You could try mine: https://forum.plutonium.pw/post/126436

Hadi77KSA
Posts
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T6 Solo/Duo Easter Egg for Buried and Die Rise? -
[ZM] Moon Easter Egg mod (Solo & Coop)P4cK the mod file name must match, otherwise you’ll face issues. Although, I’ve had someone say that having just the host have the files installed is enough, but I haven’t tested that. If you try that out, let me know how it goes.
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[ZM] Moon Easter Egg mod (Solo & Coop)P4cK I’ve had someone report this error before. It seems that it’s caused by having the language of the Multiplayer version be different than the Singleplayer/Zombies version. Simply make sure the language between the SP/ZM version and the MP version is the same.
Transcription of the error for others:
Error
Could not load default asset 'fonts/consolefont' for asset type 'font'.
Tried to load asset 'fonts/consoleFont'.Update (2025/03/14)
Alternatively, before selecting the mod, open the console and execute this command:
loc_language ( dvarInt( loc_language ) )
You should only need to do this if you see that the
loc_language
has a latched value. -
[ZM] Moon Easter Egg mod (Solo & Coop)P4cK First, make sure the path of the maps folder is exactly as shown in this picture:
Then, after clicking "Mods" in-game, click on the mod to load it. It will say that the mod is loaded once you open the mods menu again.
After this, just start the map you want and play.
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[ZM] Moon Easter Egg mod (Solo & Coop)P4cK if you’re using
zombie_moon_patch.ff
, then follow the instructions in the original post. If you’re using the files provided in my comment, then follow the instructions in my comment. -
[GSC][ZM]Solo Die Rise (Richtofen)MrFreez611 make sure you’ve done the following:
- Have placed the gsc file in a path that the game reads, preferably for this mod in:
%localappdata%\Plutonium\storage\t6\scripts\zm\zm_highrise
- Have built the Nav Table.
Note that this mod doesn't show a message in-game indicating it's loaded once the map is started. To determine if it's been loaded successfully, either go through the Easter Egg and perform a step, or check the Plutonium bootstrapper window for if it says the following line when the map is started:
Script "scripts/zm/zm_highrise/highrise-solo.gsc" loaded successfully
- Have placed the gsc file in a path that the game reads, preferably for this mod in:
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[Release][ZM] Any Player Easter Egg ModsThe following scripts allow the main Easter Egg quests to be done with any number of players—whether it is solo (1 player), duo (2 players), trio (3 players), or even more than 4 players—while aiming to be as similar to the original Easter Eggs as possible.
Installation
- Download the latest release.
- Extract the
zm_any_player_ee
folder from the ZIP file that was downloaded. - Go to
%localappdata%\Plutonium\storage\t6
by pressing Win+R then pasting the mentioned path then pressing OK, and open themods
folder. If themods
folder does not exist, create it.
- Move the
zm_any_player_ee
folder to inside themods
folder.
- Start the game and load the mod through the in-game
Mods
menu.
Patches
Can be found in
zm_any_player_ee\scripts\zm\Patches
die_rise_extra_no_reset_floor_puzzle.gsc
can be used along withdie_rise_any_player_ee.gsc
The file goes inscripts\zm\zm_highrise
This patch makes the floor symbols not reset once an incorrect symbol is stepped on.Update: ZWR has prohibited the use of the body fix patch, thus it will no longer be provided/maintained.buried_body_fix.gsc
can be used along withburied_any_player_ee.gsc
The file goes inscripts\zm\zm_buried
This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched.nav_autocomplete.gsc
to go inscripts\zm
This patch builds the Nav Tables and applies the Navcards to all maps for all players.
Alternative Installation Methods
Following any of these methods makes the scripts be loaded automatically without needing to select the mod from the in-game
Mods
menu.Complete Scripts Folder
- Follow steps 1 & 2 from the main installation instructions.
- Go to
%localappdata%\Plutonium\storage\t6
by pressing Win+R then pasting the mentioned path then press OK. - Open the
zm_any_player_ee
folder and copy thescripts
folder from inside of it. - Paste the
scripts
folder into thet6
folder.
Individual Files
- Navigate to the Releases page and download the script you desire.
- Navigate to
%localappdata%\Plutonium\storage\t6\scripts\zm
- Place the files into their respective map's folder. If the map's folder does not exist, create it and place it into the path from step 2.
- TranZit's scripts go to
scripts\zm\zm_transit
- Die Rise's scripts go to
scripts\zm\zm_highrise
- Buried's scripts go to
scripts\zm\zm_buried
super_any_player_ee.gsc
goes toscripts\zm\zm_buried
- Origins' scripts go to
scripts\zm\zm_tomb
Features
TranZit
- Tower Step and Lamp Post Step for the Maxis Side
For solo, only require 1 Turbine.
Die Rise
- Nav Table
The script by default will automatically build the Nav Table if it is not already built. To prevent this, the person hosting will need to open the console and execute the following command:
set any_player_ee_highrise_nav "0"
- Elevators Step and Dragon Puzzle
Require the same amount as the number of players.
If the Dragon Puzzle step is failed, it will reset back to require the same amount as the number of players.- Trample Steam Step
a) Maxis Side
- On solo and on 3p while the 1st ball is already flinging between Trample Steams placed on a set of lion symbols, only one Trample Steam will be required in order to be able to place down a ball.
