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Plutonium

Hadi77KSAundefined

Hadi77KSA

@Hadi77KSA
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Recent Best Controversial

  • Missing config file "defualt_mp_controls.cfg"
    Hadi77KSAundefined Hadi77KSA

    foxxygamer that’s normal, as it simply just replaces the game’s exes from what I’ve seen. If you provide pictures of the following, I might be able to detect the problem:

    • your game folder while showing the address bar;
    • the "t6Path" (make sure to NOT show the "token").

    Preferably follow the 3rd method mentioned in the comment I linked for reaching them to make sure you’re opening the actual game folder Steam is using.

    BO2 Client Support

  • Server Creation problem
    Hadi77KSAundefined Hadi77KSA

    If you’re hosting the server on the same network you’re playing on, it can be normal for you to not be able to see the server due to your network likely not allowing NAT Loopback. This is explained here: https://plutonium.pw/docs/server/t6/setting-up-a-server/#why-cant-i-find-my-server-hosted-at-home-while-others-can

    BO2 Server Hosting Support

  • Missing config file "defualt_mp_controls.cfg"
    Hadi77KSAundefined Hadi77KSA

    If I were you, I’d check that where Steam currently has the game installed is what you have selected in the Plutonium launcher. If it is, I’d then try deleting the game’s appmanifest files, restart Steam, and click to install the mode(s) I’d want to play. These suggestions are detailed in my comment here: https://forum.plutonium.pw/topic/34150/cant-play-plutonium-error-during-initialization-missing-config-file-default_mp_controls-cfg-during-initiliazation-may-need-to-add-to-code_pre_gfx/2

    BO2 Client Support

  • getting disconnected from server with 999 ping but internet is fine
    Hadi77KSAundefined Hadi77KSA

    Try using the following command in the console once you start up the game before joining servers: scr_skip_devblock 1
    You can use this on either the external console (the window you’ve taken a screenshot of) or the in-game console. To open the in-game console, check this: https://plutonium.pw/docs/opening-console/

    BO2 Client Support

  • Help with controller on t6 (bo2)
    Hadi77KSAundefined Hadi77KSA

    If what you’re using doesn’t work, then make sure you’ve exited out of programs that affect the controller such as Steam, as suggested here: https://plutonium.pw/docs/controllers/#my-controller-is-still-not-working
    If it doesn’t work after the previous suggestion, you can try other programs such as DS4Windows from the instructions of the previous link; or Steam by adding plutonium.exe as a non-Steam game and using Steam’s controller emulation by: right-clicking plutonium from your game library, selecting Properties… > Controllers, and changing the setting to: “Enable Steam Input”.

    Game Support

  • holaaa no me abre el black ops 2 ayuda no entiendo nada
    Hadi77KSAundefined Hadi77KSA

    Check this: https://forum.plutonium.pw/topic/34150/cant-play-plutonium-error-during-initialization-missing-config-file-default_mp-_controls-cfg-during-initiliazation-may-need-to-add-to-code_pre_gfx/2

    Temas De Español

  • I NEED BO1 EASTER EGG IN SOLO MOD
    Hadi77KSAundefined Hadi77KSA

    ChitoMX yes: https://forum.plutonium.pw/post/128277

    BO1 Modding Releases & Resources

  • BO2 Easter Eggs Resetting
    Hadi77KSAundefined Hadi77KSA

    ThatOneGuyYT if you loaded the mod using the Mods menu, load the mod and check your progress again. Otherwise, you can try setting the completions manually: https://forum.plutonium.pw/post/133495

    BO2 Client Support

  • How to play custom zombies maps (right now) (outdated)
    Hadi77KSAundefined Hadi77KSA

    McMoffett you can keep mod.ff in the mod's folder I believe.

    BO1 Modding Support & Discussion

  • Crash T6
    Hadi77KSAundefined Hadi77KSA

    From what I’m seeing, you have a script named _clientids.gsc. Try removing it. It’s usually either in a directory inside a t6r folder that’s inside either your game folder or your Plutonium folder; or the directory could be directly in your Plutonium’s folder. Let us know how it goes.

    BO2 Client Support

  • How to play custom zombies maps (right now) (outdated)
    Hadi77KSAundefined Hadi77KSA

    @Nice-XIX McMoffett custom map loading on BO1 seems to either have broke or have been removed in an update. I followed the method mentioned in the following link for trying to load custom maps, which is basically the same as what you’ve mentioned in your original post: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
    However, I would receive the following error upon trying to start the custom map:

    Error
    Couldn't find the bsp for this map. Please build the fast file associated with maps/MAPNAME.d3dbsp and try again.

