount of symbols as players.

    Buried

    a) Maxis Side

    - Wisp Step

    For less than 3p, wisp will no longer rely on zombies getting near it.

    - Bells Step

    For less than 3p, time limit will be removed. Will only reset if it is failed.

    b) Richtofen Side

    - Round Infinity A.K.A. the Time Bomb Step

    On 4p or less, requires all players in the lobby to be near the location of the Time Bomb.
    If the number of players is greater than 4, the step will only work if 4 players are near the location, no more no less, exactly how it works without the mod.

    Sharpshooter

    Minimum number of required targets:

    • 1p: 20 targets (Candy Shop)
    • 2p: 39 targets (Candy Shop + Saloon (19))
    • Otherwise: all 84 targets

    Super Easter Egg

    Allows for the Super Easter Egg button to be accessible with any number of players as long as:

    • the players have, collectively, inserted the Navcards on all three Victis maps of TranZit, Die Rise, and Buried;
    • each player in the lobby has completed the Victis maps' Easter Eggs on the same side across the maps;
    • the completed side across all players is the same.

    For more than 4 players, the mod will only use the player progress that is shown on the box.

    Origins

    Spawns stone tablets near the challenge boxes for players to grab the One Inch Punch from. This allows for matches of 5+ players to be able to obtain the One Inch Punch to complete Step 6: Wield a Fist of Iron of the Easter Egg.

    Alternative Mods With Extra Features + Other Maps

    • TranZit Extra: makes the EMP step on the Richtofen quest on solo only require 2 EMPs instead of 4.
      tranzit_extra_richtofen_solo.gsc
    • Die Rise Extra: on the Trample Steam step on the Maxis side while there are less than 4 players, gives the players the ability to pick up extra Trample Steams, and the zombies will ignore the Trample Steams placed during the step.
      die_rise_extra_springpads_maxis.gsc
    • Mob of the Dead: cleaned-up version of teh_bandit's mod. This mod functions the same way as his mod, where a bot is spawned in once all mobsters' numbers are entered into the number pad on solo.
      motd_solo.gsc
      To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_prison
    • Buried Extra: different versions have been provided containing the following features:-
      • Richtofen maze levers step notifies the players whether each lever has sparked or not.
        buried_extra_richtofen_maze_lever_sparks.gsc
      • Maxis bells step auto-completes once started on solo.
        buried_extra_maxis_solo_bells.gsc
      • On the sharpshooter step on 3p, the players can choose the minimum number of targets to either be 61–65 or all targets on every attempt; where choosing the minimum to be 61–65 targets is done by shooting less than or exactly 65 targets, and choosing the minimum to be all targets is done by shooting more than 65 targets.
        buried_extra_sharpshooter_3p.gsc

    FAQ

    - Q: Do I/we need all of these mods to do all the EEs?

    A: Depends on the number of players and which maps and side you choose. The host is required to have the mods installed. The following shows the required files:

    • 1p:-
      • TranZit Maxis:
        • tranzit_maxis_any_player_ee.gsc
      • Die Rise: die_rise_any_player_ee.gsc
      • Buried: buried_any_player_ee.gsc
      • Super EE: super_any_player_ee.gsc
    • 2p:-
      • Die Rise: die_rise_any_player_ee.gsc
      • Buried: buried_any_player_ee.gsc
      • Super EE: super_any_player_ee.gsc
    • 3p:-
      • Die Rise: die_rise_any_player_ee.gsc
      • Buried Richtofen:
        • buried_any_player_ee.gsc
      • Super EE: super_any_player_ee.gsc
    • 4p:- None
    • More than 4p:-
      • Super EE: super_any_player_ee.gsc
      • Origins: origins_any_player_ee.gsc

    - Q: On TranZit, should I worry that Maxis says the Turbine does not have enough power shortly after placing the Turbine under the tower?

    A: Likely a vanilla game issue, especially if the Turbine begins not emitting power. If the Turbine is emitting power, then you probably should not worry. Wait at least 6 seconds after placing the Turbine(s) before killing the Avogadro just to be safe.

    - Q: On Die Rise, why is the elevator step not completing even though we are standing on enough elevator symbols?

    A: Vanilla game problem. You need to make sure the Nav Table is fully built.

    - Q: On Die Rise, why is the Ballistic Knife step not completing even though Maxis said his quote about reincarnation, and the Ballistic Knife is upgraded and is shot into the Buddha room?

    A: Vanilla game problem. The player shooting the Ballistic Knife must not have a melee weapon (Bowie Knife, Galvaknuckles) nor have bled out, which includes falling off the map and getting crushed with the exception of doing so while having Who's Who or solo Quick Revive. To fix this, either get another player—who does not have a melee weapon nor has bled out—to do the step, or if the player has a melee weapon but has not bled out, make them get rid of the melee weapon by downing while having Who's Who and letting their original self disappear.