- If the number of players is 3 or less, the players will have the ability to place both balls on the same set of Trample Steams.
- On 3p, having the 1st ball flinging is required to be able to place the other ball on the lone Trample Steam.
b) Richtofen Side
Requires the players to place Trample Steams only on the same amount of symbols as players.
Buried
a) Maxis Side
- Wisp Step
For less than 3p, wisp will no longer rely on zombies getting near it.
- Bells Step
For less than 3p, time limit will be removed. Will only reset if it is failed.
b) Richtofen Side
- Round Infinity A.K.A. the Time Bomb Step
On 4p or less, requires all players in the lobby to be near the location of the Time Bomb.
If the number of players is greater than 4, the step will only work if 4 players are near the location, no more no less, exactly how it works without the mod.Sharpshooter
Minimum number of required targets:
- 1p: 20 targets (Candy Shop)
- 2p: 39 targets (Candy Shop + Saloon (19))
- Otherwise: all 84 targets
Super Easter Egg
Allows for the Super Easter Egg button to be accessible with any number of players as long as:
- the players have, collectively, inserted the Navcards on all three Victis maps of TranZit, Die Rise, and Buried;
- each player in the lobby has completed the Victis maps' Easter Eggs on the same side across the maps;
- the completed side across all players is the same.
For more than 4 players, the mod will only use the player progress that is shown on the box.
Origins
Spawns stone tablets near the challenge boxes for players to grab the One Inch Punch from. This allows for matches of 5+ players to be able to obtain the One Inch Punch to complete Step 6: Wield a Fist of Iron of the Easter Egg.
Alternative Mods With Extra Features + Other Maps
- TranZit Extra: makes the EMP step on the Richtofen quest on solo only require 2 EMPs instead of 4.
tranzit_extra_richtofen_solo.gsc - Die Rise Extra: on the Trample Steam step on the Maxis side while there are less than 4 players, gives the players the ability to pick up extra Trample Steams, and the zombies will ignore the Trample Steams placed during the step.
die_rise_extra_springpads_maxis.gsc - Mob of the Dead: cleaned-up version of teh_bandit's mod. This mod functions the same way as his mod, where a bot is spawned in once all mobsters' numbers are entered into the number pad on solo.
motd_solo.gsc
To install, follow the steps in the Individual Files alternative installation method. The script goes toscripts\zm\zm_prison
- Buried Extra: different versions have been provided containing the following features:-
- Richtofen maze levers step notifies the players whether each lever has sparked or not.
buried_extra_richtofen_maze_lever_sparks.gsc - Maxis bells step auto-completes once started on solo.
buried_extra_maxis_solo_bells.gsc - On the sharpshooter step on 3p, the players can choose the minimum number of targets to either be 61–65 or all targets on every attempt; where choosing the minimum to be 61–65 targets is done by shooting less than or exactly 65 targets, and choosing the minimum to be all targets is done by shooting more than 65 targets.
buried_extra_sharpshooter_3p.gsc
- Richtofen maze levers step notifies the players whether each lever has sparked or not.
FAQ
- Q: Do I/we need all of these mods to do all the EEs?
A: Depends on the number of players and which maps and side you choose. The host is required to have the mods installed. The following shows the required files:
- 1p:-
- TranZit Maxis:
tranzit_maxis_any_player_ee.gsc
- Die Rise:
die_rise_any_player_ee.gsc
- Buried:
buried_any_player_ee.gsc
- Super EE:
super_any_player_ee.gsc
- TranZit Maxis:
- 2p:-
- Die Rise:
die_rise_any_player_ee.gsc
- Buried:
buried_any_player_ee.gsc
- Super EE:
super_any_player_ee.gsc
- Die Rise:
- 3p:-
- Die Rise:
die_rise_any_player_ee.gsc
- Buried Richtofen:
buried_any_player_ee.gsc
- Super EE:
super_any_player_ee.gsc
- Die Rise:
- 4p:- None
- More than 4p:-
- Super EE:
super_any_player_ee.gsc
- Origins:
origins_any_player_ee.gsc
- Super EE:
- Q: On TranZit, should I worry that Maxis says the Turbine does not have enough power shortly after placing the Turbine under the tower?
A: Likely a vanilla game issue, especially if the Turbine begins not emitting power. If the Turbine is emitting power, then you probably should not worry. Wait at least 6 seconds after placing the Turbine(s) before killing the Avogadro just to be safe.
- Q: On Die Rise, why is the elevator step not completing even though we are standing on enough elevator symbols?
A: Vanilla game problem. You need to make sure the Nav Table is fully built.
- Q: On Die Rise, why is the Ballistic Knife step not completing even though Maxis said his quote about reincarnation, and the Ballistic Knife is upgraded and is shot into the Buddha room?
A: Vanilla game problem. The player shooting the Ballistic Knife must not have a melee weapon (Bowie Knife, Galvaknuckles) nor have bled out, which includes falling off the map and getting crushed with the exception of doing so while having Who's Who or solo Quick Revive. To fix this, either get another player—who does not have a melee weapon nor has bled out—to do the step, or if the player has a melee weapon but has not bled out, make them get rid of the melee weapon by downing while having Who's Who and letting their original self disappear.