    This error is similar to the one shown in the following post, with the only difference being the map name: https://forum.plutonium.pw/topic/22353/error-please-build-d3dbsp
    This error seems to generally be caused by missing the zone file for the map, as it also happens when trying to start one of the game’s maps without having the corresponding MAPNAME.ff file installed.

    I’ve managed to bypass this error by copying the custom map’s MAPNAME.ff file from the mod’s folder into %localappdata%\Plutonium\storage\t5\zone and following the steps in the first link again. From the 3 maps I’ve tested, only 2 have worked and the 3rd one just crashed the game upon entering the command to start the map with an error message stating that ”Oops! Plutonium ran into a problem and must be closed.” and that the problem details have been written in a crashdump. The maps I’ve tried are: Winter Wunderland (zombie_ww), Facility (zombie_facility), Kowloon (zombie_kow). The maps that worked were Winter Wunderland and Facility, with Kowloon being the one to crash the game upon trying to start it.

    BO1 Modding Support & Discussion

  • BO2 Victios Easter egs Cheat
    Hadi77KSAundefined Hadi77KSA

    Easter Egg

    statsetbyname sq_transit_last_completed 2; statsetbyname sq_highrise_last_completed 2; statsetbyname sq_buried_last_completed 2
    

    Values:

    • 0: clears the completion.
    • 1: sets the completion to Richtofen.
    • 2: sets the completion to Maxis.

    Nav Table

    statsetbyname sq_transit_started 1; statsetbyname sq_highrise_started 1; statsetbyname sq_buried_started 1
    

    Values:

    • 0: marks the Nav Table as unbuilt for the map.
    • 1: marks the Nav Table as built for the map.

    Applied Navcard

    statsetbyname navcard_applied_zm_transit 1; statsetbyname navcard_applied_zm_highrise 1; statsetbyname navcard_applied_zm_buried 1
    

    Values:

    • 0: clears the Navcard application status for the map.
    • 1: sets the Navcard application status for the map as applied.

    Held Navcard

    statsetbyname navcard_held_zm_transit 0; statsetbyname navcard_held_zm_highrise 0; statsetbyname navcard_held_zm_buried 0
    

    Values:

    • 0: removes the Navcard.
    • 1: gives the Navcard.

    Bank

    statWriteDDL PlayerStatsByMap zm_transit depositBox 250
    

    Values: anywhere from 0 to 2147483647. Represents the number of thousands in the player’s bank. So, 250 is equal to 250,000 points that can be withdrawn, which is equivalent to the max amount the bank allows to be deposited.

    • 0: empty bank.
    • 250: full bank.

    Persistent Upgrades (Permaperks)

    You have to either copy and paste them line by line, or paste them into the external console.

    statSetByName pers_boarding 74;
    statSetByName pers_revivenoperk 17;
    statSetByName pers_multikill_headshots 5;
    statSetByName pers_cash_back_bought 50; statSetByName pers_cash_back_prone 15;
    statSetByName pers_insta_kill 2;
    statSetByName pers_jugg 3;
    statSetByName pers_carpenter 1;
    statSetByName pers_flopper_counter 1;
    statSetByName pers_perk_lose_counter 3;
    statSetByName pers_pistol_points_counter 1;
    statSetByName pers_double_points_counter 1;
    statSetByName pers_sniper_counter 1;
    statSetByName pers_box_weapon_counter 5;
    statSetByName pers_nube_counter 1; statSetByName pers_max_round_reached 0;
    

    Values:

    • As provided: awards the persistent upgrade.
      • Note: the value of pers_max_round_reached does not affect the ability to be awarded with the nube persistent upgrade from changing the first dvar, but it needs to be less than 10 to avoid bugs.
    • Less than what is provided: takes away the persistent upgrade.

    Weapon Locker/Fridge

    You have to either copy and paste them line by line, or paste them into the external console. Modify weapon name as desired (ammo counts will resolve to their max allowed values once the weapon is taken from the locker/fridge):

    statWriteDDL PlayerStatsByMap zm_transit weaponLocker name "weaponCodename";
    statWriteDDL PlayerStatsByMap zm_transit weaponLocker clip 2147483647;
    statWriteDDL PlayerStatsByMap zm_transit weaponLocker stock 2147483647;
    statWriteDDL PlayerStatsByMap zm_transit weaponLocker lh_clip 2147483647;
    statWriteDDL PlayerStatsByMap zm_transit weaponLocker alt_clip 2147483647;
    statWriteDDL PlayerStatsByMap zm_transit weaponLocker alt_stock 2147483647;
    

    Values:

    • Weapon codenames: https://github.com/JezuzLizard/T6-Data-Archive/blob/main/ZM/Weapons/WEAPON_NAMES.md
    • PaP attachment options: https://github.com/JezuzLizard/T6-Data-Archive/blob/main/ZM/Script/Tables/pap_attach.csv
      • For setting a weapon with one of its provided PaP attachment options, write the weapon codename as "weaponCodename+attachment". Example: "galil_upgraded_zm+reflex"
    • Ammo counts: between 0 and 2147483647. Upon picking up the weapon, will resolve to either the set amount or the max allowed amount, whichever is smaller.