    Credits

    • CCDeroga: TranZit Maxis mod, Buried Maxis mod.
    • teh_bandit: TranZit Richtofen mod, Mob of the Dead mod, and other contributions mentioned in the credited people's scripts.
    • DaddyDontStop: Die Rise Maxis mod, Buried Maxis mod.
    • shyperson0/znchi: Die Rise Richtofen mod.
    • Stick Gaming/Nathan3197: Buried Richtofen mod.
    • Raheem1 and the Easter Egg speedrunning community: testing my Die Rise's mod, and giving opinions on my changes made to Die Rise's mod and Buried's mod.
    BO2 Modding Releases & Resources easter eggs solo coop tranzit die rise buried origins motd mob of the dead

  • [ZM] Moon Easter Egg mod (Solo & Coop)
    Hadi77KSAundefined Hadi77KSA

    shi_no_noab ❤

    BO1 Modding Support & Discussion bo1 moon easteregg solo coop

  • [ZM] Moon Easter Egg mod (Solo & Coop)
    Hadi77KSAundefined Hadi77KSA

    Jm_100 could you show the contents and path of the mod’s maps folder?

    BO1 Modding Support & Discussion bo1 moon easteregg solo coop

  • [HELP] Weapon Locker / Gun Locker Script
    Hadi77KSAundefined Hadi77KSA

    Check out 5and5’s BO2 Remix Mod. The way setting the fridge/locker weapon’s works is by using the following:
    self setdstat("PlayerStatsByMap", "zm_transit", "weaponLocker", variable, variable_value);
    where self should reference the player, variable can be any of:

    • "name"
    • "clip"
    • "stock"
    • "alt_name"
    • "alt_size"
    • "alt_stock"
    • "dw_name"
    • "lh_stock"

    and variable_value is the desired value of the corresponding variable. Most scripts I’ve found only set the main name, clip, and stock. This is enough in most cases, but neglects dual wield weapons and the variations of upgraded weapons that have attachments that come with ammo such as the nube tube.

    Zi0’s T6-B2OP-PATCH script can be used to set the locker weapon through console commands and chat commands, but it doesn’t meet your requirements of setting the weapon every time the player connects. You can reference it though to see how it sets the player’s locker weapon.

    BO2 Modding Support & Discussion

  • [ZM] Moon Easter Egg mod (Solo & Coop)
    Hadi77KSAundefined Hadi77KSA

    @Violet_Hill the following includes them: https://github.com/teh-bandit/BO1-Eggs/

    If you’d like to download them all at once, use this link: https://github.com/teh-bandit/BO1-Eggs/archive/refs/heads/master.zip
    Extract the BO1-Eggs-main folder. This will be the mod’s folder containing the necessary files. Don’t modify its contents.
    You can rename the folder if you wish. I have it renamed to BO1-Eggs
    IMPORTANT: if you plan on using this mod with other players, each player other than the host will need to either make sure they don’t have a mod loaded or match the name of the mod folder.

    Follow the following link to install: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1

    The below picture shows the path and content of the mod’s maps folder after finishing:
    Path.png
    The Mods menu should show the mod if it’s been installed in the correct path. The below picture shows the mod appearing in the Mods menu and a line showing which mod is loaded if one is loaded:
    Mods.png
    Note: if the mod doesn’t appear in the Mods menu after correctly placing it in the directory stated in the instructions I’ve linked, then try the alternative of extracting the mod’s maps folder and placing it in: %localappdata%\Plutonium\storage\t5
    Note that doing so will automatically load the scripts designated to a map whenever that map is loaded.

    Gameplay Guide

    Ascension

    • Easter egg completable with any amount of players
    • Synchronized buttons step now gives players 100 seconds to press all 4 buttons when not in a 4 player game
    • Lander step is skipped when playing solo
    • Freeing Gersh step only requires the ZeusCannon and Gersh Device when playing solo

    Shangri-La

    • Easter egg completable with any amount of players
    • Tile matching step is automatically completed shortly after activating when playing solo
    • Water slide step only requires hitting the switch/lever that is in the water slide

    Moon

    • Easter egg completable with any amount of players
    • No longer requires completion of previous easter eggs
    • Richtofen MUST be in game
    BO1 Modding Support & Discussion bo1 moon easteregg solo coop

  • [GSC][ZM]Solo Die Rise (Richtofen)
    Hadi77KSAundefined Hadi77KSA

    Echostars I’ve been working on improving the Maxis one if you’d like to try it out. It’s available here: https://github.com/Hadi77KSA/Die-Rise-Any-Player-EE/

    If you happen to try it, I’d greatly appreciate the feedback!

    BO2 Modding Releases & Resources

  • [Release][ZM] Persistent Upgrades Tracker
    Hadi77KSAundefined Hadi77KSA

    These scripts add live trackers of BO2 Zombies' Persistent Upgrades (A.K.A. persistent perks, permanent upgrades, permanent perks, perma perks, or permaperks) to be displayed on the HUD.
    This is my first experience with GSC modding. So, any feedback and suggestions are appreciated!

    20230607101955_1
    20230611175353_1
    20230611175852_1

    The option to display detailed variables is disabled by default, meaning that the script will only show the information regarding whether each upgrade is awarded or not. To enable the detailed variables to be displayed, locate the following line in the script:
    self.pers_upgrades_monitor["all" + "_details"] = 0;
    and change the 0 to 1.

