Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Collapse

Plutonium

JezuzLizardundefined

JezuzLizard

@JezuzLizard
Plutonium Staff
About
Posts
919
Topics
17
Shares
0
Groups
3
Followers
232
Following
84

Posts

Recent Best Controversial

  • [Release] GSC Dump Searcher
    JezuzLizardundefined JezuzLizard

    Deicide Hey would you happen to have any more of the missing scripts? I'm working on repairing the BO2 scripts to make it possible to recompile them, but I am missing some scripts and the Cerberus Decompiler and fast file explorer does not extract them.

    BO2 Modding Releases & Resources

  • how to re open community browser
    JezuzLizardundefined JezuzLizard

    Specific Press f10 to open the browser.

    BO2 Client Support

  • Battle Royale
    JezuzLizardundefined JezuzLizard

    kaipulla For that many players you would want a large map otherwise the game would end very quickly. What game did you have in mind anyway?

    General Discussion

  • How to disable fov sensitivity?
    JezuzLizardundefined JezuzLizard

    fearfil I don't think this is implemented currently on T5. It may be added at a later date.

    BO1 Client Support

  • [Release] [Zombies] Black Ops 1 Custom Power ups
    JezuzLizardundefined JezuzLizard

    @dontknowletsplay GSC runs in the SP mainmenu, if you don't want your GSC to run in the SP mainmenu put it in scripts\sp\zom instead.

    BO1 Modding Support & Discussion

  • [Release] GSC Dump Searcher
    JezuzLizardundefined JezuzLizard

    Deicide Thank you.

    BO2 Modding Releases & Resources

  • Black Ops II Modding
    JezuzLizardundefined JezuzLizard

    MetalChan138 Well considering we have an entire sub forum dedicated to modding I'd safely say that yes Plutonium T6 supports mods.

    BO2 Client Support

  • The Launcher Needs to remember
    JezuzLizardundefined JezuzLizard

    MrMrE No developer GSC functions exist in T6. They were all cut. You have to manually re add them as a plugin.

    General Discussion

  • High Round Crash, Possible Infinite Loop?
    JezuzLizardundefined JezuzLizard

    Ahrimdon From what I can tell you did something to trigger Scr_DumpScriptThreads() which usually happens when you run out of script variables, or strings or you trigger a terminal script error.

    You should post the message popup box which has the actual reason for the issue.

    BO1 Server Hosting Support

  • GSC API Guide
    JezuzLizardundefined JezuzLizard

    sjakedude https://www.3dmappers.com/kunena/tutorials-and-helpful-information/1517-gsc-language-reference This is for T7 but most of it will apply to T5.

    The purpose of the t5-scripts repo is to make easily accessible all the scripts the base game uses. You do not need to have them installed as they are just dumped from the game's files so they are always available to be referenced in your scripts.

    I recommend perusing the t5-scripts repo to make it easier to learn the syntax and structure of scripts by example.

    As for your script you made a mistake in that self does not exist or rather it references the level entity instead of any player entity. You can get the players in a server with the getPlayers() function and it returns an array of players you can call functions on.

    If you have further questions you can ask here or dm me on discord JezuzLizard#7864

    BO1 Client Support

  • [Release] [ZM] ZOMBIES++
    JezuzLizardundefined JezuzLizard

    Yo_Angelo That moment when you decompile an open source project and complain about not being able to recompile it.

    BO2 Modding Releases & Resources

  • Zombies
    JezuzLizardundefined JezuzLizard

    SweptingAce Type "zombies_minplayers num_friends" in the console so the game will wait until all players are in. Or map_restart when your friends are all in so everyone starts on round 1.

    BO2 Client Support

  • I dont know why i got banned please help
    JezuzLizardundefined JezuzLizard

    YeeterDeleter Just for future reference you cannot get banned by using the console.

    General Discussion

  • CZ75 Dual Wield Crashes My Game (ZM)
    JezuzLizardundefined JezuzLizard

    Ostrix The update is on production now.

    BO1 Client Support

  • [Release] [Zombies] Map Restart Clientside Issues Workaround
    JezuzLizardundefined JezuzLizard

    luigistyle I approved the pull request from Xerxes the mod shouldn't have any problems loading on nuketown and die rise. Download the latest version off the github.

    BO2 Modding Releases & Resources

  • Die Rise trample steam bugged after latest update?
    JezuzLizardundefined JezuzLizard

    CardboardHugbox I can confirm the trample steam behavior is not correct and it will be fixed at some point.

    BO2 Client Support

  • is a bo1 client actually being made?
    JezuzLizardundefined JezuzLizard

    Thegun091 Plutonium T5 is Schrodinger's client.

    General Discussion

  • BO1 Max zombie players amount
    JezuzLizardundefined JezuzLizard

    Vex_George BO1 Zombies is limited to 4 players in a single match. This limit would be very hard to increase. If you want to play with more players in a zombies match I recommend playing BO2 zombies which has a player limit of 8.

    BO1 Client Support

  • [Release] [ZM] ZOMBIES++
    JezuzLizardundefined JezuzLizard

    Amusedd Plutonium doesn't support loading custom scripts, you must name your script after a script that already exists and override it.

    BO2 Modding Releases & Resources

  • "cg_fovscale" resets to default 1 everytime joining a new game
    JezuzLizardundefined JezuzLizard

    @Ersino23 cg_fovscale will reset every time the map rotates or you start a new game. This is a bug and I will pester Matrix to fix it.

    Originally cg_fovscale was cheat protected before the release of T4 so at least you can use it at all now.

    BO2 Client Support
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 14
  • 15
  • 5 / 15
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups