chicken emoji There is a limit of 31 normal hudelems that can be rendered on a players screen. There is also a separate limit for archived hudelems which is also 31. so at most you can have 62 hudelems on a player's screen.

JezuzLizard
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SnD Alive Counter -
Ads sensitivity/ Cheat protected.KasuaI Those dvars are used by the aim assist system which is why they are not modifiable without sv_cheats. I don't believe T5 has separate ads and non-ads sensitivity dvars. The feature has to be added like it was to T6.
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Do I need to buy the DLC maps to play?mjwyaa Our policy has changed and we no longer provide game files.
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exceeded maximum number of parent server script variablesThere is a hard limit on the amount of variables you can have at once. This error occurs because you've exceeded these limits. There are plenty of variables available on all maps on both MP and ZM. Meaning this error won't happen unless you have a leak or you intentionally spawn in a lot of variables at once. I believe you can spawn in at least 10-30k child variables before you hit the child variable limit of 65536. The parent variable limit is lower at 24536 but parent variables are harder to spawn in unnecessarily because they are threads, structs, arrays, or entities. Child variables are everything else.
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exceeded maximum number of parent server script variablesYeah it seems that fed's plugin doesn't work anymore so I guess you can't really do anything about this currently.
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Hey my bad for asking for help this late butReshade is unsupported because it can be used to cheat.
https://plutonium.pw/docs/anticheat/#plutonium-cheat-policy
Use lan mode if you want to use it without getting banned, but this disables online play.
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Is there any way to "autoexec" console commands on startup?You can create a GSC script to set this dvar automatically when the match starts.
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What could be the possible cause for this script error mid game? Zombies Tranzit.maxiking913 When a player is kicked from the game or disconnects all of the variables directly attached to their script entity are removed. The scripts the error occurs in are meaningless. This error does not happen in the stock game under normal conditions. The script the error says it happened in is just the last time a variable was attempted to be allocated and failed. The error is in your code so read my previous comment on this post to debug this issue.
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Zombies Starter Weapons and weapon IDsSadwhick These weapon names were determined by seeing what weapons are loaded on the map and used in the mystery box by looking at the scripts.
https://github.com/plutoniummod/t5-scripts/tree/main/ZM/Maps
Search the scripts for add_zombie_weapon and see what weapons they add to the box to know what the weapon names are for each map.
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Bo1 t5 plutonium -
Not have installersWe don't provide files anymore.
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linkWe don't provide files anymore due to recent actions taken by Activision.
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8 player crashshinryuk Rerun the Plutonium updater and don't delete the scripts folder this time.
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makefakeai() function causes Exception Code: 0xC0000005bhfff Are you trying to make bots in zombies without bot support? I wouldn't recommend doing so as its very difficult to do so even with bot support. I have a mod for Plutonium T4SP https://github.com/JezuzLizard/T4ZM-Zombie-Bots that attempts to do this. It is based on bot warfare and works decently.
The next closest thing to a bot would be an actor but actors aren't intended to simulate real players so it would be an inferior experience.
Anyway I don't know anything about the makefakeai() function but I don't think it would work as you'd need it to. Because you still need path finding and targetting code which real actors have, to make them play like a real player.
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gscxsfbfb That isn't a compile error that happens post compilation if the functions cannot be resolved. You are probably not installing the mods properly if this is happening. Remember if the mod is made up of multiple scripts you need every script it uses in the exact folders it uses.
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gscxsfbfb What mods don't work unless you manually compile?
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gscxsfbfb You need to be on at least Plutonium version r3408 or higher because this is when the compiler was integrated to Plutonium.
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Running into error when launching Dead Ops Arcade in Co-Op/Private matchFinalSketch64 You need to remove the zm_spawn_fix.gsc from %localappdata%\Plutonium\storage\t5\scripts\sp\zom before launching DoA.
edit: More specific file location
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How to turn off Anti-Cheat system?RYNO7965 The give command is bugged to do this so you cannot use it without issues. You can try installing a mod menu to give yourself weapons make sure you do not inject(this would get you banned by the anti-cheat) and instead follow the instructions here: https://plutonium.pw/docs/modding/loading-mods/#loading-existing-scripts-on-t6
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Are PermaPerks Still a thing on Bo2 zombies? CServers/Dedicated/AnyHost@iTzLiru You should still be able to use this perma perk on servers and custom games assuming it isn't disabled by any mods running on the server. You need to be under skull rank aka single bone or crossbones to be able to obtain this perma perk. You obtain this perma perk by buying the olympia and its ammo multiple times. You lose it by ranking up to skull or above.