    DISCLAIMER: beware that not all variables will display if too many are enabled. Having too many variables enabled can also prevent some HUD elements of the game from loading properly, such as progress bars for placing parts.
    Therefore, I suggest turning off some of the trackers by navigating to init_detailed_variables_toggles() and switching the values of the unwanted trackers to 0

    The following table explains which persistent upgrade each code name stands for, as named on the CoD Wiki Fandom page, along with notes showing how to obtain and lose each persistent upgrade.

    pers_upgrade code name Description To Obtain To Lose
    board Steel Barriers Repair 74 boards from round 10 and onwards. Do not repair a board during a round.
    revive Quick Revive Complete 17 revives in a single game. Fail a revive partway through.
    multikill_headshots Headshot Damage Obtain 5 collateral headshots multi-kills. Obtain 25 non-headshot kills. However, obtaining a collateral headshots multi-kill resets this counter.
    cash_back Cash Back The first threshold is to purchase 50 perks. After meeting the first threshold, purchase 15 perks and follow each purchase by going into prone within 2.5 seconds of the perk icon appearing. Fail to go into prone within 2.5 seconds of the perk icon appearing after a perk purchase.
    insta_kill Insta-Kill Pro Avoid killing zombies during 2 consecutive Insta-Kill periods that have been picked up by you. Get hit during an Insta-Kill period.
    jugg Juggernog Receive 3 deaths on rounds 2 or lower. Lost at the start of round 15. Although, its effect can remain past round 15 on the match on which it is lost.
    carpenter Steel Carpenter After picking up a Carpenter power-up, kill a zombie that is out-of-bounds before receiving the Carpenter points. After picking up a Carpenter, fail to kill a zombie that is out-of-bounds before receiving the Carpenter points.
    flopper Flopper Receive at least 30 damage from a fall 6 times. Receive at least 50 damage from a fall once.
    perk_lose Tombstone Purchase a perk to fill the 4th perk slot on rounds 6 or lower on 3 separate matches. It can only be lost under certain conditions. For the match it was earned on, you lose it if you purchase a perk on the same round the upgrade was earned on as long as the upgrade was not obtained on round 1. For future matches if the upgrade has not been lost, you lose it if you purchase a perk on the same round on which you have joined the match as long as you did not join on round 1.
    pistol_points Pistol Points On and beyond your 8th total zombie kill for the game using a weapon, it is earned after the zombie kill if your accuracy for this match is below or equal to 0.25 It is lost after the zombie kill if your accuracy for this match is more than 0.25 (Accuracy at the start of the match is 1).
    double_points Half-Off After picking up a Double Points power-up, you must have accumulated by the end of the power-up's period a net profit of at least 2500 points during the Double Points period. Bank withdrawals do not contribute towards the earnings. After picking up a Double Points power-up, gain points for the upgrade to be lost at the end of the power-up's period.
    sniper Sniper Points Kill 5 zombies distanced at least 800 units away from you in one round using a sniper. Miss 3 sniper shots. Hitting an enemy with a sniper resets this counter.
    box_weapon Better Box Accept 5 weapons in a row from the Mystery Box before round 10. Lost at the start of every round from round 10 and beyond. Cannot be reobtained for the rest of the match.
    nube Ray Gun Wall-Buy Obtained by purchasing the Olympia after having increased a "nube kills" counter up to a value of at least 5. The nube kills counter increases upon kills that are not: melee kills, headshot kills, nor kills preceded by a barrier repair; as these actions reset the counter. Additionally, if you have ever completed round 10 or higher on the main modes—including Mob of the Dead and Origins, but not survival nor grief—then the tracker stops increasing, and resets upon the next kill if it is the first time you have ever completed round 10 or higher. Lost at the start of every round from round 10 and beyond.

    Features

    pers_upgrades_live_tracker.gsc

    The basic tracking script. It can be modified to show additional trackers by changing some values in the files, though the basic information of whether each upgrade is awarded or not is toggled on by default with no need for further modification, and trackers of individual upgrades can be disabled by editing the script.

    pers_upgrades_live_tracker_chat_commands.gsc

    Includes the same features of the previous one, but this script utilises Resxt's chat commands scripts to give the ability of enabling and disabling—individual detailed trackers, all the detailed trackers, and the whole tracking HUD—using the in-game chat.

    Commands:

    Command Description Syntax Example
    !put_hud Enables/disables the tracking HUD !put_hud <toggle> !put_hud 0
    !put_elem Enables/disables individual trackers and/or their detailed trackers !put_elem <variable> <toggle> !put_elem all_details 1

    Accepted values:

    <toggle>:

    • To turn on: 1 or on
    • To turn off: 0 or off

    <variable>:

    • all_details
    • board
    • board_details
    • revive
    • revive_details
    • multikill_headshots
    • multikill_headshots_details
    • cash_back
    • cash_back_details
    • insta_kill
    • insta_kill_details
    • jugg
    • jugg_details
    • carpenter
    • flopper
    • flopper_details
    • perk_lose
    • perk_lose_details
    • pistol_points
    • pistol_points_details
    • double_points
    • sniper
    • sniper_details
    • box_weapon
    • box_weapon_details
    • nube
    • nube_details

    Installation

    1. Navigate to the Releases page on GitHub and download the script you desire.
    2. Navigate to where the Plutonium T6 scripts folder for Zombies is located, typically: %localappdata%\Plutonium\storage\t6\scripts\zm
    3. Place the downloaded script file into the directory.
    4. In the case you choose to use pers_upgrades_live_tracker_chat_commands.gsc, then it's necessary to download Resxt's chat_commands.gsc script and place the chat_commands.gsc file in %localappdata%\Plutonium\storage\t6\scripts

    Credits

    • Resxt with the chat_commands.gsc script for making it possible to implement pers_upgrades_live_tracker_chat_commands.gsc.
    BO2 Modding Releases & Resources permaperks hud

  • [Bug Report][Resolved] Error on Startup When Attempting to Launch T5 Zombies With No Active Audio Devices
    Hadi77KSAundefined Hadi77KSA

    Update (2025/03/22)

    As of r4811, this is no longer an issue.

    Edit4 (2024/08/02)

    This error still occurs as of r4060. However, I might have made a discovery.
    Looking into the zone source of patch.ff, one of the queued fastfiles during the loading sequence, it seems to include this ddl/stats.ddl file. Additionally, code_post_gfx.ff supposedly should also include this file according to its zone source csv file provided with the BO1 mod tools, but the one in that file seems to have been renamed according to its zone source obtained from OAT, as seen in the 2nd search hit in the below image.

    c00919e9-0c74-423e-baa0-f8ce96cb7650-image.png

    When no audio devices are enabled, the event of "Initializing Voice" occurs before patch.ff gets loaded, as seen in the console log of the original message. However, when audio devices are enabled, it occurs after the file is loaded, as seen in this console log:

    7.0.152 CL(966072) CODPCAB-V64 CEG Thu Sep 01 16:06:17 2011 COD_T5_S SP build win-x86 Sep  1 2011
    begin $init
    Adding fastfile 'en_code_pre_gfx' to queue
    Adding fastfile 'code_pre_gfx' to queue
    Loading fastfile 'en_code_pre_gfx'
    used 0.00 MB memory in DB alloc
    Loading fastfile 'code_pre_gfx'
    used 0.05 MB memory in DB alloc
    ----- FS_Startup -----
    Current language: english
    Current search path:
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops/C:\Users\HADI77~1\AppData\Local\PLUTON~1\storage\t5
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_dev.iwd (153 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_43.iwd (1 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_42.iwd (2 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_41.iwd (6 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_40.iwd (50 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_39.iwd (12 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_38.iwd (1060 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_37.iwd (74 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_36.iwd (445 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_35.iwd (170 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_34.iwd (511 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_33.iwd (1056 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_32.iwd (223 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_31.iwd (86 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_30.iwd (1100 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_29.iwd (903 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_28.iwd (99 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_27.iwd (137 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_26.iwd (1223 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_25.iwd (164 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_24.iwd (303 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_23.iwd (2431 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_22.iwd (52 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_21.iwd (49 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_20.iwd (60 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_19.iwd (74 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_18.iwd (50 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_17.iwd (175 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_16.iwd (347 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_15.iwd (486 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_14.iwd (297 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_13.iwd (669 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_12.iwd (735 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_11.iwd (1020 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_10.iwd (1572 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_09.iwd (1434 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_08.iwd (1390 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_07.iwd (533 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_06.iwd (880 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_05.iwd (1848 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_04.iwd (2222 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_03.iwd (600 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_02.iwd (517 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_01.iwd (988 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_00.iwd (1221 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops/main
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops/main_shared
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops/players
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw14.iwd (437 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw13.iwd (2439 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw12.iwd (19 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw11.iwd (456 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw10.iwd (2168 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw09.iwd (1876 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw08.iwd (1841 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw07.iwd (1815 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw06.iwd (1366 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw05.iwd (1386 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw04.iwd (2511 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw03.iwd (2700 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw02.iwd (2111 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw01.iwd (3348 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw00.iwd (162 files)
        localized assets iwd file for english
    