    Weapons Which Cannot be Placed in the Locker/Fridge

    Limited weapons:

    m1911_zm
    knife_ballistic_zm // Ballistic Knife
    knife_ballistic_upgraded_zm
    knife_ballistic_bowie_zm
    knife_ballistic_bowie_upgraded_zm
    knife_ballistic_no_melee_zm
    knife_ballistic_no_melee_upgraded_zm
    ray_gun_zm
    ray_gun_upgraded_zm
    raygun_mark2_zm
    raygun_mark2_upgraded_zm
    jetgun_zm
    slipgun_zm // Sliquifier
    slipgun_upgraded_zm
    slowgun_zm // Paralyzer
    slowgun_upgraded_zm
    time_bomb_zm
    

    Offhand weapons:

    // Lethal Grenades
    frag_grenade_zm
    sticky_grenade_zm // Semtex
    // Tactical Grenades
    cymbal_monkey_zm // Monkey Bombs
    emp_grenade_zm
    time_bomb_zm
    // Place-able Mines
    claymore_zm
    // Melee Weapons
    knife_zm
    bowie_knife_zm
    tazer_knuckles_zm // Galvaknuckles
    // Equipment
    jetgun_zm
    riotshield_zm // Zombie Shield
    slipgun_zm // Sliquifier
    
    BO2 Modding Support & Discussion

  • error when loadingf bo2 zombies
    Hadi77KSAundefined Hadi77KSA

    If you own the game on Steam, check this: https://forum.plutonium.pw/topic/34150/cant-play-plutonium-error-during-initialization-missing-config-file-default_mp-_controls-cfg-during-initiliazation-may-need-to-add-to-code_pre_gfx/2

    Launcher Support

  • What does this mean and how do i fix it?
    Hadi77KSAundefined Hadi77KSA

    If you own the game on Steam, check this: https://forum.plutonium.pw/topic/34150/cant-play-plutonium-error-during-initialization-missing-config-file-default_mp-_controls-cfg-during-initiliazation-may-need-to-add-to-code_pre_gfx/2

    Launcher Support

  • Origins easter egg bug
    Hadi77KSAundefined Hadi77KSA

    elpapu32 then idk. If you provide a full screenshot of the scoreboard menu, I might be able to determine the problem. Other than that, I don’t know what could be causing this.

    BO2 Client Support

  • Origins easter egg bug
    Hadi77KSAundefined Hadi77KSA

    elpapu32 this can happen either if the difficulty is set to Easy or if not all generators were on at the same time at any point after having crafted all staffs. The CoD Wiki Fandom’s page for the Easter Egg has notes regarding these: https://callofduty.fandom.com/wiki/Little_Lost_Girl

    BO2 Client Support

  • Game closing and running in the background.
    Hadi77KSAundefined Hadi77KSA

    TheTwo as long as you apologise, it’s alright. You could list what you’ve tried so far, that’ll save some time.
    I unfortunately couldn’t find much regarding this problem. I found someone saying that the problem for them was caused by their graphics card drivers. So, it might be worth clean installing your GPU drivers either using your GPU provider’s software or using a drivers updater tool like DriversCloud. As for suggestions, the only things I’ve found are: remove all scripts and custom textures, try borderless windowed r_fullscreen 2; vid_restart, and check that no program is causing this (antivirus, overlay programs). You could also check the following for general suggestions: https://forum.plutonium.pw/post/107955

    BO2 Client Support

  • Missing config file "default_mp_controls.cfg" during initiliazation. May need to add to code_pre_gfx.
    Hadi77KSAundefined Hadi77KSA

    Here’s the problem you’re facing: you’ve pointed the Plutonium launcher to a pirated game installation despite owning the game on Steam. “COD-BO2” is not the name of the game folder that Steam creates for BO2 nor does the path structure match a valid Steam game installation path. Since you own the game, install it and point the launcher to that installation instead of the pirated one. Here’s how to open your Steam game folder https://plutonium.pw/docs/game-files/#how-to-find-your-game-folder-location-through-steam

    BO2 Client Support

  • Game closing and running in the background.
    Hadi77KSAundefined Hadi77KSA

    TheTwo I sincerely apologise for even bothering to suggest something that some people have reported to have worked for a similar problem.

    BO2 Client Support
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