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Plutonium

JezuzLizardundefined

JezuzLizard

@JezuzLizard
Plutonium Staff
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Recent Best Controversial

  • [T6] Haven't seen one of those in a long time!
    JezuzLizardundefined JezuzLizard

    Covanent What version of Plutonium are you currently running on your servers?

    General Discussion

  • [Help][Dvars] Creating A Simple Dvar Toggle Function -- Not working?
    JezuzLizardundefined JezuzLizard

    Deicide Turn on developer dvar to see script errors, it would have caught this mistake because you were comparing string to int. When a script error occurs the result is always undefined and because undefined is truthy in GSC that would explain why you were getting confused.

    BO2 Modding Support & Discussion

  • [Release][ZM] Origins Gungame+Spawnroom challenge
    JezuzLizardundefined JezuzLizard

    HasjBlok In this case I would use a label and setValue() since only the value of the zombies count needs to be changed. The label field can also cause the error if you change it to too many unique string values, but if you use it as a static string which is only set once then it would be fine.

    BO2 Modding Releases & Resources

  • [Release][ZM] Origins Gungame+Spawnroom challenge
    JezuzLizardundefined JezuzLizard

    HasjBlok Just an FYI setText() is not safe to use for infinite unique strings. Once zombie count reaches a high enough value the game will error with a Configstring Overflow error on localized strings. You can see the amount of remaining localized strings available in the configstring pool ingame by using the configstrings command in the console.

    BO2 Modding Releases & Resources

  • How to rotate CUSTOM maps in T4 zm?
    JezuzLizardundefined JezuzLizard

    You need to do something like this set sv_mapRotation "loadmod \"mods/coolweps\" map nazi_zombie_factory".

    WAW Server Hosting Support

  • Random crash on Black Ops 2
    JezuzLizardundefined JezuzLizard

    Next it happens show a screenshot of the very first client script runtime error.

    BO2 Client Support

  • Mods Option.
    JezuzLizardundefined JezuzLizard

    GOLD3N 4RM I'm sure once there are mods to download they will be uploaded to forums. Otherwise if you want to make a mod I recommend you go into the bo2-modding channel in our discord to read what other people are doing. Modding T6 is still new so there aren't really any kinds of documentation on how to do things.

    BO2 Modding Support & Discussion

  • incompatible network versions
    JezuzLizardundefined JezuzLizard

    Spree You must both update the client by running the updater if you do not have it get it here https://plutonium.pw/

    BO2 Client Support

  • i cant join DLC maps in T6 ( black ops 2 )
    JezuzLizardundefined JezuzLizard

    Aisw SOLUTION: Install the dlcs from Steam.

    BO2 Client Support

  • [Release] [ZM] Select your character options for solo custom game
    JezuzLizardundefined JezuzLizard

    _Sloop_ That requires deeper modding than what is currently possible with current Plutonium. In Plutonium's next update it will be possible to use https://github.com/Laupetin/OpenAssetTools to link a new fastfile with assets for different characters and load it on Plutonium.

    BO2 Modding Releases & Resources

  • Increasing players' overhead prestige icons, names font size in private match
    JezuzLizardundefined JezuzLizard

    9trykai You can try creating a script to set those dvars automatically when the match starts.
    https://plutonium.pw/docs/modding/gsc/how-to-gsc/

    MW3 Client Support

  • Increasing players' overhead prestige icons, names font size in private match
    JezuzLizardundefined JezuzLizard

    9trykai Try setting sv_cheats 1 in the console then change the values.

    MW3 Client Support

  • problems when playing zombies
    JezuzLizardundefined JezuzLizard

    YuZak This error is typically caused by mods you've installed such as scripts. Remove the scripts in %localappdata%/Plutonium/storage/t6/

    BO2 Client Support

  • Importing weapons from map to map (zombies)
    JezuzLizardundefined JezuzLizard

    SKYYOH If you have access to staging(our beta client) you can use this tool https://openassettools.dev/ to create mods with assets from other maps. If you do not have access to staging this feature will eventually go live to production version of Plutonium at some point.

    BO2 Modding Support & Discussion

  • Reason for the water mark
    JezuzLizardundefined JezuzLizard

    dstaffen Its to prevent the skids from pretending they aren't playing on Plutonium. The Plutonium branding represents all the hard work of thousands of hours the Plutonium developers have invested into the clients.

    BO2 Client Support

  • Can't load into a zombies session
    JezuzLizardundefined JezuzLizard

    You don't have the DLCs installed which is why your images are missing textured. You need to install them from Steam, other sources are not supported.

    BO2 Client Support

  • i crashed with an error message
    JezuzLizardundefined JezuzLizard

    Can you upload the crashdump related to this specific crash located in %localappdata%/Plutonium/crashdumps?

    WAW Client Support

  • Suppressed MP5 - Could we put it into zombies?
    JezuzLizardundefined JezuzLizard

    @egocentrism If you have access to staging you can use https://github.com/Laupetin/OpenAssetTools to create a mod with the mp5 from SP with all of its attachments.

    General Discussion

  • MOTD Crash/Bug Report
    JezuzLizardundefined JezuzLizard

    @smooshie This crash happened because you were trying to set a clientfield using setclientfield() on a player when the clientfield wasn't registered.

    BO2 Client Support

  • [ZM][RELEASE] Timer and backspeed patch that follows ZWR rules for ALL maps
    JezuzLizardundefined JezuzLizard

    Miaa_ It works the same way as T6 does except you put the scripts in %localappdata%/Plutonium/storage/t4/raw/scripts You can also override a script by placing it in the same path as here https://github.com/plutoniummod/t4-scripts/tree/main/SP/Common inside of raw.

    WAW Modding Releases & Resources
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