    File Handles:
    ----------------------
    52063 files in iwd files
    Adding channel: error
    Adding channel: gamenotify
    Adding channel: boldgame
    Adding channel: subtitle
    Adding channel: obituary
    Adding channel: logfile_only
    Adding channel: console_only
    Adding channel: gfx
    Adding channel: sound
    Adding channel: files
    Adding channel: devgui
    Adding channel: profile
    Adding channel: ui
    Adding channel: client
    Adding channel: server
    Adding channel: system
    Adding channel: playerweap
    Adding channel: ai
    Adding channel: anim
    Adding channel: physics
    Adding channel: fx
    Adding channel: leaderboards
    Adding channel: live
    Adding channel: parserscript
    Adding channel: script
    Adding channel: mpspawnsystem
    Adding channel: coopinfo
    Adding channel: serverdemo
    Adding channel: ddl
    Adding channel: network
    Adding channel: scheduler
    Adding channel: task
    Adding channel: spu
    No channels added or hidden
    Adding channel: error
    Adding channel: error
    Hiding channel: scheduler
    Hiding channel: task
    Hiding channel: spu
    No channels added or hidden
    Adding channel: gamenotify
    Adding channel: obituary
    No channels added or hidden
    Adding channel: boldgame
    No channels added or hidden
    Adding channel: subtitle
    No channels added or hidden
    Adding channel: coopinfo
    execing default.cfg from fastfile
    execing default_controls.cfg from fastfile
    Unknown command "updatevehiclebindings"
    execing coop_arcademode.cfg from fastfile
    execing default_statversion_sp.cfg from fastfile
    Adding channel: scheduler
    Adding channel: task
    Adding channel: spu
    execing language.cfg from fastfile
    execing /conLZM.cfg from disk
    Hiding channel: error
    Hiding channel: gamenotify
    Hiding channel: boldgame
    Hiding channel: subtitle
    Hiding channel: obituary
    Hiding channel: logfile_only
    Hiding channel: console_only
    Hiding channel: gfx
    Hiding channel: sound
    Hiding channel: files
    Hiding channel: devgui
    Hiding channel: profile
    Hiding channel: ui
    Hiding channel: client
    Hiding channel: server
    Hiding channel: system
    Hiding channel: playerweap
    Hiding channel: ai
    Hiding channel: anim
    Hiding channel: physics
    Hiding channel: fx
    Hiding channel: leaderboards
    Hiding channel: live
    Hiding channel: parserscript
    Hiding channel: script
    Hiding channel: mpspawnsystem
    Hiding channel: coopinfo
    Hiding channel: serverdemo
    Hiding channel: ddl
    Hiding channel: network
    Hiding channel: scheduler
    Hiding channel: task
    Hiding channel: spu
    No channels added or hidden
    Adding channel: error
    Adding channel: gamenotify
    Adding channel: boldgame
    Adding channel: subtitle
    Adding channel: obituary
    Adding channel: logfile_only
    Adding channel: console_only
    Adding channel: gfx
    Adding channel: sound
    Adding channel: files
    Adding channel: devgui
    Adding channel: profile
    Adding channel: ui
    Adding channel: client
    Adding channel: server
    Adding channel: system
    Adding channel: playerweap
    Adding channel: ai
    Adding channel: anim
    Adding channel: physics
    Adding channel: fx
    Adding channel: leaderboards
    Adding channel: live
    Adding channel: parserscript
    Adding channel: script
    Adding channel: mpspawnsystem
    Adding channel: coopinfo
    Adding channel: serverdemo
    Adding channel: ddl
    Adding channel: network
    Adding channel: scheduler
    Adding channel: task
    Adding channel: spu
    Unknown command "updategamerprofile"
    Unknown command "updategamerprofile"
    Unknown command "updategamerprofile"
    64-bit OS detected
    CPU vendor is "GenuineIntel"
    CPU name is "12th Gen Intel(R) Core(TM) i5-12400F"
    8 logical CPUs reported
    8 physical CPUs detected
    Measured CPU speed is 0.01 GHz
    Total CPU performance is estimated as 0.07 GHz
    System memory is 1024 MB (capped at 1 GB)
    Video card is "NVIDIA GeForce RTX 3060"
    Streaming SIMD Extensions (SSE) supported
    Winsock Initialized
    ----- Initializing Renderer ----
    execing ragdoll.cfg from fastfile
    Cmd_AddCommand: scrProfileInfo already defined
    ----- Client Initialization -----
    ----- Client Initialization Complete -----
    Trying SMP acceleration...
    Detected 8 cpus, using 2 worker threads.
    ...succeeded.
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Attempting 1920 x 1080 window at (0, 0)
    Com_TouchMemory: 0 msec. Using sum: 0
    Game window successfully created.
    Using 4x anti-aliasing
    Creating Direct3D device...
    Adding fastfile 'en_code_post_gfx' to queue
    Adding fastfile 'code_post_gfx' to queue
    Loading fastfile 'en_code_post_gfx'
    used 0.37 MB memory in DB alloc
    Loading fastfile 'code_post_gfx'
    used 5.77 MB memory in DB alloc
    Adding fastfile 'en_plutonium_ui' to queue
    Adding fastfile 'plutonium_ui' to queue
    Adding fastfile 'en_patch' to queue
    Adding fastfile 'patch' to queue
    Using 1 GPU(s).
    WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\zone\english\en_plutonium_ui.ff'
    Initializing render targets...
    Loading fastfile 'plutonium_ui'
    used 0.39 MB memory in DB alloc
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    INTZ format supported
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Setting initial state...
    Video memory for device: 3072 MB.
    Rounded video memory size: 2048 MB.
    DirectX reports 2048 MB of video memory and 3989 MB of available texture memory.
    Using video memory size to cap used texture memory at 2032 MB.
    Picmip is set manually.
    Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
    Loading fastfile 'en_patch'
    used 0.02 MB memory in DB alloc
    Loading fastfile 'patch'
    used 3.96 MB memory in DB alloc
    --- Initializing Voice ---
    Error initializing direct sound instance!  -2005401480
    Hostname: DESKTOP-removed
    Binding to 192.168.100.12:3074
    --------------
    GamerProfile_ResetSPDvars():
     "mis_01" = "0".
     "mis_difficulty" = "0000000000000000000000000".
     "takeCoverWarnings" = "9".
     "r_gamma" = "1".
     "snd_menu_voice" = "1".
     "snd_menu_music" = "0.85".
     "snd_menu_sfx" = "1".
     "snd_menu_master" = "0.442169".
     "snd_menu_cinematic" = "1".
    --------------
    GamerProfile_UpdateProfileFromDvars(0):
     "mis_01" = "0".
     "mis_difficulty" = "0000000000000000000000000".
     "takeCoverWarnings" = "9".
     "r_gamma" = "1".
     "snd_menu_voice" = "1".
     "snd_menu_music" = "0.85".
     "snd_menu_sfx" = "1".
     "snd_menu_master" = "0.442169".
     "snd_menu_cinematic" = "1".
    Updating profile 0 from dvars.
    
