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Plutonium

HomerJay42undefined

HomerJay42

@HomerJay42
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Recent Best Controversial

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42undefined HomerJay42

    moxegameng I realized that and updated it yesterday to fix that problem. but there's still the issue that if you're playing online all the viewhands will be the suit including fidel castro.
    just download it again to get the newer version

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42undefined HomerJay42

    DonLocoCoco I included instructions with the download
    also, both downloads are the same

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    Rafox66 I fixed doubletap from being invisible on ascension
    sorry for assuming you knew how to mod bo1, I know it's something that normal people don't feel like wasting their time on
    I'm really glad you like the mod, and I also never understood why a bunch of these weapons were never seen in bo1 zombies, guess that's why I made this mod lmao

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch
    HomerJay42undefined HomerJay42

    sanjisolos you can use 7zip to open iwd files. when you open it there will be a folder called images and the files will be in there

    BO1 Modding Releases & Resources

  • ZM/MP Misty View Hands Patch
    HomerJay42undefined HomerJay42

    sanjisolos If you just remove the mistyember, mistyheat, and mistyshowcamo textures from the animatedcamos.iwd the gloves won't be animated anymore

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    HomerJay42undefined HomerJay42

    Aster710 thx!!! I appreciate that
    I could try to remove it the dolphin dive vox but idk how, I also feel like some people may not like it and I would just find it easier to leave it as is
    maybe I'll look into it sometime though

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    @superpantss I'll look into that, thx for letting me know

    BO1 Modding Releases & Resources

  • [ZM] House (remake form Nintendo DS version of black ops) v1.0.2
    HomerJay42undefined HomerJay42

    kimchi.trash I made this map mainly because someone already remade temple & facility but not house or overlook. I really liked those remakes so I wanted this to be consistent with those ones, which is why I kept the starting pistol the m1911 and had the round sounds the same as the other remakes. I kinda wanted it to feel like a remake that treyarch may of done so I didn't go crazy with changing base aspects of the game. Also, bo1 didn't have any supply truck models with the mod tools (in fact, it barley had any car models) so I used a car model I ported from bo2 that I had used for a previous map.
    I don't plan on updating this map, especially since I don't have a ton of time and I'm already working on a new map and don't really feel like working on anything else.
    I plan on making a remake of overlook in the future (unless someone else makes it first) so I might consider some of those things you mentioned
    Besides that, I'm glad you liked the map ( ^ω^ )

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    KADALUXIA That was an accident from the last update, it's fixed now

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    HomerJay42undefined HomerJay42

    @superpantss I fixed that issue with the ppsh sounds not being present when reloading empty

    KADALUXIA I looked into that issue and the game didn't crash when I used the box on moon, however I tried to fix it anyway so hopefully the update I put out was able to fix it

    BO1 Modding Releases & Resources
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