Credits
- CCDeroga: TranZit Maxis mod, Buried Maxis mod.
- teh_bandit: TranZit Richtofen mod, Mob of the Dead mod, and other contributions mentioned in the credited people's scripts.
- DaddyDontStop: Die Rise Maxis mod, Buried Maxis mod.
- shyperson0/znchi: Die Rise Richtofen mod.
- Stick Gaming/Nathan3197: Buried Richtofen mod.
- Raheem1 and the Easter Egg speedrunning community: testing my Die Rise's mod, and giving opinions on my changes made to Die Rise's mod and Buried's mod.
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[ZM] Moon Easter Egg mod (Solo & Coop) -
[ZM] Moon Easter Egg mod (Solo & Coop)Jm_100 could you show the contents and path of the mod’s
maps
folder? -
[HELP] Weapon Locker / Gun Locker ScriptCheck out 5and5’s BO2 Remix Mod. The way setting the fridge/locker weapon’s works is by using the following:
self setdstat("PlayerStatsByMap", "zm_transit", "weaponLocker", variable, variable_value);
whereself
should reference the player,variable
can be any of:- "name"
- "clip"
- "stock"
- "alt_name"
- "alt_size"
- "alt_stock"
- "dw_name"
- "lh_stock"
and
variable_value
is the desired value of the corresponding variable. Most scripts I’ve found only set the main name, clip, and stock. This is enough in most cases, but neglects dual wield weapons and the variations of upgraded weapons that have attachments that come with ammo such as the nube tube.Zi0’s T6-B2OP-PATCH script can be used to set the locker weapon through console commands and chat commands, but it doesn’t meet your requirements of setting the weapon every time the player connects. You can reference it though to see how it sets the player’s locker weapon.
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[ZM] Moon Easter Egg mod (Solo & Coop)@Violet_Hill the following includes them: https://github.com/teh-bandit/BO1-Eggs/
If you’d like to download them all at once, use this link: https://github.com/teh-bandit/BO1-Eggs/archive/refs/heads/master.zip
Extract theBO1-Eggs-main
folder. This will be the mod’s folder containing the necessary files. Don’t modify its contents.
You can rename the folder if you wish. I have it renamed toBO1-Eggs
IMPORTANT: if you plan on using this mod with other players, each player other than the host will need to either make sure they don’t have a mod loaded or match the name of the mod folder.Follow the following link to install: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
The below picture shows the path and content of the mod’s
maps
folder after finishing:
The Mods menu should show the mod if it’s been installed in the correct path. The below picture shows the mod appearing in the Mods menu and a line showing which mod is loaded if one is loaded:
Note: if the mod doesn’t appear in the Mods menu after correctly placing it in the directory stated in the instructions I’ve linked, then try the alternative of extracting the mod’smaps
folder and placing it in:%localappdata%\Plutonium\storage\t5
Note that doing so will automatically load the scripts designated to a map whenever that map is loaded.Gameplay Guide
Ascension
- Easter egg completable with any amount of players
- Synchronized buttons step now gives players 100 seconds to press all 4 buttons when not in a 4 player game
- Lander step is skipped when playing solo
- Freeing Gersh step only requires the ZeusCannon and Gersh Device when playing solo
Shangri-La
- Easter egg completable with any amount of players
- Tile matching step is automatically completed shortly after activating when playing solo
- Water slide step only requires hitting the switch/lever that is in the water slide
Moon
- Easter egg completable with any amount of players
- No longer requires completion of previous easter eggs
- Richtofen MUST be in game
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[GSC][ZM]Solo Die Rise (Richtofen)Echostars I’ve been working on improving the Maxis one if you’d like to try it out. It’s available here: https://github.com/Hadi77KSA/Die-Rise-Any-Player-EE/
If you happen to try it, I’d greatly appreciate the feedback!
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[Release][ZM] Persistent Upgrades TrackerThese scripts add live trackers of BO2 Zombies' Persistent Upgrades (A.K.A. persistent perks, permanent upgrades, permanent perks, perma perks, or permaperks) to be displayed on the HUD.
This is my first experience with GSC modding. So, any feedback and suggestions are appreciated!
The option to display detailed variables is disabled by default, meaning that the script will only show the information regarding whether each upgrade is awarded or not. To enable the detailed variables to be displayed, locate the following line in the script:
self.pers_upgrades_monitor["all" + "_details"] = 0;
and change the0
to1
.DISCLAIMER: beware that not all variables will display if too many are enabled. Having too many variables enabled can also prevent some HUD elements of the game from loading properly, such as progress bars for placing parts.
Therefore, I suggest turning off some of the trackers by navigating toinit_detailed_variables_toggles()
and switching the values of the unwanted trackers to0
The following table explains which persistent upgrade each code name stands for, as named on the CoD Wiki Fandom page, along with notes showing how to obtain and lose each persistent upgrade.
pers_upgrade code name Description To Obtain To Lose board Steel Barriers Repair 74 boards from round 10 and onwards. Do not repair a board during a round. revive Quick Revive Complete 17 revives in a single game. Fail a revive partway through. multikill_headshots Headshot Damage Obtain 5 collateral headshots multi-kills. Obtain 25 non-headshot kills. However, obtaining a collateral headshots multi-kill resets this counter. cash_back Cash Back The first threshold is to purchase 50 perks. After meeting the first threshold, purchase 15 perks and follow each purchase by going into prone within 2.5 seconds of the perk icon appearing. Fail to go into prone within 2.5 seconds of the perk icon appearing after a perk purchase. insta_kill Insta-Kill Pro Avoid killing zombies during 2 consecutive Insta-Kill periods that have been picked up by you. Get hit during an Insta-Kill period. jugg Juggernog Receive 3 deaths on rounds 2 or lower. Lost at the start of round 15. Although, its effect can remain past round 15 on the match on which it is lost. carpenter Steel Carpenter After picking up a Carpenter power-up, kill a zombie that is out-of-bounds before receiving the Carpenter points. After picking up a Carpenter, fail to kill a zombie that is out-of-bounds before receiving the Carpenter points. flopper Flopper Receive at least 30 damage from a fall 6 times. Receive at least 50 damage from a fall once. perk_lose Tombstone Purchase a perk to fill the 4th perk slot on rounds 6 or lower on 3 separate matches. It can only be lost under certain conditions. For the match it was earned on, you lose it if you purchase a perk on the same round the upgrade was earned on as long as the upgrade was not obtained on round 1. For future matches if the upgrade has not been lost, you lose it if you purchase a perk on the same round on which you have joined the match as long as you did not join on round 1. pistol_points Pistol Points On and beyond your 8th total zombie kill for the game using a weapon, it is earned after the zombie kill if your accuracy for this match is below or equal to 0.25 It is lost after the zombie kill if your accuracy for this match is more than 0.25 (Accuracy at the start of the match is 1). double_points Half-Off After picking up a Double Points power-up, you must have accumulated by the end of the power-up's period a net profit of at least 2500 points during the Double Points period. Bank withdrawals do not contribute towards the earnings. After picking up a Double Points power-up, gain points for the upgrade to be lost at the end of the power-up's period. sniper Sniper Points Kill 5 zombies distanced at least 800 units away from you in one round using a sniper. Miss 3 sniper shots. Hitting an enemy with a sniper resets this counter. box_weapon Better Box Accept 5 weapons in a row from the Mystery Box before round 10. Lost at the start of every round from round 10 and beyond. Cannot be reobtained for the rest of the match. nube Ray Gun Wall-Buy Obtained by purchasing the Olympia after having increased a "nube kills" counter up to a value of at least 5. The nube kills counter increases upon kills that are not: melee kills, headshot kills, nor kills preceded by a barrier repair; as these actions reset the counter. Additionally, if you have ever completed round 10 or higher on the main modes—including Mob of the Dead and Origins, but not survival nor grief—then the tracker stops increasing, and resets upon the next kill if it is the first time you have ever completed round 10 or higher. Lost at the start of every round from round 10 and beyond. Features
pers_upgrades_live_tracker.gsc
The basic tracking script. It can be modified to show additional trackers by changing some values in the files, though the basic information of whether each upgrade is awarded or not is toggled on by default with no need for further modification, and trackers of individual upgrades can be disabled by editing the script.
pers_upgrades_live_tracker_chat_commands.gsc
Includes the same features of the previous one, but this script utilises Resxt's chat commands scripts to give the ability of enabling and disabling—individual detailed trackers, all the detailed trackers, and the whole tracking HUD—using the in-game chat.
Commands:
Command Description Syntax Example !put_hud Enables/disables the tracking HUD !put_hud <toggle>
!put_hud 0 !put_elem Enables/disables individual trackers and/or their detailed trackers !put_elem <variable> <toggle>
!put_elem all_details 1 Accepted values:
<toggle>
:- To turn on:
1
oron
- To turn off:
0
oroff
<variable>
:all_details
board
board_details
revive
revive_details
multikill_headshots
multikill_headshots_details
cash_back
cash_back_details
insta_kill
insta_kill_details
jugg
jugg_details
carpenter
flopper
flopper_details
perk_lose
perk_lose_details
pistol_points
pistol_points_details
double_points
sniper
sniper_details
box_weapon
box_weapon_details
nube
nube_details
Installation
- Navigate to the Releases page on GitHub and download the script you desire.
- Navigate to where the Plutonium T6 scripts folder for Zombies is located, typically:
%localappdata%\Plutonium\storage\t6\scripts\zm
- Place the downloaded script file into the directory.
- In the case you choose to use
pers_upgrades_live_tracker_chat_commands.gsc
, then it's necessary to download Resxt's chat_commands.gsc script and place thechat_commands.gsc
file in%localappdata%\Plutonium\storage\t6\scripts
Credits
- Resxt with the
chat_commands.gsc
script for making it possible to implementpers_upgrades_live_tracker_chat_commands.gsc
.
- To turn on:
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[Bug Report][Resolved] Error on Startup When Attempting to Launch T5 Zombies With No Active Audio DevicesUpdate (2025/03/22)
As of r4811, this is no longer an issue.
Edit4 (2024/08/02)
This error still occurs as of r4060. However, I might have made a discovery.