    execing buttons_default.cfg from fastfile
    execing otherkeysdefaults.cfg from fastfile
    execing thumbstick_default.cfg from fastfile
    Unknown command "updatevehiclebindings"
    end $init 1455 ms
    --- Common Initialization Complete ---
    Unknown command "t5sp"
    name is read only
    g_gametype cmp is not a valid gametype, defaulting to cmp
    Huffman Took 1 Milliseconds
    ------ Server Initialization ------
    Server: frontend
    ----- R_Init -----
    Video memory for device: 3072 MB.
    Rounded video memory size: 2048 MB.
    DirectX reports 2048 MB of video memory and 3988 MB of available texture memory.
    Using video memory size to cap used texture memory at 2032 MB.
    Picmip is set manually.
    Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
    Cmd_AddCommand: setClanName already defined
    Cmd_AddCommand: checkClanName already defined
    Cmd_AddCommand: loadMaps already defined
    Cmd_AddCommand: refresh_filter already defined
    Save Message First Frame Shown: 1847
    Adding fastfile 'patch_ui' to queue
    Adding fastfile 'en_frontend' to queue
    Adding fastfile 'frontend' to queue
    WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\zone\english\patch_ui.ff'
    Loading fastfile 'en_frontend'
    used 0.50 MB memory in DB alloc
    Loading fastfile 'frontend'
    used 51.84 MB memory in DB alloc
    Waited 955 msec for asset 'maps/frontend.d3dbsp' of type 'col_map_mp'.
    ------- Game Initialization -------
    gamename: Plutonium T5_SP r4060
    gamedate: Jun 30 2024
    -----------------------------------
    '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
      Domain is any number from 0.001 to 1000
    Error: couldn't open 'shock/quagmire_window_break.shock'.
    '0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
      Domain is any number from 0.001 to 1000
    -----------------------------------
    Working directory: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops
    Not connected to a server.
    Not connected to a server.
    Not connected to a server.
    Unknown command "readStats"
    Live_UpdateUiPopup: popup_connecting_dw
    Hostname: DESKTOP-removed
    Binding to 192.168.100.12:3074
    DW_DNS_RESOLVING
    Live_UpdateUiPopup: popup_dw_dns_lookup
    Initialized Messaging for controller 0.
    DW_REQUESTED_STEAM_TICKET
    Live_UpdateUiPopup: popup_dw_dns_lookup
    [STEAM] 1 calls ready, running...
    [STEAM] running call 1
    DW_AUTHORIZING
    DW_AUTHORIZED (12 msecs)
    DW_LOBBY_CONNECTING
    Live_UpdateUiPopup: popup_dw_downloading_account_data
    DW_LOGON_GETFRIENDS
    Live_UpdateUiPopup: popup_dw_downloading_account_data
    DW_LOGON_GETFRIENDS
    DW_LOGON_COMPLETE
    Live_UpdateUiPopup: popup_dw_downloading_account_data
    DW_LOGON_CHECKPROFILEEXISTS
    Live_UpdateUiPopup: popup_dw_downloading_account_data
    
    DW_LOGON_COMPLETE
    Live_UpdateUiPopup: Logged in OK
    Live_UpdateUiPopup: MENU_LOGIN_SUCCEED
    Hostname: DESKTOP-removed
    Binding to 192.168.100.12:3074
    Controller #0 signed in to live
    GamerProfile_LogInProfile took 0ms
    Cmd_AddCommand: incrementcounter already defined
    Cmd_AddCommand: dumpLiveCounters already defined
    Error: Global counter string table 'mp/globalcounters.csv' has an invalid value: a0.
    Error '4' trying to measure upload bandwidth
    Failed to fetch DW file 'CompressedMetPlayer3.info': err 1000 'BD_NO_FILE'. (16ms)
    Read 3512 bytes of file online_tu14_sp_english.wad. (16ms)
    Got Online WAD. 3 entries, generated: Sat Nov 14 15:05:31 2015
    Warning: Invalid category ID found, returning first category.
    Read 39 bytes of file spstatsCompressed. (21ms)
    Stats blob received from Demonware for controller 0.
    

    This difference in the ordering of occurence of "Initializing Voice" seems to be the same on T5MP. Although, the problem doesn't occur on MP because code_post_gfx_mp.ff gets loaded beforehand in both cases.

    Edit3

    Seeing as the issue still occurs on version r3705, I will no longer keep updating this post unless the issue gets fixed. For reference, this post was made around version r3514.

    Edit1

    Figured there was no need to include an image of the error since it was included in the console.log, but it doesn't hurt to include it. Here's the image:
    Screenshot 2023-05-24 185047.png
    Transcription:

    Error during initialization:
    Could not load default asset '' for asset type 'ddl'.
    Tried to load asset 'ddl/stats.ddl'.

    Original Message

    OS: Windows 10.
    How the Game's files have been obtained: Steam.
    Q: Does it occur when launching the game through Steam? A: No.
    I have also verified integrity of the game files for both the main game and MP files, but it still occurs for T5 Zombies.

    Frequency: Always.

    Steps to reproduce the error:

    1. Disable/disconnect all audio Playback and Recording devices from the Sound Control Panel. The Sound Control Panel can be opened from Control Panel by navigating to Hardware and Sound > Sound.
    2. Launch T5 Zombies through the Plutonium Launcher.

    Current fix: enable at least 1 audio Playback or Recording device.
    How the fix was determined: based on the 3 (edit3: last 2) errors given under the "--- Initializing Voice ---" line.

    Contents of "console.log":

    7.0.152 CL(966072) CODPCAB-V64 CEG Thu Sep 01 16:06:17 2011 COD_T5_S SP build win-x86 Sep  1 2011
    begin $init
    Adding fastfile 'en_code_pre_gfx' to queue
    Adding fastfile 'code_pre_gfx' to queue
    Loading fastfile 'en_code_pre_gfx'
    used 0.00 MB memory in DB alloc
    Loading fastfile 'code_pre_gfx'
    used 0.05 MB memory in DB alloc
    ----- FS_Startup -----
    Current language: english
    Current search path:
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops/C:\Users\USER\AppData\Local\PLUTON~1\storage\t5
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_41.iwd (6 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_40.iwd (50 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_39.iwd (12 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_38.iwd (1060 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_37.iwd (74 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_36.iwd (445 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_35.iwd (170 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_34.iwd (511 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_33.iwd (1056 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_32.iwd (223 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_31.iwd (86 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_30.iwd (1100 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_29.iwd (903 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_28.iwd (99 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_27.iwd (137 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_26.iwd (1223 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_25.iwd (164 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_24.iwd (303 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_23.iwd (2431 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_22.iwd (52 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_21.iwd (49 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_20.iwd (60 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_19.iwd (74 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_18.iwd (50 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_17.iwd (175 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_16.iwd (347 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_15.iwd (486 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_14.iwd (297 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_13.iwd (669 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_12.iwd (735 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_11.iwd (1020 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_10.iwd (1572 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_09.iwd (1434 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_08.iwd (1390 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_07.iwd (533 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_06.iwd (880 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_05.iwd (1848 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_04.iwd (2222 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_03.iwd (600 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_02.iwd (517 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_01.iwd (988 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_00.iwd (1221 files)
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops/main
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops/main_shared
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops/players
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw14.iwd (437 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw13.iwd (2439 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw12.iwd (19 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw11.iwd (456 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw10.iwd (2168 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw09.iwd (1876 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw08.iwd (1841 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw07.iwd (1815 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw06.iwd (1366 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw05.iwd (1386 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw04.iwd (2511 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw03.iwd (2700 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw02.iwd (2111 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw01.iwd (3348 files)
        localized assets iwd file for english
    C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw00.iwd (162 files)
        localized assets iwd file for english
    
    File Handles:
    ----------------------
    51907 files in iwd files
    Adding channel: error
    Adding channel: gamenotify
    Adding channel: boldgame
    Adding channel: subtitle
    Adding channel: obituary
    Adding channel: logfile_only
    Adding channel: console_only
    Adding channel: gfx
    Adding channel: sound
    Adding channel: files
    Adding channel: devgui
    Adding channel: profile
    Adding channel: ui
    Adding channel: client
    Adding channel: server
    Adding channel: system
    Adding channel: playerweap
    Adding channel: ai
    Adding channel: anim
    Adding channel: physics
    Adding channel: fx
    Adding channel: leaderboards
    Adding channel: live
    Adding channel: parserscript
    Adding channel: script
    Adding channel: mpspawnsystem
    Adding channel: coopinfo
    Adding channel: serverdemo
    Adding channel: ddl
    Adding channel: network
    Adding channel: scheduler
    Adding channel: task
    Adding channel: spu
    No channels added or hidden
    Adding channel: error
    Adding channel: error
    Hiding channel: scheduler
    Hiding channel: task
    Hiding channel: spu
    No channels added or hidden
    Adding channel: gamenotify
    Adding channel: obituary
    No channels added or hidden
    Adding channel: boldgame
    No channels added or hidden
    Adding channel: subtitle
    No channels added or hidden
    Adding channel: coopinfo
    execing default.cfg from fastfile
    execing default_controls.cfg from fastfile
    Unknown command "updatevehiclebindings"
    execing coop_arcademode.cfg from fastfile
    execing default_statversion_sp.cfg from fastfile
    Adding channel: scheduler
    Adding channel: task
    Adding channel: spu
    execing language.cfg from fastfile
    execing /conLZM.cfg from disk
    Hiding channel: error
    Hiding channel: gamenotify
    Hiding channel: boldgame
    Hiding channel: subtitle
    Hiding channel: obituary
    Hiding channel: logfile_only
    Hiding channel: console_only
    Hiding channel: gfx
    Hiding channel: sound
    Hiding channel: files
    Hiding channel: devgui
    Hiding channel: profile
    Hiding channel: ui
    Hiding channel: client
    Hiding channel: server
    Hiding channel: system
    Hiding channel: playerweap
    Hiding channel: ai
    Hiding channel: anim
    Hiding channel: physics
    Hiding channel: fx
    Hiding channel: leaderboards
    Hiding channel: live
    Hiding channel: parserscript
    Hiding channel: script
    Hiding channel: mpspawnsystem
    Hiding channel: coopinfo
    Hiding channel: serverdemo
    Hiding channel: ddl
    Hiding channel: network
    Hiding channel: scheduler
    Hiding channel: task
    Hiding channel: spu
    No channels added or hidden
    Adding channel: error
    Adding channel: gamenotify
    Adding channel: boldgame
    Adding channel: subtitle
    Adding channel: obituary
    Adding channel: logfile_only
    Adding channel: console_only
    Adding channel: gfx
    Adding channel: sound
    Adding channel: files
    Adding channel: devgui
    Adding channel: profile
    Adding channel: ui
    Adding channel: client
    Adding channel: server
    Adding channel: system
    Adding channel: playerweap
    Adding channel: ai
    Adding channel: anim
    Adding channel: physics
    Adding channel: fx
    Adding channel: leaderboards
    Adding channel: live
    Adding channel: parserscript
    Adding channel: script
    Adding channel: mpspawnsystem
    Adding channel: coopinfo
    Adding channel: serverdemo
    Adding channel: ddl
    Adding channel: network
    Adding channel: scheduler
    Adding channel: task
    Adding channel: spu
    Unknown command "updategamerprofile"
    Unknown command "updategamerprofile"
    Unknown command "updategamerprofile"
    64-bit OS detected
    CPU vendor is "GenuineIntel"
    CPU name is "12th Gen Intel(R) Core(TM) i5-12400F"
    8 logical CPUs reported
    8 physical CPUs detected
    Measured CPU speed is 0.01 GHz
    Total CPU performance is estimated as 0.07 GHz
    System memory is 1024 MB (capped at 1 GB)
    Video card is "NVIDIA GeForce RTX 3060"
    Streaming SIMD Extensions (SSE) supported
    Winsock Initialized
    ----- Initializing Renderer ----
    execing ragdoll.cfg from fastfile
    Cmd_AddCommand: scrProfileInfo already defined
    ----- Client Initialization -----
    ----- Client Initialization Complete -----
    Trying SMP acceleration...
    Detected 8 cpus, using 2 worker threads.
    ...succeeded.
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Attempting 1920 x 1080 fullscreen with 32 bpp at 144 hz
    Game window successfully created.
    Using 4x anti-aliasing
    Creating Direct3D device...
    Com_TouchMemory: 0 msec. Using sum: 0
    Adding fastfile 'en_code_post_gfx' to queue
    Adding fastfile 'code_post_gfx' to queue
    Loading fastfile 'en_code_post_gfx'
    used 0.37 MB memory in DB alloc
    Loading fastfile 'code_post_gfx'
    used 5.77 MB memory in DB alloc
    Adding fastfile 'en_plutonium_ui' to queue
    Adding fastfile 'plutonium_ui' to queue
    Adding fastfile 'en_patch' to queue
    Adding fastfile 'patch' to queue
    Using 1 GPU(s).
    WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\zone\english\en_plutonium_ui.ff'
    Initializing render targets...
    Loading fastfile 'plutonium_ui'
    Requested frame buffer to be 24-bit color with 8-bit alpha
    used 0.39 MB memory in DB alloc
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    INTZ format supported
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Setting initial state...
    Video memory for device: 3072 MB.
    Rounded video memory size: 2048 MB.
    DirectX reports 2048 MB of video memory and 3965 MB of available texture memory.
    Using video memory size to cap used texture memory at 2032 MB.
    Picmip is set manually.
    Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
    --- Initializing Voice ---
    Error initializing direct sound instance!  -2005401480
    ERROR: [play] failed to initialize DirectSound
    Error: R_Cinematic_Init: Unable to initialize sound
    
    ====================================================
    Com_ERROR: Could not load default asset '' for asset type 'ddl'.
    Tried to load asset 'ddl/stats.ddl'.
    
    ====================================================
    
    
    
    BO1 Client Support error fix error t5sp t5zm fix crashing client crash client plutonium launcher
  • 1
  • 2
  • 30
  • 31
  • 32
  • 33
  • 34
  • 34 / 34
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate