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Plutonium

Hadi77KSAundefined

Hadi77KSA

@Hadi77KSA
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Recent Best Controversial

  • [Release][ZM] Solo and Any Player Easter Egg Mods
    Hadi77KSAundefined Hadi77KSA

    NotZythe updated the post to provide an alternative version which is similar to the solo mod that was made for BO3. If you notice any bugs, feel free to let me know.

    BO1 Modding Releases & Resources easter eggs ascension shangri-la moon solo coop

  • says missing config file
    Hadi77KSAundefined Hadi77KSA

    If you’ve downloaded the game from Steam, check my comment from here: https://forum.plutonium.pw/topic/34150/cant-play-plutonium-error-during-initialization-missing-config-file-default_mp_controls-cfg-during-initiliazation-may-need-to-add-to-code_pre_gfx/2

    Launcher Support

  • [Release][ZM] Solo and Any Player Easter Egg Mods
    Hadi77KSAundefined Hadi77KSA

    NotZythe from what I’ve seen from teh_bandit’s script modifications, his mod mostly utilised the code that was leftover by the game devs, and unfortunately what you’ve asked for doesn’t seem to be something that was leftover. I’ll see if I’m able to make the change you’ve asked for.

    BO1 Modding Releases & Resources easter eggs ascension shangri-la moon solo coop

  • I need help
    Hadi77KSAundefined Hadi77KSA

    If the game window itself is zoomed in or enlarged, then check this https://plutonium.pw/docs/fix-game-zoomed-in/

    If the FoV is small, open the console https://plutonium.pw/docs/opening-console/ then change the values of cg_fov_default 90 and cg_fov 90
    Replace the values with whatever you wish for.

    BO1 Client Support

  • Couldn't find bsp for this map
    Hadi77KSAundefined Hadi77KSA

    Pistakilla that doesn’t seem to work without an extra step unfortunately, and even then the client might crash when loading the map depending on the map. I’ve detailed the problem here: https://forum.plutonium.pw/topic/22301/how-to-play-custom-zombies-maps-right-now/17

    BO1 Modding Support & Discussion

  • Please help
    Hadi77KSAundefined Hadi77KSA

    If you’re trying to start plutonium.exe from the Downloads folder, move it to somewhere else then try again.

    Launcher Support

  • Black Ops 2 Zombies Reimagined
    Hadi77KSAundefined Hadi77KSA

    EYYSEE for the changes you’ve mentioned, they aren’t in v1.3.4, but instead in v2.0.0 Alpha 1. For the modification date, you can likely ignore that if you’re checking the date of folders. Instead, check the dates of the individual files. It might be normal though.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Hadi77KSAundefined Hadi77KSA

    EYYSEE As evidenced by the date of your scripts folder, you're using v1.0.6 which is not the latest version. The latest version can be found here https://github.com/Jbleezy/BO2-Reimagined/releases/latest
    Additionally, the path you're showing is incorrect for those folders. Those folders are to be placed directly in storage\t6

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Hadi77KSAundefined Hadi77KSA

    EYYSEE which version did you download? That problem shouldn’t happen with v1.1.0 and onwards.

    BO2 Modding Releases & Resources

  • FINDING FILE NAMES
    Hadi77KSAundefined Hadi77KSA
    • Gersh Device: hud_blackhole found in iw_26.iwd and iw_36.iwd
    • Matryoshka Dolls: hud_nestingbomb found in iw_26.iwd
    • QEDs: hud_quantum_bomb found in iw_36.iwd
    BO1 Modding Support & Discussion

  • BO2 custom game : unconsistent joining issue
    Hadi77KSAundefined Hadi77KSA

    akaOmega ensure the host has done port forwarding in the router correctly and that they’ve set their PC to reserve a static local IP: https://www.windowscentral.com/software-apps/windows-11/how-to-configure-a-static-ip-on-windows-10-or-11
    The port forwarding rules require forwarding to a specific IP, thus if the PC takes a different IP then the rule wouldn’t apply.

    You could also get the host to try forwarding port 4976 UDP.