Looking into the zone source ofpatch.ff
, one of the queued fastfiles during the loading sequence, it seems to include thisddl/stats.ddl
file. Additionally,code_post_gfx.ff
supposedly should also include this file according to its zone source csv file provided with the BO1 mod tools, but the one in that file seems to have been renamed according to its zone source obtained from OAT, as seen in the 2nd search hit in the below image.When no audio devices are enabled, the event of "Initializing Voice" occurs before
patch.ff
gets loaded, as seen in the console log of the original message. However, when audio devices are enabled, it occurs after the file is loaded, as seen in this console log:7.0.152 CL(966072) CODPCAB-V64 CEG Thu Sep 01 16:06:17 2011 COD_T5_S SP build win-x86 Sep 1 2011 begin $init Adding fastfile 'en_code_pre_gfx' to queue Adding fastfile 'code_pre_gfx' to queue Loading fastfile 'en_code_pre_gfx' used 0.00 MB memory in DB alloc Loading fastfile 'code_pre_gfx' used 0.05 MB memory in DB alloc ----- FS_Startup ----- Current language: english Current search path: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops/C:\Users\HADI77~1\AppData\Local\PLUTON~1\storage\t5 C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_dev.iwd (153 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_43.iwd (1 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_42.iwd (2 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_41.iwd (6 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_40.iwd (50 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_39.iwd (12 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_38.iwd (1060 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_37.iwd (74 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_36.iwd (445 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_35.iwd (170 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_34.iwd (511 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_33.iwd (1056 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_32.iwd (223 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_31.iwd (86 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_30.iwd (1100 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_29.iwd (903 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_28.iwd (99 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_27.iwd (137 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_26.iwd (1223 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_25.iwd (164 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_24.iwd (303 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_23.iwd (2431 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_22.iwd (52 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_21.iwd (49 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_20.iwd (60 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_19.iwd (74 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_18.iwd (50 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_17.iwd (175 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_16.iwd (347 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_15.iwd (486 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_14.iwd (297 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_13.iwd (669 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_12.iwd (735 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_11.iwd (1020 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_10.iwd (1572 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_09.iwd (1434 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_08.iwd (1390 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_07.iwd (533 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_06.iwd (880 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_05.iwd (1848 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_04.iwd (2222 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_03.iwd (600 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_02.iwd (517 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_01.iwd (988 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_00.iwd (1221 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops/main C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops/main_shared C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops/players C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw14.iwd (437 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw13.iwd (2439 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw12.iwd (19 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw11.iwd (456 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw10.iwd (2168 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw09.iwd (1876 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw08.iwd (1841 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw07.iwd (1815 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw06.iwd (1366 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw05.iwd (1386 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw04.iwd (2511 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw03.iwd (2700 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw02.iwd (2111 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw01.iwd (3348 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw00.iwd (162 files) localized assets iwd file for english File Handles: ---------------------- 52063 files in iwd files Adding channel: error Adding channel: gamenotify Adding channel: boldgame Adding channel: subtitle Adding channel: obituary Adding channel: logfile_only Adding channel: console_only Adding channel: gfx Adding channel: sound Adding channel: files Adding channel: devgui Adding channel: profile Adding channel: ui Adding channel: client Adding channel: server Adding channel: system Adding channel: playerweap Adding channel: ai Adding channel: anim Adding channel: physics Adding channel: fx Adding channel: leaderboards Adding channel: live Adding channel: parserscript Adding channel: script Adding channel: mpspawnsystem Adding channel: coopinfo Adding channel: serverdemo Adding channel: ddl Adding channel: network Adding channel: scheduler Adding channel: task Adding channel: spu No channels added or hidden Adding channel: error Adding channel: error Hiding channel: scheduler Hiding channel: task Hiding channel: spu No channels added or hidden Adding channel: gamenotify Adding channel: obituary No channels added or hidden Adding channel: boldgame No channels added or hidden Adding