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Plutonium

HomerJay42undefined

HomerJay42

@HomerJay42
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Recent Best Controversial

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    HomerJay42undefined HomerJay42

    hzp13 I might look into making it to where you can't have both rayguns but I don't feel like figuring that out atm.
    I made the mark2 a bullet weapon because when it's a projectile it can only kill one zombie with all 3 shots for whatever reason and I did try a lot to make it not do that but I couldn't figure it out
    and doubletap is fixed

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    HomerJay42undefined HomerJay42

    @ThatOneFurryOwO that should be fixed now

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    HomerJay42undefined HomerJay42

    VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
    I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42undefined HomerJay42

    hzp13 I updated the link with a version of the patch files that replaces the waw perk machine models with the bo3 versions

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42undefined HomerJay42

    hzp13 I'll make a second version that has the bo3 perk machines

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42undefined HomerJay42

    DevTheGiantStyle if you're huk776 on ugx mods then yes, they are the ones you posted
    the fidel castro viewhands are from waw (the base viewhands you see in zombies)

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42undefined HomerJay42

    DonLocoCoco I included instructions with the download
    also, both downloads are the same

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    HomerJay42undefined HomerJay42

    Rafox66 I fixed doubletap from being invisible on ascension
    sorry for assuming you knew how to mod bo1, I know it's something that normal people don't feel like wasting their time on
    I'm really glad you like the mod, and I also never understood why a bunch of these weapons were never seen in bo1 zombies, guess that's why I made this mod lmao

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch (now with online mp support)
    HomerJay42undefined HomerJay42

    sanjisolos you can use 7zip to open iwd files. when you open it there will be a folder called images and the files will be in there

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch (now with online mp support)
    HomerJay42undefined HomerJay42

    sanjisolos If you just remove the mistyember, mistyheat, and mistyshowcamo textures from the animatedcamos.iwd the gloves won't be animated anymore

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42undefined HomerJay42

    Aster710 thx!!! I appreciate that
    I could try to remove it the dolphin dive vox but idk how, I also feel like some people may not like it and I would just find it easier to leave it as is
    maybe I'll look into it sometime though

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    HomerJay42undefined HomerJay42

    @superpantss I'll look into that, thx for letting me know

    BO1 Modding Releases & Resources

  • [ZM] House (remake form Nintendo DS version of black ops) v1.0.2
    HomerJay42undefined HomerJay42

    kimchi.trash I made this map mainly because someone already remade temple & facility but not house or overlook. I really liked those remakes so I wanted this to be consistent with those ones, which is why I kept the starting pistol the m1911 and had the round sounds the same as the other remakes. I kinda wanted it to feel like a remake that treyarch may of done so I didn't go crazy with changing base aspects of the game. Also, bo1 didn't have any supply truck models with the mod tools (in fact, it barley had any car models) so I used a car model I ported from bo2 that I had used for a previous map.
    I don't plan on updating this map, especially since I don't have a ton of time and I'm already working on a new map and don't really feel like working on anything else.
    I plan on making a remake of overlook in the future (unless someone else makes it first) so I might consider some of those things you mentioned
    Besides that, I'm glad you liked the map ( ^ω^ )

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    HomerJay42undefined HomerJay42

    KADALUXIA That was an accident from the last update, it's fixed now

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    HomerJay42undefined HomerJay42

    @superpantss I fixed that issue with the ppsh sounds not being present when reloading empty

    KADALUXIA I looked into that issue and the game didn't crash when I used the box on moon, however I tried to fix it anyway so hopefully the update I put out was able to fix it

    BO1 Modding Releases & Resources

  • [ZM] CHIISAI - Custom Zombies Map
    HomerJay42undefined HomerJay42

    DrSkum88 download the mod, the take the folder from the zip and go to your plutonium directory, (you can find this by opening run with win button+r and typing "%LOCALAPPDATA%" or right click the windows button and click run) the go to plutonium>storage>t5 and then create a folder called "mods" and place the folder from the zip in the mods folder

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    HomerJay42undefined HomerJay42

    W3er5m it's not intended, idk why it does that, but I'm not working on this mod anymore since I don't really have the time rn and I'm making a new mod similar but hopefully better than this one

    Oyvast does it happen right when you start the map or after actually loading into the game??

    retard69 probably not, if I did that it would be it's own separate mod but I probably won't do something like that for a while

    FaZe Flick assuming you're just talking about the mp & sp weapons, you could try extracting the weapon models or materials and get the images that way, I bet there's also custom weapon skins on here for said weapons and all you would have to do with the custom textures is install them like you would with any other custom weapons skin since these are just using the base textures from the game files and nothing custom that would need to be overridden
    you could also go to your main folder in your bo1 directory and search through the iwd files using 7-zip and find the iwi files that way, but that would be more tedious since they're not really organized

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch (now with online mp support)
    HomerJay42undefined HomerJay42

    yukimoto I had changed the download to make it smaller since I felt like I included too much in the original
    I'm glad the patch is able to work properly for you now!!

    BO1 Modding Releases & Resources

  • Zero Chronicles Mod (beta 1.0)
    HomerJay42undefined HomerJay42

    Dakacko there are some bo2 weapon ports already out there for bo1 which really helps since you need maya to properly port bo2 weapons to bo1 and I don't have maya
    it's an idea I've already had so I might try and put something together like that in the near future

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch (now with online mp support)
    HomerJay42undefined HomerJay42

    yukimoto bo1 originally used the waw perk opening animation but it was changed in an update through patch files (I think) and I didn't include the updated anim when I made these patch files

    BO1 Modding Releases & Resources
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