    The host could additionally try allowing the ports through the firewall: https://www.tomshardware.com/news/how-to-open-firewall-ports-in-windows-10,36451.html

    Game Support

  • BO2 custom game : unconsistent joining issue
    Hadi77KSAundefined Hadi77KSA

    Check my comment from here: https://forum.plutonium.pw/topic/34933/what-to-do-if-error-unable-to-join-game-session-comes/2

    Game Support

  • [Release][ZM] Any Player Easter Egg Mods
    Hadi77KSAundefined Hadi77KSA

    @Ballfondler2-0 TranZit-Extra has been updated now. It should be working without problems.

    BO2 Modding Releases & Resources easter eggs solo coop tranzit die rise buried origins motd mob of the dead

  • [Release][ZM] Any Player Easter Egg Mods
    Hadi77KSAundefined Hadi77KSA

    @Ballfondler2-0 could you elaborate on how it’s buggy?

    BO2 Modding Releases & Resources easter eggs solo coop tranzit die rise buried origins motd mob of the dead

  • [Release][ZM] Any Player Easter Egg Mods
    Hadi77KSAundefined Hadi77KSA

    To check if the mod is working, look for the following indications:

    • If you've followed the mods folder installation method, you'll see the mod information when the mod is selected in the Mods menu. Additionally, if the mod is loaded, a message on the top right will indicate it's loaded by showing: "Mod loaded: mods/zm_any_player_ee". These will not show if you've followed the alternative installation method.
      Mods menu
    • When starting TranZit, you'll see in the external console this line:
      Script "scripts/zm/zm_transit/tranzit_maxis_solo.gsc" loaded successfully
      
      TranZit
    • When starting Die Rise, you'll see a message in-game saying: "Any Player EE Mod Die Rise". Additionally, you'll see in the external console this line:
      Script "scripts/zm/zm_highrise/die_rise_any_player_ee.gsc" loaded successfully
      
      Die Rise
    • When starting Buried, you'll see messages in-game saying: "Any Player EE Mod Super Easter Egg" and "Any Player EE Mod Buried". Additionally, you'll see in the external console these lines:
      Script "scripts/zm/zm_buried/buried_any_player_ee.gsc" loaded successfully
      Script "scripts/zm/zm_buried/super_ee_any_player.gsc" loaded successfully
      
      Buried

    Not seeing these indications means that the mod or scripts were not installed in the correct path. Refer back to Installation for the paths.
    If you're seeing these indications but you're having trouble with specific steps, refer back to the Features and FAQ sections.

    BO2 Modding Releases & Resources easter eggs solo coop tranzit die rise buried origins motd mob of the dead

  • Language Change
    Hadi77KSAundefined Hadi77KSA

    Indecencyy best option is to undo whatever you’ve done. Without knowing what you installed nor where/how you installed it, I can’t help.

    BO1 Client Support

  • Language Change
    Hadi77KSAundefined Hadi77KSA

    Indecencyy I don’t know.

    BO1 Client Support

  • Language Change
    Hadi77KSAundefined Hadi77KSA

    You’ll likely need a Japanese language patch because otherwise from Steam you’d need to have a license for the Japanese files which are only included in the Japanese retail CD key packages according to SteamDB. I’m not sure how a language patch is applied, but it’s probably by replacing some files.

    BO1 Client Support

  • [Release][ZM] Any Player Easter Egg Mods
    Hadi77KSAundefined Hadi77KSA

    @Ballfondler2-0 If you followed the alternative installation method, then I suspect you’ve placed them in incorrect paths. Otherwise, check what’s mentioned regarding checking through the bootstrapper, and also check the FAQ. You can ping me in the Plutonium Discord server if you’d like to discuss this further on Discord.

    BO2 Modding Releases & Resources easter eggs solo coop tranzit die rise buried origins motd mob of the dead

  • Error launching, missing default_mp config
    Hadi77KSAundefined Hadi77KSA

    If you’ve downloaded the game from Steam, check this: https://forum.plutonium.pw/topic/34150/cant-play-plutonium-error-during-initialization-missing-config-file-default_mp_controls-cfg-during-initiliazation-may-need-to-add-to-code_pre_gfx/2

    Launcher Support
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