channel: subtitle No channels added or hidden Adding channel: coopinfo execing default.cfg from fastfile execing default_controls.cfg from fastfile Unknown command "updatevehiclebindings" execing coop_arcademode.cfg from fastfile execing default_statversion_sp.cfg from fastfile Adding channel: scheduler Adding channel: task Adding channel: spu execing language.cfg from fastfile execing /conLZM.cfg from disk Hiding channel: error Hiding channel: gamenotify Hiding channel: boldgame Hiding channel: subtitle Hiding channel: obituary Hiding channel: logfile_only Hiding channel: console_only Hiding channel: gfx Hiding channel: sound Hiding channel: files Hiding channel: devgui Hiding channel: profile Hiding channel: ui Hiding channel: client Hiding channel: server Hiding channel: system Hiding channel: playerweap Hiding channel: ai Hiding channel: anim Hiding channel: physics Hiding channel: fx Hiding channel: leaderboards Hiding channel: live Hiding channel: parserscript Hiding channel: script Hiding channel: mpspawnsystem Hiding channel: coopinfo Hiding channel: serverdemo Hiding channel: ddl Hiding channel: network Hiding channel: scheduler Hiding channel: task Hiding channel: spu No channels added or hidden Adding channel: error Adding channel: gamenotify Adding channel: boldgame Adding channel: subtitle Adding channel: obituary Adding channel: logfile_only Adding channel: console_only Adding channel: gfx Adding channel: sound Adding channel: files Adding channel: devgui Adding channel: profile Adding channel: ui Adding channel: client Adding channel: server Adding channel: system Adding channel: playerweap Adding channel: ai Adding channel: anim Adding channel: physics Adding channel: fx Adding channel: leaderboards Adding channel: live Adding channel: parserscript Adding channel: script Adding channel: mpspawnsystem Adding channel: coopinfo Adding channel: serverdemo Adding channel: ddl Adding channel: network Adding channel: scheduler Adding channel: task Adding channel: spu Unknown command "updategamerprofile" Unknown command "updategamerprofile" Unknown command "updategamerprofile" 64-bit OS detected CPU vendor is "GenuineIntel" CPU name is "12th Gen Intel(R) Core(TM) i5-12400F" 8 logical CPUs reported 8 physical CPUs detected Measured CPU speed is 0.01 GHz Total CPU performance is estimated as 0.07 GHz System memory is 1024 MB (capped at 1 GB) Video card is "NVIDIA GeForce RTX 3060" Streaming SIMD Extensions (SSE) supported Winsock Initialized ----- Initializing Renderer ---- execing ragdoll.cfg from fastfile Cmd_AddCommand: scrProfileInfo already defined ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... Detected 8 cpus, using 2 worker threads. ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Attempting 1920 x 1080 window at (0, 0) Com_TouchMemory: 0 msec. Using sum: 0 Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Adding fastfile 'en_code_post_gfx' to queue Adding fastfile 'code_post_gfx' to queue Loading fastfile 'en_code_post_gfx' used 0.37 MB memory in DB alloc Loading fastfile 'code_post_gfx' used 5.77 MB memory in DB alloc Adding fastfile 'en_plutonium_ui' to queue Adding fastfile 'plutonium_ui' to queue Adding fastfile 'en_patch' to queue Adding fastfile 'patch' to queue Using 1 GPU(s). WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\zone\english\en_plutonium_ui.ff' Initializing render targets... Loading fastfile 'plutonium_ui' used 0.39 MB memory in DB alloc Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha INTZ format supported Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... Video memory for device: 3072 MB. Rounded video memory size: 2048 MB. DirectX reports 2048 MB of video memory and 3989 MB of available texture memory. Using video memory size to cap used texture memory at 2032 MB. Picmip is set manually. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Loading fastfile 'en_patch' used 0.02 MB memory in DB alloc Loading fastfile 'patch' used 3.96 MB memory in DB alloc --- Initializing Voice --- Error initializing direct sound instance! -2005401480 Hostname: DESKTOP-removed Binding to 192.168.100.12:3074 -------------- GamerProfile_ResetSPDvars(): "mis_01" = "0". "mis_difficulty" = "0000000000000000000000000". "takeCoverWarnings" = "9". "r_gamma" = "1". "snd_menu_voice" = "1". "snd_menu_music" = "0.85". "snd_menu_sfx" = "1". "snd_menu_master" = "0.442169". "snd_menu_cinematic" = "1". -------------- GamerProfile_UpdateProfileFromDvars(0): "mis_01" = "0". "mis_difficulty" = "0000000000000000000000000". "takeCoverWarnings" = "9". "r_gamma" = "1". "snd_menu_voice" = "1". "snd_menu_music" = "0.85". "snd_menu_sfx" = "1". "snd_menu_master" = "0.442169". "snd_menu_cinematic" = "1". Updating profile 0 from dvars. execing buttons_default.cfg from fastfile execing otherkeysdefaults.cfg from fastfile execing thumbstick_default.cfg from fastfile Unknown command "updatevehiclebindings" end $init 1455 ms --- Common Initialization Complete --- Unknown command "t5sp" name is read only g_gametype cmp is not a valid gametype, defaulting to cmp Huffman Took 1 Milliseconds ------ Server Initialization ------ Server: frontend ----- R_Init ----- Video memory for device: 3072 MB. Rounded video memory size: 2048 MB. DirectX reports 2048 MB of video memory and 3988 MB of available texture memory. Using video memory size to cap used texture memory at 2032 MB. Picmip is set manually. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Cmd_AddCommand: setClanName already defined Cmd_AddCommand: checkClanName already defined Cmd_AddCommand: loadMaps already defined Cmd_AddCommand: refresh_filter already defined Save Message First Frame Shown: 1847 Adding fastfile 'patch_ui' to queue Adding fastfile 'en_frontend' to queue Adding fastfile 'frontend' to queue WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\zone\english\patch_ui.ff' Loading fastfile 'en_frontend' used 0.50 MB memory in DB alloc Loading fastfile 'frontend' used 51.84 MB memory in DB alloc Waited 955 msec for asset 'maps/frontend.d3dbsp' of type 'col_map_mp'. ------- Game Initialization ------- gamename: Plutonium T5_SP r4060 gamedate: Jun 30 2024 ----------------------------------- '0' is not a valid value for dvar 'bg_shock_viewKickPeriod' Domain is any number from 0.001 to 1000 Error: couldn't open 'shock/quagmire_window_break.shock'. '0' is not a valid value for dvar 'bg_shock_soundFadeInTime' Domain is any number from 0.001 to 1000 ----------------------------------- Working directory: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops Not connected to a server. Not connected to a server. Not connected to a server. Unknown command "readStats" Live_UpdateUiPopup: popup_connecting_dw Hostname: DESKTOP-removed Binding to 192.168.100.12:3074 DW_DNS_RESOLVING Live_UpdateUiPopup: popup_dw_dns_lookup Initialized Messaging for controller 0. DW_REQUESTED_STEAM_TICKET Live_UpdateUiPopup: popup_dw_dns_lookup [STEAM] 1 calls ready, running... [STEAM] running call 1 DW_AUTHORIZING DW_AUTHORIZED (12 msecs) DW_LOBBY_CONNECTING Live_UpdateUiPopup: popup_dw_downloading_account_data DW_LOGON_GETFRIENDS Live_UpdateUiPopup: popup_dw_downloading_account_data DW_LOGON_GETFRIENDS DW_LOGON_COMPLETE Live_UpdateUiPopup: popup_dw_downloading_account_data DW_LOGON_CHECKPROFILEEXISTS Live_UpdateUiPopup: popup_dw_downloading_account_data DW_LOGON_COMPLETE Live_UpdateUiPopup: Logged in OK Live_UpdateUiPopup: MENU_LOGIN_SUCCEED Hostname: DESKTOP-removed Binding to 192.168.100.12:3074 Controller #0 signed in to live GamerProfile_LogInProfile took 0ms Cmd_AddCommand: incrementcounter already defined Cmd_AddCommand: dumpLiveCounters already defined Error: Global counter string table 'mp/globalcounters.csv' has an invalid value: a0. Error '4' trying to measure upload bandwidth Failed to fetch DW file 'CompressedMetPlayer3.info': err 1000 'BD_NO_FILE'. (16ms) Read 3512 bytes of file online_tu14_sp_english.wad. (16ms) Got Online WAD. 3 entries, generated: Sat Nov 14 15:05:31 2015 Warning: Invalid category ID found, returning first category. Read 39 bytes of file spstatsCompressed. (21ms) Stats blob received from Demonware for controller 0.
This difference in the ordering of occurence of "Initializing Voice" seems to be the same on T5MP. Although, the problem doesn't occur on MP because
code_post_gfx_mp.ff
gets loaded beforehand in both cases.Edit3
Seeing as the issue still occurs on version r3705, I will no longer keep updating this post unless the issue gets fixed. For reference, this post was made around version r3514.
Edit1
Figured there was no need to include an image of the error since it was included in the console.log, but it doesn't hurt to include it. Here's the image:
Transcription:Error during initialization:
Could not load default asset '' for asset type 'ddl'.
Tried to load asset 'ddl/stats.ddl'.Original Message
OS: Windows 10.
How the Game's files have been obtained: Steam.
Q: Does it occur when launching the game through Steam? A: No.
I have also verified integrity of the game files for both the main game and MP files, but it still occurs for T5 Zombies.Frequency: Always.
Steps to reproduce the error:
- Disable/disconnect all audio Playback and Recording devices from the Sound Control Panel. The Sound Control Panel can be opened from Control Panel by navigating to Hardware and Sound > Sound.
- Launch T5 Zombies through the Plutonium Launcher.
Current fix: enable at least 1 audio Playback or Recording device.
How the fix was determined: based on the3(edit3: last 2) errors given under the "--- Initializing Voice ---" line.Contents of "console.log":
7.0.152 CL(966072) CODPCAB-V64 CEG Thu Sep 01 16:06:17 2011 COD_T5_S SP build win-x86 Sep 1 2011 begin $init Adding fastfile 'en_code_pre_gfx' to queue Adding fastfile 'code_pre_gfx' to queue Loading fastfile 'en_code_pre_gfx' used 0.00 MB memory in DB alloc Loading fastfile 'code_pre_gfx' used 0.05 MB memory in DB alloc ----- FS_Startup ----- Current language: english Current search path: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops/C:\Users\USER\AppData\Local\PLUTON~1\storage\t5 C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_41.iwd (6 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_40.iwd (50 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_39.iwd (12 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_38.iwd (1060 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_37.iwd (74 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_36.iwd (445 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_35.iwd (170 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_34.iwd (511 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_33.iwd (1056 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_32.iwd (223 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_31.iwd (86 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_30.iwd (1100 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_29.iwd (903 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_28.iwd (99 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_27.iwd (137 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_26.iwd (1223 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_25.iwd (164 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_24.iwd (303 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_23.iwd (2431 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_22.iwd (52 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_21.iwd (49 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_20.iwd (60 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_19.iwd (74 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_18.iwd (50 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_17.iwd (175 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_16.iwd (347 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_15.iwd (486 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_14.iwd (297 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_13.iwd (669 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_12.iwd (735 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_11.iwd (1020 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_10.iwd (1572 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_09.iwd (1434 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_08.iwd (1390 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_07.iwd (533 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_06.iwd (880 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_05.iwd (1848 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_04.iwd (2222 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_03.iwd (600 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_02.iwd (517 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_01.iwd (988 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\iw_00.iwd (1221 files) C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops/main C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops/main_shared C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops/players C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw14.iwd (437 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw13.iwd (2439 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw12.iwd (19 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw11.iwd (456 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw10.iwd (2168 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw09.iwd (1876 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw08.iwd (1841 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw07.iwd (1815 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw06.iwd (1366 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw05.iwd (1386 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw04.iwd (2511 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw03.iwd (2700 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw02.iwd (2111 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw01.iwd (3348 files) localized assets iwd file for english C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\main\localized_English_iw00.iwd (162 files) localized assets iwd file for english File Handles: ---------------------- 51907 files in iwd files Adding channel: error Adding channel: gamenotify Adding channel: boldgame Adding channel: subtitle Adding channel: obituary Adding channel: logfile_only Adding channel: console_only Adding channel: gfx Adding channel: sound Adding channel: files Adding channel: devgui Adding channel: profile Adding channel: ui Adding channel: client Adding channel: server Adding channel: system Adding channel: playerweap Adding channel: ai Adding channel: anim Adding channel: physics Adding channel: fx Adding channel: leaderboards Adding channel: live Adding channel: parserscript Adding channel: script Adding channel: mpspawnsystem Adding channel: coopinfo Adding channel: serverdemo Adding channel: ddl Adding channel: network Adding channel: scheduler Adding channel: task Adding channel: spu No channels added or hidden Adding channel: error Adding channel: error Hiding channel: scheduler Hiding channel: task Hiding channel: spu No channels added or hidden Adding channel: gamenotify Adding channel: obituary No channels added or hidden Adding channel: boldgame No channels added or hidden Adding channel: subtitle No channels added or hidden Adding channel: coopinfo execing default.cfg from fastfile execing default_controls.cfg from fastfile Unknown command "updatevehiclebindings" execing coop_arcademode.cfg from fastfile execing default_statversion_sp.cfg from fastfile Adding channel: scheduler Adding channel: task Adding channel: spu execing language.cfg from fastfile execing /conLZM.cfg from disk Hiding channel: error Hiding channel: gamenotify Hiding channel: boldgame Hiding channel: subtitle Hiding channel: obituary Hiding channel: logfile_only Hiding channel: console_only Hiding channel: gfx Hiding channel: sound Hiding channel: files Hiding channel: devgui Hiding channel: profile Hiding channel: ui Hiding channel: client Hiding channel: server Hiding channel: system Hiding channel: playerweap Hiding channel: ai Hiding channel: anim Hiding channel: physics Hiding channel: fx Hiding channel: leaderboards Hiding channel: live Hiding channel: parserscript Hiding channel: script Hiding channel: mpspawnsystem Hiding channel: coopinfo Hiding channel: serverdemo Hiding channel: ddl Hiding channel: network Hiding channel: scheduler Hiding channel: task Hiding channel: spu No channels added or hidden Adding channel: error Adding channel: gamenotify Adding channel: boldgame Adding channel: subtitle Adding channel: obituary Adding channel: logfile_only Adding channel: console_only Adding channel: gfx Adding channel: sound Adding channel: files Adding channel: devgui Adding channel: profile Adding channel: ui Adding channel: client Adding channel: server Adding channel: system Adding channel: playerweap Adding channel: ai Adding channel: anim Adding channel: physics Adding channel: fx Adding channel: leaderboards Adding channel: live Adding channel: parserscript Adding channel: script Adding channel: mpspawnsystem Adding channel: coopinfo Adding channel: serverdemo Adding channel: ddl Adding channel: network Adding channel: scheduler Adding channel: task Adding channel: spu Unknown command "updategamerprofile" Unknown command "updategamerprofile" Unknown command "updategamerprofile" 64-bit OS detected CPU vendor is "GenuineIntel" CPU name is "12th Gen Intel(R) Core(TM) i5-12400F" 8 logical CPUs reported 8 physical CPUs detected Measured CPU speed is 0.01 GHz Total CPU performance is estimated as 0.07 GHz System memory is 1024 MB (capped at 1 GB) Video card is "NVIDIA GeForce RTX 3060" Streaming SIMD Extensions (SSE) supported Winsock Initialized ----- Initializing Renderer ---- execing ragdoll.cfg from fastfile Cmd_AddCommand: scrProfileInfo already defined ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... Detected 8 cpus, using 2 worker threads. ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Attempting 1920 x 1080 fullscreen with 32 bpp at 144 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Adding fastfile 'en_code_post_gfx' to queue Adding fastfile 'code_post_gfx' to queue Loading fastfile 'en_code_post_gfx' used 0.37 MB memory in DB alloc Loading fastfile 'code_post_gfx' used 5.77 MB memory in DB alloc Adding fastfile 'en_plutonium_ui' to queue Adding fastfile 'plutonium_ui' to queue Adding fastfile 'en_patch' to queue Adding fastfile 'patch' to queue Using 1 GPU(s). WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\zone\english\en_plutonium_ui.ff' Initializing render targets... Loading fastfile 'plutonium_ui' Requested frame buffer to be 24-bit color with 8-bit alpha used 0.39 MB memory in DB alloc DirectX returned a frame buffer that is 24-bit color with 8-bit alpha INTZ format supported Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... Video memory for device: 3072 MB. Rounded video memory size: 2048 MB. DirectX reports 2048 MB of video memory and 3965 MB of available texture memory. Using video memory size to cap used texture memory at 2032 MB. Picmip is set manually. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps --- Initializing Voice --- Error initializing direct sound instance! -2005401480 ERROR: [play] failed to initialize DirectSound Error: R_Cinematic_Init: Unable to initialize sound ==================================================== Com_ERROR: Could not load default asset '' for asset type 'ddl'. Tried to load asset 'ddl/stats.ddl'. ====================================================